]> Shamusworld >> Repos - architektonas/blobdiff - src/drawlineaction.cpp
Fixed Container loading, informative display.
[architektonas] / src / drawlineaction.cpp
index 867970df4d62685e1b87831fe1467d3865d81508..d4b35db336ae70c35bc8f7c6e69ca199d7e7426f 100644 (file)
@@ -4,7 +4,7 @@
 // (C) 2011 Underground Software
 // See the README and GPLv3 files for licensing and warranty information
 //
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
 //
 // WHO  WHEN        WHAT
 // ---  ----------  ------------------------------------------------------------
@@ -26,6 +26,7 @@ DrawLineAction::DrawLineAction(): state(0), line(NULL)
 {
 }
 
+
 DrawLineAction::~DrawLineAction()
 {
 }
@@ -33,17 +34,25 @@ DrawLineAction::~DrawLineAction()
 
 /*virtual*/ void DrawLineAction::Draw(Painter * painter)
 {
-       // Need to fix pen colors, etc...
+       painter->SetPen(QPen(Qt::red, 2.0, Qt::DotLine));
+
+       // I think stuff like crosshairs should be done in the DrawingView, tho
        if (state == FIRST_POINT)
        {
-               painter->DrawPoint(p1.x, p1.y);
+               painter->DrawHandle(p1);
        }
        else
        {
                painter->DrawLine(p1, p2);
+               painter->DrawHandle(p2);
+
+               QString text = tr("Length: %1 in.");
+               text = text.arg(Vector::Magnitude(p1, p2));
+               painter->DrawInformativeText(text);
        }
 }
 
+
 /*virtual*/ void DrawLineAction::MouseDown(Vector point)
 {
        if (state == FIRST_POINT)
@@ -52,6 +61,7 @@ DrawLineAction::~DrawLineAction()
                p2 = point;
 }
 
+
 /*virtual*/ void DrawLineAction::MouseMoved(Vector point)
 {
        if (state == FIRST_POINT)
@@ -60,17 +70,24 @@ DrawLineAction::~DrawLineAction()
                p2 = point;
 }
 
+
 /*virtual*/ void DrawLineAction::MouseReleased(void)
 {
        if (state == FIRST_POINT)
+       {
+               p2 = p1;
                state = NEXT_POINT;
+       }
        else if (state == NEXT_POINT)
        {
-               // We create the new object here, and then pass it off to the document.
+               // We create the new object here, and then pass it off to the
+               // DrawingView which stuffs it into the document.
                line = new Line(p1, p2);
                // We don't need no stinkin' sentinels, when we have signals & slots!
                emit ObjectReady(line);
-               
-               p1 = p2;
+
+//             p1 = p2;
+               state = FIRST_POINT;
        }
 }
+