SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
#else
- uint32_t pixel = 0xFFFFA000;
+ uint32_t pixel = 0xFFFFA020;
uint8_t * ptr = (uint8_t *)&font10pt[(c - 0x20) * FONT_WIDTH * FONT_HEIGHT];
SDL_Rect dst;
dst.x = x * FONT_WIDTH, dst.y = y * FONT_HEIGHT, dst.w = FONT_WIDTH, dst.h = FONT_HEIGHT;