#include <SDL.h>
#include <QApplication>
+#include "gamepad.h"
#include "log.h"
#include "mainwin.h"
#include "settings.h"
{
WriteLog("VJ: SDL (joystick, audio) successfully initialized.\n");
App app(argc, argv); // Declare an instance of the application
+ Gamepad::AllocateJoysticks();
retVal = app.exec(); // And run it!
+ Gamepad::DeallocateJoysticks();
// Free SDL components last...!
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_AUDIO);
//
// Main app constructor--we stick globally accessible stuff here... (?)
//
-App::App(int argc, char * argv[]): QApplication(argc, argv)
+App::App(int & argc, char * argv[]): QApplication(argc, argv)
{
bool loadAndGo = !filename.isEmpty();