#include "gamepad.h"
#include "log.h"
#include "mainwin.h"
+#include "profile.h"
#include "settings.h"
#include "version.h"
WriteLog("VJ: SDL (joystick, audio) successfully initialized.\n");
App app(argc, argv); // Declare an instance of the application
Gamepad::AllocateJoysticks();
+ AutoConnectProfiles();
retVal = app.exec(); // And run it!
Gamepad::DeallocateJoysticks();