// Who When What
// --- ---------- -------------------------------------------------------------
// JLH 12/23/2009 Created this file
+// JLH 01/21/2011 Added SDL initialization
//
#include "app.h"
+#include <SDL.h>
#include <QApplication>
+#include "log.h"
#include "mainwin.h"
+#include "types.h"
+
+// Apparently on other archs, SDL is hijacking main, so let's do this:
+#undef main
// Here's the main application loop--short and simple...
int main(int argc, char * argv[])
}
}
- Q_INIT_RESOURCE(vj); // This must the same name as the exe filename
+ Q_INIT_RESOURCE(virtualjaguar); // This must the same name as the exe filename
//or is it the .qrc filename???
+ // This is so we can pass this stuff using signal/slot mechanism...
+//ick int id = qRegisterMetaType<uint32>();
+
+ LogInit("virtualjaguar.log"); // Init logfile
+ int retVal = -1; // Default is failure
- App app(argc, argv); // Declare an instance of the application
+ // Set up SDL library
+ if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0)
+ {
+ WriteLog("VJ: Could not initialize the SDL library: %s\n", SDL_GetError());
+ }
+ else
+ {
+ WriteLog("VJ: SDL (joystick, audio) successfully initialized.\n");
+ App app(argc, argv); // Declare an instance of the application
+ retVal = app.exec(); // And run it!
+ }
- return app.exec(); // And run it!
+ LogDone(); // Close logfile
+ return retVal;
}
// Main app constructor--we stick globally accessible stuff here...