#include "debug.h"
#include "global.h"
#include "mainwindow.h"
+#include "mathconstants.h"
#include "ttedit.h"
#include "vector.h"
}
}
+ // Draw highlighted point on poly add tool
+ if (tool == TOOLAddPoly)
+ {
+ painter.SetPen(QPen(Qt::red, 1.0, Qt::SolidLine));
+
+ if (addPointOnCurve)
+ {
+ painter.DrawSquareDotN(addPoint, 7);
+ painter.DrawSquareDotN(addPoint, 9);
+ }
+ else
+ {
+ painter.DrawRoundDotN(addPoint, 7);
+ painter.DrawRoundDotN(addPoint, 9);
+ }
+ }
+
// Draw curve formed by points
painter.SetPen(QPen(Qt::black, 1.0, Qt::SolidLine));
}
+/*
+So, to make it draw the point the pointer is pointing at, we need to do something. Either patch the GlyphPoints to handle it, or insert the point into the GlyphPoints and delete it if the user changes tools. Either way, need
+to change the color of the line(s) drawn to the point to signal to the user
+that it isn't finalized until they click the button.
+*/
void EditWindow::DrawGlyphPoly(Painter & p, GlyphPoints & glyph, uint16_t poly)
{
// Sanity check
if (glyph.GetNumPoints(poly) < 3)
return;
- // Initial move: If our start point is on curve, then go to it. Otherwise,
- // check previous point. If it's on curve, go to it otherwise go the
- // midpoint between start point and previous (since it's between two curve
- // control points).
- IPoint pt = (glyph.GetOnCurve(poly, 0)
- ? glyph.GetPoint(poly, 0) : (glyph.GetPrevOnCurve(poly, 0)
- ? glyph.GetPrevPoint(poly, 0) : glyph.GetMidpointToPrev(poly, 0)));
+ IPoint p1 = glyph.GetPrevPoint(poly, 0);
+ IPoint p2 = glyph.GetPoint(poly, 0);
+
+ // Inject the new poly point into the current polygon
+ if ((tool == TOOLAddPoly) && (poly == (glyph.GetNumPolys() - 1)))
+ {
+ p1 = IPoint(addPoint.x, addPoint.y, addPointOnCurve);
+ }
for(int i=0; i<glyph.GetNumPoints(poly); i++)
{
- // If this point and then next are both on curve, we have a line...
- if (glyph.GetOnCurve(poly, i) && glyph.GetNextOnCurve(poly, i))
- {
- IPoint pt2 = glyph.GetNextPoint(poly, i);
- p.DrawLine(pt.x, pt.y, pt2.x, pt2.y);
- pt = pt2;
- }
- else
+ IPoint p3 = glyph.GetNextPoint(poly, i);
+
+ if ((tool == TOOLAddPoly) && (poly == (glyph.GetNumPolys() - 1))
+ && (i == (glyph.GetNumPoints(poly) - 1)))
{
- // Skip point if it's on curve (start of curve--it's already
- // been plotted so we don't need to handle it...)
- if (glyph.GetOnCurve(poly, i))
- continue;
-
- // We are now guaranteed that we are sitting on a curve control
- // point (off curve). Figure the extent of the curve: If the
- // following is a curve control point, then use the midpoint to it
- // otherwise go to the next point since it's on curve.
- IPoint pt2 = (glyph.GetNextOnCurve(poly, i)
- ? glyph.GetNextPoint(poly, i) : glyph.GetMidpointToNext(poly, i));
-
- p.DrawBezier(pt, glyph.GetPoint(poly, i), pt2);
- pt = pt2;
+ p3 = IPoint(addPoint.x, addPoint.y, addPointOnCurve);
+ p.SetPen(QPen(Qt::green, 1.0, Qt::SolidLine));
+ DrawGlyphSegment(p, p1, p2, p3);
+ p1 = p2;
+ p2 = p3;
+ p3 = glyph.GetNextPoint(poly, i);
}
+
+ DrawGlyphSegment(p, p1, p2, p3);
+
+ p1 = p2;
+ p2 = p3;
+ }
+}
+
+
+//
+// Draw a glyph segment given 3 points
+//
+void EditWindow::DrawGlyphSegment(Painter & p, IPoint p1, IPoint p2, IPoint p3)
+{
+ if (p2.onCurve)
+ {
+ // Skip drawing if the middle point is on curve and the last is off
+ if (p3.onCurve)
+ p.DrawLine(p2, p3);
+ }
+ else
+ {
+ // The middle point is off curve, and so we need to draw a Bezier curve.
+ // Also, depending on whether or not the previous or follow points are
+ // off curve, we need to draw to the midpoints if so.
+ IPoint mid12 = IPoint((p1.x + p2.x) / 2, (p1.y + p2.y) / 2);
+ IPoint mid23 = IPoint((p2.x + p3.x) / 2, (p2.y + p3.y) / 2);
+ p.DrawBezier((p1.onCurve ? p1 : mid12), p2, (p3.onCurve ? p3 : mid23));
}
}
update();
}
+// Moved to mouse up routine, so we can slide the point around
+#if 0
else if (tool == TOOLAddPoly) // "Add Poly" tool
{
#ifdef DEBUGFOO
WriteLogMsg(" --> [# polys: %u, # points: %u]\n", pts.GetNumPolys(), pts.GetNumPoints());
#endif
}
+#endif
else if (tool == TOOLSelect || tool == TOOLPolySelect)
{
if (pts.GetNumPoints() > 0)
if (tool == TOOLAddPt || tool == TOOLAddPoly || tool == TOOLSelect)
{
// Bail out if we have the select tool and no points yet...
- if (tool == TOOLSelect && pts.GetNumPoints() == 0)
+ if ((tool == TOOLSelect) && (pts.GetNumPoints() == 0))
return;
// QPoint pt2 = GetAdjustedMousePosition(event);
Vector pt2 = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
- pts.SetXY(ptHighlight, pt2.x, pt2.y);
+
+ if (tool != TOOLSelect)
+ {
+ addPoint = pt2;
+ ptHighlight = -1;
+ // Prolly should move this to the key handlers below...
+//now we do! :-D
+// addPointOnCurve = ((event->modifiers() == Qt::ShiftModifier) || (event->modifiers() == Qt::ControlModifier) ? false : true);
+ }
+ else
+ pts.SetXY(ptHighlight, pt2.x, pt2.y);
+
update();
}
else if (tool == TOOLPolySelect)
}
else
{
- // Figure out the angle between the "zero" vector and the current one,
- // then rotate all points relative to the "zero" vector (done by paint())
+ // Figure out the angle between the "zero" vector and the
+ // current one, then rotate all points relative to the
+ // "zero" vector (done by paint())
// QPoint currentPoint = GetAdjustedMousePosition(event);
Vector currentPoint = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
Vector v1(rotationZeroPoint.x, rotationZeroPoint.y, 0,
rotationAngle = v2.Angle(v1);
QString s;
- s.sprintf("%.3f degrees", rotationAngle * 180.0 / 3.14159265358979323);
- ((TTEdit *)qApp)->mainWindow->statusBar()->showMessage(s);
+ s.sprintf("%.3f degrees", rotationAngle * RADIANS_TO_DEGREES);
+ Global::mainWindow->statusBar()->showMessage(s);
}
update();
}
ptPrevious = Vector(event->x(), event->y());
+ addPoint = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+//handled by real key handlers now...
+// addPointOnCurve = ((event->modifiers() == Qt::ShiftModifier) || (event->modifiers() == Qt::ControlModifier) ? false : true);
+
+ if (tool == TOOLAddPoly)
+ update();
}
event->accept();
}
update();
- ((TTEdit *)qApp)->mainWindow->statusBar()->showMessage("");
+ Global::mainWindow->statusBar()->showMessage("");
}
// if (tool == TOOLScroll || tool == TOOLZoom)
// ReleaseMouse();
//this is prolly too much
- ((TTEdit *)qApp)->charWnd->MakePathFromPoints(&pts);
- ((TTEdit *)qApp)->charWnd->update();
+ Global::charWnd->MakePathFromPoints(&pts);
+ Global::charWnd->update();
if (tool == TOOLMultiSelect)
{
selectionInProgress = false;
update();
}
+ else if (tool == TOOLAddPoly) // "Add Poly" tool
+ {
+#ifdef DEBUGFOO
+WriteLogMsg("Adding point... # polys: %u, # points: %u", pts.GetNumPolys(), pts.GetNumPoints());
+#endif
+ if (polyFirstPoint)
+ {
+ polyFirstPoint = false;
+ pts.AddNewPolyAtEnd();
+ }
+
+// QPoint pt = GetAdjustedMousePosition(event);
+ Vector pt = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+//printf("GetAdjustedMousePosition = %i, %i\n", pt.x(), pt.y());
+ // Append a point to the end of the structure
+ pts += IPoint(pt.x, pt.y, addPointOnCurve);
+// ptHighlight = pts.GetNumPoints() - 1;
+ update();
+#ifdef DEBUGFOO
+WriteLogMsg(" --> [# polys: %u, # points: %u]\n", pts.GetNumPolys(), pts.GetNumPoints());
+#endif
+ }
}
event->accept();
void EditWindow::keyPressEvent(QKeyEvent * event)
{
+ // We do this here because of the ptHighlight nonsense. If we're in
+ // the add poly tool, we'll never see this if it's under the 'sanity'
+ // check (which is needed for the arrow key shite, but still...)
+ if ((event->key() == Qt::Key_Shift) || (event->key() == Qt::Key_Control))
+ {
+ addPointOnCurve = false;
+ update();
+ }
+
// Sanity checking...
if (ptHighlight == -1)
return;
else
return;
- event->accept();
+//Not need but you need to call the base class for some reason??
+// event->accept();
update();
- ((TTEdit *)qApp)->charWnd->MakePathFromPoints(&pts);
- ((TTEdit *)qApp)->charWnd->update();
+ Global::charWnd->MakePathFromPoints(&pts);
+ Global::charWnd->update();
}
-void EditWindow::keyReleaseEvent(QKeyEvent * /*event*/)
+void EditWindow::keyReleaseEvent(QKeyEvent * event)
{
+ if ((event->key() == Qt::Key_Shift) || (event->key() == Qt::Key_Control))
+ {
+ addPointOnCurve = true;
+ }
+ else
+ return;
+
+ update();
}