void GPUInit(void);
void GPUReset(void);
-void GPUExec(int32);
+void GPUExec(int32_t);
void GPUDone(void);
void GPUUpdateRegisterBanks(void);
void GPUHandleIRQs(void);
void GPUSetIRQLine(int irqline, int state);
-uint8 GPUReadByte(uint32 offset, uint32 who = UNKNOWN);
-uint16 GPUReadWord(uint32 offset, uint32 who = UNKNOWN);
-uint32 GPUReadLong(uint32 offset, uint32 who = UNKNOWN);
-void GPUWriteByte(uint32 offset, uint8 data, uint32 who = UNKNOWN);
-void GPUWriteWord(uint32 offset, uint16 data, uint32 who = UNKNOWN);
-void GPUWriteLong(uint32 offset, uint32 data, uint32 who = UNKNOWN);
+uint8_t GPUReadByte(uint32_t offset, uint32_t who = UNKNOWN);
+uint16_t GPUReadWord(uint32_t offset, uint32_t who = UNKNOWN);
+uint32_t GPUReadLong(uint32_t offset, uint32_t who = UNKNOWN);
+void GPUWriteByte(uint32_t offset, uint8_t data, uint32_t who = UNKNOWN);
+void GPUWriteWord(uint32_t offset, uint16_t data, uint32_t who = UNKNOWN);
+void GPUWriteLong(uint32_t offset, uint32_t data, uint32_t who = UNKNOWN);
-uint32 GPUGetPC(void);
+uint32_t GPUGetPC(void);
void GPUReleaseTimeslice(void);
void GPUResetStats(void);
-uint32 GPUReadPC(void);
+uint32_t GPUReadPC(void);
// GPU interrupt numbers (from $F00100, bits 4-8)
enum { GPUIRQ_CPU = 0, GPUIRQ_DSP, GPUIRQ_TIMER, GPUIRQ_OBJECT, GPUIRQ_BLITTER };
+// Exported vars
+
+extern uint32_t gpu_reg_bank_0[], gpu_reg_bank_1[];
+
#endif // __GPU_H__