]> Shamusworld >> Repos - architektonas/blobdiff - src/geometry.h
Miscellaneous fixes/updates:
[architektonas] / src / geometry.h
index 2776ae34d4146e69e74be9647ed1144d0027a803..58252b3d1ac6d6291fb590d3d198e1768c2bb8d5 100644 (file)
@@ -1,27 +1,28 @@
 #ifndef __GEOMETRY_H__
 #define __GEOMETRY_H__
 
+#include "structs.h"
 #include "vector.h"
 
-//class Circle;
-//class Dimension;
-//class Line;
-
 class Geometry
 {
        public:
                // All methods are class methods for this class
-               static Point IntersectionOfLineAndLine(Point, Point, Point, Point);
                static double ParameterOfLineAndPoint(Point, Point, Point);
+               static double DistanceToLineFromPoint(Point, Point, Point);
                static Point MirrorPointAroundLine(Point, Point, Point);
                static Point RotatePointAroundPoint(Point, Point, double);
                static double Determinant(Point, Point);
-//             static int Intersects(Line *, Line *, double * tp = 0, double * up = 0);
-//             static int Intersects(Line *, Dimension *, double * tp = 0, double * up = 0);
-//             static int Intersects(Line * l, Circle * c, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0);
-//             static int Intersects(Circle * c1, Circle * c2, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0, Point * p1 = 0, Point * p2 = 0);
+               static void Intersects(Object *, Object *);
+               static void CheckLineToLineIntersection(Object *, Object *);
+               static void CheckCircleToCircleIntersection(Object *, Object *);
+               static void CheckLineToCircleIntersection(Object *, Object *);
                static void FindAnglesForSides(double s1, double s2, double s3, double * a1, double * a2, double * a3);
+               static Point GetPointForParameter(Object *, double);
+               static Point Midpoint(Line *);
+               static void FindTangents(Object *, Point);
+               static void FindTangents(Object *, Object *);
+               static Point NearestTo(Point, Point, Point);
 };
 
 #endif         // __GEOMETRY_H__
-