]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/controllertab.cpp
Hotfix for bug #28.
[virtualjaguar] / src / gui / controllertab.cpp
index 957e568b1d7a32144ae219ce19fbc5283ed6c3d0..bd73c2b0f8bc8e3afdc0c9c2df6b572f02e86407 100644 (file)
 // ---  ----------  ------------------------------------------------------------
 // JLH  06/23/2011  Created this file
 // JLH  07/20/2011  Fixed a bunch of stuff
+// JLH  10/02/2014  Fixed even more stuff, related to the profile system
 //
 
+/*
+To really fix this shit, we have to straighten out some stuff. So here goes:
+
+We have a database of profiles consisting of a device list (devices that have
+been seen already) and map list (consisting of a key into the device list, a
+human readable name, a preferred slot #, and a key/button mapping). This is a
+list that can hold up to 64 different profiles.
+
+We have a a list of attached gamepads in Gamepad::. There can be 8 at most
+attached any one time.
+
+There are two game port slots that a controller can be hooked into.
+
+So, what we need to do when configuring and/or using this system is this.
+
+ - Populate the device combobox with the list of attached devices from the
+   profile database.
+ - Populate the map to combobox with the profiles associated with that profile
+   device number.
+ - Save stuff when the user changes stuff (this happens already)
+*/
+
 #include "controllertab.h"
 
 #include "controllerwidget.h"
+#include "gamepad.h"
 #include "joystick.h"
 #include "keygrabber.h"
+#include "profile.h"
 
 
-ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent)
+ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent),
+       label1(new QLabel(tr("Host Device:"))),
+       label2(new QLabel(tr("Map Name:"))),
+       label3(new QLabel(tr("Maps to:"))),
+       deviceList(new QComboBox(this)),
+       mapNameList(new QComboBox(this)),
+       mapToList(new QComboBox(this)),
+       addMapName(new QPushButton(tr("+"))),
+       deleteMapName(new QPushButton(tr("-"))),
+       redefineAll(new QPushButton(tr("Define All Inputs"))),
+       controllerWidget(new ControllerWidget(this))
 {
-       controllerWidget = new ControllerWidget(this);
-       redefineAll = new QPushButton(tr("Define All Keys"));
-
        QVBoxLayout * layout = new QVBoxLayout;
+       QHBoxLayout * top = new QHBoxLayout;
+       QVBoxLayout * left = new QVBoxLayout;
+       QVBoxLayout * right = new QVBoxLayout;
+       QHBoxLayout * middle = new QHBoxLayout;
+       top->addLayout(left, 0);
+       top->addLayout(right, 1);
+       layout->addLayout(top);
+       left->addWidget(label1, 0, Qt::AlignRight);
+       left->addWidget(label2, 0, Qt::AlignRight);
+       left->addWidget(label3, 0, Qt::AlignRight);
+       right->addWidget(deviceList);
+
+       right->addLayout(middle);
+       middle->addWidget(mapNameList, 1);
+       middle->addWidget(addMapName, 0);
+       middle->addWidget(deleteMapName, 0);
+
+       right->addWidget(mapToList);
        layout->addWidget(controllerWidget);
-       layout->addWidget(redefineAll);
+       layout->addWidget(redefineAll, 0, Qt::AlignHCenter);
        setLayout(layout);
+       // At least by doing this, it keeps the QComboBox from resizing itself too
+       // large and breaking the layout. :-P
+       setFixedWidth(sizeHint().width());
 
        connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys()));
+       connect(deviceList, SIGNAL(activated(int)), this, SLOT(ChangeDevice(int)));
+       connect(mapNameList, SIGNAL(activated(int)), this, SLOT(ChangeMapName(int)));
+       connect(addMapName, SIGNAL(clicked()), this, SLOT(AddMapName()));
+       connect(deleteMapName, SIGNAL(clicked()), this, SLOT(DeleteMapName()));
+       connect(controllerWidget, SIGNAL(KeyDefined(int, uint32_t)), this, SLOT(UpdateProfileKeys(int, uint32_t)));
+       connect(mapToList, SIGNAL(activated(int)), this, SLOT(UpdateProfileConnections(int)));
+
+       // Set up the device combobox (Keyboard is the default, and always
+       // present)
+       deviceList->addItem(tr("Keyboard"), 0);
+
+       for(int i=0; i<Gamepad::numJoysticks; i++)
+       {
+               int deviceNum = FindDeviceNumberForName(Gamepad::GetJoystickName(i));
+               deviceList->addItem(Gamepad::GetJoystickName(i), deviceNum);
+       }
+
+       // Set up "Map To" combobox
+       mapToList->addItem(tr("None"), 0);
+       mapToList->addItem(tr("Controller #1"), CONTROLLER1);
+       mapToList->addItem(tr("Controller #2"), CONTROLLER2);
+       mapToList->addItem(tr("Either one that's free"), CONTROLLER1 | CONTROLLER2);
 }
 
+
 ControllerTab::~ControllerTab()
 {
 }
 
+
+void ControllerTab::SetupLastUsedProfile(void)
+{
+       int deviceNumIndex = deviceList->findData(profile[profileNum].device);
+       int mapNumIndex = mapNameList->findText(profile[profileNum].mapName);
+
+       if (deviceNumIndex == -1 || mapNumIndex == -1)
+       {
+               // We're doing the default, so set it up...
+               deviceNumIndex = 0;
+               mapNumIndex = 0;
+               profileNum = 0;
+       }
+
+       deviceList->setCurrentIndex(deviceNumIndex);
+       mapNameList->setCurrentIndex(mapNumIndex);
+
+       int controllerIndex = mapToList->findData(profile[profileNum].preferredSlot);
+       mapToList->setCurrentIndex(controllerIndex);
+
+       // We have to do this manually, since it's no longer done automagically...
+       ChangeDevice(deviceNumIndex);
+       ChangeMapName(mapNumIndex);
+}
+
+
 void ControllerTab::DefineAllKeys(void)
 {
 //     char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
@@ -47,7 +149,6 @@ void ControllerTab::DefineAllKeys(void)
 
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
-//             keyGrab.SetText(jagButtonName[orderToDefine[i]]);
                keyGrab.SetKeyText(orderToDefine[i]);
                keyGrab.exec();
                int key = keyGrab.key;
@@ -55,8 +156,111 @@ void ControllerTab::DefineAllKeys(void)
                if (key == Qt::Key_Escape)
                        break;
 
-               // Otherwise, populate the appropriate spot in the settings & update screen...
+               // Otherwise, populate the appropriate spot in the settings & update
+               // the screen...
                controllerWidget->keys[orderToDefine[i]] = key;
                controllerWidget->update();
+               profile[profileNum].map[orderToDefine[i]] = key;
        }
 }
+
+
+void ControllerTab::UpdateProfileKeys(int mapPosition, uint32_t key)
+{
+       profile[profileNum].map[mapPosition] = key;
+}
+
+
+void ControllerTab::UpdateProfileConnections(int selection)
+{
+       profile[profileNum].preferredSlot = mapToList->itemData(selection).toInt();
+}
+
+
+void ControllerTab::ChangeDevice(int selection)
+{
+       int deviceNum = deviceList->itemData(selection).toInt();
+       mapNameList->clear();
+       int numberOfMappings = FindMappingsForDevice(deviceNum, mapNameList);
+       // Make sure to disable the "-" button is there's only one mapping for this
+       // device...
+       deleteMapName->setDisabled(numberOfMappings == 1 ? true : false);
+       // Set up new profile #...
+       ChangeMapName(0);
+}
+
+
+void ControllerTab::ChangeMapName(int selection)
+{
+       profileNum = mapNameList->itemData(selection).toInt();
+
+       for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+               controllerWidget->keys[i] = profile[profileNum].map[i];
+
+       controllerWidget->update();
+       mapToList->setCurrentIndex(mapToList->findData(profile[profileNum].preferredSlot));
+}
+
+
+void ControllerTab::AddMapName(void)
+{
+       int freeProfile = GetFreeProfile();
+
+       if (freeProfile == -1)
+       {
+               // Oh crap, we're out of room! Alert the media!
+               QMessageBox::warning(this, tr("Houston, we have a problem..."), tr("Can't create any more profiles!"));
+
+               return;
+       }
+
+       QString text = QInputDialog::getText(this, tr("Add Map Name"), tr("Map name:"), QLineEdit::Normal);
+
+       if (text.isEmpty())
+               return;
+
+       // Add mapping...
+       profileNum = freeProfile;
+       profile[profileNum].device = deviceList->itemData(deviceList->currentIndex()).toInt();
+       strncpy(profile[profileNum].mapName, text.toAscii().data(), 31);
+       profile[profileNum].mapName[31] = 0;
+       profile[profileNum].preferredSlot = CONTROLLER1;
+
+       for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+               profile[profileNum].map[i] = '*';
+
+       mapNameList->addItem(text, profileNum);
+#if 0
+       mapNameList->setCurrentIndex(mapNameList->count() - 1);
+#else
+       int selection = mapNameList->count() - 1;
+       mapNameList->setCurrentIndex(selection);
+       ChangeMapName(selection);
+       // We just added a new mapping, so enable the delete button!
+       deleteMapName->setDisabled(false);
+#endif
+}
+
+
+void ControllerTab::DeleteMapName(void)
+{
+       QString msg = QString("Map name: %1\n\nAre you sure you want to remove this mapping?").arg(profile[profileNum].mapName);
+
+//     QMessageBox::StandardButton retVal = QMessageBox::question(this, tr("Remove Mapping"), tr("Are you sure you want to remove this mapping?"), QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
+       QMessageBox::StandardButton retVal = QMessageBox::question(this, tr("Remove Mapping"), msg, QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
+
+       if (retVal == QMessageBox::No)
+               return;
+
+       int index = mapNameList->currentIndex();
+       int profileToRemove = profileNum;
+       mapNameList->removeItem(index);
+       DeleteProfile(profileToRemove);
+       // We need to reload the profile that we move to after deleting the current
+       // one...
+       ChangeMapName(mapNameList->currentIndex());
+       // If we get down to one profile left for the device, we need to make sure
+       // that the user can't delete it!
+       deleteMapName->setDisabled(mapNameList->count() == 1 ? true : false);
+}
+