]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/dsp.cpp
Fixed IMASK access in DSP & GPU, more CPU browser refinements.
[virtualjaguar] / src / dsp.cpp
index d321d47b27339f3acb825685296f4dba8d17c7bd..7a0553f292b6c432a8daaa80b56c51daf88e7ef5 100644 (file)
@@ -25,7 +25,7 @@
 #include "jaguar.h"
 #include "jerry.h"
 #include "log.h"
-#include "m68k.h"
+#include "m68000/m68kinterface.h"
 //#include "memory.h"
 
 
@@ -624,12 +624,9 @@ uint32 DSPReadLong(uint32 offset, uint32 who/*=UNKNOWN*/)
                offset &= 0x3F;
                switch (offset)
                {
-               case 0x00:      /*dsp_flag_c?(dsp_flag_c=1):(dsp_flag_c=0);
-                                       dsp_flag_z?(dsp_flag_z=1):(dsp_flag_z=0);
-                                       dsp_flag_n?(dsp_flag_n=1):(dsp_flag_n=0);*/
-
-                                       dsp_flags = (dsp_flags & 0xFFFFFFF8) | (dsp_flag_n << 2) | (dsp_flag_c << 1) | dsp_flag_z;
-                                       return dsp_flags & 0xFFFFC1FF;
+               case 0x00:
+                       dsp_flags = (dsp_flags & 0xFFFFFFF8) | (dsp_flag_n << 2) | (dsp_flag_c << 1) | dsp_flag_z;
+                       return dsp_flags & 0xFFFFC1FF;
                case 0x04: return dsp_matrix_control;
                case 0x08: return dsp_pointer_to_matrix;
                case 0x0C: return dsp_data_organization;
@@ -725,19 +722,22 @@ SET16(ram2, offset, data);
                if ((offset & 0x1C) == 0x1C)
                {
                        if (offset & 0x03)
-                               dsp_div_control = (dsp_div_control&0xffff0000)|(data&0xffff);
+                               dsp_div_control = (dsp_div_control & 0xFFFF0000) | (data & 0xFFFF);
                        else
-                               dsp_div_control = (dsp_div_control&0xffff)|((data&0xffff)<<16);
+                               dsp_div_control = (dsp_div_control & 0xFFFF) | ((data & 0xFFFF) << 16);
                }
                else
                {
-                       uint32 old_data = DSPReadLong(offset & 0xffffffc, who);
+                       uint32 old_data = DSPReadLong(offset & 0xFFFFFFC, who);
+
                        if (offset & 0x03)
-                               old_data = (old_data&0xffff0000)|(data&0xffff);
+                               old_data = (old_data & 0xFFFF0000) | (data & 0xFFFF);
                        else
-                               old_data = (old_data&0xffff)|((data&0xffff)<<16);
-                       DSPWriteLong(offset & 0xffffffc, old_data, who);
+                               old_data = (old_data & 0xFFFF) | ((data & 0xFFFF) << 16);
+
+                       DSPWriteLong(offset & 0xFFFFFFC, old_data, who);
                }
+
                return;
        }
 
@@ -784,7 +784,9 @@ SET32(ram2, offset, data);
 #endif
 //                     bool IMASKCleared = (dsp_flags & IMASK) && !(data & IMASK);
                        IMASKCleared = (dsp_flags & IMASK) && !(data & IMASK);
-                       dsp_flags = data;
+                       // NOTE: According to the JTRM, writing a 1 to IMASK has no effect; only the
+                       //       IRQ logic can set it. So we mask it out here to prevent problems...
+                       dsp_flags = data & (~IMASK);
                        dsp_flag_z = dsp_flags & 0x01;
                        dsp_flag_c = (dsp_flags >> 1) & 0x01;
                        dsp_flag_n = (dsp_flags >> 2) & 0x01;
@@ -814,6 +816,9 @@ SET32(ram2, offset, data);
 // IRQs on J_INT ($F10020), you don't have to run an I2S interrupt on the DSP. Also,
 // It seems that it's only stable for values of SCLK <= 9.
 
+// All of the preceeding is moot now; we run the DSP in the host audio IRQ. This means
+// that we don't actually need this stuff anymore. :-D
+#if 0
                        if (data & INT_ENA1) // I2S interrupt
                        {
                                int freq = GetCalculatedFrequency();
@@ -828,6 +833,7 @@ SET32(ram2, offset, data);
 //                             WriteLog("DSP: Setting audio freqency to %u Hz...\n", freq);
                                DACSetNewFrequency(freq);
                        }
+#endif
 
 /*                     if (IMASKCleared)                                               // If IMASK was cleared,
 #ifdef DSP_DEBUG_IRQ