void ToolHandler(int, Point);
void ToolDraw(Painter *);
void LineHandler(int, Point);
+ void CircleHandler(int, Point);
void RotateHandler(int, Point);
void CheckObjectBounds(void);
bool HitTestObjects(Point);
bool collided;
bool scrollDrag;
Vector oldPoint;
+ QString informativeText;
public:
std::vector<void *> select;