gpu_in_exec = 0;
//not needed GPUInterruptPending = false;
GPUResetStats();
+
+ // Contents of local RAM are quasi-stable; we simulate this by randomizing RAM contents
+ for(uint32_t i=0; i<4096; i+=4)
+ *((uint32_t *)(&gpu_ram_8[i])) = rand();
}
uint32_t GPUReadPC(void)