// Everything is class methods/variables
static void Init(SDL_Renderer *);
+ static void FindDisks();
static void FindDisks(const char *);
static bool HasLegalExtension(const char *);
static void DrawFilenames(SDL_Renderer *);
static void MouseUp(int32_t, int32_t, uint32_t);
static void MouseMove(int32_t, int32_t, uint32_t);
static void HandleSelection(SDL_Renderer *);
+ static void HandleGUIState(void);
static void Render(SDL_Renderer *);
public: