]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Initial work on making Rotate tool work, plus removal of unneeded files.
[architektonas] / src / drawingview.cpp
index 58e0979495b3794d2df175ced51453ac6b6a912b..f3cac0db04a00f44aa71934bfac4e6b21f122165 100644 (file)
 #include "mathconstants.h"
 #include "painter.h"
 #include "structs.h"
+#include "utils.h"
 
 
 #define BACKGROUND_MAX_SIZE    512
 
+enum { ToolMouseDown, ToolMouseMove, ToolMouseUp };
+
 // Class variable
 //Container DrawingView::document(Vector(0, 0));
 
 
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
-       useAntialiasing(true),
+       useAntialiasing(true), numSelected(0), numHovered(0), shiftDown(false),
+       ctrlDown(false), overrideColor(false),
        gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
        scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)),
        gridPixels(0), collided(false)//, toolAction(NULL)
@@ -76,8 +80,8 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
 #endif
 #else
        Line * line = new Line;//(Vector(5, 5), Vector(50, 40), &document);
-       line->p1 = Vector(5, 5);
-       line->p2 = Vector(50, 40);
+       line->p[0] = Vector(5, 5);
+       line->p[1] = Vector(50, 40);
        line->type = OTLine;
        line->thickness = 2.0;
        line->style = LSDash;
@@ -90,7 +94,7 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        document.objects.push_back(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3)),
        document.objects.push_back(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5));
        document.objects.push_back(new Dimension(Vector(50, 40), Vector(5, 5)));
-       document.objects.push_back(new Text(Vector(10, 83), "Tyegxt!"));
+       document.objects.push_back(new Text(Vector(10, 83), "Here is some awesome text!"));
 #endif
 
 /*
@@ -321,74 +325,84 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        painter.DrawLine(0, -16384, 0, 16384);
        painter.DrawLine(-16384, 0, 16384, 0);
 
-       // The top level document takes care of rendering for us...
-//     document.Draw(&painter);
-       // Not any more it doesn't...
-       RenderObjects(&painter, &document);
+       // Do object rendering...
+       RenderObjects(&painter, document.objects);
 
-#if 0
-       if (toolAction)
+       // Do tool rendering, if any...
+       if (Global::tool)
        {
                painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
                painter.DrawCrosshair(oldPoint);
-               toolAction->Draw(&painter);
+               ToolDraw(&painter);
        }
-#endif
 
-#if 1
+       // Do selection rectangle rendering, if any
        if (Global::selectionInProgress)
        {
                painter.SetPen(QPen(QColor(255, 127, 0, 255)));
                painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
                painter.DrawRect(Global::selection);
        }
-#endif
 }
 
 
-void DrawingView::RenderObjects(Painter * painter, Container * c)
+//
+// Renders objects in the passed in vector
+//
+void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v)
 {
        std::vector<void *>::iterator i;
 
-       for(i=c->objects.begin(); i!=c->objects.end(); i++)
+       for(i=v.begin(); i!=v.end(); i++)
        {
                Object * obj = (Object *)(*i);
                float scaledThickness = Global::scale * obj->thickness;
-               painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
-               painter->SetBrush(obj->color);
 
-               if (obj->selected || obj->hovered)
-                       painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
+               if (!overrideColor)
+               {
+                       painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
+                       painter->SetBrush(obj->color);
+
+                       if (obj->selected || obj->hitObject)
+                               painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
+               }
 
                switch (obj->type)
                {
                case OTLine:
                {
                        Line * l = (Line *)obj;
-                       painter->DrawLine(l->p1, l->p2);
+                       painter->DrawLine(l->p[0], l->p[1]);
+
+                       if (l->hitPoint[0])
+                               painter->DrawHandle(l->p[0]);
+
+                       if (l->hitPoint[1])
+                               painter->DrawHandle(l->p[1]);
+
                        break;
                }
                case OTCircle:
                {
                        Circle * ci = (Circle *)obj;
                        painter->SetBrush(QBrush(Qt::NoBrush));
-                       painter->DrawEllipse(ci->p1, ci->radius, ci->radius);
+                       painter->DrawEllipse(ci->p[0], ci->radius, ci->radius);
                        break;
                }
                case OTArc:
                {
                        Arc * a = (Arc *)obj;
-                       painter->DrawArc(a->p1, a->radius, a->angle1, a->angle2);
+                       painter->DrawArc(a->p[0], a->radius, a->angle1, a->angle2);
                        break;
                }
                case OTDimension:
                {
                        Dimension * d = (Dimension *)obj;
 
-                       Vector v(d->p1, d->p2);
+                       Vector v(d->p[0], d->p[1]);
                        double angle = v.Angle();
                        Vector unit = v.Unit();
-                       Vector linePt1 = d->p1, linePt2 = d->p2;
+                       Vector linePt1 = d->p[0], linePt2 = d->p[1];
                        Vector ortho;
                        double x1, y1, length;
 
@@ -396,41 +410,41 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                        {
                                if ((angle < 0) || (angle > PI))
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y);
                                        ortho = Vector(1.0, 0);
                                        angle = PI3_OVER_2;
                                }
                                else
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y);
                                        ortho = Vector(-1.0, 0);
                                        angle = PI_OVER_2;
                                }
 
                                linePt1.x = linePt2.x = x1;
-                               length = fabs(d->p1.y - d->p2.y);
+                               length = fabs(d->p[0].y - d->p[1].y);
                        }
                        else if (d->subtype == DTLinearHorz)
                        {
                                if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y);
                                        ortho = Vector(0, 1.0);
                                        angle = 0;
                                }
                                else
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y);
                                        ortho = Vector(0, -1.0);
                                        angle = PI;
                                }
 
                                linePt1.y = linePt2.y = y1;
-                               length = fabs(d->p1.x - d->p2.x);
+                               length = fabs(d->p[0].x - d->p[1].x);
                        }
                        else if (d->subtype == DTLinear)
                        {
@@ -445,8 +459,8 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                        Point p2 = linePt2 + (ortho * 10.0 * scaledThickness);
                        Point p3 = linePt1 + (ortho * 16.0 * scaledThickness);
                        Point p4 = linePt2 + (ortho * 16.0 * scaledThickness);
-                       Point p5 = d->p1 + (ortho * 4.0 * scaledThickness);
-                       Point p6 = d->p2 + (ortho * 4.0 * scaledThickness);
+                       Point p5 = d->p[0] + (ortho * 4.0 * scaledThickness);
+                       Point p6 = d->p[1] + (ortho * 4.0 * scaledThickness);
 
                /*
                The numbers hardcoded into here, what are they?
@@ -511,10 +525,7 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                case OTText:
                {
                        Text * t = (Text *)obj;
-
-                       for(float angle=0; angle<(PI*3.0/2.0); angle+=PI/8.0)
-                               painter->DrawTextObject(t->p1, t->s.c_str(), scaledThickness, angle);
-
+                       painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness);
                        break;
                }
                default:
@@ -524,362 +535,391 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
 }
 
 
-void DrawingView::resizeEvent(QResizeEvent * /*event*/)
+void DrawingView::DeleteSelectedItems(void)
 {
-       Global::screenSize = Vector(size().width(), size().height());
-       UpdateGridBackground();
-}
+       std::vector<void *>::iterator i = document.objects.begin();
 
-
-void DrawingView::mousePressEvent(QMouseEvent * event)
-{
-       if (event->button() == Qt::LeftButton)
+       while (i != document.objects.end())
        {
-               Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-//             collided = document.Collided(point);
-               collided = false;
-
-               // Do an update if collided with at least *one* object in the document
-//             if (collided)
-//                     update();
-
-#if 0
-               if (toolAction)
-               {
-                       if (Global::snapToGrid)
-                               point = Global::SnapPointToGrid(point);
-
-                       // We always snap to object points, and they take precendence over
-                       // grid points...
-                       if (Global::snapPointIsValid)
-                               point = Global::snapPoint;
-
-                       toolAction->MouseDown(point);
-               }
-#endif
+               Object * obj = (Object *)(*i);
 
-#if 1
-               // Didn't hit any object and not using a tool, so do a selection rectangle
-               if (!(collided))// || toolAction))
+               if (obj->selected)
                {
-                       Global::selectionInProgress = true;
-                       Global::selection.setTopLeft(QPointF(point.x, point.y));
-                       Global::selection.setBottomRight(QPointF(point.x, point.y));
+                       delete obj;
+                       document.objects.erase(i);
                }
-#endif
-       }
-       else if (event->button() == Qt::MiddleButton)
-       {
-               scrollDrag = true;
-               oldPoint = Vector(event->x(), event->y());
-               // Should also change the mouse pointer as well...
-               setCursor(Qt::SizeAllCursor);
+               else
+                       i++;
        }
 }
 
 
-void DrawingView::mouseMoveEvent(QMouseEvent * event)
+void DrawingView::ClearSelection(void)
 {
-       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-       Global::selection.setBottomRight(QPointF(point.x, point.y));
-       // Only needs to be done here, as mouse down is always preceded by movement
-       Global::snapPointIsValid = false;
+       std::vector<void *>::iterator i;
 
-       // Scrolling...
-       if (event->buttons() & Qt::MiddleButton)
-       {
-               point = Vector(event->x(), event->y());
-               // Since we're using Qt coords for scrolling, we have to adjust them here to
-               // conform to Cartesian coords, since the origin is using Cartesian. :-)
-               Vector delta(oldPoint, point);
-               delta /= Global::zoom;
-               delta.y = -delta.y;
-               Global::origin -= delta;
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+               ((Object *)(*i))->selected = false;
+}
 
-               UpdateGridBackground();
-               update();
-               oldPoint = point;
-               return;
-       }
 
-#if 1
-       // Grid processing... (only snap here is left button is down)
-       if ((event->buttons() & Qt::LeftButton) && Global::snapToGrid)
+void DrawingView::AddHoveredToSelection(void)
+{
+       std::vector<void *>::iterator i;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
        {
-               point = SnapPointToGrid(point);
+               if (((Object *)(*i))->hovered)
+                       ((Object *)(*i))->selected = true;
        }
+}
+
+
+void DrawingView::GetSelection(std::vector<void *> & v)
+{
+       v.clear();
+       std::vector<void *>::iterator i;
 
-       // Snap points on objects always take precedence over the grid, whether
-       // dragging an object or not...
-//thisnowok
-       if (Global::snapPointIsValid)
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
        {
-// Uncommenting this causes the cursor to become unresponsive after the first
-// object is added.
-//             point = Global::snapPoint;
+               if (((Object *)(*i))->selected)
+                       v.push_back(*i);
        }
-#endif
+}
 
-       // Do checking here to see if object can be selected or not
-       if (Global::selectionInProgress)
-       {
-               std::vector<void *>::iterator i;
-//             QRectF bounds;
 
-               for(i=document.objects.begin(); i!=document.objects.end(); i++)
-               {
-                       Object * obj = (Object *)(*i);
-                       obj->selected = false;
-//                     QRectF extents;
+void DrawingView::GetHovered(std::vector<void *> & v)
+{
+       v.clear();
+       std::vector<void *>::iterator i;
 
-                       switch (obj->type)
-                       {
-                       case OTLine:
-                       {
-                               Line * l = (Line *)obj;
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               if (((Object *)(*i))->hovered)
+//             {
+//printf("GetHovered: adding object (%X) to hover... hp1=%s, hp2=%s, hl=%s\n", (*i), (((Line *)(*i))->hitPoint[0] ? "true" : "false"), (((Line *)(*i))->hitPoint[1] ? "true" : "false"), (((Line *)(*i))->hitObject ? "true" : "false"));
+                       v.push_back(*i);
+//             }
+       }
+}
 
-                               if (Global::selection.contains(l->p1.x, l->p1.y) && Global::selection.contains(l->p2.x, l->p2.y))
-                                       l->selected = true;
 
-                               break;
-                       }
-                       case OTCircle:
-                       {
-                               Circle * c = (Circle *)obj;
+void DrawingView::resizeEvent(QResizeEvent * /*event*/)
+{
+       Global::screenSize = Vector(size().width(), size().height());
+       UpdateGridBackground();
+}
 
-                               if (Global::selection.contains(c->p1.x - c->radius, c->p1.y - c->radius) && Global::selection.contains(c->p1.x + c->radius, c->p1.y + c->radius))
-                                       c->selected = true;
 
-                               break;
-                       }
-                       case OTArc:
-                       {
-                               Arc * a = (Arc *)obj;
+void DrawingView::ToolMouse(int mode, Point p)
+{
+       if (Global::tool == TTLine)
+               LineHandler(mode, p);
+       else if (Global::tool == TTRotate)
+               RotateHandler(mode, p);
+}
 
-       double start = a->angle1;
-       double end = start + a->angle2;
-       QPointF p1(cos(start), sin(start));
-       QPointF p2(cos(end), sin(end));
-       QRectF bounds(p1, p2);
 
-#if 1
-       // Swap X/Y coordinates if they're backwards...
-       if (bounds.left() > bounds.right())
+void DrawingView::ToolDraw(Painter * painter)
+{
+       if (Global::tool == TTLine)
        {
-               double temp = bounds.left();
-               bounds.setLeft(bounds.right());
-               bounds.setRight(temp);
+               if (Global::toolState == TSNone)
+               {
+                       painter->DrawHandle(toolPoint[0]);
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       painter->DrawHandle(toolPoint[1]);
+               }
+               else
+               {
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       painter->DrawHandle(toolPoint[1]);
+
+                       Vector v(toolPoint[0], toolPoint[1]);
+                       double absAngle = v.Angle() * RADIANS_TO_DEGREES;
+                       double absLength = v.Magnitude();
+                       QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
+                       text = text.arg(absLength).arg(absAngle);
+                       painter->DrawInformativeText(text);
+               }
        }
-
-       if (bounds.bottom() > bounds.top())
+       else if (Global::tool == TTRotate)
        {
-               double temp = bounds.bottom();
-               bounds.setBottom(bounds.top());
-               bounds.setTop(temp);
-       }
-#else
-       // Doesn't work as advertised! For shame!
-       bounds = bounds.normalized();
-#endif
-
-       // If the end of the arc is before the beginning, add 360 degrees to it
-       if (end < start)
-               end += 2.0 * PI;
-
-       // Adjust the bounds depending on which axes are crossed
-       if ((start < PI_OVER_2) && (end > PI_OVER_2))
-               bounds.setTop(1.0);
-
-       if ((start < PI) && (end > PI))
-               bounds.setLeft(-1.0);
-
-       if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2)))
-               bounds.setBottom(-1.0);
+               if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1))
+                       painter->DrawHandle(toolPoint[0]);
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+                       painter->DrawHandle(toolPoint[1]);
+               else
+               {
+                       if (toolPoint[0] == toolPoint[1])
+                               return;
+                       
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       // Likely we need a tool container for this... (now we do!)
+#if 0
+                       if (ctrlDown)
+                       {
+                               painter->SetPen(0x00FF00, 2.0, LSSolid);
+                               overrideColor = true;
+                       }
 
-       if ((start < (2.0 * PI)) && (end > (2.0 * PI)))
-               bounds.setRight(1.0);
+                       RenderObjects(painter, toolObjects);
+                       overrideColor = false;
+#endif
 
-       if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2)))
-               bounds.setTop(1.0);
+                       double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
 
-       if ((start < (3.0 * PI)) && (end > (3.0 * PI)))
-               bounds.setLeft(-1.0);
+                       QString text = QChar(0x2221) + QObject::tr(": %1");
+                       text = text.arg(absAngle);
 
-       if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
-               bounds.setBottom(-1.0);
+                       if (ctrlDown)
+                               text += " (Copy)";
 
-       bounds.setTopLeft(QPointF(bounds.left() * a->radius, bounds.top() * a->radius));
-       bounds.setBottomRight(QPointF(bounds.right() * a->radius, bounds.bottom() * a->radius));
-       bounds.translate(a->p1.x, a->p1.y);
+                       painter->DrawInformativeText(text);
+               }
+       }
+}
 
-                               if (Global::selection.contains(bounds))
-                                       a->selected = true;
 
-                               break;
-                       }
-                       default:
-                               break;
-                       }
+void DrawingView::LineHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       Line * l = new Line(toolPoint[0], toolPoint[1]);
+                       document.objects.push_back(l);
+                       toolPoint[0] = toolPoint[1];
                }
        }
+}
 
-//     oldPoint = point;
-//we should keep track of the last point here and only pass this down *if* the point
-//changed...
 
-#if 0
-       // This returns true if we've moved over an object...
-       if (document.PointerMoved(point))
+void DrawingView::RotateHandler(int mode, Point p)
+{
+       switch (mode)
        {
-/*
-Now objects handle mouse move snapping as well. The code below mainly works only
-for tools; we need to fix it so that objects work as well...
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+               {
+                       toolPoint[0] = p;
+                       toolObjects.clear();
+                       CopyObjects(select, toolObjects);
+//                     ClearSelected(toolObjects);
+                       Global::toolState = TSPoint1;
+               }
+               else if (Global::toolState == TSPoint1)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
 
-There's a problem with the object point snapping in that it's dependent on the
-order of the objects in the document. Most likely this is because it counts the
-selected object last and thus fucks up the algorithm. Need to fix this...
+               break;
+       case ToolMouseMove:
+/*
+There's two approaches to this that we can do:
 
+ -- Keep a copy of selected objects & rotate those (drawing rotated + selected)
+ -- Rotate the selected (drawing selected only)
 
+Either way, we need to have a copy of the points before we change them; we also need
+to know whether or not to discard any changes made--maybe with a ToolCleanup()
+function.
 */
-               // Do object snapping here. Grid snapping on mouse down is done in the
-               // objects themselves, only because we have to hit test the raw point,
-               // not the snapped point. There has to be a better way...!
-               if (document.penultimateObjectHovered)
+               if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
+                       toolPoint[0] = p;
+               else if (Global::toolState == TSPoint2)
                {
-                       // Two objects are hovered, see if we have an intersection point
-                       if ((document.lastObjectHovered->type == OTLine) && (document.penultimateObjectHovered->type == OTLine))
-                       {
-                               double t;
-                               int n = Geometry::Intersects((Line *)document.lastObjectHovered, (Line *)document.penultimateObjectHovered, &t);
-
-                               if (n == 1)
-                               {
-                                       Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t);
-                                       Global::snapPointIsValid = true;
-                               }
-                       }
-                       else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle))
-                       {
-                               Point p1, p2;
-                               int n = Geometry::Intersects((Circle *)document.lastObjectHovered, (Circle *)document.penultimateObjectHovered, 0, 0, 0, 0, &p1, &p2);
+// need to reset the selected points to their non-rotated state in this case...
+                       if (shiftDown)
+                               return;
 
-                               if (n == 1)
-                               {
-                                       Global::snapPoint = p1;
-                                       Global::snapPointIsValid = true;
-                               }
-                               else if (n == 2)
-                               {
-                                       double d1 = Vector(point, p1).Magnitude();
-                                       double d2 = Vector(point, p2).Magnitude();
+                       toolPoint[1] = p;
 
-                                       if (d1 < d2)
-                                               Global::snapPoint = p1;
-                                       else
-                                               Global::snapPoint = p2;
+                       double angle = Vector(toolPoint[1], toolPoint[0]).Angle();
+                       std::vector<void *>::iterator j = select.begin();
+                       std::vector<void *>::iterator i = toolObjects.begin();
 
-                                       Global::snapPointIsValid = true;
-                               }
+//                     for(; i!=select.end(); i++, j++)
+                       for(; i!=toolObjects.end(); i++, j++)
+                       {
+                               Object * obj = (Object *)(*i);
+                               Point p1 = Geometry::RotatePointAroundPoint(obj->p[0], toolPoint[0], angle);
+                               Point p2 = Geometry::RotatePointAroundPoint(obj->p[1], toolPoint[0], angle);
+                               Object * obj2 = (Object *)(*j);
+                               obj2->p[0] = p1;
+                               obj2->p[1] = p2;
                        }
                }
-//             else
-//             {
-                       // Otherwise, it was a single object hovered...
-//             }
-       }
-
-       if (toolAction)
-       {
-               if (Global::snapToGrid)
-                       point = Global::SnapPointToGrid(point);
 
-               // We always snap to object points, and they take precendence over
-               // grid points...
-               if (Global::snapPointIsValid)
-                       point = Global::snapPoint;
-
-               toolAction->MouseMoved(point);
-       }
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSPoint1)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+#if 0
+                       Line * l = new Line(toolPoint[0], toolPoint[1]);
+                       document.objects.push_back(l);
+                       toolPoint[0] = toolPoint[1];
 #endif
-       bool needUpdate = false;
+               }
+       }
+}
 
-       // Don't do this kind of checking unless we're not doing a selection rectangle!
-       // Hmm, lines don't stay selected if globally selected... !!! FIX !!!
-       // it's because there were extra state variables, the hit* vars...
-       if (!Global::selectionInProgress)
-       {
-       std::vector<void *>::iterator i;
-       int numHovered = 0;
 
-       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+void DrawingView::mousePressEvent(QMouseEvent * event)
+{
+       if (event->button() == Qt::LeftButton)
        {
-               Object * obj = (Object *)(*i);
-//             obj->selected = false;
+               Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
 
-               switch (obj->type)
+               // Handle tool processing, if any
+               if (Global::tool)
                {
-               case OTLine:
+                       if (Global::snapToGrid)
+                               point = SnapPointToGrid(point);
+
+                       //Also, may want to figure out if hovering over a snap point on an object,
+                       //snap to grid if not.
+                       // Snap to object point if valid...
+//                     if (Global::snapPointIsValid)
+//                             point = Global::snapPoint;
+                       
+                       ToolMouse(ToolMouseDown, point);
+                       return;
+               }
+
+               // Clear the selection only if CTRL isn't being held on click
+               if (!ctrlDown)
+                       ClearSelection();
+
+               // If any objects are being hovered on click, add them to the selection
+               // & return
+               if (numHovered > 0)
                {
-                       Line * l = (Line *)obj;
+                       AddHoveredToSelection();
+                       update();       // needed??
+                       GetHovered(hover);      // prolly needed
 
-//     bool hitPoint1, hitPoint2, hitLine;
-       l->hitPoint[0] = l->hitPoint[1] = l->hitObject = false;
-       Vector lineSegment = l->p2 - l->p1;
-       Vector v1 = point - l->p1;
-       Vector v2 = point - l->p2;
-       double t = Geometry::ParameterOfLineAndPoint(l->p1, l->p2, point);
-       double distance;
-
-       if (t < 0.0)
-               distance = v1.Magnitude();
-       else if (t > 1.0)
-               distance = v2.Magnitude();
-       else
-               // distance = ?Det?(ls, v1) / |ls|
-               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
-                       / lineSegment.Magnitude());
+                       // Needed for grab & moving objects
+                       if (Global::snapToGrid)
+                               oldPoint = SnapPointToGrid(point);
 
-       if ((v1.Magnitude() * Global::zoom) < 8.0)
-       {
-               l->hitPoint[0] = true;
-//             snapPoint = l->p1;
-//             snapPointIsValid = true;
+                       return;
+               }
+
+               // Didn't hit any object and not using a tool, so do a selection rectangle
+               Global::selectionInProgress = true;
+               Global::selection.setTopLeft(QPointF(point.x, point.y));
+               Global::selection.setBottomRight(QPointF(point.x, point.y));
        }
-       else if ((v2.Magnitude() * Global::zoom) < 8.0)
+       else if (event->button() == Qt::MiddleButton)
        {
-               l->hitPoint[1] = true;
-//             snapPoint = l->p2;
-//             snapPointIsValid = true;
+               scrollDrag = true;
+               oldPoint = Vector(event->x(), event->y());
+               // Should also change the mouse pointer as well...
+               setCursor(Qt::SizeAllCursor);
        }
-       else if ((distance * Global::zoom) < 5.0)
-               l->hitObject = true;
+}
 
-       bool oldHovered = l->hovered;
-       l->hovered = (l->hitPoint[0] || l->hitPoint[1] || l->hitObject ? true : false);
 
-       if (oldHovered != l->hovered)
-               needUpdate = true;
+void DrawingView::mouseMoveEvent(QMouseEvent * event)
+{
+       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+       Global::selection.setBottomRight(QPointF(point.x, point.y));
+       // Only needs to be done here, as mouse down is always preceded by movement
+       Global::snapPointIsValid = false;
 
-                       break;
-               }
-               case OTCircle:
-               {
-                       Circle * c = (Circle *)obj;
+       // Scrolling...
+       if (event->buttons() & Qt::MiddleButton)
+       {
+               point = Vector(event->x(), event->y());
+               // Since we're using Qt coords for scrolling, we have to adjust them here to
+               // conform to Cartesian coords, since the origin is using Cartesian. :-)
+               Vector delta(oldPoint, point);
+               delta /= Global::zoom;
+               delta.y = -delta.y;
+               Global::origin -= delta;
+
+               UpdateGridBackground();
+               update();
+               oldPoint = point;
+               return;
+       }
 
+       // If we're doing a selection rect, see if any objects are engulfed by it
+       // (implies left mouse button held down)
+       if (Global::selectionInProgress)
+       {
+               CheckObjectBounds();
+               update();
+               return;
+       }
 
-                       break;
-               }
-               default:
-                       break;
-               }
+       // Handle object movement (left button down & over an object)
+       if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool)
+       {
+               HandleObjectMovement(point);
+               update();
+               oldPoint = point;
+               return;
        }
+
+       // Do object hit testing...
+       bool needUpdate = HitTestObjects(point);
+
+       // Do tool handling, if any are active...
+       if (Global::tool)
+       {
+               if (Global::snapToGrid)
+                       point = SnapPointToGrid(point);
+
+               ToolMouse(ToolMouseMove, point);
        }
 
        // This is used to draw the tool crosshair...
        oldPoint = point;
 
-//     if (/*document.NeedsUpdate() ||*/ Global::selectionInProgress /*|| toolAction*/)
-       if (needUpdate || Global::selectionInProgress)
+       if (needUpdate || Global::tool)
                update();
 }
 
@@ -888,26 +928,42 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
        {
-#if 0
-               document.PointerReleased();
-#endif
-
 //We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
 //could set it up to use the document's update function (assumes that all object updates
 //are being reported correctly:
 //             if (document.NeedsUpdate())
+               // Do an update if collided with at least *one* object in the document
 //             if (collided)
-                       update();       // Do an update if collided with at least *one* object in the document
+                       update();
 
-#if 0
-               if (toolAction)
-                       toolAction->MouseReleased();
-#endif
+               if (Global::tool)
+               {
+                       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+                       ToolMouse(ToolMouseUp, point);
+                       return;
+               }
 
                if (Global::selectionInProgress)
                {
                        // Select all the stuff inside of selection
                        Global::selectionInProgress = false;
+
+                       // Clear our vectors
+                       select.clear();
+                       hover.clear();
+
+                       // Scoop 'em up
+                       std::vector<void *>::iterator i;
+
+                       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+                       {
+                               if (((Object *)(*i))->selected)
+                                       select.push_back(*i);
+
+//hmm, this is no good, too late to do any good :-P
+//                             if ((*i)->hovered)
+//                                     hover.push_back(*i);
+                       }
                }
        }
        else if (event->button() == Qt::MiddleButton)
@@ -955,6 +1011,16 @@ void DrawingView::keyPressEvent(QKeyEvent * event)
        if (toolAction)
                toolAction->KeyDown(event->key());
 #endif
+       bool oldShift = shiftDown;
+       bool oldCtrl = ctrlDown;
+
+       if (event->key() == Qt::Key_Shift)
+               shiftDown = true;
+       else if (event->key() == Qt::Key_Control)
+               ctrlDown = true;
+
+       if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+               update();
 }
 
 
@@ -964,6 +1030,16 @@ void DrawingView::keyReleaseEvent(QKeyEvent * event)
        if (toolAction)
                toolAction->KeyReleased(event->key());
 #endif
+       bool oldShift = shiftDown;
+       bool oldCtrl = ctrlDown;
+
+       if (event->key() == Qt::Key_Shift)
+               shiftDown = false;
+       else if (event->key() == Qt::Key_Control)
+               ctrlDown = false;
+
+       if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+               update();
 }
 
 //
@@ -985,3 +1061,302 @@ Point DrawingView::SnapPointToGrid(Point point)
        return point;
 }
 
+
+void DrawingView::CheckObjectBounds(void)
+{
+       std::vector<void *>::iterator i;
+       numSelected = 0;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+               obj->selected = false;
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+
+                       if (Global::selection.contains(l->p[0].x, l->p[0].y) && Global::selection.contains(l->p[1].x, l->p[1].y))
+                               l->selected = true;
+
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * c = (Circle *)obj;
+
+                       if (Global::selection.contains(c->p[0].x - c->radius, c->p[0].y - c->radius) && Global::selection.contains(c->p[0].x + c->radius, c->p[0].y + c->radius))
+                               c->selected = true;
+
+                       break;
+               }
+               case OTArc:
+               {
+                       Arc * a = (Arc *)obj;
+
+                       double start = a->angle1;
+                       double end = start + a->angle2;
+                       QPointF p1(cos(start), sin(start));
+                       QPointF p2(cos(end), sin(end));
+                       QRectF bounds(p1, p2);
+
+#if 1
+                       // Swap X/Y coordinates if they're backwards...
+                       if (bounds.left() > bounds.right())
+                       {
+                               double temp = bounds.left();
+                               bounds.setLeft(bounds.right());
+                               bounds.setRight(temp);
+                       }
+
+                       if (bounds.bottom() > bounds.top())
+                       {
+                               double temp = bounds.bottom();
+                               bounds.setBottom(bounds.top());
+                               bounds.setTop(temp);
+                       }
+#else
+                       // Doesn't work as advertised! For shame!
+                       bounds = bounds.normalized();
+#endif
+
+                       // If the end of the arc is before the beginning, add 360 degrees to it
+                       if (end < start)
+                               end += 2.0 * PI;
+
+                       // Adjust the bounds depending on which axes are crossed
+                       if ((start < PI_OVER_2) && (end > PI_OVER_2))
+                               bounds.setTop(1.0);
+
+                       if ((start < PI) && (end > PI))
+                               bounds.setLeft(-1.0);
+
+                       if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2)))
+                               bounds.setBottom(-1.0);
+
+                       if ((start < (2.0 * PI)) && (end > (2.0 * PI)))
+                               bounds.setRight(1.0);
+
+                       if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2)))
+                               bounds.setTop(1.0);
+
+                       if ((start < (3.0 * PI)) && (end > (3.0 * PI)))
+                               bounds.setLeft(-1.0);
+
+                       if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
+                               bounds.setBottom(-1.0);
+
+                       bounds.setTopLeft(QPointF(bounds.left() * a->radius, bounds.top() * a->radius));
+                       bounds.setBottomRight(QPointF(bounds.right() * a->radius, bounds.bottom() * a->radius));
+                       bounds.translate(a->p[0].x, a->p[0].y);
+
+                       if (Global::selection.contains(bounds))
+                               a->selected = true;
+
+                       break;
+               }
+               default:
+                       break;
+               }
+
+               if (obj->selected)
+                       numSelected++;
+       }
+}
+
+
+bool DrawingView::HitTestObjects(Point point)
+{
+       std::vector<void *>::iterator i;
+       numHovered = 0;
+       bool needUpdate = false;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+                       bool oldHP0 = l->hitPoint[0], oldHP1 = l->hitPoint[1], oldHO = l->hitObject;
+                       l->hitPoint[0] = l->hitPoint[1] = l->hitObject = false;
+                       Vector lineSegment = l->p[1] - l->p[0];
+                       Vector v1 = point - l->p[0];
+                       Vector v2 = point - l->p[1];
+                       double t = Geometry::ParameterOfLineAndPoint(l->p[0], l->p[1], point);
+                       double distance;
+
+                       if (t < 0.0)
+                               distance = v1.Magnitude();
+                       else if (t > 1.0)
+                               distance = v2.Magnitude();
+                       else
+                               // distance = ?Det?(ls, v1) / |ls|
+                               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+                                       / lineSegment.Magnitude());
+
+                       if ((v1.Magnitude() * Global::zoom) < 8.0)
+                       {
+                               l->hitPoint[0] = true;
+//             snapPoint = l->p1;
+//             snapPointIsValid = true;
+                       }
+                       else if ((v2.Magnitude() * Global::zoom) < 8.0)
+                       {
+                               l->hitPoint[1] = true;
+//             snapPoint = l->p2;
+//             snapPointIsValid = true;
+                       }
+                       else if ((distance * Global::zoom) < 5.0)
+                               l->hitObject = true;
+
+//                     bool oldHovered = l->hovered;
+                       l->hovered = (l->hitPoint[0] || l->hitPoint[1] || l->hitObject ? true : false);
+//                     l->hovered = l->hitObject;
+
+//                     if (oldHovered != l->hovered)
+                       if ((oldHP0 != l->hitPoint[0]) || (oldHP1 != l->hitPoint[1]) || (oldHO != l->hitObject))
+                               needUpdate = true;
+
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * c = (Circle *)obj;
+
+
+                       break;
+               }
+               default:
+                       break;
+               }
+
+               if (obj->hovered)
+//             {
+                       numHovered++;
+//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered);
+//             }
+       }
+
+       return needUpdate;
+}
+
+
+void DrawingView::HandleObjectMovement(Point point)
+{
+       if (Global::snapToGrid)
+               point = SnapPointToGrid(point);
+
+       Point delta = point - oldPoint;
+       Object * obj = (Object *)hover[0];
+//printf("Object type = %i (size=%i), ", obj->type, hover.size());
+//printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false"));
+
+       switch (obj->type)
+       {
+       case OTLine:
+       {
+               Line * l = (Line *)obj;
+
+               if (l->hitPoint[0])
+                       l->p[0] = point;
+               else if (l->hitPoint[1])
+                       l->p[1] = point;
+               else if (l->hitObject)
+               {
+                       l->p[0] += delta;
+                       l->p[1] += delta;
+               }
+
+               break;
+       }
+       default:
+               break;
+       }
+}
+
+
+
+#if 0
+       // This returns true if we've moved over an object...
+       if (document.PointerMoved(point)) // <-- This
+       // This is where the object would do automagic dragging & shit. Since we don't
+       // do that anymore, we need a strategy to handle it.
+       {
+
+/*
+Now objects handle mouse move snapping as well. The code below mainly works only
+for tools; we need to fix it so that objects work as well...
+
+There's a problem with the object point snapping in that it's dependent on the
+order of the objects in the document. Most likely this is because it counts the
+selected object last and thus fucks up the algorithm. Need to fix this...
+
+
+*/
+               // Do object snapping here. Grid snapping on mouse down is done in the
+               // objects themselves, only because we have to hit test the raw point,
+               // not the snapped point. There has to be a better way...!
+               if (document.penultimateObjectHovered)
+               {
+                       // Two objects are hovered, see if we have an intersection point
+                       if ((document.lastObjectHovered->type == OTLine) && (document.penultimateObjectHovered->type == OTLine))
+                       {
+                               double t;
+                               int n = Geometry::Intersects((Line *)document.lastObjectHovered, (Line *)document.penultimateObjectHovered, &t);
+
+                               if (n == 1)
+                               {
+                                       Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t);
+                                       Global::snapPointIsValid = true;
+                               }
+                       }
+                       else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle))
+                       {
+                               Point p1, p2;
+                               int n = Geometry::Intersects((Circle *)document.lastObjectHovered, (Circle *)document.penultimateObjectHovered, 0, 0, 0, 0, &p1, &p2);
+
+                               if (n == 1)
+                               {
+                                       Global::snapPoint = p1;
+                                       Global::snapPointIsValid = true;
+                               }
+                               else if (n == 2)
+                               {
+                                       double d1 = Vector(point, p1).Magnitude();
+                                       double d2 = Vector(point, p2).Magnitude();
+
+                                       if (d1 < d2)
+                                               Global::snapPoint = p1;
+                                       else
+                                               Global::snapPoint = p2;
+
+                                       Global::snapPointIsValid = true;
+                               }
+                       }
+               }
+//             else
+//             {
+                       // Otherwise, it was a single object hovered...
+//             }
+       }
+
+       if (toolAction)
+       {
+               if (Global::snapToGrid)
+                       point = Global::SnapPointToGrid(point);
+
+               // We always snap to object points, and they take precendence over
+               // grid points...
+               if (Global::snapPointIsValid)
+                       point = Global::snapPoint;
+
+               toolAction->MouseMoved(point);
+       }
+#else
+#endif
+