public:
void SetRotateToolActive(bool state = true);
+#if 0
void SetAddLineToolActive(bool state = true);
void SetAddCircleToolActive(bool state = true);
+ void SetAddArcToolActive(bool state = true);
void SetAddDimensionToolActive(bool state = true);
+#endif
+// void SetToolActive(Action * action, bool state = true);
+ void SetToolActive(Action * action);//, bool state = true);
+ void SetGridSize(uint32_t);
void UpdateGridBackground(void);
public slots:
protected:
void paintEvent(QPaintEvent * event);
+ void resizeEvent(QResizeEvent * event);
void mousePressEvent(QMouseEvent * event);
void mouseMoveEvent(QMouseEvent * event);
void mouseReleaseEvent(QMouseEvent * event);
+ void keyPressEvent(QKeyEvent * event);
+ void keyReleaseEvent(QKeyEvent * event);
private:
QPoint GetAdjustedMousePosition(QMouseEvent * event);
QPoint GetAdjustedClientPosition(int x, int y);
+// Vector SnapPointToGrid(Vector);
public:
bool useAntialiasing;
int32_t offsetX, offsetY; // Window offsets
public:
Container document;
- double gridSpacing;
+// double gridSpacing; // Grid spacing in base units
+ uint32_t gridPixels; // Grid size in pixels
+// double gridBaseUnits; // Grid size in base units
private:
bool collided;
//Should this go into Object's class variables???
+//maybe, maybe not... :-P
bool rotateTool;
double rx, ry;
bool scrollDrag;