#include "vector.h"
-class Circle;
-class Dimension;
-class Line;
+//class Circle;
+//class Dimension;
+//class Line;
class Geometry
{
static Point MirrorPointAroundLine(Point, Point, Point);
static Point RotatePointAroundPoint(Point, Point, double);
static double Determinant(Point, Point);
- static int Intersects(Line *, Line *, double * tp = 0, double * up = 0);
- static int Intersects(Line *, Dimension *, double * tp = 0, double * up = 0);
- static int Intersects(Line * l, Circle * c, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0);
- static int Intersects(Circle * c1, Circle * c2, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0, Point * p1 = 0, Point * p2 = 0);
+// static int Intersects(Line *, Line *, double * tp = 0, double * up = 0);
+// static int Intersects(Line *, Dimension *, double * tp = 0, double * up = 0);
+// static int Intersects(Line * l, Circle * c, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0);
+// static int Intersects(Circle * c1, Circle * c2, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0, Point * p1 = 0, Point * p2 = 0);
static void FindAnglesForSides(double s1, double s2, double s3, double * a1, double * a2, double * a3);
};