void SetGridSize(uint32_t);
void UpdateGridBackground(void);
Point SnapPointToGrid(Point);
- void RenderObjects(Painter *, std::vector<void *> &);
+ void RenderObjects(Painter *, std::vector<void *> &, int);
void AddHoveredToSelection(void);
void GetSelection(std::vector<void *> &);
void GetHovered(std::vector<void *> &);
public slots:
void SetCurrentLayer(int);
+ void DeleteCurrentLayer(int);
+ void HandleLayerToggle(void);
+ void HandleLayerSwap(int, int);
protected:
void paintEvent(QPaintEvent * event);