//
// STILL TO BE DONE:
//
+// - Lots of stuff
//
// Uncomment this for debugging...
#include "drawingview.h"
#include <stdint.h>
+#include "global.h"
#include "mathconstants.h"
-
-#include "arc.h"
-#include "circle.h"
-#include "dimension.h"
-#include "drawcircleaction.h"
-#include "drawlineaction.h"
-#include "line.h"
#include "painter.h"
+#include "structs.h"
+
+
+#define BACKGROUND_MAX_SIZE 512
+
+// Class variable
+//Container DrawingView::document(Vector(0, 0));
DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
// The value in the settings file will override this.
useAntialiasing(true),
- gridBackground(256, 256),
- scale(1.0), offsetX(-10), offsetY(-10),
- document(Vector(0, 0)),
-// gridSpacing(32.0), collided(false), rotateTool(false), rx(150.0), ry(150.0),
- gridSpacing(12.0), collided(false), rotateTool(false), rx(150.0), ry(150.0),
- scrollDrag(false), addLineTool(false), toolAction(NULL)
+ gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
+ scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)),
+ gridPixels(0), collided(false)//, toolAction(NULL)
{
+// document.isTopLevelContainer = true;
+//wtf? doesn't work except in c++11??? document = { 0 };
setBackgroundRole(QPalette::Base);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
-// toolPalette = new ToolWindow();
-// CreateCursors();
-// setCursor(cur[TOOLSelect]);
-// setMouseTracking(true);
+ Global::gridSpacing = 12.0; // In base units (inch is default)
+#if 0
Line * line = new Line(Vector(5, 5), Vector(50, 40), &document);
document.Add(line);
document.Add(new Line(Vector(50, 40), Vector(10, 83), &document));
document.Add(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3, &document)),
document.Add(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5, &document));
#if 1
- Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), &document);
+ Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), DTLinear, &document);
line->SetDimensionOnLine(dimension);
document.Add(dimension);
#else
// Alternate way to do the above...
line->SetDimensionOnLine();
#endif
-// connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
-// SLOT(AddNewObjectToDocument(Object *)));
-//This works, now how to scroll it???
-// QPixmap pm(256, 256);
- QPainter pmp(&gridBackground);
-#if 0
- pmp.fillRect(0, 0, 256, 256, Qt::lightGray);
-
- pmp.fillRect(0, 64, 64, 64, Qt::darkGray);
- pmp.fillRect(0, 192, 64, 64, Qt::darkGray);
- pmp.fillRect(64, 0, 64, 64, Qt::darkGray);
- pmp.fillRect(64, 128, 64, 64, Qt::darkGray);
- pmp.fillRect(128, 64, 64, 64, Qt::darkGray);
- pmp.fillRect(128, 192, 64, 64, Qt::darkGray);
- pmp.fillRect(192, 0, 64, 64, Qt::darkGray);
- pmp.fillRect(192, 128, 64, 64, Qt::darkGray);
#else
- pmp.fillRect(0, 0, 256, 256, QColor(240, 240, 240));
- pmp.setPen(QPen(QColor(210, 210, 255), 2.0, Qt::SolidLine));
- for(int i=0; i<255; i+=12)
- pmp.drawLine(i, 0, i, 255);
- for(int i=0; i<255; i+=12)
- pmp.drawLine(0, i, 255, i);
+ Line * line = new Line;//(Vector(5, 5), Vector(50, 40), &document);
+ line->p1 = Vector(5, 5);
+ line->p2 = Vector(50, 40);
+ line->type = OTLine;
+ line->thickness = 1.0;
+ document.objects.push_back(line);
+ document.objects.push_back(new Line(Vector(50, 40), Vector(10, 83)));
+ document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2)));
+ document.objects.push_back(new Circle(Vector(100, 100), 36));
+ document.objects.push_back(new Circle(Vector(50, 150), 49));
+ document.objects.push_back(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3)),
+ document.objects.push_back(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5));
#endif
- pmp.end();
- UpdateGridBackground();
-}
-void DrawingView::SetRotateToolActive(bool state/*= true*/)
-{
- rotateTool = state;
- update();
+/*
+Here we set the grid size in pixels--12 in this case. Initially, we have our
+zoom set to make this represent 12 inches at a zoom factor of 25%. (This is
+arbitrary.) So, to be able to decouple the grid size from the zoom, we need
+to be able to set the size of the background grid (which we do here at an
+arbitrary 12 pixels) to anything we want (within reason, of course :-).
+
+The drawing enforces the grid spacing through the drawing->gridSpacing variable.
+
+ drawing->gridSpacing = 12.0 / Global::zoom;
+
+Global::zoom is the zoom factor for the drawing, and all mouse clicks are
+translated to Cartesian coordinates through this. (Initially, Global::zoom is
+set to 1.0. SCREEN_ZOOM is set to 1.0/4.0.)
+
+Really, the 100% zoom level can be set at *any* zoom level, it's more of a
+convenience function than any measure of absolutes. Doing things that way we
+could rid ourselves of the whole SCREEN_ZOOM parameter and all the attendant
+shittiness that comes with it.
+
+However, it seems that SCREEN_ZOOM is used to make text and arrow sizes show up
+a certain way, which means we should probably create something else in those
+objects to take its place--like some kind of scale factor. This would seem to
+imply that certain point sizes actually *do* tie things like fonts to absolute
+sizes on the screen, but not necessarily because you could have an inch scale
+with text that is quite small relative to other objects on the screen, which
+currently you have to zoom in to see (and which blows up the text). Point sizes
+in an application like this are a bit meaningless; even though an inch is an
+inch regardless of the zoom level a piece of text can be larger or smaller than
+this. Maybe this is the case for having a base unit and basing point sizes off
+of that.
+
+Here's what's been figured out. Global::zoom is simply the ratio of pixels to
+base units. What that means is that if you have a 12px grid with a 6" grid size
+(& base unit of "inches"), Global::zoom becomes 12px / 6" = 2.0 px/in.
+
+Dimensions now have a "size" parameter to set their absolute size in relation
+to the base unit. ATM, the arrows are drawn in pixels, but also scaled by
+Global::zoom *and* size. Same with the dimension text; it's drawn at 10pt and
+scaled the same way as the arrowheads.
+
+Need a way to scale line widths as well. :-/ Shouldn't be too difficult, just
+need a thickness parameter similar to the "size" param for dimensions. (And now
+we do! :-)
+
+*/
+ SetGridSize(12); // This is in pixels
}
-void DrawingView::SetAddLineToolActive(bool state/*= true*/)
+
+#if 0
+void DrawingView::SetToolActive(Action * action)
{
- if (state)// && toolAction == NULL)
+ if (action != NULL)
{
- if (toolAction)
- delete toolAction;
-
- addCircleTool = false;
- toolAction = new DrawLineAction();
+ toolAction = action;
connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
SLOT(AddNewObjectToDocument(Object *)));
+ connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate()));
}
- else if (!state && addLineTool && toolAction)
- {
- delete toolAction;
- toolAction = NULL;
- }
-
- addLineTool = state;
- update();
-//printf("DrawingView::SetAddLineToolActive(). toolAction=%08X\n", toolAction);
}
+#endif
-void DrawingView::SetAddCircleToolActive(bool state/*= true*/)
+
+void DrawingView::SetGridSize(uint32_t size)
{
- if (state)// && toolAction == NULL)
- {
- if (toolAction)
- delete toolAction;
+ // Sanity check
+ if (size == gridPixels)
+ return;
- addLineTool = false;
- toolAction = new DrawCircleAction();
- connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
- SLOT(AddNewObjectToDocument(Object *)));
- }
- else if (!state && addCircleTool && toolAction)
+ // Recreate the background bitmap
+ gridPixels = size;
+ QPainter pmp(&gridBackground);
+ pmp.fillRect(0, 0, BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE, QColor(240, 240, 240));
+ pmp.setPen(QPen(QColor(210, 210, 255), 2.0, Qt::SolidLine));
+
+ for(int i=0; i<(BACKGROUND_MAX_SIZE-1); i+=gridPixels)
{
- delete toolAction;
- toolAction = NULL;
+ pmp.drawLine(i, 0, i, BACKGROUND_MAX_SIZE - 1);
+ pmp.drawLine(0, i, BACKGROUND_MAX_SIZE - 1, i);
}
- addCircleTool = state;
- update();
-//printf("DrawingView::SetAddCircleToolActive(). toolAction=%08X\n", toolAction);
+ pmp.end();
+
+ // Set up new BG brush & zoom level (pixels per base unit)
+// Painter::zoom = gridPixels / gridSpacing;
+ Global::zoom = gridPixels / Global::gridSpacing;
+ UpdateGridBackground();
}
+
void DrawingView::UpdateGridBackground(void)
{
-#if 0
-// Shift the background to match our scrolling...
-QBrush newBrush = *backgroundBrush;
-//QMatrix brushMatrix = backgroundBrush->matrix();
-QTransform brushMatrix = backgroundBrush->transform();
-brushMatrix.translate(Painter::origin.x, Painter::origin.y);
-//brushMatrix.translate(15.0, 15.0);
-//backgroundBrush->setMatrix(brushMatrix);
-//backgroundBrush->setTransform(brushMatrix);
-newBrush.setTransform(brushMatrix);
-QPalette pal = palette();
-//pal.setBrush(backgroundRole(), *backgroundBrush);
-pal.setBrush(backgroundRole(), newBrush);
-setPalette(pal);
-//Background painting does not honor the transformation matrix (either one)...
-// So...
-#else
-//was: 128
-#define BG_BRUSH_SPAN 72
// Transform the origin to Qt coordinates
Vector pixmapOrigin = Painter::CartesianToQtCoords(Vector());
int x = (int)pixmapOrigin.x;
int y = (int)pixmapOrigin.y;
// Use mod arithmetic to grab the correct swatch of background
- // Problem with mod 128: Negative numbers screw it up... [FIXED]
- x = (x < 0 ? 0 : BG_BRUSH_SPAN - 1) - (x % BG_BRUSH_SPAN);
- y = (y < 0 ? 0 : BG_BRUSH_SPAN - 1) - (y % BG_BRUSH_SPAN);
+/*
+Negative numbers still screw it up... Need to think about what we're
+trying to do here. The fact that it worked with 72 seems to have been pure luck.
+It seems the problem is negative numbers: We can't let that happen.
+When taking away the zero, it pops over 1 px at zero, then goes about 1/2 a
+grid at x<0.
+
+The bitmap looks like this:
+
++---+---+---+---+---
+| | | | |
+| | | | |
++---+---+---+---+---
+| | | | |
+| | | | |
+| | | | |
+
+@ x = 1, we want it to look like:
+
+-+---+---+---+---+---
+ | | | | |
+ | | | | |
+-+---+---+---+---+---
+ | | | | |
+ | | | | |
+ | | | | |
+
+Which means we need to grab the sample from x = 3. @ x = -1:
+
+---+---+---+---+---
+ | | | |
+ | | | |
+---+---+---+---+---
+ | | | |
+ | | | |
+ | | | |
+
+Which means we need to grab the sample from x = 1. Which means we have to take
+the mirror of the modulus of gridPixels.
+
+Doing a mod of a negative number is problematic: 1st, the compiler converts the
+negative number to an unsigned int, then it does the mod. Gets you wrong answers
+most of the time, unless you use a power of 2. :-P So what we do here is just
+take the modulus of the negation, which means we don't have to worry about
+mirroring it later.
+
+The positive case looks gruesome (and it is) but it boils down to this: We take
+the modulus of the X coordinate, then mirror it by subtraction from the
+maximum (in this case, gridPixels). This gives us a number in the range of 1 to
+gridPixels. But we need the case where the result equalling gridPixels to be
+zero; so we do another modulus operation on the result to achieve this.
+*/
+ if (x < 0)
+ x = -x % gridPixels;
+ else
+ x = (gridPixels - (x % gridPixels)) % gridPixels;
+
+ if (y < 0)
+ y = -y % gridPixels;
+ else
+ y = (gridPixels - (y % gridPixels)) % gridPixels;
// Here we grab a section of the bigger pixmap, so that the background
// *looks* like it's scrolling...
- QPixmap pm = gridBackground.copy(x, y, BG_BRUSH_SPAN, BG_BRUSH_SPAN);
+ QPixmap pm = gridBackground.copy(x, y, gridPixels, gridPixels);
QPalette pal = palette();
pal.setBrush(backgroundRole(), QBrush(pm));
setAutoFillBackground(true);
setPalette(pal);
-#endif
}
+
void DrawingView::AddNewObjectToDocument(Object * object)
{
if (object)
{
- object->Reparent(&document);
- document.Add(object);
+// object->Reparent(&document);
+// document.Add(object);
update();
}
//printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
}
+
+void DrawingView::HandleActionUpdate(void)
+{
+ update();
+}
+
+
+void DrawingView::SetCurrentLayer(int layer)
+{
+ Global::currentLayer = layer;
+//printf("DrawingView::CurrentLayer = %i\n", layer);
+}
+
+
QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
{
// This is undoing the transform, e.g. going from client coords to local coords.
return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y()));
}
+
QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
{
// VOODOO ALERT (ON Y COMPONENT!!!!) (eh?)
return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
}
+
void DrawingView::paintEvent(QPaintEvent * /*event*/)
{
QPainter qtPainter(this);
Painter painter(&qtPainter);
-// qtPainter.setBackground(QBrush(Qt::DiagCrossPattern));
-// qtPainter.setBackgroundMode(Qt::OpaqueMode);
-
if (useAntialiasing)
qtPainter.setRenderHint(QPainter::Antialiasing);
- Painter::screenSize = Vector(size().width(), size().height());
- Object::SetViewportHeight(size().height());
+ Global::viewportHeight = size().height();
// Draw coordinate axes
-
painter.SetPen(QPen(Qt::blue, 1.0, Qt::DotLine));
painter.DrawLine(0, -16384, 0, 16384);
painter.DrawLine(-16384, 0, 16384, 0);
- // Draw supplemental (tool related) points
+ // The top level document takes care of rendering for us...
+// document.Draw(&painter);
+ // Not any more it doesn't...
+ RenderObjects(&painter, &document);
- if (rotateTool)
+#if 0
+ if (toolAction)
{
- painter.SetPen(QPen(QColor(0, 200, 0), 2.0, Qt::SolidLine));
- painter.DrawLine(rx - 10, ry, rx + 10, ry);
- painter.DrawLine(rx, ry - 10, rx, ry + 10);
+ painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
+ painter.DrawCrosshair(oldPoint);
+ toolAction->Draw(&painter);
}
+#endif
-// Maybe we can make the grid into a background brush instead, and let Qt deal
-// with it???
- // Draw grid
+#if 1
+ if (Global::selectionInProgress)
+ {
+ painter.SetPen(QPen(QColor(255, 127, 0, 255)));
+ painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
+ painter.DrawRect(Global::selection);
+ }
+#endif
+}
-#if 0
- painter.setPen(QPen(QColor(90, 90, 90), 1.0, Qt::DotLine));
- //these two loops kill performance!
- // Also, these overwrite our coordinate axes
- for(double x=0; x<size().width(); x+=gridSpacing*10.0)
- painter.drawLine((int)x, -16384, (int)x, 16384);
+void DrawingView::RenderObjects(Painter * p, Container * c)
+{
+ std::vector<void *>::iterator i;
- for(double y=0; y<size().height(); y+=gridSpacing*10.0)
- painter.drawLine(-16384, (int)y, 16384, (int)y);
-#endif
+ for(i=c->objects.begin(); i!=c->objects.end(); i++)
+ {
+ Object * obj = (Object *)(*i);
+ p->SetPen(QPen(Qt::black, 1.0 * Global::zoom * obj->thickness, Qt::SolidLine));
+
+ switch (obj->type)
+ {
+ case OTLine:
+ {
+ Line * l = (Line *)obj;
+ p->DrawLine(l->p1, l->p2);
+ break;
+ }
+ case OTCircle:
+ {
+ Circle * ci = (Circle *)obj;
+ p->DrawEllipse(ci->p1, ci->radius, ci->radius);
+ break;
+ }
+ case OTArc:
+ {
+ Arc * a = (Arc *)obj;
+ p->DrawArc(a->p1, a->radius, a->angle1, a->angle2);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+}
-// painter.SetPen(QPen(Qt::black, 1.0, Qt::SolidLine));
-//
-// for(double x=0; x<size().width(); x+=gridSpacing)
-// for(double y=0; y<size().height(); y+=gridSpacing)
-// painter.DrawPoint((int)x, (int)y);
- // The top level document takes care of rendering for us...
- document.Draw(&painter);
-
- if (toolAction)
- toolAction->Draw(&painter);
+void DrawingView::resizeEvent(QResizeEvent * /*event*/)
+{
+ Global::screenSize = Vector(size().width(), size().height());
+ UpdateGridBackground();
}
+
void DrawingView::mousePressEvent(QMouseEvent * event)
{
if (event->button() == Qt::LeftButton)
{
Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
- collided = document.Collided(point);
+// collided = document.Collided(point);
+ collided = false;
- if (collided)
- update(); // Do an update if collided with at least *one* object in the document
+ // Do an update if collided with at least *one* object in the document
+// if (collided)
+// update();
+#if 0
if (toolAction)
+ {
+ if (Global::snapToGrid)
+ point = Global::SnapPointToGrid(point);
+
+ // We always snap to object points, and they take precendence over
+ // grid points...
+ if (Global::snapPointIsValid)
+ point = Global::snapPoint;
+
toolAction->MouseDown(point);
+ }
+#endif
+
+#if 1
+ // Didn't hit any object and not using a tool, so do a selection rectangle
+ if (!(collided))// || toolAction))
+ {
+ Global::selectionInProgress = true;
+ Global::selection.setTopLeft(QPointF(point.x, point.y));
+ Global::selection.setBottomRight(QPointF(point.x, point.y));
+ }
+#endif
}
else if (event->button() == Qt::MiddleButton)
{
}
}
+
void DrawingView::mouseMoveEvent(QMouseEvent * event)
{
Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+ Global::selection.setBottomRight(QPointF(point.x, point.y));
+ // Only needs to be done here, as mouse down is always preceded by movement
+ Global::snapPointIsValid = false;
+ // Scrolling...
if (event->buttons() & Qt::MiddleButton)
{
point = Vector(event->x(), event->y());
// Since we're using Qt coords for scrolling, we have to adjust them here to
// conform to Cartesian coords, since the origin is using Cartesian. :-)
- Vector delta(point, oldPoint);
- delta /= Painter::zoom;
+ Vector delta(oldPoint, point);
+ delta /= Global::zoom;
delta.y = -delta.y;
- Painter::origin -= delta;
+ Global::origin -= delta;
UpdateGridBackground();
update();
return;
}
- // Grid processing...
#if 1
- // This looks strange, but it's really quite simple: We want a point that's
- // more than half-way to the next grid point to snap there while conversely
- // we want a point that's less than half-way to to the next grid point then
- // snap to the one before it. So we add half of the grid spacing to the
- // point, then divide by it so that we can remove the fractional part, then
- // multiply it back to get back to the correct answer.
- if (event->buttons() & Qt::LeftButton)
+ // Grid processing... (only snap here is left button is down)
+ if ((event->buttons() & Qt::LeftButton) && Global::snapToGrid)
+ {
+ point = SnapPointToGrid(point);
+ }
+
+ // Snap points on objects always take precedence over the grid, whether
+ // dragging an object or not...
+//thisnowok
+ if (Global::snapPointIsValid)
{
- point += gridSpacing / 2.0; // *This* adds to Z!!!
- point /= gridSpacing;
-//200% is ok, gridSpacing = 6 in this case...
-//won't run into problems until gridSpacing = 1.5 (zoom = 800%)
-//run into problems with this approach: when zoom level is 200% this truncates to
-//integers, which is *not* what's wanted here...
- point.x = floor(point.x);//need to fix this for negative numbers...
- point.y = floor(point.y);
- point.z = 0; // Make *sure* Z doesn't go anywhere!!!
- point *= gridSpacing;
+// Uncommenting this causes the cursor to become unresponsive after the first
+// object is added.
+// point = Global::snapPoint;
}
#endif
+
+// oldPoint = point;
//we should keep track of the last point here and only pass this down *if* the point
//changed...
- document.PointerMoved(point);
- if (document.NeedsUpdate())
- update();
+#if 0
+ // This returns true if we've moved over an object...
+ if (document.PointerMoved(point))
+ {
+/*
+Now objects handle mouse move snapping as well. The code below mainly works only
+for tools; we need to fix it so that objects work as well...
+
+There's a problem with the object point snapping in that it's dependent on the
+order of the objects in the document. Most likely this is because it counts the
+selected object last and thus fucks up the algorithm. Need to fix this...
+
+
+*/
+ // Do object snapping here. Grid snapping on mouse down is done in the
+ // objects themselves, only because we have to hit test the raw point,
+ // not the snapped point. There has to be a better way...!
+ if (document.penultimateObjectHovered)
+ {
+ // Two objects are hovered, see if we have an intersection point
+ if ((document.lastObjectHovered->type == OTLine) && (document.penultimateObjectHovered->type == OTLine))
+ {
+ double t;
+ int n = Geometry::Intersects((Line *)document.lastObjectHovered, (Line *)document.penultimateObjectHovered, &t);
+
+ if (n == 1)
+ {
+ Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t);
+ Global::snapPointIsValid = true;
+ }
+ }
+ else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle))
+ {
+ Point p1, p2;
+ int n = Geometry::Intersects((Circle *)document.lastObjectHovered, (Circle *)document.penultimateObjectHovered, 0, 0, 0, 0, &p1, &p2);
+
+ if (n == 1)
+ {
+ Global::snapPoint = p1;
+ Global::snapPointIsValid = true;
+ }
+ else if (n == 2)
+ {
+ double d1 = Vector(point, p1).Magnitude();
+ double d2 = Vector(point, p2).Magnitude();
+
+ if (d1 < d2)
+ Global::snapPoint = p1;
+ else
+ Global::snapPoint = p2;
+
+ Global::snapPointIsValid = true;
+ }
+ }
+ }
+// else
+// {
+ // Otherwise, it was a single object hovered...
+// }
+ }
if (toolAction)
{
+ if (Global::snapToGrid)
+ point = Global::SnapPointToGrid(point);
+
+ // We always snap to object points, and they take precendence over
+ // grid points...
+ if (Global::snapPointIsValid)
+ point = Global::snapPoint;
+
toolAction->MouseMoved(point);
- update();
}
+#endif
+
+ // This is used to draw the tool crosshair...
+ oldPoint = point;
+
+#if 1
+ if (/*document.NeedsUpdate() ||*/ Global::selectionInProgress /*|| toolAction*/)
+ update();
+#endif
}
+
void DrawingView::mouseReleaseEvent(QMouseEvent * event)
{
if (event->button() == Qt::LeftButton)
{
+#if 0
document.PointerReleased();
+#endif
//We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
//could set it up to use the document's update function (assumes that all object updates
// if (collided)
update(); // Do an update if collided with at least *one* object in the document
+#if 0
if (toolAction)
toolAction->MouseReleased();
+#endif
+
+ if (Global::selectionInProgress)
+ {
+ // Select all the stuff inside of selection
+ Global::selectionInProgress = false;
+ }
}
else if (event->button() == Qt::MiddleButton)
{
setCursor(Qt::ArrowCursor);
}
}
+
+
+void DrawingView::wheelEvent(QWheelEvent * event)
+{
+ double zoomFactor = 1.25;
+ QSize sizeWin = size();
+ Vector center(sizeWin.width() / 2.0, sizeWin.height() / 2.0);
+ center = Painter::QtToCartesianCoords(center);
+
+ // This is not centering for some reason. Need to figure out why. :-/
+ if (event->delta() > 0)
+ {
+ Vector newOrigin = center - ((center - Global::origin) / zoomFactor);
+ Global::origin = newOrigin;
+ Global::zoom *= zoomFactor;
+ }
+ else
+ {
+ Vector newOrigin = center + ((-center + Global::origin) * zoomFactor);
+ Global::origin = newOrigin;
+ Global::zoom /= zoomFactor;
+ }
+
+#if 1
+// Global::gridSpacing = gridPixels / Painter::zoom;
+// UpdateGridBackground();
+ SetGridSize(Global::gridSpacing * Global::zoom);
+ update();
+// zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing));
+#endif
+}
+
+
+void DrawingView::keyPressEvent(QKeyEvent * event)
+{
+#if 0
+ if (toolAction)
+ toolAction->KeyDown(event->key());
+#endif
+}
+
+
+void DrawingView::keyReleaseEvent(QKeyEvent * event)
+{
+#if 0
+ if (toolAction)
+ toolAction->KeyReleased(event->key());
+#endif
+}
+
+//
+// This looks strange, but it's really quite simple: We want a point that's
+// more than half-way to the next grid point to snap there while conversely we
+// want a point that's less than half-way to to the next grid point then snap
+// to the one before it. So we add half of the grid spacing to the point, then
+// divide by it so that we can remove the fractional part, then multiply it
+// back to get back to the correct answer.
+//
+Point DrawingView::SnapPointToGrid(Point point)
+{
+ point += Global::gridSpacing / 2.0; // *This* adds to Z!!!
+ point /= Global::gridSpacing;
+ point.x = floor(point.x);//need to fix this for negative numbers...
+ point.y = floor(point.y);
+ point.z = 0; // Make *sure* Z doesn't go anywhere!!!
+ point *= Global::gridSpacing;
+ return point;
+}
+