int Global::penStyle = 1;
uint32_t Global::penColor = 0x000000;
bool Global::penStamp = false;
+bool Global::penDropper = false;
Point Global::intersectPoint[16]; // Overkill, yes
double Global::intersectParam[16]; // Ditto
int Global::activeLayer = 0;
int Global::numLayers = 1;
-std::vector<bool> Global::layerHidden;
-std::vector<bool> Global::layerLocked;
-std::vector<std::string> Global::layerName;
+BVector Global::layerHidden;
+BVector Global::layerLocked;
+SVector Global::layerName;