Point SnapPointToAngle(Point);
void RenderObjects(Painter *, VPVector &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
- void GetSelection(VPVector &);
VPVector GetSelection(void);
VPVector GetHovered(void);
void ToolHandler(int, Point);
bool draggingObject;
bool angleSnap;
bool dirty;
+ bool scrollWheelSeen;
};
#endif // __DRAWINGVIEW_H__