// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
// JLH 06/23/2011 Created this file
+// JLH 07/20/2011 Fixed a bunch of stuff
+//
#include "controllertab.h"
+#include "joystick.h"
+#include "keygrabber.h"
+#include "settings.h"
+
+// These tables are used to convert Qt keycodes into human readable form. Note that
+// a lot of these are just filler.
+char ControllerTab::keyName1[96][16] = {
+ "Space",
+ "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
+ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
+ "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
+ "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
+ "[", "]", "\\", "^", "_", "`",
+ "$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D",
+ "$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A",
+ "{", "|", "}", "~"
+};
+
+char ControllerTab::keyName2[64][16] = {
+ "Esc", "Tab", "BTab", "BS", "Ret", "Ent", "Ins", "Del", "Pause", "Prt", "SRq", "Clr",
+ "$C", "$D", "$E", "$F", "Hm", "End", "Lf", "Up", "Rt", "Dn", "PgU", "PgD", "$18",
+ "$19", "$1A", "$1B", "$1C", "$1D", "$1E", "$1F", "Shf", "Ctl", "Mta", "Alt",
+ "Cap", "Num", "ScL", "$27", "$28", "$29", "$2A", "$2B", "$2C", "$2D", "$2E", "$2F",
+ "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13",
+ "F14", "F15", "F16"
+};
ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent)
{
- QLabel * img = new QLabel;
- img->setPixmap(QPixmap(":/res/controller.png"));
+ controllerPic = new QLabel;
+ QImage controller(":/res/controller.png");
+ controllerPic->setPixmap(QPixmap::fromImage(controller));
+
+ redefineAll = new QPushButton(tr("Redefine All Keys"));
QVBoxLayout * layout = new QVBoxLayout;
- layout->addWidget(img);
+ layout->addWidget(controllerPic);
+ layout->addWidget(redefineAll);
setLayout(layout);
+
+ connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys()));
}
ControllerTab::~ControllerTab()
{
}
-#if 0
- // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
- vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
- vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
- vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
- vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
- vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
- vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
- vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
- vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
- vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
- vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
- vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
- vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
- vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
- vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
- vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
- vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
- vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
- vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
- vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
- vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
- vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
-
- vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
- vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
- vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
- vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
- vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
- vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
- vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
- vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
- vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
- vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
- vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
- vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
- vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
- vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
- vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
- vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
- vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
- vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
- vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
- vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
- vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
-#endif
+void ControllerTab::DefineAllKeys(void)
+{
+ char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
+ "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
+ "A", "B", "C", "Option", "Pause" };
+ int orderToDefine[21] = { 0, 1, 2, 3, 18, 17, 16, 20, 19, 7, 11, 15, 6, 10, 14, 5, 9, 13, 8, 4, 12 };
+ KeyGrabber keyGrab(this);
+
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ {
+ keyGrab.SetText(jagButtonName[orderToDefine[i]]);
+ keyGrab.exec();
+ int key = keyGrab.key;
+
+ if (key == Qt::Key_Escape)
+ break;
+
+ // Otherwise, populate the appropriate spot in the settings & update screen...
+ p1Keys[orderToDefine[i]] = key;
+ UpdateLabel();
+ }
+}
+
+void ControllerTab::UpdateLabel(void)
+{
+ QImage controller(":/res/controller.png");
+ QPainter painter(&controller);
+ painter.setRenderHint(QPainter::Antialiasing);
+
+ // Bump up the size of the default font...
+ QFont font = painter.font();
+ font.setPixelSize(15);
+ font.setBold(true);
+ painter.setFont(font);
+// painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
+ painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
+ painter.setBrush(QBrush(QColor(48, 255, 255, 255)));
+
+ // This is hard-coded crap. It's crap-tastic!
+ int buttonPos[21][2] = { { 87-1, 64-5 }, { 87-1, 94 }, { 73-5, 78-2 }, { 105+3, 77-1 },
+ { 125, 223 }, { 125, 200 }, { 125, 177 }, { 125, 153 },
+ { 160, 223 }, { 160, 200 }, { 160, 177 }, { 160, 153 },
+ { 196, 223 }, { 196, 200 }, { 196, 177 }, { 196, 153 },
+ { 242, 60 }, { 225-1, 80 }, { 209-2, 104 }, { 162+2, 108-7}, { 141, 108+13 }
+ };
+
+ // First, draw black oversize line, then dot, then colored line
+ QPen blackPen(QColor(0, 0, 0, 255));
+ blackPen.setWidth(4);
+ QPen colorPen(QColor(48, 255, 255, 255));
+ colorPen.setWidth(2);
+ QLine line(QPoint(141, 100), QPoint(141, 108+5));
+
+ painter.setPen(blackPen);
+ painter.drawLine(line);//QPoint(141, 100), QPoint(141, 108+5));
+ blackPen.setWidth(1);
+ painter.setPen(blackPen);
+ painter.drawEllipse(QPoint(141, 100), 4, 4);
+ painter.setPen(colorPen);
+ painter.drawLine(line);//QPoint(141, 100), QPoint(141, 108+5));
+
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ {
+ if (p1Keys[i] < 0x80)
+ DrawBorderedText(painter, buttonPos[i][0] /*- 5*/, buttonPos[i][1] /*+ 5*/,
+ QString(keyName1[p1Keys[i] - 0x20]));
+ else if ((p1Keys[i] & 0xFFFFFF00) == 0x01000000)
+ {
+ DrawBorderedText(painter, buttonPos[i][0] /*- 5*/, buttonPos[i][1] /*+ 5*/,
+ QString(keyName2[p1Keys[i] & 0x3F]));
+ }
+ else
+ DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString("???"));
+ }
+
+ painter.end();
+ controllerPic->setPixmap(QPixmap::fromImage(controller));
+}
+
+void ControllerTab::DrawBorderedText(QPainter & painter, int x, int y, QString text)
+{
+ // Text is drawn centered at (x, y) as well, using a bounding rect for the purpose.
+ QRect rect(0, 0, 60, 30);
+ painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
+
+ for(int i=-1; i<=1; i++)
+ {
+ for(int j=-1; j<=1; j++)
+ {
+// painter.drawText(QPoint(x + i, y + j), text);
+ rect.moveCenter(QPoint(x + i, y + j));
+ painter.drawText(rect, Qt::AlignCenter, text);
+ }
+ }
+
+ painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
+// painter.drawText(QPoint(x, y), text);
+ rect.moveCenter(QPoint(x, y));
+ painter.drawText(rect, Qt::AlignCenter, text);
+}