// (C) 2011 Underground Software
// See the README and GPLv3 files for licensing and warranty information
//
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
"@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
"O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
- "[", "]", "\\", "^", "_", "`",
+ "[", "\\", "]", "^", "_", "`",
"$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D",
"$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A",
"{", "|", "}", "~"
// This is hard-coded crap. It's crap-tastic!
// These are the positions to draw the button names at, ordered by the BUTTON_* sequence
// found in joystick.h.
-int ControllerWidget::buttonPos[21][2] = { { 86, 59 }, { 86, 94 }, { 68, 76 }, { 108, 76 },
- { 125, 223 }, { 125, 200 }, { 125, 177 }, { 125, 153 },
- { 160, 223 }, { 160, 200 }, { 160, 177 }, { 160, 153 },
- { 196, 223 }, { 196, 200 }, { 196, 177 }, { 196, 153 },
- { 242, 60 }, { 224, 80 }, { 207, 104 }, { 164, 101 }, { 141, 108+13 }
+int ControllerWidget::buttonPos[21][2] = { { 74, 32 }, { 71, 67 }, { 53, 49 }, { 93, 49 },
+ { 110, 200 }, { 110, 175 }, { 110, 151 }, { 110, 126 },
+ { 148, 200 }, { 148, 175 }, { 148, 151 }, { 148, 126 },
+ { 186, 200 }, { 186, 175 }, { 186, 151 }, { 186, 126 },
+ { 234, 31 }, { 216, 51 }, { 199, 71 }, { 164-11, 101-30 }, { 141-11, 108+13-30 }
};
ControllerWidget::ControllerWidget(QWidget * parent/*= 0*/): QWidget(parent),
blackPen.setWidth(4);
QPen colorPen(QColor(48, 255, 255, 255));
colorPen.setWidth(2);
- QLine line(QPoint(141, 100), QPoint(141, 108+5));
+ QLine line(QPoint(141-11, 100-30), QPoint(141-11, 108+5-30));
painter.setPen(blackPen);
painter.drawLine(line);
blackPen.setWidth(1);
painter.setPen(blackPen);
- painter.drawEllipse(QPoint(141, 100), 4, 4);
+ painter.drawEllipse(QPoint(141-11, 100-30), 4, 4);
painter.setPen(colorPen);
painter.drawLine(line);
}
}
-void ControllerWidget::mousePressEvent(QMouseEvent * event)
+void ControllerWidget::mousePressEvent(QMouseEvent * /*event*/)
{
mouseDown = true;
update();
}
-void ControllerWidget::mouseReleaseEvent(QMouseEvent * event)
+void ControllerWidget::mouseReleaseEvent(QMouseEvent * /*event*/)
{
mouseDown = false;
// Spawning the keygrabber causes leaveEvent() to be called, so we need to save this
// Save the current closest item
int keyToHighlightOld = keyToHighlight;
// Set up closest distance (this should be large enough)
-// uint32_t closestX = 100000, closestY = 100000;
double closest = 1e9;
for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
void ControllerWidget::leaveEvent(QEvent * /*event*/)
{
keyToHighlight = -1;
-// mouseDown = false;
update();
}