]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.h
Added key modifiers to Actions.
[architektonas] / src / drawingview.h
index ac7170d026bd63c44a65a23caa4a4c83005a4a94..da1912f39312fbcc20fc6e0d60ed96553f071a5c 100644 (file)
@@ -15,9 +15,15 @@ class DrawingView: public QWidget
 
        public:
                void SetRotateToolActive(bool state = true);
+#if 0
                void SetAddLineToolActive(bool state = true);
                void SetAddCircleToolActive(bool state = true);
+               void SetAddArcToolActive(bool state = true);
                void SetAddDimensionToolActive(bool state = true);
+#endif
+//             void SetToolActive(Action * action, bool state = true);
+               void SetToolActive(Action * action);//, bool state = true);
+               void SetGridSize(uint32_t);
                void UpdateGridBackground(void);
 
        public slots:
@@ -25,13 +31,17 @@ class DrawingView: public QWidget
 
        protected:
                void paintEvent(QPaintEvent * event);
+               void resizeEvent(QResizeEvent * event);
                void mousePressEvent(QMouseEvent * event);
                void mouseMoveEvent(QMouseEvent * event);
                void mouseReleaseEvent(QMouseEvent * event);
+               void keyPressEvent(QKeyEvent * event);
+               void keyReleaseEvent(QKeyEvent * event);
 
        private:
                QPoint GetAdjustedMousePosition(QMouseEvent * event);
                QPoint GetAdjustedClientPosition(int x, int y);
+//             Vector SnapPointToGrid(Vector);
 
        public:
                bool useAntialiasing;
@@ -43,10 +53,13 @@ class DrawingView: public QWidget
                int32_t offsetX, offsetY;                               // Window offsets
        public:
                Container document;
-               double gridSpacing;
+//             double gridSpacing;                                             // Grid spacing in base units
+               uint32_t gridPixels;                                    // Grid size in pixels
+//             double gridBaseUnits;                                   // Grid size in base units
        private:
                bool collided;
 //Should this go into Object's class variables???
+//maybe, maybe not... :-P
                bool rotateTool;
                double rx, ry;
                bool scrollDrag;