// (C) 2011 Underground Software
// See the README and GPLv3 files for licensing and warranty information
//
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
#include "controllertab.h"
+#include "controllerwidget.h"
#include "joystick.h"
#include "keygrabber.h"
-#include "settings.h"
-// These tables are used to convert Qt keycodes into human readable form. Note that
-// a lot of these are just filler.
-char ControllerTab::keyName1[96][16] = {
- "Space",
- "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
- "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
- "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
- "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
- "[", "]", "\\", "^", "_", "`",
- "$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D",
- "$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A",
- "{", "|", "}", "~"
-};
-
-char ControllerTab::keyName2[64][16] = {
- "Esc", "Tab", "BTab", "BS", "Ret", "Ent", "Ins", "Del", "Pause", "Prt", "SRq", "Clr",
- "$C", "$D", "$E", "$F", "Hm", "End", "Lf", "Up", "Rt", "Dn", "PgU", "PgD", "$18",
- "$19", "$1A", "$1B", "$1C", "$1D", "$1E", "$1F", "Shf", "Ctl", "Mta", "Alt",
- "Cap", "Num", "ScL", "$27", "$28", "$29", "$2A", "$2B", "$2C", "$2D", "$2E", "$2F",
- "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13",
- "F14", "F15", "F16"
-};
ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent)
{
- controllerPic = new QLabel;
- QImage controller(":/res/controller.png");
- controllerPic->setPixmap(QPixmap::fromImage(controller));
-
- redefineAll = new QPushButton(tr("Redefine All Keys"));
+ controllerWidget = new ControllerWidget(this);
+ redefineAll = new QPushButton(tr("Define All Inputs"));
QVBoxLayout * layout = new QVBoxLayout;
- layout->addWidget(controllerPic);
+ layout->addWidget(controllerWidget);
layout->addWidget(redefineAll);
setLayout(layout);
connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys()));
}
+
ControllerTab::~ControllerTab()
{
}
+
void ControllerTab::DefineAllKeys(void)
{
- char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
- "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
- "A", "B", "C", "Option", "Pause" };
+// char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
+// "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
+// "A", "B", "C", "Option", "Pause" };
int orderToDefine[21] = { 0, 1, 2, 3, 18, 17, 16, 20, 19, 7, 11, 15, 6, 10, 14, 5, 9, 13, 8, 4, 12 };
KeyGrabber keyGrab(this);
for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
{
- keyGrab.SetText(jagButtonName[orderToDefine[i]]);
+// keyGrab.SetText(jagButtonName[orderToDefine[i]]);
+ keyGrab.SetKeyText(orderToDefine[i]);
keyGrab.exec();
int key = keyGrab.key;
break;
// Otherwise, populate the appropriate spot in the settings & update screen...
- p1Keys[orderToDefine[i]] = key;
- UpdateLabel();
- }
-}
-
-void ControllerTab::UpdateLabel(void)
-{
- QImage controller(":/res/controller.png");
- QPainter painter(&controller);
- painter.setRenderHint(QPainter::Antialiasing);
-
- // Bump up the size of the default font...
- QFont font = painter.font();
- font.setPixelSize(15);
- font.setBold(true);
- painter.setFont(font);
-// painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
- painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
- painter.setBrush(QBrush(QColor(48, 255, 255, 255)));
-
- // This is hard-coded crap. It's crap-tastic!
- int buttonPos[21][2] = { { 87-1, 64-5 }, { 87-1, 94 }, { 73-5, 78-2 }, { 105+3, 77-1 },
- { 125, 223 }, { 125, 200 }, { 125, 177 }, { 125, 153 },
- { 160, 223 }, { 160, 200 }, { 160, 177 }, { 160, 153 },
- { 196, 223 }, { 196, 200 }, { 196, 177 }, { 196, 153 },
- { 242, 60 }, { 225-1, 80 }, { 209-2, 104 }, { 162+2, 108-7}, { 141, 108+13 }
- };
-
- // First, draw black oversize line, then dot, then colored line
- QPen blackPen(QColor(0, 0, 0, 255));
- blackPen.setWidth(4);
- QPen colorPen(QColor(48, 255, 255, 255));
- colorPen.setWidth(2);
- QLine line(QPoint(141, 100), QPoint(141, 108+5));
-
- painter.setPen(blackPen);
- painter.drawLine(line);//QPoint(141, 100), QPoint(141, 108+5));
- blackPen.setWidth(1);
- painter.setPen(blackPen);
- painter.drawEllipse(QPoint(141, 100), 4, 4);
- painter.setPen(colorPen);
- painter.drawLine(line);//QPoint(141, 100), QPoint(141, 108+5));
-
- for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
- {
- if (p1Keys[i] < 0x80)
- DrawBorderedText(painter, buttonPos[i][0] /*- 5*/, buttonPos[i][1] /*+ 5*/,
- QString(keyName1[p1Keys[i] - 0x20]));
- else if ((p1Keys[i] & 0xFFFFFF00) == 0x01000000)
- {
- DrawBorderedText(painter, buttonPos[i][0] /*- 5*/, buttonPos[i][1] /*+ 5*/,
- QString(keyName2[p1Keys[i] & 0x3F]));
- }
- else
- DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString("???"));
+ controllerWidget->keys[orderToDefine[i]] = key;
+ controllerWidget->update();
}
-
- painter.end();
- controllerPic->setPixmap(QPixmap::fromImage(controller));
}
-void ControllerTab::DrawBorderedText(QPainter & painter, int x, int y, QString text)
-{
- // Text is drawn centered at (x, y) as well, using a bounding rect for the purpose.
- QRect rect(0, 0, 60, 30);
- painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
-
- for(int i=-1; i<=1; i++)
- {
- for(int j=-1; j<=1; j++)
- {
-// painter.drawText(QPoint(x + i, y + j), text);
- rect.moveCenter(QPoint(x + i, y + j));
- painter.drawText(rect, Qt::AlignCenter, text);
- }
- }
-
- painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
-// painter.drawText(QPoint(x, y), text);
- rect.moveCenter(QPoint(x, y));
- painter.drawText(rect, Qt::AlignCenter, text);
-}