// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
// JLH 06/23/2011 Created this file
+// JLH 07/20/2011 Fixed a bunch of stuff
+//
#include "controllertab.h"
+#include "controllerwidget.h"
#include "joystick.h"
#include "keygrabber.h"
-#include "settings.h"
-
-// These tables are used to convert Qt keycodes into human readable form. Note that
-// a lot of these are just filler.
-char ControllerTab::keyName1[96][16] = {
- "Space",
- "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
- "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
- "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
- "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
- "[", "]", "\\", "^", "_", "`",
- "$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D",
- "$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A",
- "{", "|", "}", "~"
-};
-char ControllerTab::keyName2[64][16] = {
- "Esc", "Tab", "BTab", "BS", "Ret", "Ent", "Ins", "Del", "Pau", "Prt", "SRq", "Clr",
- "$C", "$D", "$E", "$F", "Hm", "End", "Lf", "Up", "Rt", "Dn", "PgU", "PgD", "$18",
- "$19", "$1A", "$1B", "$1C", "$1D", "$1E", "$1F", "Shf", "Ctl", "Mta", "Alt",
- "Cap", "Num", "ScL", "$27", "$28", "$29", "$2A", "$2B", "$2C", "$2D", "$2E", "$2F",
- "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13",
- "F14", "F15", "F16"
-};
ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent)
{
- QLabel * img = new QLabel;
-// img->setPixmap(QPixmap(":/res/controller.png"));
-
-/*
- QImage cartImg(":/res/cart-blank.png");
- QPainter painter(&cartImg);
- painter.drawPixmap(23, 87, QPixmap(":/res/label-blank.png"));
- painter.end();
- cartSmall = cartImg.scaled(488/4, 395/4, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
-*/
- QImage controller(":/res/controller.png");
- QPainter painter(&controller);
-// painter.draw();
-// painter->drawText(QRect(option.rect.x()+10, option.rect.y()+36, 196/2, 70/2),
-// Qt::TextWordWrap | Qt::AlignHCenter, nameToDraw);
-
- // Bump up the size of the default font...
- QFont font = painter.font();
- font.setPixelSize(14);
- font.setBold(true);
- painter.setFont(font);
- painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
-
- // This is hard-coded crap. It's crap-tastic!
-/*
-Bitmap Locations:
-
-Up: 87,64
-Down: 87,94
-Left: 73,78
-Right: 105,77
-C: 209,104
-B: 225,80
-A: 242,60
-Pause: 141,109
-Option: 165,107
-1: 125,153
-2: 160,153
-3: 196,153
-4: 125,177
-5:
-6:
-7: 125,199
-8:
-9:
-*: 125,223
-0:
-#:
-enum { BUTTON_FIRST = 0, BUTTON_U = 0,
-BUTTON_D = 1,
-BUTTON_L = 2,
-BUTTON_R = 3,
-
-BUTTON_s = 4,
-BUTTON_7 = 5,
-BUTTON_4 = 6,
-BUTTON_1 = 7,
-BUTTON_0 = 8,
-BUTTON_8 = 9,
-BUTTON_5 = 10,
-BUTTON_2 = 11,
-BUTTON_d = 12,
-BUTTON_9 = 13,
-BUTTON_6 = 14,
-BUTTON_3 = 15,
-
-BUTTON_A = 16,
-BUTTON_B = 17,
-BUTTON_C = 18,
-BUTTON_OPTION = 19,
-BUTTON_PAUSE = 20, BUTTON_LAST = 20 };
-*/
- int buttonPos[21][2] = { { 87, 64 }, { 87, 94 }, { 73, 78 }, { 105, 77 },
- { 125, 223 }, { 125, 199 }, { 125, 177 }, { 125, 153 },
- { 160, 223 }, { 160, 199 }, { 160, 177 }, { 160, 153 },
- { 196, 223 }, { 196, 199 }, { 196, 177 }, { 196, 153 },
- { 242, 60 }, { 225, 80 }, { 209, 104 }, { 165, 107 }, { 141, 109 }
- };
-
- for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
-// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString(buttonName[i]));
- {
-// Need to convert this back to p1Keys, but will require some restructuring...
-// if (p1Keys[i] < 0x80)
- if (vjs.p1KeyBindings[i] < 0x80)
-// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString(keyName1[p1Keys[i] - 0x20]));
-// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString(keyName1[vjs.p1KeyBindings[i] - 0x20]));
- DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString(keyName1[vjs.p1KeyBindings[i] - 0x20]));
- else if ((vjs.p1KeyBindings[i] & 0xFFFFFF00) == 0x01000000)
- {
-// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString(keyName2[vjs.p1KeyBindings[i] & 0x3F]));
- DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString(keyName2[vjs.p1KeyBindings[i] & 0x3F]));
- }
- else
-// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString("???"));
- DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString("???"));
- }
-
- painter.end();
- img->setPixmap(QPixmap::fromImage(controller));
-
- redefineAll = new QPushButton(tr("Redefine All Keys"));
+ controllerWidget = new ControllerWidget(this);
+ redefineAll = new QPushButton(tr("Define All Keys"));
QVBoxLayout * layout = new QVBoxLayout;
- layout->addWidget(img);
+ layout->addWidget(controllerWidget);
layout->addWidget(redefineAll);
setLayout(layout);
void ControllerTab::DefineAllKeys(void)
{
- char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
- "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
- "A", "B", "C", "Option", "Pause" };
+// char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
+// "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
+// "A", "B", "C", "Option", "Pause" };
int orderToDefine[21] = { 0, 1, 2, 3, 18, 17, 16, 20, 19, 7, 11, 15, 6, 10, 14, 5, 9, 13, 8, 4, 12 };
KeyGrabber keyGrab(this);
for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
{
- keyGrab.SetText(jagButtonName[orderToDefine[i]]);
+// keyGrab.SetText(jagButtonName[orderToDefine[i]]);
+ keyGrab.SetKeyText(orderToDefine[i]);
keyGrab.exec();
int key = keyGrab.key;
if (key == Qt::Key_Escape)
break;
- // Otherwise, populate the appropriate spot in the settings...
- p1Keys[orderToDefine[i]] = key;
- }
-}
-
-void ControllerTab::DrawBorderedText(QPainter & painter, int x, int y, QString text)
-{
- painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
-
- for(int i=-1; i<=1; i++)
- {
- for(int j=-1; j<=1; j++)
- {
- painter.drawText(QPoint(x + i, y + j), text);
- }
+ // Otherwise, populate the appropriate spot in the settings & update screen...
+ controllerWidget->keys[orderToDefine[i]] = key;
+ controllerWidget->update();
}
-
- painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
- painter.drawText(QPoint(x, y), text);
}