#include <stdint.h>
#include <SDL2/SDL.h>
+class DiskSet;
+class FileStruct;
+
class DiskSelector
{
public:
static void Init(SDL_Renderer *);
static void FindDisks();
static void FindDisks(const char *);
+ static void ReadManifest(FILE *, DiskSet *);
+ static bool CheckManifest(const char *, DiskSet *);
+ static uint8_t * ReadFile(const char *, uint32_t *);
static bool HasLegalExtension(const char *);
static void DrawFilenames(SDL_Renderer *);
static void DrawCharacter(SDL_Renderer *, int, int, uint8_t, bool inv=false);