]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/controllertab.cpp
Fixes for fullscreen mode, initial stab at multiple controller configs
[virtualjaguar] / src / gui / controllertab.cpp
index c3b79c9cc5d2f581a6f93533096cd8c355e2b63b..6050dd733a7125ed4bd34b969771b57d3cfcf59c 100644 (file)
@@ -5,7 +5,7 @@
 // (C) 2011 Underground Software
 // See the README and GPLv3 files for licensing and warranty information
 //
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
 //
 // WHO  WHEN        WHAT
 // ---  ----------  ------------------------------------------------------------
 
 #include "controllertab.h"
 
+#include "controllerwidget.h"
+#include "gamepad.h"
 #include "joystick.h"
 #include "keygrabber.h"
-#include "settings.h"
-
-// These tables are used to convert Qt keycodes into human readable form. Note that
-// a lot of these are just filler.
-char ControllerTab::keyName1[96][16] = {
-       "Space",
-       "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
-       "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
-       "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
-       "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
-       "[", "]", "\\", "^", "_", "`",
-       "$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D", 
-       "$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A", 
-       "{", "|", "}", "~"
-};
-
-char ControllerTab::keyName2[64][16] = {
-       "Esc", "Tab", "BTab", "BS", "Ret", "Ent", "Ins", "Del", "Pau", "Prt", "SRq", "Clr",
-       "$C", "$D", "$E", "$F", "Hm", "End", "Lf", "Up", "Rt", "Dn", "PgU", "PgD", "$18",
-       "$19", "$1A", "$1B", "$1C", "$1D", "$1E", "$1F", "Shf", "Ctl", "Mta", "Alt",
-       "Cap", "Num", "ScL", "$27", "$28", "$29", "$2A", "$2B", "$2C", "$2D", "$2E", "$2F",
-       "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13",
-       "F14", "F15", "F16"
-};
-
-ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent)
-{
-       controllerPic = new QLabel;
-       QImage controller(":/res/controller.png");
-       controllerPic->setPixmap(QPixmap::fromImage(controller));
 
-       redefineAll = new QPushButton(tr("Redefine All Keys"));
 
+ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent),
+       label(new QLabel(tr("Controller:"))),
+       profile(new QComboBox(this)),
+       redefineAll(new QPushButton(tr("Define All Inputs"))),
+       controllerWidget(new ControllerWidget(this))
+{
        QVBoxLayout * layout = new QVBoxLayout;
-       layout->addWidget(controllerPic);
-       layout->addWidget(redefineAll);
+       QHBoxLayout * top = new QHBoxLayout;
+       layout->addLayout(top);
+       top->addWidget(label);
+       top->addWidget(profile, 0, Qt::AlignLeft);
+       layout->addWidget(controllerWidget);
+       layout->addWidget(redefineAll, 0, Qt::AlignHCenter);
+//     layout->setFixedWidth(label->width());
+//     layout->setSizeConstraint(QLayout::SetFixedSize);
+//     top->setSizeConstraint(QLayout::SetFixedSize);
+//printf("cw width = %i, label width = %i (min=%i, sizehint=%i)\n", controllerWidget->width(), label->width(), label->minimumWidth(), label->sizeHint().width());
+       // This is ugly, ugly, ugly. But it works. :-P It's a shame that Qt's
+       // layout system doesn't seem to allow for a nicer way to handle this.
+//     profile->setFixedWidth(controllerWidget->sizeHint().width() - label->sizeHint().width());
        setLayout(layout);
+       setFixedWidth(sizeHint().width());
 
        connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys()));
+
+//this is the default. :-/ need to set it somewhere else i guess...
+//     profile->setSizeAdjustPolicy(QComboBox::AdjustToContentsOnFirstShow);
+       profile->addItem(tr("Keyboard"));
+
+       for(int i=0; i<Gamepad::numJoysticks; i++)
+               profile->addItem(Gamepad::GetJoystickName(i));
 }
 
+
 ControllerTab::~ControllerTab()
 {
 }
 
+
+//QSize ControllerTab::sizeHint(void) const
+//{
+//     return 
+//}
+
+
 void ControllerTab::DefineAllKeys(void)
 {
-       char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
-               "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
-               "A", "B", "C", "Option", "Pause" };
+//     char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
+//             "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
+//             "A", "B", "C", "Option", "Pause" };
        int orderToDefine[21] = { 0, 1, 2, 3, 18, 17, 16, 20, 19, 7, 11, 15, 6, 10, 14, 5, 9, 13, 8, 4, 12 };
        KeyGrabber keyGrab(this);
 
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
-               keyGrab.SetText(jagButtonName[orderToDefine[i]]);
+//             keyGrab.SetText(jagButtonName[orderToDefine[i]]);
+               keyGrab.SetKeyText(orderToDefine[i]);
                keyGrab.exec();
                int key = keyGrab.key;
 
@@ -80,61 +85,8 @@ void ControllerTab::DefineAllKeys(void)
                        break;
 
                // Otherwise, populate the appropriate spot in the settings & update screen...
-               p1Keys[orderToDefine[i]] = key;
-               UpdateLabel();
-       }
-}
-
-void ControllerTab::UpdateLabel(void)
-{
-       QImage controller(":/res/controller.png");
-       QPainter painter(&controller);
-
-       // Bump up the size of the default font...
-       QFont font = painter.font();
-       font.setPixelSize(15);
-       font.setBold(true);
-       painter.setFont(font);
-       painter.setPen(QColor(48, 255, 255, 255));      // This is R,G,B,A
-
-       // This is hard-coded crap. It's crap-tastic!
-       int buttonPos[21][2] = { { 87, 64 }, { 87, 94 }, { 73, 78 }, { 105, 77 },
-               { 125, 223 }, { 125, 199 }, { 125, 178 }, { 125, 153 },
-               { 160, 223 }, { 160, 199 }, { 160, 178 }, { 160, 153 },
-               { 196, 223 }, { 196, 199 }, { 196, 178 }, { 196, 153 },
-               { 242, 60 }, { 225, 80 }, { 209, 104 }, { 165, 108 }, { 141, 108 }
-       };
-
-       for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
-       {
-               if (p1Keys[i] < 0x80)
-                       DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5,
-                               QString(keyName1[p1Keys[i] - 0x20]));
-               else if ((p1Keys[i] & 0xFFFFFF00) == 0x01000000)
-               {
-                       DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5,
-                               QString(keyName2[p1Keys[i] & 0x3F]));
-               }
-               else
-                       DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString("???"));
+               controllerWidget->keys[orderToDefine[i]] = key;
+               controllerWidget->update();
        }
-
-       painter.end();
-       controllerPic->setPixmap(QPixmap::fromImage(controller));
 }
 
-void ControllerTab::DrawBorderedText(QPainter & painter, int x, int y, QString text)
-{
-       painter.setPen(QColor(0, 0, 0, 255));           // This is R,G,B,A
-
-       for(int i=-1; i<=1; i++)
-       {
-               for(int j=-1; j<=1; j++)
-               {
-                       painter.drawText(QPoint(x + i, y + j), text);
-               }
-       }
-
-       painter.setPen(QColor(48, 255, 255, 255));      // This is R,G,B,A
-       painter.drawText(QPoint(x, y), text);
-}