//
#include "geometry.h"
-
+#include <math.h>
Point Geometry::IntersectionOfLineAndLine(Point p1, Point p2, Point p3, Point p4)
{
return mirroredPoint;
}
+
+Point Geometry::RotatePointAroundPoint(Point point, Point rotationPoint, double angle)
+{
+ Vector v = Vector(point, rotationPoint);
+ double px = (v.x * cos(angle)) - (v.y * sin(angle));
+ double py = (v.x * sin(angle)) + (v.y * cos(angle));
+
+ return Vector(rotationPoint.x + px, rotationPoint.y + py, 0);
+}
+