int Global::currentLayer = 0;
Point Global::snapPoint;
bool Global::snapPointIsValid = false;
+uint32_t Global::objectID = 1;
+
+Vector Global::origin(-10.0, -10.0);
+double Global::zoom = 1.0;
+Vector Global::screenSize(200.0, 200.0);
+
+float Global::scale = 0.5;