}
#endif
+#if 0
// Finds the intersection between two lines (if any)
int Geometry::Intersects(Line * l1, Line * l2, double * tp/*= 0*/, double * up/*= 0*/)
{
return 2;
}
-
+#endif
// should we just do common trig solves, like AAS, ASA, SAS, SSA?
// Law of Cosines: