]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Added miscellaneous features.
[architektonas] / src / drawingview.cpp
index 5ae9c9a9081e5ccf121c82958eac22e6634d6400..f50fca562d11ce438a51c61d70ef16e689ba92e1 100644 (file)
@@ -7,7 +7,7 @@
 // JLH = James Hammons <jlhamm@acm.org>
 //
 // Who  When        What
-// ---  ----------  -------------------------------------------------------------
+// ---  ----------  ------------------------------------------------------------
 // JLH  03/22/2011  Created this file
 // JLH  09/29/2011  Added middle mouse button panning
 //
 
 #define BACKGROUND_MAX_SIZE    512
 
-// Class variable
-//Container DrawingView::document(Vector(0, 0));
-
 
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
-       useAntialiasing(true), numSelected(0), numHovered(0), shiftDown(false),
-       ctrlDown(false),
+       useAntialiasing(true), /*numSelected(0),*/ numHovered(0), shiftDown(false),
+       ctrlDown(false), altDown(false),
        gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
-       scale(1.0), offsetX(-10), offsetY(-10),
-       gridPixels(0), collided(false), hoveringIntersection(false)
+       scale(1.0), offsetX(-10), offsetY(-10), document(true),
+       gridPixels(0), collided(false), hoveringIntersection(false),
+       dragged(NULL), draggingObject(false), angleSnap(false)
 {
-//     document.isTopLevelContainer = true;
 //wtf? doesn't work except in c++11??? document = { 0 };
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
        Global::gridSpacing = 12.0;             // In base units (inch is default)
-
 #if 0
        Line * line = new Line(Vector(5, 5), Vector(50, 40), &document);
        document.Add(line);
@@ -91,8 +87,8 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2)));
        document.objects.push_back(new Circle(Vector(100, 100), 36));
        document.objects.push_back(new Circle(Vector(50, 150), 49));
-       document.objects.push_back(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3)),
-       document.objects.push_back(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5));
+       document.objects.push_back(new Arc(Vector(300, 300), 32, TAU / 8.0, TAU * 0.65)),
+       document.objects.push_back(new Arc(Vector(200, 200), 60, TAU / 4.0, TAU * 0.75));
        document.objects.push_back(new Dimension(Vector(50, 40), Vector(5, 5)));
        document.objects.push_back(new Text(Vector(10, 83), "Here is some awesome text!"));
 #endif
@@ -147,20 +143,6 @@ we do! :-)
 }
 
 
-#if 0
-void DrawingView::SetToolActive(Action * action)
-{
-       if (action != NULL)
-       {
-               toolAction = action;
-               connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
-                       SLOT(AddNewObjectToDocument(Object *)));
-               connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate()));
-       }
-}
-#endif
-
-
 void DrawingView::SetGridSize(uint32_t size)
 {
        // Sanity check
@@ -182,7 +164,6 @@ void DrawingView::SetGridSize(uint32_t size)
        pmp.end();
 
        // Set up new BG brush & zoom level (pixels per base unit)
-//     Painter::zoom = gridPixels / gridSpacing;
        Global::zoom = gridPixels / Global::gridSpacing;
        UpdateGridBackground();
 }
@@ -267,14 +248,6 @@ zero; so we do another modulus operation on the result to achieve this.
 }
 
 
-void DrawingView::SetCurrentLayer(int /*layer*/)
-{
-//Not needed anymore...
-//     Global::currentLayer = layer;
-//printf("DrawingView::CurrentLayer = %i\n", layer);
-}
-
-
 //
 // Basically, we just make a single pass through the Container. If the layer #
 // is less than the layer # being deleted, then do nothing. If the layer # is
@@ -338,11 +311,47 @@ void DrawingView::HandleLayerSwap(int layer1, int layer2)
 }
 
 
+void DrawingView::HandlePenWidth(float width)
+{
+       std::vector<void *>::iterator i = select.begin();
+
+       for(; i!=select.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+               obj->thickness = width;
+       }
+}
+
+
+void DrawingView::HandlePenStyle(int style)
+{
+       std::vector<void *>::iterator i = select.begin();
+
+       for(; i!=select.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+               obj->style = style;
+       }
+}
+
+
+void DrawingView::HandlePenColor(uint32_t color)
+{
+       std::vector<void *>::iterator i = select.begin();
+
+       for(; i!=select.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+               obj->color = color;
+       }
+}
+
+
 QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
 {
-       // This is undoing the transform, e.g. going from client coords to local coords.
-       // In essence, the height - y is height + (y * -1), the (y * -1) term doing the
-       // conversion of the y-axis from increasing bottom to top.
+       // This is undoing the transform, e.g. going from client coords to local
+       // coords. In essence, the height - y is height + (y * -1), the (y * -1)
+       // term doing the conversion of the y-axis from increasing bottom to top.
        return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y()));
 }
 
@@ -351,7 +360,7 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
 {
        // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?)
        // No voodoo here, it's just grouped wrong to see it. It should be:
-       // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive
+       // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive [why? we use -offsetX after all]
        return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
 }
 
@@ -405,7 +414,7 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
 //
 // Renders objects in the passed in vector
 //
-void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int layer)
+void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int layer, bool ignoreLayer/*= false*/)
 {
        std::vector<void *>::iterator i;
 
@@ -415,7 +424,7 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                float scaledThickness = Global::scale * obj->thickness;
 
                // If the object isn't on the current layer being drawn, skip it
-               if (obj->layer != layer)
+               if (!ignoreLayer && (obj->layer != layer))
                        continue;
 
                if ((Global::tool == TTRotate) && ctrlDown && obj->selected)
@@ -471,33 +480,33 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                        Vector v(d->p[0], d->p[1]);
                        double angle = v.Angle();
                        Vector unit = v.Unit();
-                       Vector linePt1 = d->p[0], linePt2 = d->p[1];
+                       d->lp[0] = d->p[0], d->lp[1] = d->p[1];
                        Vector ortho;
                        double x1, y1, length;
 
                        if (d->subtype == DTLinearVert)
                        {
-                               if ((angle < 0) || (angle > PI))
+                               if ((angle < 0) || (angle > HALF_TAU))
                                {
                                        x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x);
                                        y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y);
                                        ortho = Vector(1.0, 0);
-                                       angle = PI3_OVER_2;
+                                       angle = THREE_QTR_TAU;
                                }
                                else
                                {
                                        x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x);
                                        y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y);
                                        ortho = Vector(-1.0, 0);
-                                       angle = PI_OVER_2;
+                                       angle = QTR_TAU;
                                }
 
-                               linePt1.x = linePt2.x = x1;
+                               d->lp[0].x = d->lp[1].x = x1;
                                length = fabs(d->p[0].y - d->p[1].y);
                        }
                        else if (d->subtype == DTLinearHorz)
                        {
-                               if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
+                               if ((angle < QTR_TAU) || (angle > THREE_QTR_TAU))
                                {
                                        x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x);
                                        y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y);
@@ -509,25 +518,25 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                                        x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x);
                                        y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y);
                                        ortho = Vector(0, -1.0);
-                                       angle = PI;
+                                       angle = HALF_TAU;
                                }
 
-                               linePt1.y = linePt2.y = y1;
+                               d->lp[0].y = d->lp[1].y = y1;
                                length = fabs(d->p[0].x - d->p[1].x);
                        }
                        else if (d->subtype == DTLinear)
                        {
-                               angle = Vector(linePt1, linePt2).Angle();
-                               ortho = Vector::Normal(linePt1, linePt2);
+                               angle = Vector(d->lp[0], d->lp[1]).Angle();
+                               ortho = Vector::Normal(d->lp[0], d->lp[1]);
                                length = v.Magnitude();
                        }
 
-                       unit = Vector(linePt1, linePt2).Unit();
+                       unit = Vector(d->lp[0], d->lp[1]).Unit();
 
-                       Point p1 = linePt1 + (ortho * 10.0 * scaledThickness);
-                       Point p2 = linePt2 + (ortho * 10.0 * scaledThickness);
-                       Point p3 = linePt1 + (ortho * 16.0 * scaledThickness);
-                       Point p4 = linePt2 + (ortho * 16.0 * scaledThickness);
+                       Point p1 = d->lp[0] + (ortho * 10.0 * scaledThickness);
+                       Point p2 = d->lp[1] + (ortho * 10.0 * scaledThickness);
+                       Point p3 = d->lp[0] + (ortho * 16.0 * scaledThickness);
+                       Point p4 = d->lp[1] + (ortho * 16.0 * scaledThickness);
                        Point p5 = d->p[0] + (ortho * 4.0 * scaledThickness);
                        Point p6 = d->p[1] + (ortho * 4.0 * scaledThickness);
 
@@ -539,10 +548,9 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                        painter->DrawLine(p3, p5);
                        painter->DrawLine(p4, p6);
 
-                       // Calculate whether or not the arrowheads are too crowded to put inside
-                       // the extension lines. 9.0 is the length of the arrowhead.
-                       double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness));
-               //printf("Dimension::Draw(): t = %lf\n", t);
+                       // Calculate whether or not the arrowheads are too crowded to put
+                       // inside the extension lines. 9.0 is the length of the arrowhead.
+                       double t = Geometry::ParameterOfLineAndPoint(d->lp[0], d->lp[1], d->lp[1] - (unit * 9.0 * scaledThickness));
 
                        // On the screen, it's acting like this is actually 58%...
                        // This is correct, we want it to happen at > 50%
@@ -568,9 +576,6 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                        painter->SetFont(QFont("Arial", 8.0 * Global::zoom * scaledThickness));
                        Point ctr = p2 + (Vector(p2, p1) / 2.0);
 
-               #if 0
-                       QString dimText = QString("%1\"").arg(Vector(endpoint - position).Magnitude());
-               #else
                        QString dimText;
 
                        if (length < 12.0)
@@ -585,16 +590,91 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                                else
                                        dimText = QString("%1' %2\"").arg(feet).arg(inches);
                        }
-               #endif
 
                        painter->DrawAngledText(ctr, angle, dimText, scaledThickness);
 
+                       if (d->hitObject)
+                       {
+                               Point hp1 = (p1 + p2) / 2.0;
+                               Point hp2 = (p1 + hp1) / 2.0;
+                               Point hp3 = (hp1 + p2) / 2.0;
+
+                               if (d->hitPoint[2])
+                               {
+                                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                                       painter->DrawArrowHandle(hp1, ortho.Angle() + HALF_TAU);
+                                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+                               }
+
+                               painter->DrawHandle(hp1);
+                               painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine));
+
+                               if (d->hitPoint[3])
+                               {
+                                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                                       painter->DrawArrowToLineHandle(hp2, (d->subtype == DTLinearVert ? v.Angle() - QTR_TAU : (v.Angle() < HALF_TAU ? HALF_TAU : 0)));
+                                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+                               }
+
+                               painter->DrawHandle(hp2);
+                               painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine));
+
+                               if (d->hitPoint[4])
+                               {
+                                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                                       painter->DrawArrowToLineHandle(hp3, (d->subtype == DTLinearHorz ? v.Angle() - QTR_TAU : (v.Angle() > HALF_TAU && v.Angle() < THREE_QTR_TAU ? THREE_QTR_TAU : QTR_TAU)));
+                                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+                               }
+
+                               painter->DrawHandle(hp3);
+                       }
+
+                       if (obj->hitPoint[0])
+                               painter->DrawHandle(obj->p[0]);
+
+                       if (obj->hitPoint[1])
+                               painter->DrawHandle(obj->p[1]);
+
                        break;
                }
                case OTText:
                {
                        Text * t = (Text *)obj;
-                       painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness);
+
+                       if (t->measured == false)
+                       {
+                               t->extents = painter->MeasureTextObject(t->s.c_str(), scaledThickness);
+                               t->measured = true;
+                       }
+
+                       painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness, t->angle[0]);
+                       break;
+               }
+               case OTSpline:
+               {
+                       break;
+               }
+               case OTPolygon:
+               {
+                       break;
+               }
+               case OTContainer:
+               {
+                       // Containers require recursive rendering...
+                       Container * c = (Container *)obj;
+                       RenderObjects(painter, (*c).objects, layer);
+
+//printf("Container extents: <%lf, %lf>, <%lf, %lf>\nsize: %i\n", r.l, r.t, r.r, r.b, c->objects.size());
+                       // Containers also have special indicators showing they are selected
+                       if (c->selected || c->hitObject)
+                       {
+                               Rect r = GetObjectExtents(obj);
+                               painter->DrawRectCorners(r);
+                       }
+
                        break;
                }
                default:
@@ -654,6 +734,9 @@ void DrawingView::resizeEvent(QResizeEvent * /*event*/)
 
 void DrawingView::ToolHandler(int mode, Point p)
 {
+       // Drop angle snap until it's needed
+       angleSnap = false;
+
        if (Global::tool == TTLine)
                LineHandler(mode, p);
        else if (Global::tool == TTCircle)
@@ -664,6 +747,8 @@ void DrawingView::ToolHandler(int mode, Point p)
                RotateHandler(mode, p);
        else if (Global::tool == TTMirror)
                MirrorHandler(mode, p);
+       else if (Global::tool == TTDimension)
+               DimensionHandler(mode, p);
 }
 
 
@@ -703,13 +788,12 @@ void DrawingView::ToolDraw(Painter * painter)
                }
                else
                {
+                       painter->DrawCross(toolPoint[0]);
                        double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
-//                     painter->DrawLine(toolPoint[0], toolPoint[1]);
-//                     painter->DrawHandle(toolPoint[1]);
                        painter->SetBrush(QBrush(Qt::NoBrush));
                        painter->DrawEllipse(toolPoint[0], length, length);
-                       QString text = tr("Radius: %1 in.");//\n") + QChar(0x2221) + tr(": %2");
-                       informativeText = text.arg(length);//.arg(absAngle);
+                       QString text = tr("Radius: %1 in.");
+                       informativeText = text.arg(length);
                }
        }
        else if (Global::tool == TTArc)
@@ -744,7 +828,7 @@ void DrawingView::ToolDraw(Painter * painter)
                        double span = angle - toolPoint[2].x;
 
                        if (span < 0)
-                               span += PI_TIMES_2;
+                               span += TAU;
 
                        painter->DrawLine(toolPoint[0], toolPoint[3]);
                        painter->SetBrush(QBrush(Qt::NoBrush));
@@ -768,17 +852,6 @@ void DrawingView::ToolDraw(Painter * painter)
                                return;
 
                        painter->DrawLine(toolPoint[0], toolPoint[1]);
-                       // Likely we need a tool container for this... (now we do!)
-#if 0
-                       if (ctrlDown)
-                       {
-                               painter->SetPen(0x00FF00, 2.0, LSSolid);
-                               overrideColor = true;
-                       }
-
-                       RenderObjects(painter, toolObjects);
-                       overrideColor = false;
-#endif
 
                        double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
                        QString text = QChar(0x2221) + QObject::tr(": %1");
@@ -798,21 +871,9 @@ void DrawingView::ToolDraw(Painter * painter)
                {
                        if (toolPoint[0] == toolPoint[1])
                                return;
-                       
+
                        Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]);
-//                     painter->DrawLine(toolPoint[0], toolPoint[1]);
                        painter->DrawLine(mirrorPoint, toolPoint[1]);
-                       // Likely we need a tool container for this... (now we do!)
-#if 0
-                       if (ctrlDown)
-                       {
-                               painter->SetPen(0x00FF00, 2.0, LSSolid);
-                               overrideColor = true;
-                       }
-
-                       RenderObjects(painter, toolObjects);
-                       overrideColor = false;
-#endif
 
                        double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
 
@@ -826,6 +887,28 @@ void DrawingView::ToolDraw(Painter * painter)
                                informativeText += " (Copy)";
                }
        }
+       if (Global::tool == TTDimension)
+       {
+               if (Global::toolState == TSNone)
+               {
+                       painter->DrawHandle(toolPoint[0]);
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       painter->DrawHandle(toolPoint[1]);
+               }
+               else
+               {
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       painter->DrawHandle(toolPoint[1]);
+
+                       Vector v(toolPoint[0], toolPoint[1]);
+                       double absAngle = v.Angle() * RADIANS_TO_DEGREES;
+                       double absLength = v.Magnitude();
+                       QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
+                       informativeText = text.arg(absLength).arg(absAngle);
+               }
+       }
 }
 
 
@@ -862,7 +945,7 @@ void DrawingView::LineHandler(int mode, Point p)
                }
                else
                {
-                       Line * l = new Line(toolPoint[0], toolPoint[1]);
+                       Line * l = new Line(toolPoint[0], toolPoint[1], Global::penWidth, Global::penColor, Global::penStyle);
                        l->layer = Global::activeLayer;
                        document.objects.push_back(l);
                        toolPoint[0] = toolPoint[1];
@@ -905,7 +988,7 @@ void DrawingView::CircleHandler(int mode, Point p)
                else
                {
                        double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
-                       Circle * c = new Circle(toolPoint[0], length);
+                       Circle * c = new Circle(toolPoint[0], length, Global::penWidth, Global::penColor, Global::penStyle);
                        c->layer = Global::activeLayer;
                        document.objects.push_back(c);
                        toolPoint[0] = toolPoint[1];
@@ -936,9 +1019,15 @@ void DrawingView::ArcHandler(int mode, Point p)
                else if (Global::toolState == TSPoint2)
                        toolPoint[1] = p;
                else if (Global::toolState == TSPoint3)
+               {
                        toolPoint[2] = p;
+                       angleSnap = true;
+               }
                else
+               {
                        toolPoint[3] = p;
+                       angleSnap = true;
+               }
 
                break;
        case ToolMouseUp:
@@ -952,7 +1041,7 @@ void DrawingView::ArcHandler(int mode, Point p)
                {
                        if (shiftDown)
                        {
-                               // Key override is telling us to start circle at new center, not
+                               // Key override is telling us to start arc at new center, not
                                // continue the current one.
                                toolPoint[0] = toolPoint[1];
                                return;
@@ -974,9 +1063,9 @@ void DrawingView::ArcHandler(int mode, Point p)
                        double span = endAngle - toolPoint[2].x;
 
                        if (span < 0)
-                               span += PI_TIMES_2;
+                               span += TAU;
 
-                       Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+                       Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span, Global::penWidth, Global::penColor, Global::penStyle);
                        arc->layer = Global::activeLayer;
                        document.objects.push_back(arc);
                        Global::toolState = TSNone;
@@ -1012,6 +1101,7 @@ void DrawingView::RotateHandler(int mode, Point p)
                        if (shiftDown)
                                return;
 
+                       angleSnap = true;
                        double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
                        std::vector<void *>::iterator j = select.begin();
                        std::vector<Object>::iterator i = toolScratch.begin();
@@ -1029,8 +1119,8 @@ void DrawingView::RotateHandler(int mode, Point p)
                                {
                                        obj2->angle[0] = obj.angle[0] + angle;
 
-                                       if (obj2->angle[0] > PI_TIMES_2)
-                                               obj2->angle[0] -= PI_TIMES_2;
+                                       if (obj2->angle[0] > TAU)
+                                               obj2->angle[0] -= TAU;
                                }
                        }
                }
@@ -1114,6 +1204,7 @@ void DrawingView::MirrorHandler(int mode, Point p)
                        if (shiftDown)
                                return;
 
+                       angleSnap = true;
                        double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
                        std::vector<void *>::iterator j = select.begin();
                        std::vector<Object>::iterator i = toolScratch.begin();
@@ -1132,8 +1223,8 @@ void DrawingView::MirrorHandler(int mode, Point p)
                                        // This is 2*mirror angle - obj angle - obj span
                                        obj2->angle[0] = (2.0 * angle) - obj.angle[0] - obj.angle[1];
 
-                                       if (obj2->angle[0] > PI_TIMES_2)
-                                               obj2->angle[0] -= PI_TIMES_2;
+                                       if (obj2->angle[0] > TAU)
+                                               obj2->angle[0] -= TAU;
                                }
                        }
                }
@@ -1190,6 +1281,48 @@ void DrawingView::MirrorHandler(int mode, Point p)
 }
 
 
+void DrawingView::DimensionHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       Dimension * d = new Dimension(toolPoint[0], toolPoint[1], DTLinear);
+                       d->layer = Global::activeLayer;
+                       document.objects.push_back(d);
+                       Global::toolState = TSNone;
+               }
+       }
+}
+
+
 void DrawingView::mousePressEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
@@ -1199,15 +1332,17 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
                // Handle tool processing, if any
                if (Global::tool)
                {
-                       if (Global::snapToGrid)
+                       if (hoveringIntersection)
+                               point = intersectionPoint;
+                       else if (Global::snapToGrid)
                                point = SnapPointToGrid(point);
 
-                       //Also, may want to figure out if hovering over a snap point on an object,
-                       //snap to grid if not.
+                       //Also, may want to figure out if hovering over a snap point on an
+                       //object, snap to grid if not.
                        // Snap to object point if valid...
 //                     if (Global::snapPointIsValid)
 //                             point = Global::snapPoint;
-                       
+
                        ToolHandler(ToolMouseDown, point);
                        return;
                }
@@ -1224,10 +1359,25 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
                        AddHoveredToSelection();
                        update();       // needed??
                        GetHovered(hover);      // prolly needed
+                       dragged = (Object *)hover[0];
+                       draggingObject = true;
+
+                       // Alert the pen widget
+                       emit(ObjectSelected(dragged));
+
+                       // See if anything is using just a straight click on a handle
+                       if (HandleObjectClicked())
+                       {
+                               draggingObject = false;
+                               update();
+                               return;
+                       }
 
                        // Needed for grab & moving objects
                        // We do it *after*... why? (doesn't seem to confer any advantage...)
-                       if (Global::snapToGrid)
+                       if (hoveringIntersection)
+                               oldPoint = intersectionPoint;
+                       else if (Global::snapToGrid)
                                oldPoint = SnapPointToGrid(point);
 
                        return;
@@ -1255,13 +1405,15 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
        // Only needs to be done here, as mouse down is always preceded by movement
        Global::snapPointIsValid = false;
        hoveringIntersection = false;
+       oldScrollPoint = Vector(event->x(), event->y());
 
        // Scrolling...
-       if (event->buttons() & Qt::MiddleButton)
+       if ((event->buttons() & Qt::MiddleButton) || scrollDrag)
        {
                point = Vector(event->x(), event->y());
-               // Since we're using Qt coords for scrolling, we have to adjust them here to
-               // conform to Cartesian coords, since the origin is using Cartesian. :-)
+               // Since we're using Qt coords for scrolling, we have to adjust them
+               // here to conform to Cartesian coords, since the origin is using
+               // Cartesian. :-)
                Vector delta(oldPoint, point);
                delta /= Global::zoom;
                delta.y = -delta.y;
@@ -1282,37 +1434,25 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                return;
        }
 
-       // Handle object movement (left button down & over an object)
-       if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool)
-       {
-               if (Global::snapToGrid)
-                       point = SnapPointToGrid(point);
-
-               HandleObjectMovement(point);
-               update();
-               oldPoint = point;
-               return;
-       }
-
        // Do object hit testing...
        bool needUpdate = HitTestObjects(point);
+       GetHovered(hover);
 
        // Check for multi-hover...
        if (numHovered > 1)
        {
-               GetHovered(hover);
+//need to check for case where hover is over 2 circles and a 3rd's center...
+               Object * obj1 = (Object *)hover[0], * obj2 = (Object *)hover[1];
 
-//             double t, u;
-//             int numIntersecting = Geometry::Intersects((Object *)hover[0], (Object *)hover[1], &t, &u);
-               Geometry::Intersects((Object *)hover[0], (Object *)hover[1]);
+               Geometry::Intersects(obj1, obj2);
                int numIntersecting = Global::numIntersectParams;
                double t = Global::intersectParam[0];
                double u = Global::intersectParam[1];
 
                if (numIntersecting > 0)
                {
-                       Vector v1 = Geometry::GetPointForParameter((Object *)hover[0], t);
-                       Vector v2 = Geometry::GetPointForParameter((Object *)hover[1], u);
+                       Vector v1 = Geometry::GetPointForParameter(obj1, t);
+                       Vector v2 = Geometry::GetPointForParameter(obj2, u);
                        QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)");
                        informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y);
 
@@ -1325,19 +1465,52 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                if (numIntersecting > 0)
                {
                        Vector v1 = Global::intersectPoint[0];
+
+                       if (numIntersecting == 2)
+                       {
+                               Vector v2 = Global::intersectPoint[1];
+
+                               if (Vector::Magnitude(v2, point) < Vector::Magnitude(v1, point))
+                                       v1 = v2;
+                       }
+
                        QString text = tr("Intersection <%1, %2>");
                        informativeText = text.arg(v1.x).arg(v1.y);
-
                        hoveringIntersection = true;
                        intersectionPoint = v1;
                }
        }
 
+       // Handle object movement (left button down & over an object)
+       if ((event->buttons() & Qt::LeftButton) && draggingObject && !Global::tool)
+       {
+               if (hoveringIntersection)
+                       point = intersectionPoint;
+               else if (hoverPointValid)
+                       point = hoverPoint;
+               else if (Global::snapToGrid)
+                       point = SnapPointToGrid(point);
+
+               HandleObjectMovement(point);
+               update();
+               oldPoint = point;
+               return;
+       }
+
        // Do tool handling, if any are active...
        if (Global::tool)
        {
-               if (Global::snapToGrid)
-                       point = SnapPointToGrid(point);
+               if (hoveringIntersection)
+                       point = intersectionPoint;
+               else if (hoverPointValid)
+                       point = hoverPoint;
+               else if (Global::snapToGrid)
+               {
+                       if (angleSnap)
+                               point = SnapPointToAngle(point);
+                       else
+                               point = SnapPointToGrid(point);
+               }
 
                ToolHandler(ToolMouseMove, point);
        }
@@ -1355,8 +1528,8 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
        if (event->button() == Qt::LeftButton)
        {
 //We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
-//could set it up to use the document's update function (assumes that all object updates
-//are being reported correctly:
+//could set it up to use the document's update function (assumes that all object
+//updates are being reported correctly:
 //             if (document.NeedsUpdate())
                // Do an update if collided with at least *one* object in the document
 //             if (collided)
@@ -1385,11 +1558,9 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
                {
                        if (((Object *)(*i))->selected)
                                select.push_back(*i);
-
-//hmm, this is no good, too late to do any good :-P
-//                     if ((*i)->hovered)
-//                             hover.push_back(*i);
                }
+
+               draggingObject = false;
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -1432,11 +1603,14 @@ void DrawingView::keyPressEvent(QKeyEvent * event)
 {
        bool oldShift = shiftDown;
        bool oldCtrl = ctrlDown;
+       bool oldAlt = altDown;
 
        if (event->key() == Qt::Key_Shift)
                shiftDown = true;
        else if (event->key() == Qt::Key_Control)
                ctrlDown = true;
+       else if (event->key() == Qt::Key_Alt)
+               altDown = true;
 
        if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
        {
@@ -1445,6 +1619,38 @@ void DrawingView::keyPressEvent(QKeyEvent * event)
 
                update();
        }
+
+       if (oldAlt != altDown)
+       {
+               scrollDrag = true;
+               setCursor(Qt::SizeAllCursor);
+//             oldPoint = Vector();
+               oldPoint = oldScrollPoint;
+       }
+
+       if (select.size() > 0)
+       {
+               if (event->key() == Qt::Key_Up)
+               {
+                       TranslateObjects(select, Point(0, +1.0));
+                       update();
+               }
+               else if (event->key() == Qt::Key_Down)
+               {
+                       TranslateObjects(select, Point(0, -1.0));
+                       update();
+               }
+               else if (event->key() == Qt::Key_Right)
+               {
+                       TranslateObjects(select, Point(+1.0, 0));
+                       update();
+               }
+               else if (event->key() == Qt::Key_Left)
+               {
+                       TranslateObjects(select, Point(-1.0, 0));
+                       update();
+               }
+       }
 }
 
 
@@ -1452,11 +1658,14 @@ void DrawingView::keyReleaseEvent(QKeyEvent * event)
 {
        bool oldShift = shiftDown;
        bool oldCtrl = ctrlDown;
+       bool oldAlt = altDown;
 
        if (event->key() == Qt::Key_Shift)
                shiftDown = false;
        else if (event->key() == Qt::Key_Control)
                ctrlDown = false;
+       else if (event->key() == Qt::Key_Alt)
+               altDown = false;
 
        if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
        {
@@ -1465,6 +1674,12 @@ void DrawingView::keyReleaseEvent(QKeyEvent * event)
 
                update();
        }
+
+       if (oldAlt != altDown)
+       {
+               scrollDrag = false;
+               setCursor(Qt::ArrowCursor);
+       }
 }
 
 
@@ -1488,10 +1703,113 @@ Point DrawingView::SnapPointToGrid(Point point)
 }
 
 
+Point DrawingView::SnapPointToAngle(Point point)
+{
+       // Snap to a single digit angle (using toolpoint #1 as the center)
+       double angle = Vector::Angle(toolPoint[0], point);
+       double length = Vector::Magnitude(toolPoint[0], point);
+
+       // Convert from radians to degrees
+       double degAngle = angle * RADIANS_TO_DEGREES;
+       double snapAngle = (double)((int)(degAngle + 0.5));
+
+       Vector v;
+       v.SetAngleAndLength(snapAngle * DEGREES_TO_RADIANS, length);
+       point = toolPoint[0] + v;
+
+       return point;
+}
+
+
+Rect DrawingView::GetObjectExtents(Object * obj)
+{
+       // Default to empty rect, if object checks below fail for some reason
+       Rect rect;
+
+       switch (obj->type)
+       {
+       case OTLine:
+       case OTDimension:
+       {
+               rect = Rect(obj->p[0], obj->p[1]);
+               break;
+       }
+
+       case OTCircle:
+       {
+               rect = Rect(obj->p[0], obj->p[0]);
+               rect.Expand(obj->radius[0]);
+               break;
+       }
+
+       case OTArc:
+       {
+               Arc * a = (Arc *)obj;
+
+               double start = a->angle[0];
+               double end = start + a->angle[1];
+               rect = Rect(Point(cos(start), sin(start)), Point(cos(end), sin(end)));
+
+               // If the end of the arc is before the beginning, add 360 degrees to it
+               if (end < start)
+                       end += TAU;
+
+               // Adjust the bounds depending on which axes are crossed
+               if ((start < QTR_TAU) && (end > QTR_TAU))
+                       rect.t = 1.0;
+
+               if ((start < HALF_TAU) && (end > HALF_TAU))
+                       rect.l = -1.0;
+
+               if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU))
+                       rect.b = -1.0;
+
+               if ((start < TAU) && (end > TAU))
+                       rect.r = 1.0;
+
+               if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU)))
+                       rect.t = 1.0;
+
+               if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU)))
+                       rect.l = -1.0;
+
+               if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU)))
+                       rect.b = -1.0;
+
+               rect *= a->radius[0];
+               rect.Translate(a->p[0]);
+               break;
+       }
+
+       case OTText:
+       {
+               Text * t = (Text *)obj;
+               rect = Rect(t->p[0], Point(t->p[0].x + t->extents.Width(), t->p[0].y - t->extents.Height()));
+               break;
+       }
+
+       case OTContainer:
+       {
+               Container * c = (Container *)obj;
+               std::vector<void *>::iterator i = c->objects.begin();
+               rect = GetObjectExtents((Object *)*i);
+               i++;
+
+               for(; i!=c->objects.end(); i++)
+                       rect |= GetObjectExtents((Object *)*i);
+       }
+
+       default:
+               break;
+       }
+
+       return rect;
+}
+
+
 void DrawingView::CheckObjectBounds(void)
 {
        std::vector<void *>::iterator i;
-       numSelected = 0;
 
        for(i=document.objects.begin(); i!=document.objects.end(); i++)
        {
@@ -1501,6 +1819,7 @@ void DrawingView::CheckObjectBounds(void)
                switch (obj->type)
                {
                case OTLine:
+               case OTDimension:
                {
                        Line * l = (Line *)obj;
 
@@ -1509,6 +1828,7 @@ void DrawingView::CheckObjectBounds(void)
 
                        break;
                }
+
                case OTCircle:
                {
                        Circle * c = (Circle *)obj;
@@ -1518,6 +1838,7 @@ void DrawingView::CheckObjectBounds(void)
 
                        break;
                }
+
                case OTArc:
                {
                        Arc * a = (Arc *)obj;
@@ -1550,28 +1871,28 @@ void DrawingView::CheckObjectBounds(void)
 
                        // If the end of the arc is before the beginning, add 360 degrees to it
                        if (end < start)
-                               end += 2.0 * PI;
+                               end += TAU;
 
                        // Adjust the bounds depending on which axes are crossed
-                       if ((start < PI_OVER_2) && (end > PI_OVER_2))
+                       if ((start < QTR_TAU) && (end > QTR_TAU))
                                bounds.setTop(1.0);
 
-                       if ((start < PI) && (end > PI))
+                       if ((start < HALF_TAU) && (end > HALF_TAU))
                                bounds.setLeft(-1.0);
 
-                       if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2)))
+                       if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU))
                                bounds.setBottom(-1.0);
 
-                       if ((start < (2.0 * PI)) && (end > (2.0 * PI)))
+                       if ((start < TAU) && (end > TAU))
                                bounds.setRight(1.0);
 
-                       if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2)))
+                       if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU)))
                                bounds.setTop(1.0);
 
-                       if ((start < (3.0 * PI)) && (end > (3.0 * PI)))
+                       if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU)))
                                bounds.setLeft(-1.0);
 
-                       if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
+                       if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU)))
                                bounds.setBottom(-1.0);
 
                        bounds.setTopLeft(QPointF(bounds.left() * a->radius[0], bounds.top() * a->radius[0]));
@@ -1583,12 +1904,21 @@ void DrawingView::CheckObjectBounds(void)
 
                        break;
                }
-               default:
+
+               case OTText:
+               {
+                       Text * t = (Text *)obj;
+                       Rect r(obj->p[0], Point(t->p[0].x + t->extents.Width(), t->p[0].y - t->extents.Height()));
+
+                       if (Global::selection.contains(r.l, r.t) && Global::selection.contains(r.r, r.b))
+                               t->selected = true;
+
                        break;
                }
 
-               if (obj->selected)
-                       numSelected++;
+               default:
+                       break;
+               }
        }
 }
 
@@ -1598,121 +1928,311 @@ bool DrawingView::HitTestObjects(Point point)
        std::vector<void *>::iterator i;
        numHovered = 0;
        bool needUpdate = false;
+       hoverPointValid = false;
 
        for(i=document.objects.begin(); i!=document.objects.end(); i++)
        {
                Object * obj = (Object *)(*i);
 
-               switch (obj->type)
-               {
-               case OTLine:
+               // If we're seeing the object we're dragging, skip it
+               if (draggingObject && (obj == dragged))
+                       continue;
+
+               if (HitTest(obj, point))
+                       needUpdate = true;
+
+               if (obj->hovered)
                {
-                       bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject;
-                       obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false;
-                       Vector lineSegment = obj->p[1] - obj->p[0];
-                       Vector v1 = point - obj->p[0];
-                       Vector v2 = point - obj->p[1];
-                       double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point);
-                       double distance;
-
-                       if (t < 0.0)
-                               distance = v1.Magnitude();
-                       else if (t > 1.0)
-                               distance = v2.Magnitude();
-                       else
-                               // distance = ?Det?(ls, v1) / |ls|
-                               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
-                                       / lineSegment.Magnitude());
+                       numHovered++;
+//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered);
+                       emit(ObjectHovered(obj));
+               }
+       }
 
-                       if ((v1.Magnitude() * Global::zoom) < 8.0)
-                               obj->hitPoint[0] = true;
-                       else if ((v2.Magnitude() * Global::zoom) < 8.0)
-                               obj->hitPoint[1] = true;
-                       else if ((distance * Global::zoom) < 5.0)
-                               obj->hitObject = true;
+       return needUpdate;
+}
 
-                       obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
 
-                       if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
-                               needUpdate = true;
+bool DrawingView::HitTest(Object * obj, Point point)
+{
+       bool needUpdate = false;
 
-                       break;
+       switch (obj->type)
+       {
+       case OTLine:
+       {
+               bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false;
+               Vector lineSegment = obj->p[1] - obj->p[0];
+               Vector v1 = point - obj->p[0];
+               Vector v2 = point - obj->p[1];
+               double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point);
+               double distance;
+
+               if (t < 0.0)
+                       distance = v1.Magnitude();
+               else if (t > 1.0)
+                       distance = v2.Magnitude();
+               else
+                       // distance = ?Det?(ls, v1) / |ls|
+                       distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+                               / lineSegment.Magnitude());
+
+               if ((v1.Magnitude() * Global::zoom) < 8.0)
+               {
+                       obj->hitPoint[0] = true;
+                       hoverPoint = obj->p[0];
+                       hoverPointValid = true;
                }
-               case OTCircle:
+               else if ((v2.Magnitude() * Global::zoom) < 8.0)
                {
-                       bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
-                       obj->hitPoint[0] = obj->hitObject = false;
-                       double length = Vector::Magnitude(obj->p[0], point);
+                       obj->hitPoint[1] = true;
+                       hoverPoint = obj->p[1];
+                       hoverPointValid = true;
+               }
+               else if ((distance * Global::zoom) < 5.0)
+                       obj->hitObject = true;
 
-                       if ((length * Global::zoom) < 8.0)
-                               obj->hitPoint[0] = true;
-                       else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
-                               obj->hitObject = true;
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
 
-                       obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+               if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
 
-                       if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
-                               needUpdate = true;
+               break;
+       }
 
-                       break;
+       case OTCircle:
+       {
+               bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitObject = false;
+               double length = Vector::Magnitude(obj->p[0], point);
+
+               if ((length * Global::zoom) < 8.0)
+               {
+                       obj->hitPoint[0] = true;
+                       hoverPoint = obj->p[0];
+                       hoverPointValid = true;
                }
-               case OTArc:
+               else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
+                       obj->hitObject = true;
+
+               obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+
+               if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
+
+               break;
+       }
+
+       case OTArc:
+       {
+               bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false;
+               double length = Vector::Magnitude(obj->p[0], point);
+               double angle = Vector::Angle(obj->p[0], point);
+
+               // Make sure we get the angle in the correct spot
+               if (angle < obj->angle[0])
+                       angle += TAU;
+
+               // Get the span that we're pointing at...
+               double span = angle - obj->angle[0];
+
+               // N.B.: Still need to hit test the arc start & arc span handles...
+               double spanAngle = obj->angle[0] + obj->angle[1];
+               Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]);
+               Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]);
+               double length2 = Vector::Magnitude(point, handle1);
+               double length3 = Vector::Magnitude(point, handle2);
+
+               if ((length * Global::zoom) < 8.0)
                {
-                       bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
-                       obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false;
-                       double length = Vector::Magnitude(obj->p[0], point);
-                       double angle = Vector::Angle(obj->p[0], point);
+                       obj->hitPoint[0] = true;
+                       hoverPoint = obj->p[0];
+                       hoverPointValid = true;
+               }
+               else if ((length2 * Global::zoom) < 8.0)
+               {
+                       obj->hitPoint[1] = true;
+                       hoverPoint = handle1;
+                       hoverPointValid = true;
+               }
+               else if ((length3 * Global::zoom) < 8.0)
+               {
+                       obj->hitPoint[2] = true;
+                       hoverPoint = handle2;
+                       hoverPointValid = true;
+               }
+               else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
+                       obj->hitObject = true;
+
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false);
+
+               if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
+
+               break;
+       }
+
+       case OTDimension:
+       {
+               bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHP3 = obj->hitPoint[3], oldHP4 = obj->hitPoint[4], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitPoint[3] = obj->hitPoint[4] = obj->hitObject = false;
+
+               Dimension * d = (Dimension *)obj;
+
+               Vector orthogonal = Vector::Normal(d->lp[0], d->lp[1]);
+               // Get our line parallel to our points
+               float scaledThickness = Global::scale * obj->thickness;
+               Point p1 = d->lp[0] + (orthogonal * 10.0 * scaledThickness);
+               Point p2 = d->lp[1] + (orthogonal * 10.0 * scaledThickness);
+               Point p3(p1, point);
+
+               Vector v1(d->p[0], point);
+               Vector v2(d->p[1], point);
+               Vector lineSegment(p1, p2);
+               double t = Geometry::ParameterOfLineAndPoint(p1, p2, point);
+               double distance;
+               Point midpoint = (p1 + p2) / 2.0;
+               Point hFSPoint = Point(midpoint, point);
+               Point hCS1Point = Point((p1 + midpoint) / 2.0, point);
+               Point hCS2Point = Point((midpoint + p2) / 2.0, point);
+
+               if (t < 0.0)
+                       distance = v1.Magnitude();
+               else if (t > 1.0)
+                       distance = v2.Magnitude();
+               else
+                       // distance = ?Det?(ls, v1) / |ls|
+                       distance = fabs((lineSegment.x * p3.y - p3.x * lineSegment.y)
+                               / lineSegment.Magnitude());
+
+               if ((v1.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[0] = true;
+               else if ((v2.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[1] = true;
+               else if ((distance * Global::zoom) < 5.0)
+                       obj->hitObject = true;
+
+               if ((hFSPoint.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[2] = true;
+               else if ((hCS1Point.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[3] = true;
+               else if ((hCS2Point.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[4] = true;
+
+//             return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch || hitChangeSwitch1 || hitChangeSwitch2 ? true : false);
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitPoint[3] || obj->hitPoint[4] || obj->hitObject ? true : false);
+
+               if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHP3 != obj->hitPoint[3]) || (oldHP4 != obj->hitPoint[4]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
 
-                       // Make sure we get the angle in the correct spot
-                       if (angle < obj->angle[0])
-                               angle += PI_TIMES_2;
+               break;
+       }
+
+       case OTText:
+       {
+               Text * t = (Text *)obj;
+               bool oldHO = obj->hitObject;
+               obj->hitObject = false;
+
+               Rect r(obj->p[0], Point(obj->p[0].x + t->extents.Width(), obj->p[0].y - t->extents.Height()));
+//printf("Text: p=<%lf, %lf>, w/h=%lf, %lf [lrtb=%lf, %lf, %lf, %lf]\n", obj->p[0].x, obj->p[0].y, t->extents.Width(), t->extents.Height(), t->extents.l, t->extents.r, t->extents.t, t->extents.b);
+
+               if (r.Contains(point))
+                       obj->hitObject = true;
+
+               obj->hovered = (obj->hitObject ? true : false);
 
-                       // Get the span that we're pointing at...
-                       double span = angle - obj->angle[0];
+               if (oldHO != obj->hitObject)
+                       needUpdate = true;
 
-                       // N.B.: Still need to hit test the arc start & arc span handles...
-                       double spanAngle = obj->angle[0] + obj->angle[1];
-                       Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]);
-                       Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]);
-                       double length2 = Vector::Magnitude(point, handle1);
-                       double length3 = Vector::Magnitude(point, handle2);
+               break;
+       }
 
-                       if ((length * Global::zoom) < 8.0)
-                               obj->hitPoint[0] = true;
-                       else if ((length2 * Global::zoom) < 8.0)
-                               obj->hitPoint[1] = true;
-                       else if ((length3 * Global::zoom) < 8.0)
-                               obj->hitPoint[2] = true;
-                       else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
-                               obj->hitObject = true;
+       case OTContainer:
+       {
+               // Containers must be recursively tested...
+               Container * c = (Container *)obj;
+               c->hitObject = false;
+               c->hovered = false;
+               std::vector<void *>::iterator i;
 
-                       obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false);
+               for(i=c->objects.begin(); i!=c->objects.end(); i++)
+               {
+                       Object * cObj = (Object *)*i;
 
-                       if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject))
+                       if (HitTest(cObj, point))
                                needUpdate = true;
 
-                       break;
-               }
-               default:
-                       break;
+                       if (cObj->hitObject == true)
+                               c->hitObject = true;
+
+                       if (cObj->hovered == true)
+                               c->hovered = true;
                }
 
-               if (obj->hovered)
-//             {
-                       numHovered++;
-//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered);
-//             }
+               break;
+       }
+
+       default:
+               break;
        }
 
        return needUpdate;
 }
 
 
+bool DrawingView::HandleObjectClicked(void)
+{
+       if (dragged->type == OTDimension)
+       {
+               Dimension * d = (Dimension *)dragged;
+
+               if (d->hitPoint[2])
+               {
+                       // Hit the "flip sides" switch, so flip 'em
+                       Point temp = d->p[0];
+                       d->p[0] = d->p[1];
+                       d->p[1] = temp;
+                       return true;
+               }
+               else if (d->hitPoint[3])
+               {
+                       // There are three cases here: aligned, horizontal, & vertical.
+                       // Aligned and horizontal do the same thing, vertical goes back to
+                       // linear.
+                       if (d->subtype == DTLinearVert)
+                               d->subtype = DTLinear;
+                       else
+                               d->subtype = DTLinearVert;
+
+                       return true;
+               }
+               else if (d->hitPoint[4])
+               {
+                       // There are three cases here: aligned, horizontal, & vertical.
+                       // Aligned and vertical do the same thing, horizontal goes back to
+                       // linear.
+                       if (d->subtype == DTLinearHorz)
+                               d->subtype = DTLinear;
+                       else
+                               d->subtype = DTLinearHorz;
+
+                       return true;
+               }
+       }
+
+       return false;
+}
+
+
 void DrawingView::HandleObjectMovement(Point point)
 {
        Point delta = point - oldPoint;
 //printf("HOM: old = (%f,%f), new = (%f, %f), delta = (%f, %f)\n", oldPoint.x, oldPoint.y, point.x, point.y, delta.x, delta.y);
-       Object * obj = (Object *)hover[0];
+//     Object * obj = (Object *)hover[0];
+       Object * obj = dragged;
 //printf("Object type = %i (size=%i), ", obj->type, hover.size());
 //printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false"));
 
@@ -1730,6 +2250,7 @@ void DrawingView::HandleObjectMovement(Point point)
                }
 
                break;
+
        case OTCircle:
                if (obj->hitPoint[0])
                        obj->p[0] = point;
@@ -1744,6 +2265,7 @@ void DrawingView::HandleObjectMovement(Point point)
                }
 
                break;
+
        case OTArc:
                if (obj->hitPoint[0])
                        obj->p[0] = point;
@@ -1756,13 +2278,13 @@ void DrawingView::HandleObjectMovement(Point point)
                                double delta = angle - obj->angle[0];
 
                                if (delta < 0)
-                                       delta += PI_TIMES_2;
+                                       delta += TAU;
 
                                obj->angle[1] -= delta;
                                obj->angle[0] = angle;
 
                                if (obj->angle[1] < 0)
-                                       obj->angle[1] += PI_TIMES_2;
+                                       obj->angle[1] += TAU;
 
                                QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0);
                                informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2);
@@ -1783,7 +2305,7 @@ void DrawingView::HandleObjectMovement(Point point)
                                obj->angle[1] = angle - obj->angle[0];
 
                                if (obj->angle[1] < 0)
-                                       obj->angle[1] += PI_TIMES_2;
+                                       obj->angle[1] += TAU;
 
                                QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0);
                                informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2);
@@ -1794,7 +2316,7 @@ void DrawingView::HandleObjectMovement(Point point)
                        obj->angle[0] = angle - obj->angle[1];
 
                        if (obj->angle[0] < 0)
-                               obj->angle[0] += PI_TIMES_2;
+                               obj->angle[0] += TAU;
 
                        QString text = QObject::tr("End angle: %1") + QChar(0x00B0);
                        informativeText = text.arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 4);
@@ -1812,89 +2334,34 @@ void DrawingView::HandleObjectMovement(Point point)
                }
 
                break;
-       default:
-               break;
-       }
-}
-
-
-
-#if 0
-       // This returns true if we've moved over an object...
-       if (document.PointerMoved(point)) // <-- This
-       // This is where the object would do automagic dragging & shit. Since we don't
-       // do that anymore, we need a strategy to handle it.
-       {
-
-/*
-Now objects handle mouse move snapping as well. The code below mainly works only
-for tools; we need to fix it so that objects work as well...
 
-There's a problem with the object point snapping in that it's dependent on the
-order of the objects in the document. Most likely this is because it counts the
-selected object last and thus fucks up the algorithm. Need to fix this...
-
-
-*/
-               // Do object snapping here. Grid snapping on mouse down is done in the
-               // objects themselves, only because we have to hit test the raw point,
-               // not the snapped point. There has to be a better way...!
-               if (document.penultimateObjectHovered)
+       case OTDimension:
+               if (obj->hitPoint[0])
+                       obj->p[0] = point;
+               else if (obj->hitPoint[1])
+                       obj->p[1] = point;
+               else if (obj->hitObject)
                {
-                       // Two objects are hovered, see if we have an intersection point
-                       if ((document.lastObjectHovered->type == OTLine) && (document.penultimateObjectHovered->type == OTLine))
-                       {
-                               double t;
-                               int n = Geometry::Intersects((Line *)document.lastObjectHovered, (Line *)document.penultimateObjectHovered, &t);
-
-                               if (n == 1)
-                               {
-                                       Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t);
-                                       Global::snapPointIsValid = true;
-                               }
-                       }
-                       else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle))
-                       {
-                               Point p1, p2;
-                               int n = Geometry::Intersects((Circle *)document.lastObjectHovered, (Circle *)document.penultimateObjectHovered, 0, 0, 0, 0, &p1, &p2);
-
-                               if (n == 1)
-                               {
-                                       Global::snapPoint = p1;
-                                       Global::snapPointIsValid = true;
-                               }
-                               else if (n == 2)
-                               {
-                                       double d1 = Vector(point, p1).Magnitude();
-                                       double d2 = Vector(point, p2).Magnitude();
+                       obj->p[0] += delta;
+                       obj->p[1] += delta;
+               }
 
-                                       if (d1 < d2)
-                                               Global::snapPoint = p1;
-                                       else
-                                               Global::snapPoint = p2;
+               break;
 
-                                       Global::snapPointIsValid = true;
-                               }
-                       }
-               }
-//             else
-//             {
-                       // Otherwise, it was a single object hovered...
-//             }
-       }
+       case OTText:
+               if (obj->hitObject)
+                       obj->p[0] += delta;
 
-       if (toolAction)
-       {
-               if (Global::snapToGrid)
-                       point = Global::SnapPointToGrid(point);
+               break;
 
-               // We always snap to object points, and they take precendence over
-               // grid points...
-               if (Global::snapPointIsValid)
-                       point = Global::snapPoint;
+       case OTContainer:
+               // This is shitty, but works for now until I can code up something
+               // nicer :-)
+               TranslateObject(obj, delta);
 
-               toolAction->MouseMoved(point);
+               break;
+       default:
+               break;
        }
-#else
-#endif
+}