DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
// The value in the settings file will override this.
useAntialiasing(true), /*numSelected(0),*/ numHovered(0), shiftDown(false),
- ctrlDown(false),
+ ctrlDown(false), altDown(false),
gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
scale(1.0), offsetX(-10), offsetY(-10), document(true),
gridPixels(0), collided(false), hoveringIntersection(false),
- dragged(NULL), draggingObject(false)
+ dragged(NULL), draggingObject(false), angleSnap(false)
{
//wtf? doesn't work except in c++11??? document = { 0 };
setBackgroundRole(QPalette::Base);
}
+void DrawingView::HandlePenWidth(float width)
+{
+ std::vector<void *>::iterator i = select.begin();
+
+ for(; i!=select.end(); i++)
+ {
+ Object * obj = (Object *)(*i);
+ obj->thickness = width;
+ }
+}
+
+
+void DrawingView::HandlePenStyle(int style)
+{
+ std::vector<void *>::iterator i = select.begin();
+
+ for(; i!=select.end(); i++)
+ {
+ Object * obj = (Object *)(*i);
+ obj->style = style;
+ }
+}
+
+
+void DrawingView::HandlePenColor(uint32_t color)
+{
+ std::vector<void *>::iterator i = select.begin();
+
+ for(; i!=select.end(); i++)
+ {
+ Object * obj = (Object *)(*i);
+ obj->color = color;
+ }
+}
+
+
QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
{
// This is undoing the transform, e.g. going from client coords to local
Vector v(d->p[0], d->p[1]);
double angle = v.Angle();
Vector unit = v.Unit();
- Vector linePt1 = d->p[0], linePt2 = d->p[1];
+ d->lp[0] = d->p[0], d->lp[1] = d->p[1];
Vector ortho;
double x1, y1, length;
angle = QTR_TAU;
}
- linePt1.x = linePt2.x = x1;
+ d->lp[0].x = d->lp[1].x = x1;
length = fabs(d->p[0].y - d->p[1].y);
}
else if (d->subtype == DTLinearHorz)
angle = HALF_TAU;
}
- linePt1.y = linePt2.y = y1;
+ d->lp[0].y = d->lp[1].y = y1;
length = fabs(d->p[0].x - d->p[1].x);
}
else if (d->subtype == DTLinear)
{
- angle = Vector(linePt1, linePt2).Angle();
- ortho = Vector::Normal(linePt1, linePt2);
+ angle = Vector(d->lp[0], d->lp[1]).Angle();
+ ortho = Vector::Normal(d->lp[0], d->lp[1]);
length = v.Magnitude();
}
- unit = Vector(linePt1, linePt2).Unit();
+ unit = Vector(d->lp[0], d->lp[1]).Unit();
- Point p1 = linePt1 + (ortho * 10.0 * scaledThickness);
- Point p2 = linePt2 + (ortho * 10.0 * scaledThickness);
- Point p3 = linePt1 + (ortho * 16.0 * scaledThickness);
- Point p4 = linePt2 + (ortho * 16.0 * scaledThickness);
+ Point p1 = d->lp[0] + (ortho * 10.0 * scaledThickness);
+ Point p2 = d->lp[1] + (ortho * 10.0 * scaledThickness);
+ Point p3 = d->lp[0] + (ortho * 16.0 * scaledThickness);
+ Point p4 = d->lp[1] + (ortho * 16.0 * scaledThickness);
Point p5 = d->p[0] + (ortho * 4.0 * scaledThickness);
Point p6 = d->p[1] + (ortho * 4.0 * scaledThickness);
// Calculate whether or not the arrowheads are too crowded to put
// inside the extension lines. 9.0 is the length of the arrowhead.
- double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness));
+ double t = Geometry::ParameterOfLineAndPoint(d->lp[0], d->lp[1], d->lp[1] - (unit * 9.0 * scaledThickness));
// On the screen, it's acting like this is actually 58%...
// This is correct, we want it to happen at > 50%
painter->DrawAngledText(ctr, angle, dimText, scaledThickness);
+ if (d->hitObject)
+ {
+ Point hp1 = (p1 + p2) / 2.0;
+ Point hp2 = (p1 + hp1) / 2.0;
+ Point hp3 = (hp1 + p2) / 2.0;
+
+ if (d->hitPoint[2])
+ {
+ painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+ painter->SetBrush(QBrush(QColor(Qt::magenta)));
+ painter->DrawArrowHandle(hp1, ortho.Angle() + HALF_TAU);
+ painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+ }
+
+ painter->DrawHandle(hp1);
+ painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine));
+
+ if (d->hitPoint[3])
+ {
+ painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+ painter->SetBrush(QBrush(QColor(Qt::magenta)));
+ painter->DrawArrowToLineHandle(hp2, (d->subtype == DTLinearVert ? v.Angle() - QTR_TAU : (v.Angle() < HALF_TAU ? HALF_TAU : 0)));
+ painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+ }
+
+ painter->DrawHandle(hp2);
+ painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine));
+
+ if (d->hitPoint[4])
+ {
+ painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+ painter->SetBrush(QBrush(QColor(Qt::magenta)));
+ painter->DrawArrowToLineHandle(hp3, (d->subtype == DTLinearHorz ? v.Angle() - QTR_TAU : (v.Angle() > HALF_TAU && v.Angle() < THREE_QTR_TAU ? THREE_QTR_TAU : QTR_TAU)));
+ painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+ }
+
+ painter->DrawHandle(hp3);
+ }
+
+ if (obj->hitPoint[0])
+ painter->DrawHandle(obj->p[0]);
+
+ if (obj->hitPoint[1])
+ painter->DrawHandle(obj->p[1]);
+
break;
}
case OTText:
{
Text * t = (Text *)obj;
- painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness);
+
+ if (t->measured == false)
+ {
+ t->extents = painter->MeasureTextObject(t->s.c_str(), scaledThickness);
+ t->measured = true;
+ }
+
+ painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness, t->angle[0]);
break;
}
case OTSpline:
void DrawingView::ToolHandler(int mode, Point p)
{
+ // Drop angle snap until it's needed
+ angleSnap = false;
+
if (Global::tool == TTLine)
LineHandler(mode, p);
else if (Global::tool == TTCircle)
RotateHandler(mode, p);
else if (Global::tool == TTMirror)
MirrorHandler(mode, p);
+ else if (Global::tool == TTDimension)
+ DimensionHandler(mode, p);
}
{
if (toolPoint[0] == toolPoint[1])
return;
-
+
Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]);
painter->DrawLine(mirrorPoint, toolPoint[1]);
informativeText += " (Copy)";
}
}
+ if (Global::tool == TTDimension)
+ {
+ if (Global::toolState == TSNone)
+ {
+ painter->DrawHandle(toolPoint[0]);
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ painter->DrawHandle(toolPoint[1]);
+ }
+ else
+ {
+ painter->DrawLine(toolPoint[0], toolPoint[1]);
+ painter->DrawHandle(toolPoint[1]);
+
+ Vector v(toolPoint[0], toolPoint[1]);
+ double absAngle = v.Angle() * RADIANS_TO_DEGREES;
+ double absLength = v.Magnitude();
+ QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
+ informativeText = text.arg(absLength).arg(absAngle);
+ }
+ }
}
}
else
{
- Line * l = new Line(toolPoint[0], toolPoint[1]);
+ Line * l = new Line(toolPoint[0], toolPoint[1], Global::penWidth, Global::penColor, Global::penStyle);
l->layer = Global::activeLayer;
document.objects.push_back(l);
toolPoint[0] = toolPoint[1];
else
{
double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
- Circle * c = new Circle(toolPoint[0], length);
+ Circle * c = new Circle(toolPoint[0], length, Global::penWidth, Global::penColor, Global::penStyle);
c->layer = Global::activeLayer;
document.objects.push_back(c);
toolPoint[0] = toolPoint[1];
else if (Global::toolState == TSPoint2)
toolPoint[1] = p;
else if (Global::toolState == TSPoint3)
+ {
toolPoint[2] = p;
+ angleSnap = true;
+ }
else
+ {
toolPoint[3] = p;
+ angleSnap = true;
+ }
break;
case ToolMouseUp:
{
if (shiftDown)
{
- // Key override is telling us to start circle at new center, not
+ // Key override is telling us to start arc at new center, not
// continue the current one.
toolPoint[0] = toolPoint[1];
return;
if (span < 0)
span += TAU;
- Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+ Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span, Global::penWidth, Global::penColor, Global::penStyle);
arc->layer = Global::activeLayer;
document.objects.push_back(arc);
Global::toolState = TSNone;
if (shiftDown)
return;
+ angleSnap = true;
double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
std::vector<void *>::iterator j = select.begin();
std::vector<Object>::iterator i = toolScratch.begin();
if (shiftDown)
return;
+ angleSnap = true;
double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
std::vector<void *>::iterator j = select.begin();
std::vector<Object>::iterator i = toolScratch.begin();
}
+void DrawingView::DimensionHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+ case ToolMouseMove:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+ case ToolMouseUp:
+ if (Global::toolState == TSNone)
+ {
+ Global::toolState = TSPoint2;
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ // Key override is telling us to make a new line, not continue the
+ // previous one.
+ toolPoint[0] = toolPoint[1];
+ }
+ else
+ {
+ Dimension * d = new Dimension(toolPoint[0], toolPoint[1], DTLinear);
+ d->layer = Global::activeLayer;
+ document.objects.push_back(d);
+ Global::toolState = TSNone;
+ }
+ }
+}
+
+
void DrawingView::mousePressEvent(QMouseEvent * event)
{
if (event->button() == Qt::LeftButton)
dragged = (Object *)hover[0];
draggingObject = true;
+ // Alert the pen widget
+ emit(ObjectSelected(dragged));
+
+ // See if anything is using just a straight click on a handle
+ if (HandleObjectClicked())
+ {
+ draggingObject = false;
+ update();
+ return;
+ }
+
// Needed for grab & moving objects
// We do it *after*... why? (doesn't seem to confer any advantage...)
if (hoveringIntersection)
// Only needs to be done here, as mouse down is always preceded by movement
Global::snapPointIsValid = false;
hoveringIntersection = false;
+ oldScrollPoint = Vector(event->x(), event->y());
// Scrolling...
- if (event->buttons() & Qt::MiddleButton)
+ if ((event->buttons() & Qt::MiddleButton) || scrollDrag)
{
point = Vector(event->x(), event->y());
// Since we're using Qt coords for scrolling, we have to adjust them
else if (hoverPointValid)
point = hoverPoint;
else if (Global::snapToGrid)
- point = SnapPointToGrid(point);
+ {
+ if (angleSnap)
+ point = SnapPointToAngle(point);
+ else
+ point = SnapPointToGrid(point);
+ }
ToolHandler(ToolMouseMove, point);
}
{
bool oldShift = shiftDown;
bool oldCtrl = ctrlDown;
+ bool oldAlt = altDown;
if (event->key() == Qt::Key_Shift)
shiftDown = true;
else if (event->key() == Qt::Key_Control)
ctrlDown = true;
+ else if (event->key() == Qt::Key_Alt)
+ altDown = true;
if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
{
update();
}
+ if (oldAlt != altDown)
+ {
+ scrollDrag = true;
+ setCursor(Qt::SizeAllCursor);
+// oldPoint = Vector();
+ oldPoint = oldScrollPoint;
+ }
+
if (select.size() > 0)
{
if (event->key() == Qt::Key_Up)
{
bool oldShift = shiftDown;
bool oldCtrl = ctrlDown;
+ bool oldAlt = altDown;
if (event->key() == Qt::Key_Shift)
shiftDown = false;
else if (event->key() == Qt::Key_Control)
ctrlDown = false;
+ else if (event->key() == Qt::Key_Alt)
+ altDown = false;
if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
{
update();
}
+
+ if (oldAlt != altDown)
+ {
+ scrollDrag = false;
+ setCursor(Qt::ArrowCursor);
+ }
}
}
+Point DrawingView::SnapPointToAngle(Point point)
+{
+ // Snap to a single digit angle (using toolpoint #1 as the center)
+ double angle = Vector::Angle(toolPoint[0], point);
+ double length = Vector::Magnitude(toolPoint[0], point);
+
+ // Convert from radians to degrees
+ double degAngle = angle * RADIANS_TO_DEGREES;
+ double snapAngle = (double)((int)(degAngle + 0.5));
+
+ Vector v;
+ v.SetAngleAndLength(snapAngle * DEGREES_TO_RADIANS, length);
+ point = toolPoint[0] + v;
+
+ return point;
+}
+
+
Rect DrawingView::GetObjectExtents(Object * obj)
{
// Default to empty rect, if object checks below fail for some reason
switch (obj->type)
{
case OTLine:
+ case OTDimension:
{
rect = Rect(obj->p[0], obj->p[1]);
break;
}
+
case OTCircle:
{
rect = Rect(obj->p[0], obj->p[0]);
rect.Expand(obj->radius[0]);
break;
}
+
case OTArc:
{
Arc * a = (Arc *)obj;
rect *= a->radius[0];
rect.Translate(a->p[0]);
+ break;
+ }
+ case OTText:
+ {
+ Text * t = (Text *)obj;
+ rect = Rect(t->p[0], Point(t->p[0].x + t->extents.Width(), t->p[0].y - t->extents.Height()));
break;
}
+
case OTContainer:
{
Container * c = (Container *)obj;
for(; i!=c->objects.end(); i++)
rect |= GetObjectExtents((Object *)*i);
}
+
default:
break;
}
switch (obj->type)
{
case OTLine:
+ case OTDimension:
{
Line * l = (Line *)obj;
break;
}
+
case OTCircle:
{
Circle * c = (Circle *)obj;
break;
}
+
case OTArc:
{
Arc * a = (Arc *)obj;
break;
}
+
+ case OTText:
+ {
+ Text * t = (Text *)obj;
+ Rect r(obj->p[0], Point(t->p[0].x + t->extents.Width(), t->p[0].y - t->extents.Height()));
+
+ if (Global::selection.contains(r.l, r.t) && Global::selection.contains(r.r, r.b))
+ t->selected = true;
+
+ break;
+ }
+
default:
break;
}
break;
}
+
case OTCircle:
{
bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
double length = Vector::Magnitude(obj->p[0], point);
if ((length * Global::zoom) < 8.0)
+ {
obj->hitPoint[0] = true;
+ hoverPoint = obj->p[0];
+ hoverPointValid = true;
+ }
else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
obj->hitObject = true;
break;
}
+
case OTArc:
{
bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
double length3 = Vector::Magnitude(point, handle2);
if ((length * Global::zoom) < 8.0)
+ {
obj->hitPoint[0] = true;
+ hoverPoint = obj->p[0];
+ hoverPointValid = true;
+ }
else if ((length2 * Global::zoom) < 8.0)
+ {
obj->hitPoint[1] = true;
+ hoverPoint = handle1;
+ hoverPointValid = true;
+ }
else if ((length3 * Global::zoom) < 8.0)
+ {
obj->hitPoint[2] = true;
+ hoverPoint = handle2;
+ hoverPointValid = true;
+ }
else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
obj->hitObject = true;
break;
}
+
+ case OTDimension:
+ {
+ bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHP3 = obj->hitPoint[3], oldHP4 = obj->hitPoint[4], oldHO = obj->hitObject;
+ obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitPoint[3] = obj->hitPoint[4] = obj->hitObject = false;
+
+ Dimension * d = (Dimension *)obj;
+
+ Vector orthogonal = Vector::Normal(d->lp[0], d->lp[1]);
+ // Get our line parallel to our points
+ float scaledThickness = Global::scale * obj->thickness;
+ Point p1 = d->lp[0] + (orthogonal * 10.0 * scaledThickness);
+ Point p2 = d->lp[1] + (orthogonal * 10.0 * scaledThickness);
+ Point p3(p1, point);
+
+ Vector v1(d->p[0], point);
+ Vector v2(d->p[1], point);
+ Vector lineSegment(p1, p2);
+ double t = Geometry::ParameterOfLineAndPoint(p1, p2, point);
+ double distance;
+ Point midpoint = (p1 + p2) / 2.0;
+ Point hFSPoint = Point(midpoint, point);
+ Point hCS1Point = Point((p1 + midpoint) / 2.0, point);
+ Point hCS2Point = Point((midpoint + p2) / 2.0, point);
+
+ if (t < 0.0)
+ distance = v1.Magnitude();
+ else if (t > 1.0)
+ distance = v2.Magnitude();
+ else
+ // distance = ?Det?(ls, v1) / |ls|
+ distance = fabs((lineSegment.x * p3.y - p3.x * lineSegment.y)
+ / lineSegment.Magnitude());
+
+ if ((v1.Magnitude() * Global::zoom) < 8.0)
+ obj->hitPoint[0] = true;
+ else if ((v2.Magnitude() * Global::zoom) < 8.0)
+ obj->hitPoint[1] = true;
+ else if ((distance * Global::zoom) < 5.0)
+ obj->hitObject = true;
+
+ if ((hFSPoint.Magnitude() * Global::zoom) < 8.0)
+ obj->hitPoint[2] = true;
+ else if ((hCS1Point.Magnitude() * Global::zoom) < 8.0)
+ obj->hitPoint[3] = true;
+ else if ((hCS2Point.Magnitude() * Global::zoom) < 8.0)
+ obj->hitPoint[4] = true;
+
+// return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch || hitChangeSwitch1 || hitChangeSwitch2 ? true : false);
+ obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitPoint[3] || obj->hitPoint[4] || obj->hitObject ? true : false);
+
+ if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHP3 != obj->hitPoint[3]) || (oldHP4 != obj->hitPoint[4]) || (oldHO != obj->hitObject))
+ needUpdate = true;
+
+ break;
+ }
+
+ case OTText:
+ {
+ Text * t = (Text *)obj;
+ bool oldHO = obj->hitObject;
+ obj->hitObject = false;
+
+ Rect r(obj->p[0], Point(obj->p[0].x + t->extents.Width(), obj->p[0].y - t->extents.Height()));
+//printf("Text: p=<%lf, %lf>, w/h=%lf, %lf [lrtb=%lf, %lf, %lf, %lf]\n", obj->p[0].x, obj->p[0].y, t->extents.Width(), t->extents.Height(), t->extents.l, t->extents.r, t->extents.t, t->extents.b);
+
+ if (r.Contains(point))
+ obj->hitObject = true;
+
+ obj->hovered = (obj->hitObject ? true : false);
+
+ if (oldHO != obj->hitObject)
+ needUpdate = true;
+
+ break;
+ }
+
case OTContainer:
{
// Containers must be recursively tested...
break;
}
+
default:
break;
}
}
+bool DrawingView::HandleObjectClicked(void)
+{
+ if (dragged->type == OTDimension)
+ {
+ Dimension * d = (Dimension *)dragged;
+
+ if (d->hitPoint[2])
+ {
+ // Hit the "flip sides" switch, so flip 'em
+ Point temp = d->p[0];
+ d->p[0] = d->p[1];
+ d->p[1] = temp;
+ return true;
+ }
+ else if (d->hitPoint[3])
+ {
+ // There are three cases here: aligned, horizontal, & vertical.
+ // Aligned and horizontal do the same thing, vertical goes back to
+ // linear.
+ if (d->subtype == DTLinearVert)
+ d->subtype = DTLinear;
+ else
+ d->subtype = DTLinearVert;
+
+ return true;
+ }
+ else if (d->hitPoint[4])
+ {
+ // There are three cases here: aligned, horizontal, & vertical.
+ // Aligned and vertical do the same thing, horizontal goes back to
+ // linear.
+ if (d->subtype == DTLinearHorz)
+ d->subtype = DTLinear;
+ else
+ d->subtype = DTLinearHorz;
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
void DrawingView::HandleObjectMovement(Point point)
{
Point delta = point - oldPoint;
}
break;
+
case OTCircle:
if (obj->hitPoint[0])
obj->p[0] = point;
}
break;
+
case OTArc:
if (obj->hitPoint[0])
obj->p[0] = point;
}
break;
+
+ case OTDimension:
+ if (obj->hitPoint[0])
+ obj->p[0] = point;
+ else if (obj->hitPoint[1])
+ obj->p[1] = point;
+ else if (obj->hitObject)
+ {
+ obj->p[0] += delta;
+ obj->p[1] += delta;
+ }
+
+ break;
+
+ case OTText:
+ if (obj->hitObject)
+ obj->p[0] += delta;
+
+ break;
+
case OTContainer:
// This is shitty, but works for now until I can code up something
// nicer :-)