#ifndef __GPU_H__
#define __GPU_H__
-#include "jaguar.h"
+//#include "types.h"
+#include "memory.h"
#define GPU_CONTROL_RAM_BASE 0x00F02100
#define GPU_WORK_RAM_BASE 0x00F03000
-void gpu_init(void);
-void gpu_reset(void);
-void gpu_exec(int32);
-void gpu_done(void);
-void gpu_update_register_banks(void);
+void GPUInit(void);
+void GPUReset(void);
+void GPUExec(int32);
+void GPUDone(void);
+void GPUUpdateRegisterBanks(void);
void GPUHandleIRQs(void);
void GPUSetIRQLine(int irqline, int state);
void GPUWriteWord(uint32 offset, uint16 data, uint32 who = UNKNOWN);
void GPUWriteLong(uint32 offset, uint32 data, uint32 who = UNKNOWN);
-uint32 gpu_get_pc(void);
-void gpu_releaseTimeslice(void);
-void gpu_reset_stats(void);
-uint32 gpu_read_pc(void);
+uint32 GPUGetPC(void);
+void GPUReleaseTimeslice(void);
+void GPUResetStats(void);
+uint32 GPUReadPC(void);
// GPU interrupt numbers (from $F00100, bits 4-8)