// uint16 cbWidth, cbHeight;
// SDL_Surface * cbUp, * cbDown, * cbHover;
Text * name1, * name2;
- Button * load1, * load2, * eject1, * eject2, * newDisk1, * newDisk2, * swap;
+ Button * load1, * load2, * eject1, * eject2,
+ * newDisk1, * newDisk2, * swap, * writeProtect1, * writeProtect2;
};
#endif // __DISKWINDOW_H__