#include <QtWidgets>
#include <stdint.h>
+#include "rect.h"
#include "structs.h"
enum { ToolMouseDown, ToolMouseMove, ToolMouseUp, ToolKeyDown, ToolKeyUp, ToolCleanup };
void SetGridSize(uint32_t);
void UpdateGridBackground(void);
Point SnapPointToGrid(Point);
- void RenderObjects(Painter *, std::vector<void *> &);
+ Point SnapPointToAngle(Point);
+ void RenderObjects(Painter *, std::vector<void *> &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
void GetSelection(std::vector<void *> &);
void GetHovered(std::vector<void *> &);
void ToolDraw(Painter *);
void LineHandler(int, Point);
void CircleHandler(int, Point);
+ void ArcHandler(int, Point);
void RotateHandler(int, Point);
+ void MirrorHandler(int, Point);
+ Rect GetObjectExtents(Object *);
void CheckObjectBounds(void);
bool HitTestObjects(Point);
+ bool HitTest(Object *, Point);
+ bool HandleObjectClicked(void);
void HandleObjectMovement(Point);
public slots:
- void SetCurrentLayer(int);
+ void DeleteCurrentLayer(int);
+ void HandleLayerToggle(void);
+ void HandleLayerSwap(int, int);
+
+ signals:
+ void ObjectHovered(Object *);
protected:
void paintEvent(QPaintEvent * event);
public:
bool useAntialiasing;
- uint32_t numSelected;
+// uint32_t numSelected;
uint32_t numHovered;
bool shiftDown;
bool ctrlDown;
std::vector<void *> toolObjects;
std::vector<Object> toolScratch;
Point toolPoint[32];
-
-// public:
-// static Container document;
+ Point intersectionPoint;
+ Point hoverPoint;
+ bool hoverPointValid;
+ bool hoveringIntersection;
+ Object * dragged;
+ bool draggingObject;
+ bool angleSnap;
};
#endif // __DRAWINGVIEW_H__