void SetGridSize(uint32_t);
void UpdateGridBackground(void);
Point SnapPointToGrid(Point);
- void RenderObjects(Painter *, std::vector<void *> &);
+ void RenderObjects(Painter *, std::vector<void *> &, int);
void AddHoveredToSelection(void);
void GetSelection(std::vector<void *> &);
void GetHovered(std::vector<void *> &);
void ToolHandler(int, Point);
void ToolDraw(Painter *);
void LineHandler(int, Point);
+ void CircleHandler(int, Point);
+ void ArcHandler(int, Point);
void RotateHandler(int, Point);
+ void MirrorHandler(int, Point);
void CheckObjectBounds(void);
bool HitTestObjects(Point);
void HandleObjectMovement(Point);
public slots:
- void SetCurrentLayer(int);
+ void DeleteCurrentLayer(int);
+ void HandleLayerToggle(void);
+ void HandleLayerSwap(int, int);
protected:
void paintEvent(QPaintEvent * event);
bool collided;
bool scrollDrag;
Vector oldPoint;
+ QString informativeText;
public:
std::vector<void *> select;
std::vector<void *> toolObjects;
std::vector<Object> toolScratch;
Point toolPoint[32];
+ Point intersectionPoint;
+ bool hoveringIntersection;
// public:
// static Container document;