}
}
-void ControllerWidget::mousePressEvent(QMouseEvent * event)
+void ControllerWidget::mousePressEvent(QMouseEvent * /*event*/)
{
mouseDown = true;
update();
}
-void ControllerWidget::mouseReleaseEvent(QMouseEvent * event)
+void ControllerWidget::mouseReleaseEvent(QMouseEvent * /*event*/)
{
mouseDown = false;
// Spawning the keygrabber causes leaveEvent() to be called, so we need to save this
// Save the current closest item
int keyToHighlightOld = keyToHighlight;
// Set up closest distance (this should be large enough)
-// uint32_t closestX = 100000, closestY = 100000;
double closest = 1e9;
for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
void ControllerWidget::leaveEvent(QEvent * /*event*/)
{
keyToHighlight = -1;
-// mouseDown = false;
update();
}