void UpdateGridBackground(void);
Point SnapPointToGrid(Point);
Point SnapPointToAngle(Point);
- void RenderObjects(Painter *, std::vector<void *> &, int, bool ignoreLayer = false);
+ void RenderObjects(Painter *, VPVector &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
- void GetSelection(std::vector<void *> &);
-// void GetHovered(std::vector<void *> &);
- std::vector<void *> GetHovered(void);
+ void GetSelection(VPVector &);
+ VPVector GetSelection(void);
+ VPVector GetHovered(void);
void ToolHandler(int, Point);
void ToolDraw(Painter *);
void LineHandler(int, Point);
void HandlePenWidth(float);
void HandlePenStyle(int);
void HandlePenColor(uint32_t);
+ void HandlePenStamp(void);
signals:
void ObjectHovered(Object *);
QString informativeText;
public:
- std::vector<void *> select;
-// std::vector<void *> hover;
- std::vector<void *> toolObjects;
+ VPVector select;
+ VPVector toolObjects;
std::vector<Object> toolScratch;
- std::vector<void *> toolScratch2;
+ VPVector toolScratch2;
Point toolPoint[32];
Object * toolObj[32];
Point intersectionPoint;