int Global::tool = TTNone;
int Global::toolState = TSNone;
+bool Global::toolSuppressCrosshair = false;
double Global::gridSpacing;
Point Global::snapPoint;
int Global::penStyle = 1;
uint32_t Global::penColor = 0x000000;
bool Global::penStamp = false;
+bool Global::penDropper = false;
Point Global::intersectPoint[16]; // Overkill, yes
double Global::intersectParam[16]; // Ditto