]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Further progress on Polylines: Polylines can be selected and moved.
[architektonas] / src / drawingview.cpp
index 1fd0482a83d266c0e313081f878ded884655b649..e65bbe92de99f12d47f6f2e12596c25d33485c1d 100644 (file)
@@ -1,7 +1,8 @@
+//
 // drawingview.cpp
 //
 // Part of the Architektonas Project
-// (C) 2011 Underground Software
+// (C) 2011-2020 Underground Software
 // See the README and GPLv3 files for licensing and warranty information
 //
 // JLH = James Hammons <jlhamm@acm.org>
 //
 // - Redo rendering code to *not* use Qt's transform functions, as they are tied
 //   to a left-handed system and we need a right-handed one. [DONE]
+// - Fixed length tool doesn't work on lines [DONE]
 //
 // STILL TO BE DONE:
 //
 // - Lots of stuff
 // - Layer locking (hiding works)
+// - Fixed angle tool doesn't work on lines
+// - Make it so "dirty" flag reflects drawing state
 //
 
 // Uncomment this for debugging...
 #include "global.h"
 #include "mathconstants.h"
 #include "painter.h"
+#include "penwidget.h"
 #include "structs.h"
+#include "units.h"
 #include "utils.h"
 
-
 #define BACKGROUND_MAX_SIZE    512
 
-
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
-       useAntialiasing(true), /*numSelected(0),*/ numHovered(0), shiftDown(false),
-       ctrlDown(false),
+       useAntialiasing(true), numHovered(0), shiftDown(false),
+       ctrlDown(false), altDown(false),
        gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
-       scale(1.0), offsetX(-10), offsetY(-10), document(true),
-       gridPixels(0), collided(false), hoveringIntersection(false)
+       scale(1.0), offsetX(-10), offsetY(-10), supressSelected(false),
+       document(true),
+       gridPixels(0), collided(false), scrollDrag(false),
+       hoverPointValid(false), hoveringIntersection(false),
+       dragged(NULL), draggingObject(false),
+       angleSnap(false), dirty(false)
 {
 //wtf? doesn't work except in c++11??? document = { 0 };
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
+       curMarker = QCursor(QPixmap(":/res/cursor-marker.png"), 1, 18);
+       curDropper = QCursor(QPixmap(":/res/cursor-dropper.png"), 1, 20);
+
        Global::gridSpacing = 12.0;             // In base units (inch is default)
 
-#if 0
-       Line * line = new Line(Vector(5, 5), Vector(50, 40), &document);
+       Line * line = new Line(Vector(5, 5), Vector(50, 40), 2.0, 0xFF7F00, LSDash);
        document.Add(line);
-       document.Add(new Line(Vector(50, 40), Vector(10, 83), &document));
-       document.Add(new Line(Vector(10, 83), Vector(17, 2), &document));
-       document.Add(new Circle(Vector(100, 100), 36, &document));
-       document.Add(new Circle(Vector(50, 150), 49, &document));
-       document.Add(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3, &document)),
-       document.Add(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5, &document));
-#if 1
-       Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), DTLinear, &document);
-       line->SetDimensionOnLine(dimension);
-       document.Add(dimension);
-#else
-       // Alternate way to do the above...
-       line->SetDimensionOnLine();
-#endif
-#else
-       Line * line = new Line;//(Vector(5, 5), Vector(50, 40), &document);
-       line->p[0] = Vector(5, 5);
-       line->p[1] = Vector(50, 40);
-       line->type = OTLine;
-       line->thickness = 2.0;
-       line->style = LSDash;
-       line->color = 0xFF7F00;
-       line->layer = 0;
-       document.objects.push_back(line);
-       document.objects.push_back(new Line(Vector(50, 40), Vector(10, 83)));
-       document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2)));
-       document.objects.push_back(new Circle(Vector(100, 100), 36));
-       document.objects.push_back(new Circle(Vector(50, 150), 49));
-       document.objects.push_back(new Arc(Vector(300, 300), 32, TAU / 8.0, TAU * 0.65)),
-       document.objects.push_back(new Arc(Vector(200, 200), 60, TAU / 4.0, TAU * 0.75));
-       document.objects.push_back(new Dimension(Vector(50, 40), Vector(5, 5)));
-       document.objects.push_back(new Text(Vector(10, 83), "Here is some awesome text!"));
-#endif
+       document.Add(new Line(Vector(50, 40), Vector(10, 83)));
+       document.Add(new Line(Vector(10, 83), Vector(17, 2)));
+       document.Add(new Circle(Vector(100, 100), 36));
+       document.Add(new Circle(Vector(50, 150), 49));
+       document.Add(new Arc(Vector(300, 300), 32, TAU / 8.0, TAU * 0.65)),
+       document.Add(new Arc(Vector(200, 200), 60, TAU / 4.0, TAU * 0.75));
+       document.Add(new Text(Vector(10, 83), "Here is some awesome text!"));
+
+       AddDimensionTo(line);
 
 /*
 Here we set the grid size in pixels--12 in this case. Initially, we have our
@@ -137,116 +123,68 @@ scaled the same way as the arrowheads.
 Need a way to scale line widths as well. :-/ Shouldn't be too difficult, just
 need a thickness parameter similar to the "size" param for dimensions. (And now
 we do! :-)
-
 */
-       SetGridSize(12);        // This is in pixels
 }
 
-
-void DrawingView::SetGridSize(uint32_t size)
+void DrawingView::DrawBackground(Painter * painter)
 {
-       // Sanity check
-       if (size == gridPixels)
-               return;
+       Point ul = Painter::QtToCartesianCoords(Vector(0, 0));
+       Point br = Painter::QtToCartesianCoords(Vector(Global::screenSize.x, Global::screenSize.y));
 
-       // Recreate the background bitmap
-       gridPixels = size;
-       QPainter pmp(&gridBackground);
-       pmp.fillRect(0, 0, BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE, QColor(240, 240, 240));
-       pmp.setPen(QPen(QColor(210, 210, 255), 2.0, Qt::SolidLine));
+       painter->SetBrush(0xF0F0F0);
+       painter->SetPen(0xF0F0F0, 1, 1);
+       painter->DrawRect(Rect(ul, br));
 
-       for(int i=0; i<(BACKGROUND_MAX_SIZE-1); i+=gridPixels)
-       {
-               pmp.drawLine(i, 0, i, BACKGROUND_MAX_SIZE - 1);
-               pmp.drawLine(0, i, BACKGROUND_MAX_SIZE - 1, i);
-       }
+       double spacing = Global::gridSpacing;
 
-       pmp.end();
+       if (spacing < 1.0)
+               spacing = 1.0;
 
-       // Set up new BG brush & zoom level (pixels per base unit)
-       Global::zoom = gridPixels / Global::gridSpacing;
-       UpdateGridBackground();
-}
+       double leftx = floor(ul.x / spacing) * spacing;
+       double bottomy = floor(br.y / spacing) * spacing;
 
+       double w = (br.x - ul.x) + Global::gridSpacing + 1.0;
+       double h = (ul.y - br.y) + Global::gridSpacing + 1.0;
 
-void DrawingView::UpdateGridBackground(void)
-{
-       // Transform the origin to Qt coordinates
-       Vector pixmapOrigin = Painter::CartesianToQtCoords(Vector());
-       int x = (int)pixmapOrigin.x;
-       int y = (int)pixmapOrigin.y;
-       // Use mod arithmetic to grab the correct swatch of background
-/*
-Negative numbers still screw it up... Need to think about what we're
-trying to do here. The fact that it worked with 72 seems to have been pure luck.
-It seems the problem is negative numbers: We can't let that happen.
-When taking away the zero, it pops over 1 px at zero, then goes about 1/2 a
-grid at x<0.
-
-The bitmap looks like this:
-
-+---+---+---+---+---
-|   |   |   |   |
-|   |   |   |   |
-+---+---+---+---+---
-|   |   |   |   |
-|   |   |   |   |
-|   |   |   |   |
-
-@ x = 1, we want it to look like:
-
--+---+---+---+---+---
- |   |   |   |   |
- |   |   |   |   |
--+---+---+---+---+---
- |   |   |   |   |
- |   |   |   |   |
- |   |   |   |   |
-
-Which means we need to grab the sample from x = 3. @ x = -1:
-
----+---+---+---+---
-   |   |   |   |
-   |   |   |   |
----+---+---+---+---
-   |   |   |   |
-   |   |   |   |
-   |   |   |   |
-
-Which means we need to grab the sample from x = 1. Which means we have to take
-the mirror of the modulus of gridPixels.
-
-Doing a mod of a negative number is problematic: 1st, the compiler converts the
-negative number to an unsigned int, then it does the mod. Gets you wrong answers
-most of the time, unless you use a power of 2. :-P So what we do here is just
-take the modulus of the negation, which means we don't have to worry about
-mirroring it later.
-
-The positive case looks gruesome (and it is) but it boils down to this: We take
-the modulus of the X coordinate, then mirror it by subtraction from the
-maximum (in this case, gridPixels). This gives us a number in the range of 1 to
-gridPixels. But we need the case where the result equalling gridPixels to be
-zero; so we do another modulus operation on the result to achieve this.
-*/
-       if (x < 0)
-               x = -x % gridPixels;
-       else
-               x = (gridPixels - (x % gridPixels)) % gridPixels;
+       Vector start(leftx, bottomy), size(w, h);
 
-       if (y < 0)
-               y = -y % gridPixels;
-       else
-               y = (gridPixels - (y % gridPixels)) % gridPixels;
-
-       // Here we grab a section of the bigger pixmap, so that the background
-       // *looks* like it's scrolling...
-       QPixmap pm = gridBackground.copy(x, y, gridPixels, gridPixels);
-       QPalette pal = palette();
-       pal.setBrush(backgroundRole(), QBrush(pm));
-       setAutoFillBackground(true);
-       setPalette(pal);
+       if (Global::gridSpacing <= 0.015625)
+               DrawSubGrid(painter, 0xFFD2D2, 0.015625, start, size);
+
+       if (Global::gridSpacing <= 0.03125)
+               DrawSubGrid(painter, 0xFFD2D2, 0.03125, start, size);
+
+       if (Global::gridSpacing <= 0.0625)
+               DrawSubGrid(painter, 0xB8ECFF, 0.0625, start, size);
+
+       if (Global::gridSpacing <= 0.125)
+               DrawSubGrid(painter, 0xB8ECFF, 0.125, start, size);
+
+       if (Global::gridSpacing <= 0.25)
+               DrawSubGrid(painter, 0xE6E6FF, 0.25, start, size);
+
+       if (Global::gridSpacing <= 0.5)
+               DrawSubGrid(painter, 0xE6E6FF, 0.5, start, size);
+
+       painter->SetPen(QPen(QColor(0xE0, 0xE0, 0xFF), 2.0, Qt::SolidLine));
+
+       for(double i=0; i<=w; i+=spacing)
+               painter->DrawVLine(leftx + i);
+
+       for(double i=0; i<=h; i+=spacing)
+               painter->DrawHLine(bottomy + i);
 }
 
+void DrawingView::DrawSubGrid(Painter * painter, uint32_t color, double step, Vector start, Vector size)
+{
+       painter->SetPen(color, 1, 1);
+
+       for(double i=-step; i<=size.x; i+=step*2.0)
+               painter->DrawVLine(start.x + i);
+
+       for(double i=-step; i<=size.y; i+=step*2.0)
+               painter->DrawHLine(start.y + i);
+}
 
 //
 // Basically, we just make a single pass through the Container. If the layer #
@@ -257,8 +195,7 @@ zero; so we do another modulus operation on the result to achieve this.
 //
 void DrawingView::DeleteCurrentLayer(int layer)
 {
-//printf("DrawingView::DeleteCurrentLayer(): currentLayer = %i\n", layer);
-       std::vector<void *>::iterator i = document.objects.begin();
+       VPVectorIter i = document.objects.begin();
 
        while (i != document.objects.end())
        {
@@ -282,24 +219,27 @@ void DrawingView::DeleteCurrentLayer(int layer)
        update();
 }
 
-
 void DrawingView::HandleLayerToggle(void)
 {
        // A layer's visibility was toggled, so update the screen...
        update();
 }
 
-
 //
 // A layer was moved up or down in the layer list, so we have to swap the
 // document's object's layer numbers in the layers that were swapped.
 //
 void DrawingView::HandleLayerSwap(int layer1, int layer2)
 {
-//printf("DrawingView: Swapping layers %i and %i.\n", layer1, layer2);
-       std::vector<void *>::iterator i;
+       HandleLayerSwap(layer1, layer2, document.objects);
+}
 
-       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+/*
+We can roll this into the main one above, by having the LayerWidget's emit() call sending NULL for the VPVector, which we can test for and set to document.objects to grab the top layer.  Or, keep it a top level call and a recursive call.  Which is worse?  :-P
+*/
+void DrawingView::HandleLayerSwap(int layer1, int layer2, VPVector & v)
+{
+       for(VPVectorIter i=v.begin(); i!=v.end(); i++)
        {
                Object * obj = (Object *)(*i);
 
@@ -307,9 +247,44 @@ void DrawingView::HandleLayerSwap(int layer1, int layer2)
                        obj->layer = layer2;
                else if (obj->layer == layer2)
                        obj->layer = layer1;
+
+               if (obj->type == OTContainer)
+                       HandleLayerSwap(layer1, layer2, ((Container *)obj)->objects);
        }
 }
 
+void DrawingView::HandlePenStamp(QAction * action)
+{
+       PenWidget * pw = (PenWidget *)action->parentWidget();
+       pw->dropperAction->setChecked(false);
+       Global::penDropper = false;
+       Global::penStamp = action->isChecked();
+
+       if (Global::penStamp)
+               setCursor(curMarker);
+       else
+               setCursor(Qt::ArrowCursor);
+
+       if (Global::penStamp == false)
+               ClearSelected(document.objects);
+
+       update();
+}
+
+void DrawingView::HandlePenDropper(QAction * action)
+{
+       PenWidget * pw = (PenWidget *)action->parentWidget();
+       pw->stampAction->setChecked(false);
+       Global::penStamp = false;
+       Global::penDropper = action->isChecked();
+
+       if (Global::penDropper)
+               setCursor(curDropper);
+       else
+               setCursor(Qt::ArrowCursor);
+
+       update();
+}
 
 QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
 {
@@ -319,7 +294,6 @@ QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
        return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y()));
 }
 
-
 QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
 {
        // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?)
@@ -328,6 +302,23 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
        return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
 }
 
+void DrawingView::focusOutEvent(QFocusEvent * /*event*/)
+{
+       // Make sure all modkeys being held are marked as released when the app
+       // loses focus (N.B.: This only works because the app sets the focus policy
+       // of this object to something other than Qt::NoFocus)
+       shiftDown = ctrlDown = altDown = false;
+       scrollDrag = false;
+       setCursor(Qt::ArrowCursor);
+}
+
+void DrawingView::focusInEvent(QFocusEvent * /*event*/)
+{
+       if (Global::penStamp)
+               setCursor(curMarker);
+       else if (Global::penDropper)
+               setCursor(curDropper);
+}
 
 void DrawingView::paintEvent(QPaintEvent * /*event*/)
 {
@@ -339,6 +330,8 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
 
        Global::viewportHeight = size().height();
 
+       DrawBackground(&painter);
+
        // Draw coordinate axes
        painter.SetPen(QPen(Qt::blue, 1.0, Qt::DotLine));
        painter.DrawLine(0, -16384, 0, 16384);
@@ -354,35 +347,45 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        // Do tool rendering, if any...
        if (Global::tool)
        {
-               painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
-               painter.DrawCrosshair(oldPoint);
+               if (Global::toolSuppressCrosshair == false)
+               {
+                       painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
+                       painter.DrawCrosshair(oldPoint);
+               }
+
                ToolDraw(&painter);
        }
 
        // Do selection rectangle rendering, if any
        if (Global::selectionInProgress)
        {
-               painter.SetPen(QPen(QColor(255, 127, 0, 255)));
-               painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
+               painter.SetPen(QPen(QColor(0xFF, 0x7F, 0x00, 0xFF)));
+               painter.SetBrush(QBrush(QColor(0xFF, 0x7F, 0x00, 0x64)));
                painter.DrawRect(Global::selection);
        }
 
        if (hoveringIntersection)
                painter.DrawHandle(intersectionPoint);
 
+       if (hoverPointValid)
+               painter.DrawHandle(hoverPoint);
+
        if (!informativeText.isEmpty())
                painter.DrawInformativeText(informativeText);
 }
 
-
 //
 // Renders objects in the passed in vector
 //
-void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int layer, bool ignoreLayer/*= false*/)
+/*
+N.B.: Since we have "hoverPointValid" drawing regular object handles above,
+      we can probably do away with a lot of them that are being done down below.
+      !!! FIX !!!
+      [Well, it seems to work OK *except* when you move one of the points, then you get to see nothing. Is it worth fixing there to get rid of problems here? Have to investigate...]
+*/
+void DrawingView::RenderObjects(Painter * painter, VPVector & v, int layer, bool ignoreLayer/*= false*/)
 {
-       std::vector<void *>::iterator i;
-
-       for(i=v.begin(); i!=v.end(); i++)
+       for(VPVectorIter i=v.begin(); i!=v.end(); i++)
        {
                Object * obj = (Object *)(*i);
                float scaledThickness = Global::scale * obj->thickness;
@@ -400,7 +403,16 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                        painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
                        painter->SetBrush(obj->color);
 
-                       if (obj->selected || obj->hitObject)
+                       // penStamp supresses object highlighting, so that changes can be seen.
+                       if (supressSelected || Global::penStamp)
+                       {
+                               if (obj->hitObject)
+                               {
+                                       painter->SetPen(Global::penColor, Global::zoom * Global::scale * Global::penWidth, Global::penStyle);
+                                       painter->SetBrush(Global::penColor);
+                               }
+                       }
+                       else if (obj->selected || obj->hitObject)
                                painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
                }
 
@@ -415,7 +427,11 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                        if (obj->hitPoint[1])
                                painter->DrawHandle(obj->p[1]);
 
+                       if (obj->hitObject)
+                               painter->DrawSmallHandle(Geometry::Midpoint((Line *)obj));
+
                        break;
+
                case OTCircle:
                        painter->SetBrush(QBrush(Qt::NoBrush));
                        painter->DrawEllipse(obj->p[0], obj->radius[0], obj->radius[0]);
@@ -424,6 +440,7 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                                painter->DrawHandle(obj->p[0]);
 
                        break;
+
                case OTArc:
                        painter->DrawArc(obj->p[0], obj->radius[0], obj->angle[0], obj->angle[1]);
 
@@ -437,6 +454,29 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                                painter->DrawHandle(obj->p[0] + (Vector(cos(obj->angle[0] + obj->angle[1]), sin(obj->angle[0] + obj->angle[1])) * obj->radius[0]));
 
                        break;
+
+               case OTPolyline:
+               {
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       Polyline * pl = (Polyline *)obj;
+
+                       for(long unsigned int i=0; i<(pl->points.size()-1); i++)
+                       {
+                               Point p1 = pl->points[i];
+                               Point p2 = pl->points[i + 1];
+
+                               if (p1.b == 0)
+                                       painter->DrawLine(p1, p2);
+                               else
+                               {
+                                       Arc a = Geometry::Unpack(p1, p2, p1.b);
+                                       painter->DrawArc(a.p[0], a.radius[0], a.angle[0], a.angle[1]);
+                               }
+                       }
+
+                       break;
+               }
+
                case OTDimension:
                {
                        Dimension * d = (Dimension *)obj;
@@ -444,7 +484,7 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                        Vector v(d->p[0], d->p[1]);
                        double angle = v.Angle();
                        Vector unit = v.Unit();
-                       Vector linePt1 = d->p[0], linePt2 = d->p[1];
+                       d->lp[0] = d->p[0], d->lp[1] = d->p[1];
                        Vector ortho;
                        double x1, y1, length;
 
@@ -465,7 +505,7 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                                        angle = QTR_TAU;
                                }
 
-                               linePt1.x = linePt2.x = x1;
+                               d->lp[0].x = d->lp[1].x = x1;
                                length = fabs(d->p[0].y - d->p[1].y);
                        }
                        else if (d->subtype == DTLinearHorz)
@@ -485,22 +525,22 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                                        angle = HALF_TAU;
                                }
 
-                               linePt1.y = linePt2.y = y1;
+                               d->lp[0].y = d->lp[1].y = y1;
                                length = fabs(d->p[0].x - d->p[1].x);
                        }
                        else if (d->subtype == DTLinear)
                        {
-                               angle = Vector(linePt1, linePt2).Angle();
-                               ortho = Vector::Normal(linePt1, linePt2);
+                               angle = Vector(d->lp[0], d->lp[1]).Angle();
+                               ortho = Vector::Normal(d->lp[0], d->lp[1]);
                                length = v.Magnitude();
                        }
 
-                       unit = Vector(linePt1, linePt2).Unit();
+                       unit = Vector(d->lp[0], d->lp[1]).Unit();
 
-                       Point p1 = linePt1 + (ortho * 10.0 * scaledThickness);
-                       Point p2 = linePt2 + (ortho * 10.0 * scaledThickness);
-                       Point p3 = linePt1 + (ortho * 16.0 * scaledThickness);
-                       Point p4 = linePt2 + (ortho * 16.0 * scaledThickness);
+                       Point p1 = d->lp[0] + (ortho * (d->offset + (10.0 * scaledThickness)));
+                       Point p2 = d->lp[1] + (ortho * (d->offset + (10.0 * scaledThickness)));
+                       Point p3 = d->lp[0] + (ortho * (d->offset + (16.0 * scaledThickness)));
+                       Point p4 = d->lp[1] + (ortho * (d->offset + (16.0 * scaledThickness)));
                        Point p5 = d->p[0] + (ortho * 4.0 * scaledThickness);
                        Point p6 = d->p[1] + (ortho * 4.0 * scaledThickness);
 
@@ -514,7 +554,7 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
 
                        // Calculate whether or not the arrowheads are too crowded to put
                        // inside the extension lines. 9.0 is the length of the arrowhead.
-                       double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness));
+                       double t = Geometry::ParameterOfLineAndPoint(d->lp[0], d->lp[1], d->lp[1] - (unit * 9.0 * scaledThickness));
 
                        // On the screen, it's acting like this is actually 58%...
                        // This is correct, we want it to happen at > 50%
@@ -540,112 +580,219 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                        painter->SetFont(QFont("Arial", 8.0 * Global::zoom * scaledThickness));
                        Point ctr = p2 + (Vector(p2, p1) / 2.0);
 
-                       QString dimText;
+                       QString dimText = GetDimensionText(&document, length);
 
-                       if (length < 12.0)
-                               dimText = QString("%1\"").arg(length);
-                       else
+/*
+Where is the text offset?  It looks like it's drawing in the center, but obviously it isn't.  It isn't here, it's in Painter::DrawAngledText().
+*/
+                       painter->DrawAngledText(ctr, angle, dimText, scaledThickness);
+
+                       if (d->hitObject)
                        {
-                               double feet = (double)((int)length / 12);
-                               double inches = length - (feet * 12.0);
+                               Point hp1 = (p1 + p2) / 2.0;
+                               Point hp2 = (p1 + hp1) / 2.0;
+                               Point hp3 = (hp1 + p2) / 2.0;
 
-                               if (inches == 0)
-                                       dimText = QString("%1'").arg(feet);
-                               else
-                                       dimText = QString("%1' %2\"").arg(feet).arg(inches);
+                               if (d->hitPoint[2])
+                               {
+                                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                                       painter->DrawArrowHandle(hp1, ortho.Angle() + HALF_TAU);
+                                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+                               }
+
+                               painter->DrawHandle(hp1);
+                               painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine));
+
+                               if (d->hitPoint[3])
+                               {
+                                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                                       painter->DrawArrowToLineHandle(hp2, (d->subtype == DTLinearVert ? v.Angle() - QTR_TAU : (v.Angle() < HALF_TAU ? HALF_TAU : 0)));
+                                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+                               }
+
+                               painter->DrawHandle(hp2);
+                               painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine));
+
+                               if (d->hitPoint[4])
+                               {
+                                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                                       painter->DrawArrowToLineHandle(hp3, (d->subtype == DTLinearHorz ? v.Angle() - QTR_TAU : (v.Angle() > HALF_TAU && v.Angle() < THREE_QTR_TAU ? THREE_QTR_TAU : QTR_TAU)));
+                                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+                               }
+
+                               painter->DrawHandle(hp3);
                        }
 
-                       painter->DrawAngledText(ctr, angle, dimText, scaledThickness);
+                       if (obj->hitPoint[0])
+                               painter->DrawHandle(obj->p[0]);
+
+                       if (obj->hitPoint[1])
+                               painter->DrawHandle(obj->p[1]);
 
                        break;
                }
+
                case OTText:
                {
                        Text * t = (Text *)obj;
-                       painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness);
+
+                       if (t->measured == false)
+                       {
+                               t->extents = painter->MeasureTextObject(t->s.c_str(), scaledThickness);
+                               t->measured = true;
+                       }
+
+                       painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness, t->angle[0]);
                        break;
                }
+
                case OTSpline:
                {
                        break;
                }
+
+#if 0
                case OTPolygon:
                {
                        break;
                }
+#endif
+
                case OTContainer:
                {
                        // Containers require recursive rendering...
                        Container * c = (Container *)obj;
-                       RenderObjects(painter, (*c).objects, layer);
+//printf("About to render container: # objs=%i, layer=%i\n", (*c).objects.size(), layer);
+                       RenderObjects(painter, (*c).objects, layer, ignoreLayer);
 
 //printf("Container extents: <%lf, %lf>, <%lf, %lf>\nsize: %i\n", r.l, r.t, r.r, r.b, c->objects.size());
                        // Containers also have special indicators showing they are selected
                        if (c->selected || c->hitObject)
                        {
-                               Rect r = GetObjectExtents(obj);
-                               painter->DrawRectCorners(r);
+//                             Rect r = GetObjectExtents(obj);
+//                             painter->DrawRectCorners(r);
+                               painter->DrawRectCorners(Rect(c->p[0], c->p[1]));
                        }
 
                        break;
                }
+
                default:
                        break;
                }
        }
-}
 
+       supressSelected = false;
+}
 
-void DrawingView::AddHoveredToSelection(void)
+//
+// This toggles the selection being hovered (typically, only 1 object).  We
+// toggle because the CTRL key might be held, in which case, we want to
+// deselect a selected object.
+//
+void DrawingView::HandleSelectionClick(VPVector & v)
 {
-       std::vector<void *>::iterator i;
+       if (ctrlDown)
+       {
+               for(VPVectorIter i=v.begin(); i!=v.end(); i++)
+               {
+                       Object * obj = (Object *)(*i);
 
-       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+                       if (obj->hovered)
+                               obj->selected = !obj->selected;
+               }
+
+               return;
+       }
+
+       for(VPVectorIter i=v.begin(); i!=v.end(); i++)
+               ((Object *)(*i))->selected = false;
+
+       // Check if the hover changed, and if so, reset the selection stack
+       if (oldHover.size() != v.size())
        {
-               if (((Object *)(*i))->hovered)
-                       ((Object *)(*i))->selected = true;
+               oldHover = v;
+               currentSelect = 0;
        }
-}
+       else
+       {
+               // Select next object in the stack under the cursor
+               currentSelect++;
 
+               if (currentSelect >= v.size())
+                       currentSelect = 0;
+       }
+
+       dragged = (Object *)v[currentSelect];
+       dragged->selected = true;
+}
 
-void DrawingView::GetSelection(std::vector<void *> & v)
+VPVector DrawingView::GetSelection(void)
 {
-       v.clear();
-       std::vector<void *>::iterator i;
+       VPVector v;
 
-       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       for(VPVectorIter i=document.objects.begin(); i!=document.objects.end(); i++)
        {
                if (((Object *)(*i))->selected)
                        v.push_back(*i);
        }
-}
 
+       return v;
+}
 
-void DrawingView::GetHovered(std::vector<void *> & v)
+//
+// When testing for hovered intersections, we need to be able to exclude some
+// objects which have funky characteristics or handles; so we allow for that
+// here.
+//
+VPVector DrawingView::GetHovered(bool exclude/*= false*/)
 {
-       v.clear();
-       std::vector<void *>::iterator i;
+       VPVector v;
 
-       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       for(VPVectorIter i=document.objects.begin(); i!=document.objects.end(); i++)
        {
-               if (((Object *)(*i))->hovered)
-//             {
-//printf("GetHovered: adding object (%X) to hover... hp1=%s, hp2=%s, hl=%s\n", (*i), (((Line *)(*i))->hitPoint[0] ? "true" : "false"), (((Line *)(*i))->hitPoint[1] ? "true" : "false"), (((Line *)(*i))->hitObject ? "true" : "false"));
+               Object * obj = (Object *)(*i);
+
+               if (obj->hovered)
+               {
+                       if (exclude
+                               && ((obj->type == OTDimension)
+                                       || ((obj->type == OTCircle) && (obj->hitPoint[0] == true))
+                                       || ((obj->type == OTArc) && (obj->hitPoint[0] == true))
+                                       || (draggingObject && (obj == dragged))))
+                               continue;
+
                        v.push_back(*i);
-//             }
+               }
        }
+
+       return v;
 }
 
+void DrawingView::MoveSelectedToLayer(int layer)
+{
+       for(VPVectorIter i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+
+               if (obj->selected || obj->hovered)
+                       obj->layer = layer;
+       }
+}
 
 void DrawingView::resizeEvent(QResizeEvent * /*event*/)
 {
        Global::screenSize = Vector(size().width(), size().height());
-       UpdateGridBackground();
 }
 
-
 void DrawingView::ToolHandler(int mode, Point p)
 {
+       // Drop angle snap until it's needed
+       angleSnap = false;
+
        if (Global::tool == TTLine)
                LineHandler(mode, p);
        else if (Global::tool == TTCircle)
@@ -656,13 +803,23 @@ void DrawingView::ToolHandler(int mode, Point p)
                RotateHandler(mode, p);
        else if (Global::tool == TTMirror)
                MirrorHandler(mode, p);
+       else if (Global::tool == TTDimension)
+               DimensionHandler(mode, p);
+       else if (Global::tool == TTDelete)
+               DeleteHandler(mode, p);
+       else if (Global::tool == TTTriangulate)
+               TriangulateHandler(mode, p);
+       else if (Global::tool == TTTrim)
+               TrimHandler(mode, p);
+       else if (Global::tool == TTParallel)
+               ParallelHandler(mode, p);
 }
 
-
 void DrawingView::ToolDraw(Painter * painter)
 {
-       if (Global::tool == TTLine)
+       switch (Global::tool)
        {
+       case TTLine:
                if (Global::toolState == TSNone)
                {
                        painter->DrawHandle(toolPoint[0]);
@@ -682,9 +839,10 @@ void DrawingView::ToolDraw(Painter * painter)
                        QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
                        informativeText = text.arg(absLength).arg(absAngle);
                }
-       }
-       else if (Global::tool == TTCircle)
-       {
+
+               break;
+
+       case TTCircle:
                if (Global::toolState == TSNone)
                {
                        painter->DrawHandle(toolPoint[0]);
@@ -702,9 +860,10 @@ void DrawingView::ToolDraw(Painter * painter)
                        QString text = tr("Radius: %1 in.");
                        informativeText = text.arg(length);
                }
-       }
-       else if (Global::tool == TTArc)
-       {
+
+               break;
+
+       case TTArc:
                if (Global::toolState == TSNone)
                {
                        painter->DrawHandle(toolPoint[0]);
@@ -746,9 +905,10 @@ void DrawingView::ToolDraw(Painter * painter)
                        QString text = tr("Arc span: %1") + QChar(0x00B0);
                        informativeText = text.arg(RADIANS_TO_DEGREES * span);
                }
-       }
-       else if (Global::tool == TTRotate)
-       {
+
+               break;
+
+       case TTRotate:
                if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1))
                        painter->DrawHandle(toolPoint[0]);
                else if ((Global::toolState == TSPoint2) && shiftDown)
@@ -767,9 +927,10 @@ void DrawingView::ToolDraw(Painter * painter)
                        if (ctrlDown)
                                informativeText += " (Copy)";
                }
-       }
-       else if (Global::tool == TTMirror)
-       {
+
+               break;
+
+       case TTMirror:
                if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1))
                        painter->DrawHandle(toolPoint[0]);
                else if ((Global::toolState == TSPoint2) && shiftDown)
@@ -778,7 +939,7 @@ void DrawingView::ToolDraw(Painter * painter)
                {
                        if (toolPoint[0] == toolPoint[1])
                                return;
-                       
+
                        Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]);
                        painter->DrawLine(mirrorPoint, toolPoint[1]);
 
@@ -793,32 +954,165 @@ void DrawingView::ToolDraw(Painter * painter)
                        if (ctrlDown)
                                informativeText += " (Copy)";
                }
+
+               break;
+
+       case TTDimension:
+               if (Global::toolState == TSNone)
+               {
+                       painter->DrawHandle(toolPoint[0]);
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       painter->DrawHandle(toolPoint[1]);
+               }
+               else
+               {
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       painter->DrawHandle(toolPoint[1]);
+
+                       Vector v(toolPoint[0], toolPoint[1]);
+                       double absAngle = v.Angle() * RADIANS_TO_DEGREES;
+                       double absLength = v.Magnitude();
+                       QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
+                       informativeText = text.arg(absLength).arg(absAngle);
+               }
+
+               break;
+
+       case TTTrim:
+               if (toolObj[0] != NULL)
+               {
+                       // We're assuming ATM it's just a line...
+                       painter->SetPen(0xAF0000, 3.0, LSSolid);
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+//                     QString text = tr("Arc span: %1") + QChar(0x00B0);
+//                     informativeText = text.arg(RADIANS_TO_DEGREES * span);
+               }
+
+               break;
+
+       case TTParallel:
+               if (Global::toolState == TSPoint1)
+               {
+                       painter->SetPen(0xFF00FF, 2.0, LSSolid);
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+
+                       double length = Vector::Magnitude(toolObj[0]->p[0], toolPoint[0]);
+                       bool inside = (length >= toolObj[0]->radius[0] ? false : true);
+
+                       for(int i=1; i<=Global::parallelNum; i++)
+                       {
+                               if (toolObj[0]->type == OTLine)
+                               {
+                                       painter->DrawLine(toolObj[0]->p[0] + (toolPoint[0] * Global::parallelDist * (double)i), toolObj[0]->p[1] + (toolPoint[0] * Global::parallelDist * (double)i));
+                               }
+                               else if ((toolObj[0]->type == OTCircle) || (toolObj[0]->type == OTArc))
+                               {
+                                       double radius = toolObj[0]->radius[0] + ((double)i * Global::parallelDist * (inside ? -1.0 : 1.0));
+
+                                       if (radius > 0)
+                                       {
+                                               if (toolObj[0]->type == OTCircle)
+                                                       painter->DrawEllipse(toolObj[0]->p[0], radius, radius);
+                                               else
+                                                       painter->DrawArc(toolObj[0]->p[0], radius, toolObj[0]->angle[0], toolObj[0]->angle[1]);
+                                       }
+                               }
+                       }
+               }
+
+               break;
+
+       default:
+               break;
        }
 }
 
-
 void DrawingView::LineHandler(int mode, Point p)
 {
        switch (mode)
        {
        case ToolMouseDown:
+/*             toolObj[0] = NULL;
+
+               // Check to see if we can do a circle tangent snap
+               if (numHovered == 1)
+               {
+                       VPVector hover = GetHovered();
+                       Object * obj = (Object *)hover[0];
+
+                       // Save for later if the object clicked was a circle (need to check that it wasn't the center clicked on, because that will fuck up connecting centers of circles with lines... and now we do! :-)
+                       if ((obj->type == OTCircle) && (obj->hitPoint[0] == false))
+                               toolObj[0] = obj;
+               }*/
+
                if (Global::toolState == TSNone)
                        toolPoint[0] = p;
                else
                        toolPoint[1] = p;
 
                break;
+
        case ToolMouseMove:
                if (Global::toolState == TSNone)
                        toolPoint[0] = p;
                else
+               {
                        toolPoint[1] = p;
+/*                     bool isCircle = false;
 
-               break;
-       case ToolMouseUp:
-               if (Global::toolState == TSNone)
-               {
-                       Global::toolState = TSPoint2;
+                       if (numHovered == 1)
+                       {
+                               VPVector hover = GetHovered();
+                               Object * obj = (Object *)hover[0];
+
+                               if ((obj->type == OTCircle) && (obj->hitPoint[0] == false))
+                               {
+                                       isCircle = true;
+                                       toolObj[1] = obj;
+                               }
+                       }
+
+                       // Adjust initial point if it's on a circle (tangent point)
+                       if (toolObj[0] != NULL)
+                       {
+                               if (isCircle)
+                               {
+                                       Geometry::FindTangents(toolObj[0], toolObj[1]);
+
+                                       if (Global::numIntersectPoints > 0)
+                                       {
+                                               toolPoint[0] = Global::intersectPoint[0];
+                                               toolPoint[1] = Global::intersectPoint[1];
+                                       }
+                               }
+                               else
+                               {
+                                       Geometry::FindTangents(toolObj[0], p);
+
+                                       if (Global::numIntersectPoints > 0)
+                                               toolPoint[0] = Global::intersectPoint[0];
+                               }
+                       }
+                       else
+                       {
+                               if (isCircle)
+                               {
+                                       Geometry::FindTangents(toolObj[1], toolPoint[0]);
+
+                                       if (Global::numIntersectPoints > 0)
+                                               toolPoint[1] = Global::intersectPoint[0];
+                               }
+                       }*/
+               }
+
+               break;
+
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       Global::toolState = TSPoint2;
                        // Prevent spurious line from drawing...
                        toolPoint[1] = toolPoint[0];
                }
@@ -830,7 +1124,7 @@ void DrawingView::LineHandler(int mode, Point p)
                }
                else
                {
-                       Line * l = new Line(toolPoint[0], toolPoint[1]);
+                       Line * l = new Line(toolPoint[0], toolPoint[1], Global::penWidth, Global::penColor, Global::penStyle);
                        l->layer = Global::activeLayer;
                        document.objects.push_back(l);
                        toolPoint[0] = toolPoint[1];
@@ -838,7 +1132,6 @@ void DrawingView::LineHandler(int mode, Point p)
        }
 }
 
-
 void DrawingView::CircleHandler(int mode, Point p)
 {
        switch (mode)
@@ -850,6 +1143,7 @@ void DrawingView::CircleHandler(int mode, Point p)
                        toolPoint[1] = p;
 
                break;
+
        case ToolMouseMove:
                if (Global::toolState == TSNone)
                        toolPoint[0] = p;
@@ -857,6 +1151,7 @@ void DrawingView::CircleHandler(int mode, Point p)
                        toolPoint[1] = p;
 
                break;
+
        case ToolMouseUp:
                if (Global::toolState == TSNone)
                {
@@ -873,7 +1168,7 @@ void DrawingView::CircleHandler(int mode, Point p)
                else
                {
                        double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
-                       Circle * c = new Circle(toolPoint[0], length);
+                       Circle * c = new Circle(toolPoint[0], length, Global::penWidth, Global::penColor, Global::penStyle);
                        c->layer = Global::activeLayer;
                        document.objects.push_back(c);
                        toolPoint[0] = toolPoint[1];
@@ -882,7 +1177,6 @@ void DrawingView::CircleHandler(int mode, Point p)
        }
 }
 
-
 void DrawingView::ArcHandler(int mode, Point p)
 {
        switch (mode)
@@ -898,17 +1192,25 @@ void DrawingView::ArcHandler(int mode, Point p)
                        toolPoint[3] = p;
 
                break;
+
        case ToolMouseMove:
                if (Global::toolState == TSNone)
                        toolPoint[0] = p;
                else if (Global::toolState == TSPoint2)
                        toolPoint[1] = p;
                else if (Global::toolState == TSPoint3)
+               {
                        toolPoint[2] = p;
+                       angleSnap = true;
+               }
                else
+               {
                        toolPoint[3] = p;
+                       angleSnap = true;
+               }
 
                break;
+
        case ToolMouseUp:
                if (Global::toolState == TSNone)
                {
@@ -920,7 +1222,7 @@ void DrawingView::ArcHandler(int mode, Point p)
                {
                        if (shiftDown)
                        {
-                               // Key override is telling us to start circle at new center, not
+                               // Key override is telling us to start arc at new center, not
                                // continue the current one.
                                toolPoint[0] = toolPoint[1];
                                return;
@@ -944,7 +1246,7 @@ void DrawingView::ArcHandler(int mode, Point p)
                        if (span < 0)
                                span += TAU;
 
-                       Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+                       Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span, Global::penWidth, Global::penColor, Global::penStyle);
                        arc->layer = Global::activeLayer;
                        document.objects.push_back(arc);
                        Global::toolState = TSNone;
@@ -952,7 +1254,6 @@ void DrawingView::ArcHandler(int mode, Point p)
        }
 }
 
-
 void DrawingView::RotateHandler(int mode, Point p)
 {
        switch (mode)
@@ -961,7 +1262,8 @@ void DrawingView::RotateHandler(int mode, Point p)
                if (Global::toolState == TSNone)
                {
                        toolPoint[0] = p;
-                       SavePointsFrom(select, toolScratch);
+//                     SavePointsFrom(select, toolScratch);
+                       CopyObjects(select, toolScratch2);
                        Global::toolState = TSPoint1;
                }
                else if (Global::toolState == TSPoint1)
@@ -970,6 +1272,7 @@ void DrawingView::RotateHandler(int mode, Point p)
                        toolPoint[1] = p;
 
                break;
+
        case ToolMouseMove:
                if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
                        toolPoint[0] = p;
@@ -980,30 +1283,72 @@ void DrawingView::RotateHandler(int mode, Point p)
                        if (shiftDown)
                                return;
 
+                       angleSnap = true;
                        double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
-                       std::vector<void *>::iterator j = select.begin();
-                       std::vector<Object>::iterator i = toolScratch.begin();
+                       VPVectorIter j = select.begin();
+//                     std::vector<Object>::iterator i = toolScratch.begin();
+                       VPVectorIter i = toolScratch2.begin();
 
-                       for(; i!=toolScratch.end(); i++, j++)
+//                     for(; i!=toolScratch.end(); i++, j++)
+                       for(; i!=toolScratch2.end(); i++, j++)
                        {
-                               Object obj = *i;
-                               Point p1 = Geometry::RotatePointAroundPoint(obj.p[0], toolPoint[0], angle);
-                               Point p2 = Geometry::RotatePointAroundPoint(obj.p[1], toolPoint[0], angle);
-                               Object * obj2 = (Object *)(*j);
-                               obj2->p[0] = p1;
-                               obj2->p[1] = p2;
+//                             Object objT = *i;
+//                             Point p1 = Geometry::RotatePointAroundPoint(objT.p[0], toolPoint[0], angle);
+//                             Point p2 = Geometry::RotatePointAroundPoint(objT.p[1], toolPoint[0], angle);
+                               Object * objT = (Object *)(*i);
+                               Object * objS = (Object *)(*j);
 
-                               if (obj.type == OTArc)
+                               Point p1 = Geometry::RotatePointAroundPoint(objT->p[0], toolPoint[0], angle);
+                               Point p2 = Geometry::RotatePointAroundPoint(objT->p[1], toolPoint[0], angle);
+
+                               objS->p[0] = p1;
+                               objS->p[1] = p2;
+
+//                             if (objT.type == OTArc || objT.type == OTText)
+                               if (objT->type == OTArc || objT->type == OTText)
                                {
-                                       obj2->angle[0] = obj.angle[0] + angle;
+//                                     objS->angle[0] = objT.angle[0] + angle;
+                                       objS->angle[0] = objT->angle[0] + angle;
 
-                                       if (obj2->angle[0] > TAU)
-                                               obj2->angle[0] -= TAU;
+                                       if (objS->angle[0] > TAU)
+                                               objS->angle[0] -= TAU;
+                               }
+//                             else if (objT.type == OTContainer)
+                               else if (objT->type == OTContainer)
+                               {
+                                       // OK, this doesn't work because toolScratch only has points and nothing in the containers... [ACTUALLY... toolScratch is is a vector of type Object... which DOESN'T have an objects vector in it...]
+//                                     Container * c = (Container *)&objT;
+                                       Container * c = (Container *)objT;
+                                       Container * c2 = (Container *)objS;
+                                       VPVectorIter l = c->objects.begin();
+                                       // TODO: Rotate items in the container
+                                       // TODO: Make this recursive
+                                       for(VPVectorIter k=c2->objects.begin(); k!=c2->objects.end(); k++, l++)
+                                       {
+                                               Object * obj3 = (Object *)(*k);
+                                               Object * obj4 = (Object *)(*l);
+
+                                               p1 = Geometry::RotatePointAroundPoint(obj4->p[0], toolPoint[0], angle);
+                                               p2 = Geometry::RotatePointAroundPoint(obj4->p[1], toolPoint[0], angle);
+
+                                               obj3->p[0] = p1;
+                                               obj3->p[1] = p2;
+//                                             obj3->angle[0] = objT.angle[0] + angle;
+                                               obj3->angle[0] = obj4->angle[0] + angle;
+
+                                               if (obj3->angle[0] > TAU)
+                                                       obj3->angle[0] -= TAU;
+                                       }
+
+                                       Rect r = GetObjectExtents(objS);
+                                       c2->p[0] = r.TopLeft();
+                                       c2->p[1] = r.BottomRight();
                                }
                        }
                }
 
                break;
+
        case ToolMouseUp:
                if (Global::toolState == TSPoint1)
                {
@@ -1023,38 +1368,46 @@ void DrawingView::RotateHandler(int mode, Point p)
                        if (ctrlDown)
                        {
                                // Stamp a copy of the selection at the current rotation & bail
-                               std::vector<void *> temp;
+                               VPVector temp;
                                CopyObjects(select, temp);
                                ClearSelected(temp);
                                AddObjectsTo(document.objects, temp);
-                               RestorePointsTo(select, toolScratch);
+//                             RestorePointsTo(select, toolScratch);
+                               RestorePointsTo(select, toolScratch2);
                                return;
                        }
 
                        toolPoint[0] = p;
                        Global::toolState = TSPoint1;
-                       SavePointsFrom(select, toolScratch);
+//                     SavePointsFrom(select, toolScratch);
+                       DeleteContents(toolScratch2);
+                       CopyObjects(select, toolScratch2);
                }
 
                break;
+
        case ToolKeyDown:
                // Reset the selection if shift held down...
                if (shiftDown)
-                       RestorePointsTo(select, toolScratch);
+//                     RestorePointsTo(select, toolScratch);
+                       RestorePointsTo(select, toolScratch2);
 
                break;
+
        case ToolKeyUp:
                // Reset selection when key is let up
                if (!shiftDown)
                        RotateHandler(ToolMouseMove, toolPoint[1]);
 
                break;
+
        case ToolCleanup:
-               RestorePointsTo(select, toolScratch);
+//             RestorePointsTo(select, toolScratch);
+               RestorePointsTo(select, toolScratch2);
+               DeleteContents(toolScratch2);
        }
 }
 
-
 void DrawingView::MirrorHandler(int mode, Point p)
 {
        switch (mode)
@@ -1072,6 +1425,7 @@ void DrawingView::MirrorHandler(int mode, Point p)
                        toolPoint[1] = p;
 
                break;
+
        case ToolMouseMove:
                if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
                        toolPoint[0] = p;
@@ -1082,8 +1436,9 @@ void DrawingView::MirrorHandler(int mode, Point p)
                        if (shiftDown)
                                return;
 
+                       angleSnap = true;
                        double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
-                       std::vector<void *>::iterator j = select.begin();
+                       VPVectorIter j = select.begin();
                        std::vector<Object>::iterator i = toolScratch.begin();
 
                        for(; i!=toolScratch.end(); i++, j++)
@@ -1095,6 +1450,11 @@ void DrawingView::MirrorHandler(int mode, Point p)
                                obj2->p[0] = p1;
                                obj2->p[1] = p2;
 
+/*
+N.B.: When mirroring an arc thru a horizontal axis, this causes the arc to have
+      a negative start angle which makes it impossible to interact with.
+      !!! FIX !!!
+*/
                                if (obj.type == OTArc)
                                {
                                        // This is 2*mirror angle - obj angle - obj span
@@ -1107,6 +1467,7 @@ void DrawingView::MirrorHandler(int mode, Point p)
                }
 
                break;
+
        case ToolMouseUp:
                if (Global::toolState == TSPoint1)
                {
@@ -1126,7 +1487,7 @@ void DrawingView::MirrorHandler(int mode, Point p)
                        if (ctrlDown)
                        {
                                // Stamp a copy of the selection at the current rotation & bail
-                               std::vector<void *> temp;
+                               VPVector temp;
                                CopyObjects(select, temp);
                                ClearSelected(temp);
                                AddObjectsTo(document.objects, temp);
@@ -1140,187 +1501,676 @@ void DrawingView::MirrorHandler(int mode, Point p)
                }
 
                break;
+
        case ToolKeyDown:
                // Reset the selection if shift held down...
                if (shiftDown)
                        RestorePointsTo(select, toolScratch);
 
                break;
+
        case ToolKeyUp:
                // Reset selection when key is let up
                if (!shiftDown)
                        MirrorHandler(ToolMouseMove, toolPoint[1]);
 
                break;
+
        case ToolCleanup:
                RestorePointsTo(select, toolScratch);
        }
 }
 
-
-void DrawingView::mousePressEvent(QMouseEvent * event)
+void DrawingView::DimensionHandler(int mode, Point p)
 {
-       if (event->button() == Qt::LeftButton)
+       switch (mode)
        {
-               Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
 
-               // Handle tool processing, if any
-               if (Global::tool)
-               {
-                       if (hoveringIntersection)
-                               point = intersectionPoint;
-                       else if (Global::snapToGrid)
-                               point = SnapPointToGrid(point);
+               break;
 
-                       //Also, may want to figure out if hovering over a snap point on an object,
-                       //snap to grid if not.
-                       // Snap to object point if valid...
-//                     if (Global::snapPointIsValid)
-//                             point = Global::snapPoint;
-                       
-                       ToolHandler(ToolMouseDown, point);
-                       return;
-               }
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
 
-               // Clear the selection only if CTRL isn't being held on click
-               if (!ctrlDown)
-                       ClearSelected(document.objects);
-//                     ClearSelection();
+               break;
 
-               // If any objects are being hovered on click, add them to the selection
-               // & return
-               if (numHovered > 0)
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
                {
-                       AddHoveredToSelection();
-                       update();       // needed??
-                       GetHovered(hover);      // prolly needed
-
-                       // Needed for grab & moving objects
-                       // We do it *after*... why? (doesn't seem to confer any advantage...)
-                       if (hoveringIntersection)
-                               oldPoint = intersectionPoint;
-                       else if (Global::snapToGrid)
-                               oldPoint = SnapPointToGrid(point);
-
-                       return;
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       Dimension * d = new Dimension(toolPoint[0], toolPoint[1], DTLinear, 0, Global::penWidth);
+                       d->layer = Global::activeLayer;
+                       document.objects.push_back(d);
+                       Global::toolState = TSNone;
                }
-
-               // Didn't hit any object and not using a tool, so do a selection rectangle
-               Global::selectionInProgress = true;
-               Global::selection.setTopLeft(QPointF(point.x, point.y));
-               Global::selection.setBottomRight(QPointF(point.x, point.y));
-       }
-       else if (event->button() == Qt::MiddleButton)
-       {
-               scrollDrag = true;
-               oldPoint = Vector(event->x(), event->y());
-               // Should also change the mouse pointer as well...
-               setCursor(Qt::SizeAllCursor);
        }
 }
 
-
-void DrawingView::mouseMoveEvent(QMouseEvent * event)
+void DrawingView::DeleteHandler(int mode, Point /*p*/)
 {
-       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-       Global::selection.setBottomRight(QPointF(point.x, point.y));
-       // Only needs to be done here, as mouse down is always preceded by movement
-       Global::snapPointIsValid = false;
-       hoveringIntersection = false;
-
-       // Scrolling...
-       if (event->buttons() & Qt::MiddleButton)
+       switch (mode)
        {
-               point = Vector(event->x(), event->y());
-               // Since we're using Qt coords for scrolling, we have to adjust them
-               // here to conform to Cartesian coords, since the origin is using
-               // Cartesian. :-)
-               Vector delta(oldPoint, point);
-               delta /= Global::zoom;
-               delta.y = -delta.y;
-               Global::origin -= delta;
+       case ToolMouseDown:
+       {
+               VPVector hovered = GetHovered();
 
-               UpdateGridBackground();
-               update();
-               oldPoint = point;
-               return;
+               RemoveHoveredObjects(document.objects);
+               DeleteContents(hovered);
        }
+               break;
 
-       // If we're doing a selection rect, see if any objects are engulfed by it
-       // (implies left mouse button held down)
-       if (Global::selectionInProgress)
-       {
-               CheckObjectBounds();
-               update();
-               return;
+       case ToolMouseMove:
+               break;
+
+       case ToolMouseUp:
+               break;
+
+       case ToolKeyDown:
+               break;
+
+       case ToolKeyUp:
+               break;
+
+       case ToolCleanup:
+               break;
        }
+}
 
-       // Handle object movement (left button down & over an object)
-       if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool)
+void DrawingView::TriangulateHandler(int mode, Point /*p*/)
+{
+       switch (mode)
        {
-               if (hoveringIntersection)
-                       point = intersectionPoint;
-               else if (Global::snapToGrid)
-                       point = SnapPointToGrid(point);
+       case ToolMouseDown:
+       {
+               // Skip if nothing hovered...
+               if (numHovered != 1)
+                       break;
 
-               HandleObjectMovement(point);
-               update();
-               oldPoint = point;
-               return;
-       }
+               VPVector hover = GetHovered();
+               Object * obj = (Object *)hover[0];
 
-       // Do object hit testing...
-       bool needUpdate = HitTestObjects(point);
+               // Skip if it's not a line...
+               if (obj->type != OTLine)
+                       break;
 
-       // Check for multi-hover...
-       if (numHovered > 1)
-       {
-               GetHovered(hover);
-               Geometry::Intersects((Object *)hover[0], (Object *)hover[1]);
-               int numIntersecting = Global::numIntersectParams;
-               double t = Global::intersectParam[0];
-               double u = Global::intersectParam[1];
+               if (Global::toolState == TSNone)
+                       toolObj[0] = obj;
+               else if (Global::toolState == TSPoint2)
+                       toolObj[1] = obj;
+               else
+                       toolObj[2] = obj;
 
-               if (numIntersecting > 0)
+               break;
+       }
+#if 0
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else if (Global::toolState == TSPoint2)
+                       toolPoint[1] = p;
+               else if (Global::toolState == TSPoint3)
                {
-                       Vector v1 = Geometry::GetPointForParameter((Object *)hover[0], t);
-                       Vector v2 = Geometry::GetPointForParameter((Object *)hover[1], u);
-                       QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)");
-                       informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y);
-
-                       hoveringIntersection = true;
-                       intersectionPoint = v1;
+                       toolPoint[2] = p;
+                       angleSnap = true;
+               }
+               else
+               {
+                       toolPoint[3] = p;
+                       angleSnap = true;
                }
 
-               numIntersecting = Global::numIntersectPoints;
+               break;
+#endif
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       Global::toolState = TSPoint2;
+               }
+               else if (Global::toolState == TSPoint2)
+               {
+/*                     if (shiftDown)
+                       {
+                               // Key override is telling us to start arc at new center, not
+                               // continue the current one.
+                               toolPoint[0] = toolPoint[1];
+                               return;
+                       }*/
 
-               if (numIntersecting > 0)
+                       Global::toolState = TSPoint3;
+               }
+               else
                {
-                       Vector v1 = Global::intersectPoint[0];
+                       double len2 = Vector::Magnitude(toolObj[1]->p[0], toolObj[1]->p[1]);
+                       double len3 = Vector::Magnitude(toolObj[2]->p[0], toolObj[2]->p[1]);
 
-                       if (numIntersecting == 2)
+                       Circle c1(toolObj[0]->p[0], len2);
+                       Circle c2(toolObj[0]->p[1], len3);
+
+                       Geometry::CheckCircleToCircleIntersection((Object *)&c1, (Object *)&c2);
+
+                       // Only move lines if the triangle formed by them is not degenerate
+                       if (Global::numIntersectPoints > 0)
                        {
-                               Vector v2 = Global::intersectPoint[1];
+                               toolObj[1]->p[0] = toolObj[0]->p[0];
+                               toolObj[1]->p[1] = Global::intersectPoint[0];
 
-                               if (Vector::Magnitude(v2, point) < Vector::Magnitude(v1, point))
-                                       v1 = v2;
+                               toolObj[2]->p[0] = Global::intersectPoint[0];
+                               toolObj[2]->p[1] = toolObj[0]->p[1];
                        }
 
-                       QString text = tr("Intersection <%1, %2>");
-                       informativeText = text.arg(v1.x).arg(v1.y);
-                       hoveringIntersection = true;
-                       intersectionPoint = v1;
+                       Global::toolState = TSNone;
                }
        }
+}
+
+void DrawingView::TrimHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+       {
+       }
+               break;
+
+       case ToolMouseMove:
+       {
+               // Bail out if nothing hovered...
+               if (numHovered != 1)
+               {
+                       toolObj[0] = NULL;
+                       return;
+               }
+
+               VPVector hover = GetHovered();
+               Object * obj = (Object *)hover[0];
+
+               // Skip if it's not a line...
+               if (obj->type != OTLine)
+               {
+                       toolObj[0] = NULL;
+                       return;
+               }
+
+               toolObj[0] = obj;
+               double hoveredParam = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], p);
+               double t = 0, u = 1.0;
+
+               // Currently only deal with line against line trimming, can expand to
+               // others as well (line/circle, circle/circle, line/arc, etc)
+               VPVectorIter i;
+               for(i=document.objects.begin(); i!=document.objects.end(); i++)
+               {
+                       obj = (Object *)(*i);
+
+                       if (obj == toolObj[0])
+                               continue;
+                       else if (obj->type != OTLine)
+                               continue;
+
+                       Geometry::CheckLineToLineIntersection(toolObj[0], obj);
+
+                       if (Global::numIntersectParams > 0)
+                       {
+                               // Skip endpoint-endpoint intersections
+                               if ((Global::numIntersectParams == 2)
+                                       && (Global::intersectParam[0] == 0
+                                               || Global::intersectParam[0] == 1.0)
+                                       && (Global::intersectParam[1] == 0
+                                               || Global::intersectParam[1] == 1.0))
+                                       continue;
+
+                               // Mark the line segment somehow (the side the mouse is on) so that it can be drawn & trimmed when we hit ToolMouseDown.
+                               if ((Global::intersectParam[0] > t) && (Global::intersectParam[0] < hoveredParam))
+                                       t = Global::intersectParam[0];
+
+                               if ((Global::intersectParam[0] < u) && (Global::intersectParam[0] > hoveredParam))
+                                       u = Global::intersectParam[0];
+                       }
+               }
+
+               toolParam[0] = t;
+               toolParam[1] = u;
+               toolPoint[0] = Geometry::GetPointForParameter(toolObj[0], t);
+               toolPoint[1] = Geometry::GetPointForParameter(toolObj[0], u);
+       }
+               break;
+
+       case ToolMouseUp:
+       {
+               // Bail out if there's no object to trim
+               if (toolObj[0] == NULL)
+                       return;
+
+               Vector v(toolObj[0]->p[0], toolObj[0]->p[1]);
+
+               // Check to see which case we have.
+               if ((toolParam[0] == 0) && (toolParam[1] == 1.0))
+               {
+                       // There was no intersection, so delete the object
+                       toolObj[0]->selected = true;
+                       DeleteSelectedObjects(document.objects);
+               }
+               else if (toolParam[0] == 0)
+               {
+                       // We delete the end near point #1
+                       toolObj[0]->p[0] = toolObj[0]->p[0] + (v * toolParam[1]);
+               }
+               else if (toolParam[1] == 1.0)
+               {
+                       // We delete the end near point #2
+                       toolObj[0]->p[1] = toolObj[0]->p[0] + (v * toolParam[0]);
+               }
+               else
+               {
+                       // We delete the segment in between, and create a new line in the process
+                       Point p1 = toolObj[0]->p[0] + (v * toolParam[0]);
+                       Point p2 = toolObj[0]->p[0] + (v * toolParam[1]);
+                       Point p3 = toolObj[0]->p[1];
+                       toolObj[0]->p[1] = p1;
+                       Line * l = new Line(p2, p3, toolObj[0]->thickness, toolObj[0]->color, toolObj[0]->style);
+                       document.objects.push_back(l);
+//                     Global::toolState = TSNone;
+               }
+
+               toolObj[0]->hitObject = toolObj[0]->hitPoint[0] = toolObj[0]->hitPoint[1] = false;
+               toolObj[0] = NULL;
+       }
+               break;
+
+       case ToolKeyDown:
+               break;
 
-//this doesn't work down here for some reason... :-P
-//could be because the object being moved is part of the intersection, and this is screwing things up. In which case, we need to exclude the moving object somehow from the hit test function...
+       case ToolKeyUp:
+               break;
+
+       case ToolCleanup:
+               break;
+       }
+}
+
+void DrawingView::ParallelHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (numHovered == 1)
+               {
+                       // New selection made...
+                       VPVector hover = GetHovered();
+                       toolObj[0] = (Object *)hover[0];
+                       Global::toolState = TSNone;
+               }
+               else if ((numHovered == 0) && (toolObj[0] != NULL))
+               {
+                       double length = Vector::Magnitude(toolObj[0]->p[0], toolPoint[0]);
+                       bool inside = (length >= toolObj[0]->radius[0] ? false : true);
+
+                       // Stamp out new parallel object(s)...
+                       for(int i=1; i<=Global::parallelNum; i++)
+                       {
+                               if (toolObj[0]->type == OTLine)
+                               {
+                                       Line * l = new Line(toolObj[0]->p[0] + (toolPoint[0] * Global::parallelDist * (double)i), toolObj[0]->p[1] + (toolPoint[0] * Global::parallelDist * (double)i), Global::penWidth, Global::penColor, Global::penStyle);
+                                       // Should probably have a user selection for this whether it goes into the selected objects layer or the global layer...
+                                       l->layer = toolObj[0]->layer;
+                                       document.objects.push_back(l);
+                               }
+                               else if (toolObj[0]->type == OTCircle)
+                               {
+                                       double radius = toolObj[0]->radius[0] + ((double)i * Global::parallelDist * (inside ?  -1.0 : 1.0));
+
+                                       if (radius > 0)
+                                       {
+                                               Circle * c = new Circle(toolObj[0]->p[0], radius, Global::penWidth, Global::penColor, Global::penStyle);
+                                               c->layer = toolObj[0]->layer;
+                                               document.objects.push_back(c);
+                                       }
+                               }
+                               else if (toolObj[0]->type == OTArc)
+                               {
+                                       double radius = toolObj[0]->radius[0] + ((double)i * Global::parallelDist * (inside ?  -1.0 : 1.0));
+
+                                       if (radius > 0)
+                                       {
+                                               Arc * a = new Arc(toolObj[0]->p[0], radius, toolObj[0]->angle[0], toolObj[0]->angle[1], Global::penWidth, Global::penColor, Global::penStyle);
+                                               a->layer = toolObj[0]->layer;
+                                               document.objects.push_back(a);
+                                       }
+                               }
+                       }
+
+                       // Then reset the state
+                       toolObj[0]->selected = false;
+                       toolObj[0] = NULL;
+                       Global::toolState = TSNone;
+               }
+
+               break;
+
+       case ToolMouseMove:
+               if ((numHovered == 0) && toolObj[0] != NULL)
+                       Global::toolState = TSPoint1;
+               else
+                       Global::toolState = TSNone;
+
+               if (Global::toolState == TSPoint1)
+               {
+                       // Figure out which side of the object we're on, and draw the preview on that side...
+                       if (toolObj[0]->type == OTLine)
+                       {
+                               Vector normal = Geometry::GetNormalOfPointAndLine(p, (Line *)toolObj[0]);
+                               toolPoint[0] = normal;
+                       }
+                       else if ((toolObj[0]->type == OTCircle) || (toolObj[0]->type == OTArc))
+                       {
+                               toolPoint[0] = p;
+                       }
+               }
+
+               break;
+
+       case ToolMouseUp:
+               break;
+
+       case ToolKeyDown:
+               break;
+
+       case ToolKeyUp:
+               break;
+
+       case ToolCleanup:
+               break;
+       }
+}
+
+void DrawingView::mousePressEvent(QMouseEvent * event)
+{
+       if (event->button() == Qt::LeftButton)
+       {
+               Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+
+               // Handle tool processing, if any
+               if (Global::tool)
+               {
+                       if (hoveringIntersection)
+                               point = intersectionPoint;
+                       else if (hoverPointValid)
+                               point = hoverPoint;
+                       else if (Global::snapToGrid)
+                               point = SnapPointToGrid(point);
+
+                       ToolHandler(ToolMouseDown, point);
+                       return;
+               }
+
+               // Clear the selection only if CTRL isn't being held on click
+               if (!ctrlDown)
+                       ClearSelected(document.objects);
+
+               // If any objects are being hovered on click, deal with 'em
+               if (numHovered > 0)
+               {
+                       VPVector hover2 = GetHovered();
+                       dragged = (Object *)hover2[0];
+
+                       // Alert the pen widget
+                       if (Global::penDropper)
+                       {
+                               Global::penColor = dragged->color;
+                               Global::penWidth = dragged->thickness;
+                               Global::penStyle = dragged->style;
+                               emit ObjectSelected(dragged);
+                               return;
+                       }
+                       else if (Global::penStamp)
+                       {
+                               dragged->color = Global::penColor;
+                               dragged->thickness = Global::penWidth;
+                               dragged->style = Global::penStyle;
+                               return;
+                       }
+                       // See if anything is using just a straight click on a custom
+                       // object handle (like Dimension objects)
+                       else if (HandleObjectClicked())
+                       {
+                               update();
+                               return;
+                       }
+
+                       draggingObject = true;
+                       HandleSelectionClick(hover2);
+                       update();       // needed??
+
+                       // Needed for grab & moving objects
+                       // We do it *after*... why? (doesn't seem to confer any advantage...)
+                       if (hoveringIntersection)
+                               oldPoint = intersectionPoint;
+                       else if (hoverPointValid)
+                               oldPoint = hoverPoint;
+                       else if (Global::snapToGrid)
+                               oldPoint = SnapPointToGrid(point);
+
+                       // Needed for fixed length handling
+                       if (Global::fixedLength)
+                       {
+                               if (dragged->type == OTLine)
+                                       dragged->length = ((Line *)dragged)->Length();
+                       }
+
+                       // Needed for fixed angle handling
+                       if (Global::fixedAngle)
+                       {
+                               if (dragged->type == OTLine)
+                                       dragged->p[2] = ((Line *)dragged)->Unit();
+                       }
+
+                       if (dragged->type == OTCircle)
+                       {
+                               // Save for informative text, uh, er, informing
+                               dragged->length = dragged->radius[0];
+                       }
+
+                       return;
+               }
+
+               // Didn't hit any object and not using a tool, so do a selection
+               // rectangle
+               Global::selectionInProgress = true;
+               Global::selection.l = Global::selection.r = point.x;
+               Global::selection.t = Global::selection.b = point.y;
+               select = GetSelection();
+       }
+       else if (event->button() == Qt::MiddleButton)
+       {
+               scrollDrag = true;
+               oldPoint = Vector(event->x(), event->y());
+               // Should also change the mouse pointer as well...
+               setCursor(Qt::SizeAllCursor);
+       }
+}
+
+void DrawingView::mouseMoveEvent(QMouseEvent * event)
+{
+       // It seems that wheelEvent() triggers this for some reason...
+       if (scrollWheelSeen)
+       {
+               scrollWheelSeen = false;
+               return;
+       }
+
+       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+       Global::selection.r = point.x;
+       Global::selection.b = point.y;
+       // Only needs to be done here, as mouse down is always preceded by movement
+       Global::snapPointIsValid = false;
+       hoveringIntersection = false;
+       oldScrollPoint = Vector(event->x(), event->y());
+
+       // Scrolling...
+       if ((event->buttons() & Qt::MiddleButton) || scrollDrag)
+       {
+               point = Vector(event->x(), event->y());
+               // Since we're using Qt coords for scrolling, we have to adjust them
+               // here to conform to Cartesian coords, since the origin is using
+               // Cartesian. :-)
+               Vector delta(oldPoint, point);
+               delta /= Global::zoom;
+               delta.y = -delta.y;
+               Global::origin -= delta;
+
+//             UpdateGridBackground();
+               update();
+               oldPoint = point;
+               return;
+       }
+
+       // If we're doing a selection rect, see if any objects are engulfed by it
+       // (implies left mouse button held down)
+       if (Global::selectionInProgress)
+       {
+               CheckObjectBounds();
+
+               // Make sure previously selected objects stay selected (CTRL held)
+               for(VPVectorIter i=select.begin(); i!=select.end(); i++)
+               {
+                       // Make sure *not* to select items on hidden layers
+                       if (Global::layerHidden[((Object *)(*i))->layer] == false)
+                               ((Object *)(*i))->selected = true;
+               }
+
+               update();
+               return;
+       }
+
+       // Do object hit testing...
+       bool needUpdate = HitTestObjects(point);
+       VPVector hover2 = GetHovered(true); // Exclude dimension objects and circle centers (probably need to add arc centers too) from hover (also dragged objects...)
 #if 0
+{
+if (needUpdate)
+{
+       printf("mouseMoveEvent:: numHovered=%li, hover2.size()=%li\n", numHovered, hover2.size());
+
+       if (hover2.size() > 0)
+               printf("                 (hover2[0]=$%llX, type=%s)\n", hover2[0], objName[((Object *)hover2[0])->type]);
+}
+}
+#endif
+
+       // Check for multi-hover...
+       if (hover2.size() > 1)
+       {
+//need to check for case where hover is over 2 circles and a 3rd's center (no longer a problem, I think)...
+               Object * obj1 = (Object *)hover2[0], * obj2 = (Object *)hover2[1];
+
+               Geometry::Intersects(obj1, obj2);
+               int numIntersecting = Global::numIntersectParams;
+               double t = Global::intersectParam[0];
+               double u = Global::intersectParam[1];
+
+               if (numIntersecting > 0)
+               {
+                       Vector v1 = Geometry::GetPointForParameter(obj1, t);
+                       Vector v2 = Geometry::GetPointForParameter(obj2, u);
+                       QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)");
+                       informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y);
+
+                       hoveringIntersection = true;
+                       intersectionPoint = v1;
+               }
+
+               numIntersecting = Global::numIntersectPoints;
+
+               if (numIntersecting > 0)
+               {
+                       Vector v1 = Global::intersectPoint[0];
+
+                       if (numIntersecting == 2)
+                       {
+                               Vector v2 = Global::intersectPoint[1];
+
+                               if (Vector::Magnitude(v2, point) < Vector::Magnitude(v1, point))
+                                       v1 = v2;
+                       }
+
+                       QString text = tr("Intersection <%1, %2>");
+                       informativeText = text.arg(v1.x).arg(v1.y);
+                       hoveringIntersection = true;
+                       intersectionPoint = v1;
+               }
+       }
+       else if (hover2.size() == 1)
+       {
+               Object * obj = (Object *)hover2[0];
+
+               if (obj->type == OTLine)
+               {
+/*
+Not sure that this is the best way to handle this, but it works(TM)...
+*/
+                       Point midpoint = Geometry::Midpoint((Line *)obj);
+                       Vector v1 = Vector::Magnitude(midpoint, point);
+
+                       if ((v1.Magnitude() * Global::zoom) < 8.0)
+                       {
+                               QString text = tr("Midpoint <%1, %2>");
+                               informativeText = text.arg(midpoint.x).arg(midpoint.y);
+                               hoverPointValid = true;
+                               hoverPoint = midpoint;
+                               needUpdate = true;
+                       }
+               }
+               else if (obj->type == OTCircle)
+               {
+                       if ((draggingObject && (dragged->type == OTLine)) && (dragged->hitPoint[0] || dragged->hitPoint[1]))
+                       {
+                               Point p = (dragged->hitPoint[0] ? dragged->p[1] : dragged->p[0]);
+                               Geometry::FindTangents(obj, p);
+
+                               if (Global::numIntersectPoints > 0)
+                               {
+                                       hoveringIntersection = true;
+                                       intersectionPoint = Geometry::NearestTo(point, Global::intersectPoint[0], Global::intersectPoint[1]);
+                               }
+                       }
+                       else if ((Global::tool == TTLine) && (Global::toolState == TSPoint2))
+                       {
+                               Geometry::FindTangents(obj, toolPoint[0]);
+
+                               if (Global::numIntersectPoints > 0)
+                               {
+                                       hoveringIntersection = true;
+                                       intersectionPoint = Geometry::NearestTo(point, Global::intersectPoint[0], Global::intersectPoint[1]);
+                               }
+                       }
+               }
+       }
+
        // Handle object movement (left button down & over an object)
-       if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool)
+       if ((event->buttons() & Qt::LeftButton) && draggingObject && !Global::tool)
        {
                if (hoveringIntersection)
                        point = intersectionPoint;
+               else if (hoverPointValid)
+                       point = hoverPoint;
                else if (Global::snapToGrid)
                        point = SnapPointToGrid(point);
 
@@ -1329,15 +2179,21 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                oldPoint = point;
                return;
        }
-#endif
 
        // Do tool handling, if any are active...
        if (Global::tool)
        {
                if (hoveringIntersection)
                        point = intersectionPoint;
+               else if (hoverPointValid)
+                       point = hoverPoint;
                else if (Global::snapToGrid)
-                       point = SnapPointToGrid(point);
+               {
+                       if (angleSnap)
+                               point = SnapPointToAngle(point);
+                       else
+                               point = SnapPointToGrid(point);
+               }
 
                ToolHandler(ToolMouseMove, point);
        }
@@ -1349,7 +2205,6 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                update();
 }
 
-
 void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
@@ -1369,75 +2224,76 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
                        return;
                }
 
-               if (Global::selectionInProgress)
-                       Global::selectionInProgress = false;
-
+               Global::selectionInProgress = false;
                informativeText.clear();
+
 // Should we be doing this automagically? Hmm...
                // Clear our vectors
-               select.clear();
-               hover.clear();
+//             select.clear();
+////           hover.clear();
 
-               // Scoop 'em up
-               std::vector<void *>::iterator i;
+               // Scoop 'em up (do we need to??? Seems we do, because keyboard movement uses it.  Also, tools use it too.  But we can move it out of here [where to???])
+               select = GetSelection();
 
-               for(i=document.objects.begin(); i!=document.objects.end(); i++)
-               {
-                       if (((Object *)(*i))->selected)
-                               select.push_back(*i);
-
-//hmm, this is no good, too late to do any good :-P
-//                     if ((*i)->hovered)
-//                             hover.push_back(*i);
-               }
+               draggingObject = false;
        }
        else if (event->button() == Qt::MiddleButton)
        {
                scrollDrag = false;
-               setCursor(Qt::ArrowCursor);
+
+               if (Global::penStamp)
+                       setCursor(curMarker);
+               else if (Global::penDropper)
+                       setCursor(curDropper);
+               else
+                       setCursor(Qt::ArrowCursor);
+
+               // Need to convert this, since it's in Qt coordinates (for wheelEvent)
+               oldPoint = Painter::QtToCartesianCoords(oldPoint);
        }
 }
 
-
 void DrawingView::wheelEvent(QWheelEvent * event)
 {
-       double zoomFactor = 1.25;
-       QSize sizeWin = size();
-       Vector center(sizeWin.width() / 2.0, sizeWin.height() / 2.0);
-       center = Painter::QtToCartesianCoords(center);
+       double zoomFactor = 1.20;
+       scrollWheelSeen = true;
 
-       // This is not centering for some reason. Need to figure out why. :-/
-       if (event->delta() > 0)
+       if (event->angleDelta().y() < 0)
        {
-               Vector newOrigin = center - ((center - Global::origin) / zoomFactor);
-               Global::origin = newOrigin;
+               if (Global::zoom > 400.0)
+                       return;
+
                Global::zoom *= zoomFactor;
        }
        else
        {
-               Vector newOrigin = center + ((-center + Global::origin) * zoomFactor);
-               Global::origin = newOrigin;
+               if (Global::zoom < 0.125)
+                       return;
+
                Global::zoom /= zoomFactor;
        }
 
-//     Global::gridSpacing = gridPixels / Painter::zoom;
-//     UpdateGridBackground();
-       SetGridSize(Global::gridSpacing * Global::zoom);
-       update();
-//     zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing));
-}
+       Point np = Painter::QtToCartesianCoords(oldScrollPoint);
+       Global::origin += (oldPoint - np);
 
+       emit(NeedZoomUpdate());
+}
 
 void DrawingView::keyPressEvent(QKeyEvent * event)
 {
        bool oldShift = shiftDown;
        bool oldCtrl = ctrlDown;
+       bool oldAlt = altDown;
 
        if (event->key() == Qt::Key_Shift)
                shiftDown = true;
        else if (event->key() == Qt::Key_Control)
                ctrlDown = true;
+       else if (event->key() == Qt::Key_Alt)
+               altDown = true;
 
+       // If there's a change in any of the modifier key states, pass it on to
+       // the current tool's handler
        if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
        {
                if (Global::tool)
@@ -1445,18 +2301,51 @@ void DrawingView::keyPressEvent(QKeyEvent * event)
 
                update();
        }
-}
 
+       if (oldAlt != altDown)
+       {
+               scrollDrag = true;
+               setCursor(Qt::SizeAllCursor);
+               oldPoint = oldScrollPoint;
+       }
+
+       if (select.size() > 0)
+       {
+               if (event->key() == Qt::Key_Up)
+               {
+                       TranslateObjects(select, Point(0, +1.0));
+                       update();
+               }
+               else if (event->key() == Qt::Key_Down)
+               {
+                       TranslateObjects(select, Point(0, -1.0));
+                       update();
+               }
+               else if (event->key() == Qt::Key_Right)
+               {
+                       TranslateObjects(select, Point(+1.0, 0));
+                       update();
+               }
+               else if (event->key() == Qt::Key_Left)
+               {
+                       TranslateObjects(select, Point(-1.0, 0));
+                       update();
+               }
+       }
+}
 
 void DrawingView::keyReleaseEvent(QKeyEvent * event)
 {
        bool oldShift = shiftDown;
        bool oldCtrl = ctrlDown;
+       bool oldAlt = altDown;
 
        if (event->key() == Qt::Key_Shift)
                shiftDown = false;
        else if (event->key() == Qt::Key_Control)
                ctrlDown = false;
+       else if (event->key() == Qt::Key_Alt)
+               altDown = false;
 
        if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
        {
@@ -1465,8 +2354,19 @@ void DrawingView::keyReleaseEvent(QKeyEvent * event)
 
                update();
        }
-}
 
+       if (oldAlt != altDown)
+       {
+               scrollDrag = false;
+
+               if (Global::penStamp)
+                       setCursor(curMarker);
+               else if (Global::penDropper)
+                       setCursor(curDropper);
+               else
+                       setCursor(Qt::ArrowCursor);
+       }
+}
 
 //
 // This looks strange, but it's really quite simple: We want a point that's
@@ -1484,9 +2384,26 @@ Point DrawingView::SnapPointToGrid(Point point)
        point.y = floor(point.y);
        point.z = 0;                                    // Make *sure* Z doesn't go anywhere!!!
        point *= Global::gridSpacing;
+
        return point;
 }
 
+Point DrawingView::SnapPointToAngle(Point point)
+{
+       // Snap to a single digit angle (using toolpoint #1 as the center)
+       double angle = Vector::Angle(toolPoint[0], point);
+       double length = Vector::Magnitude(toolPoint[0], point);
+
+       // Convert from radians to degrees
+       double degAngle = angle * RADIANS_TO_DEGREES;
+       double snapAngle = (double)((int)(degAngle + 0.5));
+
+       Vector v;
+       v.SetAngleAndLength(snapAngle * DEGREES_TO_RADIANS, length);
+       point = toolPoint[0] + v;
+
+       return point;
+}
 
 Rect DrawingView::GetObjectExtents(Object * obj)
 {
@@ -1496,309 +2413,179 @@ Rect DrawingView::GetObjectExtents(Object * obj)
        switch (obj->type)
        {
        case OTLine:
+       case OTDimension:
        {
                rect = Rect(obj->p[0], obj->p[1]);
                break;
        }
+
        case OTCircle:
        {
                rect = Rect(obj->p[0], obj->p[0]);
                rect.Expand(obj->radius[0]);
                break;
        }
+
        case OTArc:
        {
                Arc * a = (Arc *)obj;
+               rect = a->Bounds();
+               break;
+       }
 
-               double start = a->angle[0];
-               double end = start + a->angle[1];
-               rect = Rect(Point(cos(start), sin(start)), Point(cos(end), sin(end)));
-
-               // If the end of the arc is before the beginning, add 360 degrees to it
-               if (end < start)
-                       end += TAU;
-
-               // Adjust the bounds depending on which axes are crossed
-               if ((start < QTR_TAU) && (end > QTR_TAU))
-                       rect.t = 1.0;
-
-               if ((start < HALF_TAU) && (end > HALF_TAU))
-                       rect.l = -1.0;
-
-               if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU))
-                       rect.b = -1.0;
-
-               if ((start < TAU) && (end > TAU))
-                       rect.r = 1.0;
-
-               if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU)))
-                       rect.t = 1.0;
-
-               if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU)))
-                       rect.l = -1.0;
-
-               if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU)))
-                       rect.b = -1.0;
-
-               rect *= a->radius[0];
-               rect.Translate(a->p[0]);
+       case OTPolyline:
+       {
+               Polyline * p = (Polyline *)obj;
+               rect = p->Bounds();
+               break;
+       }
 
+       case OTText:
+       {
+               Text * t = (Text *)obj;
+               rect = Rect(t->p[0], Point(t->p[0].x + t->extents.Width(), t->p[0].y - t->extents.Height()));
                break;
        }
+
        case OTContainer:
        {
                Container * c = (Container *)obj;
-               std::vector<void *>::iterator i = c->objects.begin();
+               VPVectorIter i = c->objects.begin();
                rect = GetObjectExtents((Object *)*i);
                i++;
 
                for(; i!=c->objects.end(); i++)
                        rect |= GetObjectExtents((Object *)*i);
        }
-       default:
-               break;
-       }
-
-       return rect;
-}
-
-
-void DrawingView::CheckObjectBounds(void)
-{
-       std::vector<void *>::iterator i;
-
-       for(i=document.objects.begin(); i!=document.objects.end(); i++)
-       {
-               Object * obj = (Object *)(*i);
-               obj->selected = false;
-
-               switch (obj->type)
-               {
-               case OTLine:
-               {
-                       Line * l = (Line *)obj;
-
-                       if (Global::selection.contains(l->p[0].x, l->p[0].y) && Global::selection.contains(l->p[1].x, l->p[1].y))
-                               l->selected = true;
-
-                       break;
-               }
-               case OTCircle:
-               {
-                       Circle * c = (Circle *)obj;
-
-                       if (Global::selection.contains(c->p[0].x - c->radius[0], c->p[0].y - c->radius[0]) && Global::selection.contains(c->p[0].x + c->radius[0], c->p[0].y + c->radius[0]))
-                               c->selected = true;
-
-                       break;
-               }
-               case OTArc:
-               {
-                       Arc * a = (Arc *)obj;
-
-                       double start = a->angle[0];
-                       double end = start + a->angle[1];
-                       QPointF p1(cos(start), sin(start));
-                       QPointF p2(cos(end), sin(end));
-                       QRectF bounds(p1, p2);
-
-#if 1
-                       // Swap X/Y coordinates if they're backwards...
-                       if (bounds.left() > bounds.right())
-                       {
-                               double temp = bounds.left();
-                               bounds.setLeft(bounds.right());
-                               bounds.setRight(temp);
-                       }
-
-                       if (bounds.bottom() > bounds.top())
-                       {
-                               double temp = bounds.bottom();
-                               bounds.setBottom(bounds.top());
-                               bounds.setTop(temp);
-                       }
-#else
-                       // Doesn't work as advertised! For shame!
-                       bounds = bounds.normalized();
-#endif
-
-                       // If the end of the arc is before the beginning, add 360 degrees to it
-                       if (end < start)
-                               end += TAU;
-
-                       // Adjust the bounds depending on which axes are crossed
-                       if ((start < QTR_TAU) && (end > QTR_TAU))
-                               bounds.setTop(1.0);
-
-                       if ((start < HALF_TAU) && (end > HALF_TAU))
-                               bounds.setLeft(-1.0);
 
-                       if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU))
-                               bounds.setBottom(-1.0);
-
-                       if ((start < TAU) && (end > TAU))
-                               bounds.setRight(1.0);
-
-                       if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU)))
-                               bounds.setTop(1.0);
-
-                       if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU)))
-                               bounds.setLeft(-1.0);
-
-                       if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU)))
-                               bounds.setBottom(-1.0);
-
-                       bounds.setTopLeft(QPointF(bounds.left() * a->radius[0], bounds.top() * a->radius[0]));
-                       bounds.setBottomRight(QPointF(bounds.right() * a->radius[0], bounds.bottom() * a->radius[0]));
-                       bounds.translate(a->p[0].x, a->p[0].y);
-
-                       if (Global::selection.contains(bounds))
-                               a->selected = true;
-
-                       break;
-               }
-               default:
-                       break;
-               }
+       default:
+               break;
        }
-}
 
+       return rect;
+}
 
-bool DrawingView::HitTestObjects(Point point)
+void DrawingView::CheckObjectBounds(void)
 {
-       std::vector<void *>::iterator i;
-       numHovered = 0;
-       bool needUpdate = false;
+       VPVectorIter i;
 
        for(i=document.objects.begin(); i!=document.objects.end(); i++)
        {
                Object * obj = (Object *)(*i);
+               obj->selected = false;
+               Rect selection = Global::selection;
+               selection.Normalize();
 
-               if (HitTest(obj, point))
-                       needUpdate = true;
-#if 0
                switch (obj->type)
                {
                case OTLine:
+               case OTDimension: // N.B.: We don't check this properly...
                {
-                       bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject;
-                       obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false;
-                       Vector lineSegment = obj->p[1] - obj->p[0];
-                       Vector v1 = point - obj->p[0];
-                       Vector v2 = point - obj->p[1];
-                       double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point);
-                       double distance;
-
-                       if (t < 0.0)
-                               distance = v1.Magnitude();
-                       else if (t > 1.0)
-                               distance = v2.Magnitude();
-                       else
-                               // distance = ?Det?(ls, v1) / |ls|
-                               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
-                                       / lineSegment.Magnitude());
-
-                       if ((v1.Magnitude() * Global::zoom) < 8.0)
-                               obj->hitPoint[0] = true;
-                       else if ((v2.Magnitude() * Global::zoom) < 8.0)
-                               obj->hitPoint[1] = true;
-                       else if ((distance * Global::zoom) < 5.0)
-                               obj->hitObject = true;
-
-                       obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
+                       Line * l = (Line *)obj;
 
-                       if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
-                               needUpdate = true;
+                       if (selection.Contains(l->p[0]) && selection.Contains(l->p[1]))
+                               l->selected = true;
 
                        break;
                }
+
                case OTCircle:
                {
-                       bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
-                       obj->hitPoint[0] = obj->hitObject = false;
-                       double length = Vector::Magnitude(obj->p[0], point);
-
-                       if ((length * Global::zoom) < 8.0)
-                               obj->hitPoint[0] = true;
-                       else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
-                               obj->hitObject = true;
-
-                       obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+                       Circle * c = (Circle *)obj;
+                       Vector radVec(c->radius[0], c->radius[0]);
 
-                       if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
-                               needUpdate = true;
+                       if (selection.Contains(c->p[0] - radVec) && selection.Contains(c->p[0] + radVec))
+                               c->selected = true;
 
                        break;
                }
+
                case OTArc:
                {
-                       bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
-                       obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false;
-                       double length = Vector::Magnitude(obj->p[0], point);
-                       double angle = Vector::Angle(obj->p[0], point);
+                       Arc * a = (Arc *)obj;
+                       Rect bounds = a->Bounds();
 
-                       // Make sure we get the angle in the correct spot
-                       if (angle < obj->angle[0])
-                               angle += TAU;
+                       if (selection.Contains(bounds))
+                               a->selected = true;
+
+                       break;
+               }
 
-                       // Get the span that we're pointing at...
-                       double span = angle - obj->angle[0];
+               case OTPolyline:
+               {
+                       Polyline * pl = (Polyline *)obj;
+                       Rect bounds = pl->Bounds();
 
-                       // N.B.: Still need to hit test the arc start & arc span handles...
-                       double spanAngle = obj->angle[0] + obj->angle[1];
-                       Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]);
-                       Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]);
-                       double length2 = Vector::Magnitude(point, handle1);
-                       double length3 = Vector::Magnitude(point, handle2);
+                       if (selection.Contains(bounds))
+                               pl->selected = true;
 
-                       if ((length * Global::zoom) < 8.0)
-                               obj->hitPoint[0] = true;
-                       else if ((length2 * Global::zoom) < 8.0)
-                               obj->hitPoint[1] = true;
-                       else if ((length3 * Global::zoom) < 8.0)
-                               obj->hitPoint[2] = true;
-                       else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
-                               obj->hitObject = true;
+                       break;
+               }
 
-                       obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false);
+               case OTText:
+               {
+                       Text * t = (Text *)obj;
+                       Rect r(obj->p[0], Point(t->p[0].x + t->extents.Width(), t->p[0].y - t->extents.Height()));
 
-                       if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject))
-                               needUpdate = true;
+                       if (selection.Contains(r))
+                               t->selected = true;
 
                        break;
                }
+
                case OTContainer:
                {
-                       // Containers must be recursively tested...
                        Container * c = (Container *)obj;
-                       std::vector<void *>::iterator i;
 
-                       for(i=c->objects.begin(); i!=c->objects.end(); i++)
-                       {
-                               
-                       }
-               }
-               default:
+                       if (selection.Contains(c->p[0]) && selection.Contains(c->p[1]))
+                               c->selected = true;
+
                        break;
                }
-#endif
+
+//             default:
+//                     break;
+               }
+       }
+}
+
+bool DrawingView::HitTestObjects(Point point)
+{
+       VPVectorIter i;
+       numHovered = 0;
+       bool needUpdate = false;
+       hoverPointValid = false;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+
+               // If we're seeing the object we're dragging, skip it
+               if (draggingObject && (obj == dragged))
+                       continue;
+
+               if (HitTest(obj, point) == true)
+                       needUpdate = true;
 
                if (obj->hovered)
                {
                        numHovered++;
 //printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered);
-                       emit(ObjectHovered(obj));
+                       emit ObjectHovered(obj);
                }
        }
 
        return needUpdate;
 }
 
-
 bool DrawingView::HitTest(Object * obj, Point point)
 {
        bool needUpdate = false;
 
+       // Make sure we don't hit test stuff on an invisible layer...
+       if (Global::layerHidden[obj->layer] == true)
+               return false;
+
        switch (obj->type)
        {
        case OTLine:
@@ -1821,19 +2608,28 @@ bool DrawingView::HitTest(Object * obj, Point point)
                                / lineSegment.Magnitude());
 
                if ((v1.Magnitude() * Global::zoom) < 8.0)
+               {
                        obj->hitPoint[0] = true;
+                       hoverPoint = obj->p[0];
+                       hoverPointValid = true;
+               }
                else if ((v2.Magnitude() * Global::zoom) < 8.0)
+               {
                        obj->hitPoint[1] = true;
+                       hoverPoint = obj->p[1];
+                       hoverPointValid = true;
+               }
                else if ((distance * Global::zoom) < 5.0)
                        obj->hitObject = true;
 
-               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject);
 
                if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
                        needUpdate = true;
 
                break;
        }
+
        case OTCircle:
        {
                bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
@@ -1841,17 +2637,22 @@ bool DrawingView::HitTest(Object * obj, Point point)
                double length = Vector::Magnitude(obj->p[0], point);
 
                if ((length * Global::zoom) < 8.0)
+               {
                        obj->hitPoint[0] = true;
+                       hoverPoint = obj->p[0];
+                       hoverPointValid = true;
+               }
                else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
                        obj->hitObject = true;
 
-               obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+               obj->hovered = (obj->hitPoint[0] || obj->hitObject);
 
                if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
                        needUpdate = true;
 
                break;
        }
+
        case OTArc:
        {
                bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
@@ -1866,7 +2667,7 @@ bool DrawingView::HitTest(Object * obj, Point point)
                // Get the span that we're pointing at...
                double span = angle - obj->angle[0];
 
-               // N.B.: Still need to hit test the arc start & arc span handles...
+               // N.B.: Still need to hit test the arc start & arc span handles... [looks like it's DONE?]
                double spanAngle = obj->angle[0] + obj->angle[1];
                Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]);
                Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]);
@@ -1874,45 +2675,271 @@ bool DrawingView::HitTest(Object * obj, Point point)
                double length3 = Vector::Magnitude(point, handle2);
 
                if ((length * Global::zoom) < 8.0)
+               {
                        obj->hitPoint[0] = true;
+                       hoverPoint = obj->p[0];
+                       hoverPointValid = true;
+               }
                else if ((length2 * Global::zoom) < 8.0)
+               {
                        obj->hitPoint[1] = true;
+                       hoverPoint = handle1;
+                       hoverPointValid = true;
+               }
                else if ((length3 * Global::zoom) < 8.0)
+               {
                        obj->hitPoint[2] = true;
+                       hoverPoint = handle2;
+                       hoverPointValid = true;
+               }
                else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
                        obj->hitObject = true;
 
-               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false);
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject);
 
                if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject))
                        needUpdate = true;
 
                break;
        }
+
+       case OTPolyline:
+       {
+               Polyline * pl = (Polyline *)obj;
+               bool oldHP0 = pl->hitPoint[0], oldHO = pl->hitObject;
+               pl->hitPoint[0] = pl->hitObject = false;
+
+               for(long unsigned int i=0; i<(pl->points.size()-1); i++)
+               {
+                       Point p1 = pl->points[i];
+                       Point p2 = pl->points[i + 1];
+
+                       double dist1 = Vector::Magnitude(p1, point) * Global::zoom;
+                       double dist2 = Vector::Magnitude(p2, point) * Global::zoom;
+
+                       // Check for endpoints of lines and/or arcs first
+                       if (dist1 < 8.0)
+                       {
+                               pl->hitPoint[0] = true;
+                               hoverPoint = p1;
+                               hoverPointValid = true;
+                               pl->ptNum = i;
+                       }
+                       else if (dist2 < 8.0)
+                       {
+                               pl->hitPoint[0] = true;
+                               hoverPoint = p2;
+                               hoverPointValid = true;
+                               pl->ptNum = i + 1;
+                       }
+                       // Check for object (line/arc) last
+                       else if (p1.b == 0)
+                       {
+                               double t = Geometry::ParameterOfLineAndPoint(p1, p2, point);
+                               double objDist;
+
+                               // No bump == check for line proximity
+                               if (t < 0.0)
+                                       objDist = dist1;
+                               else if (t > 1.0)
+                                       objDist = dist2;
+                               else
+                               {
+                                       Line l(p1, p2);
+                                       Vector v1 = l.Vect();
+                                       Vector v2(p1, point);
+                                       objDist = fabs((v1.x * v2.y - v2.x * v1.y) / l.Length()) * Global::zoom;
+                               }
+
+                               if (objDist < 5.0)
+                                       pl->hitObject = true;
+                       }
+                       else
+                       {
+                               // We have a bump == check for arc proximity
+                               Arc a = Geometry::Unpack(p1, p2, p1.b);
+                               double length = Vector::Magnitude(a.p[0], point);
+                               double angle = Vector::Angle(a.p[0], point);
+                               double span = angle - a.angle[0];
+
+                               // Ensure point span is positive if we have a positive arc span
+                               if (span < 0 && a.angle[1] > 0)
+                                       span += TAU;
+
+                               // Ensure point span is negative if we have a negative arc span
+                               if (span > 0 && a.angle[1] < 0)
+                                       span -= TAU;
+
+                               if (((fabs(length - a.radius[0]) * Global::zoom) < 2.5) && (fabs(span) < fabs(a.angle[1])))
+                                       pl->hitObject = true;
+                       }
+               }
+
+               pl->hovered = (pl->hitPoint[0] || pl->hitObject);
+
+               if ((oldHP0 != pl->hitPoint[0]) || (oldHO != pl->hitObject))
+                       needUpdate = true;
+
+               break;
+       }
+
+       case OTDimension:
+       {
+               bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHP3 = obj->hitPoint[3], oldHP4 = obj->hitPoint[4], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitPoint[3] = obj->hitPoint[4] = obj->hitObject = false;
+
+               Dimension * d = (Dimension *)obj;
+
+               Vector orthogonal = Vector::Normal(d->lp[0], d->lp[1]);
+               // Get our line parallel to our points
+               float scaledThickness = Global::scale * obj->thickness;
+#if 1
+               Point p1 = d->lp[0] + (orthogonal * (d->offset + (10.0 * scaledThickness)));
+               Point p2 = d->lp[1] + (orthogonal * (d->offset + (10.0 * scaledThickness)));
+#else
+               Point p1 = d->lp[0] + (orthogonal * (10.0 + d->offset) * scaledThickness);
+               Point p2 = d->lp[1] + (orthogonal * (10.0 + d->offset) * scaledThickness);
+#endif
+               Point p3(p1, point);
+
+               Vector v1(d->p[0], point);
+               Vector v2(d->p[1], point);
+               Vector lineSegment(p1, p2);
+               double t = Geometry::ParameterOfLineAndPoint(p1, p2, point);
+               double distance;
+               Point midpoint = (p1 + p2) / 2.0;
+               Point hFSPoint = Point(midpoint, point);
+               Point hCS1Point = Point((p1 + midpoint) / 2.0, point);
+               Point hCS2Point = Point((midpoint + p2) / 2.0, point);
+
+               if (t < 0.0)
+                       distance = v1.Magnitude();
+               else if (t > 1.0)
+                       distance = v2.Magnitude();
+               else
+                       // distance = ?Det?(ls, v1) / |ls|
+                       distance = fabs((lineSegment.x * p3.y - p3.x * lineSegment.y)
+                               / lineSegment.Magnitude());
+
+               if ((v1.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[0] = true;
+               else if ((v2.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[1] = true;
+               else if ((distance * Global::zoom) < 5.0)
+                       obj->hitObject = true;
+
+               if ((hFSPoint.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[2] = true;
+               else if ((hCS1Point.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[3] = true;
+               else if ((hCS2Point.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[4] = true;
+
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitPoint[3] || obj->hitPoint[4] || obj->hitObject);
+
+               if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHP3 != obj->hitPoint[3]) || (oldHP4 != obj->hitPoint[4]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
+
+               break;
+       }
+
+       case OTText:
+       {
+               Text * t = (Text *)obj;
+               bool oldHO = obj->hitObject;
+               obj->hitObject = false;
+
+               Rect r(obj->p[0], Point(obj->p[0].x + t->extents.Width(), obj->p[0].y - t->extents.Height()));
+//printf("Text: p=<%lf, %lf>, w/h=%lf, %lf [lrtb=%lf, %lf, %lf, %lf]\n", obj->p[0].x, obj->p[0].y, t->extents.Width(), t->extents.Height(), t->extents.l, t->extents.r, t->extents.t, t->extents.b);
+
+               if (r.Contains(point))
+                       obj->hitObject = true;
+
+               obj->hovered = obj->hitObject;
+
+               if (oldHO != obj->hitObject)
+                       needUpdate = true;
+
+               break;
+       }
+
        case OTContainer:
        {
-               // Containers must be recursively tested...
+               // Containers must be recursively tested...  Or do they???
+/*
+So the idea here is to flatten the structure, *then* test the objects within.  Flattening includes the Containers as well; we can do this because it's pointers all the way down.
+*/
+//             bool oldHitObj = c->hitObject, oldHovered = c->hovered;
+//             Object * oldClicked = c->clicked;
+/*
+still need to compare old state to new state, and set things up based upon that...
+likely we can just rely on the object itself and steal its state like we have in the commented out portion below; can prolly rewrite the HitTest() portion to be one line: needUpdate = HitTest(cObj, point);
+Well, you could if there was only one object in the Container.  But since there isn't, we have to keep the if HitTest() == true then needUpdate = true bit.  Because otherwise, a false result anywhere will kill the needed update elsewhere.
+*/
                Container * c = (Container *)obj;
                c->hitObject = false;
                c->hovered = false;
-               std::vector<void *>::iterator i;
+               c->clicked = NULL;
+
+               VPVector flat = Flatten(c);
 
-               for(i=c->objects.begin(); i!=c->objects.end(); i++)
+//printf("HitTest::OTContainer (size=%li)\n", flat.size());
+               for(VPVectorIter i=flat.begin(); i!=flat.end(); i++)
                {
-                       Object * cObj = (Object *)*i;
+                       Object * cObj = (Object *)(*i);
 
-                       if (HitTest(cObj, point))
+                       // Skip the flattened containers (if any)...
+                       if (cObj->type == OTContainer)
+                               continue;
+
+                       // We do it this way instead of needUpdate = HitTest() because we
+                       // are checking more than one object, and that way of doing will
+                       // not return consistent results.
+                       if (HitTest(cObj, point) == true)
+//                     {
+//printf("HitTest::OTContainer, subobj ($%llX) hit!\n", cObj);
                                needUpdate = true;
+//                             c->hitObject = true;
+//                             c->clicked = cObj;
+//                             c->hovered = true;
+//                     }
 
+                       // Same reasons for doing it this way here apply.
                        if (cObj->hitObject == true)
+                       {
+//printf("HitTest::cObj->hitObject == true! ($%llX)\n", cObj);
                                c->hitObject = true;
+                               c->clicked = cObj;
+                       }//*/
+
+                       if (cObj->hitPoint[0] == true)
+                       {
+//printf("HitTest::cObj->hitObject == true! ($%llX)\n", cObj);
+                               c->hitPoint[0] = true;
+                               c->clicked = cObj;
+                       }//*/
+
+                       if (cObj->hitPoint[1] == true)
+                       {
+//printf("HitTest::cObj->hitObject == true! ($%llX)\n", cObj);
+                               c->hitPoint[1] = true;
+                               c->clicked = cObj;
+                       }//*/
+
+                       if (cObj->hitPoint[2] == true)
+                       {
+//printf("HitTest::cObj->hitObject == true! ($%llX)\n", cObj);
+                               c->hitPoint[2] = true;
+                               c->clicked = cObj;
+                       }//*/
 
                        if (cObj->hovered == true)
-                               c->hovered = true;
+                               c->hovered = true;//*/
                }
 
                break;
        }
+
        default:
                break;
        }
@@ -1920,12 +2947,55 @@ bool DrawingView::HitTest(Object * obj, Point point)
        return needUpdate;
 }
 
+bool DrawingView::HandleObjectClicked(void)
+{
+       if (dragged->type == OTDimension)
+       {
+               Dimension * d = (Dimension *)dragged;
+
+               if (d->hitPoint[2])
+               {
+                       // Hit the "flip sides" switch, so flip 'em
+                       Point temp = d->p[0];
+                       d->p[0] = d->p[1];
+                       d->p[1] = temp;
+                       return true;
+               }
+               else if (d->hitPoint[3])
+               {
+                       // There are three cases here: aligned, horizontal, & vertical.
+                       // Aligned and horizontal do the same thing, vertical goes back to
+                       // linear.
+                       if (d->subtype == DTLinearVert)
+                               d->subtype = DTLinear;
+                       else
+                               d->subtype = DTLinearVert;
+
+                       return true;
+               }
+               else if (d->hitPoint[4])
+               {
+                       // There are three cases here: aligned, horizontal, & vertical.
+                       // Aligned and vertical do the same thing, horizontal goes back to
+                       // linear.
+                       if (d->subtype == DTLinearHorz)
+                               d->subtype = DTLinear;
+                       else
+                               d->subtype = DTLinearHorz;
+
+                       return true;
+               }
+       }
+
+       return false;
+}
 
 void DrawingView::HandleObjectMovement(Point point)
 {
        Point delta = point - oldPoint;
 //printf("HOM: old = (%f,%f), new = (%f, %f), delta = (%f, %f)\n", oldPoint.x, oldPoint.y, point.x, point.y, delta.x, delta.y);
-       Object * obj = (Object *)hover[0];
+//     Object * obj = (Object *)hover[0];
+       Object * obj = dragged;
 //printf("Object type = %i (size=%i), ", obj->type, hover.size());
 //printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false"));
 
@@ -1933,9 +3003,43 @@ void DrawingView::HandleObjectMovement(Point point)
        {
        case OTLine:
                if (obj->hitPoint[0])
+               {
+/*
+N.B.: Mixing fixed length with fixed angle (and in this order) is probably *not* going to work out in any meaningful way, and we should probably make the GUI force these to be mutually exclusive.  Besides, this combined effect already works by dragging the line segment by clicking on it.  :-P
+*/
+                       if (Global::fixedLength)
+                       {
+                               Vector unit = Vector::Unit(obj->p[1], point);
+                               point = obj->p[1] + (unit * obj->length);
+                       }
+
+                       if (Global::fixedAngle)
+                       {
+                               // Calculate the component of the current vector along the
+                               // fixed angle: A_compB = (A • Bu) * Bu  (p[2] has the unit
+                               // vector "Bu".)
+                               double magnitudeAlongB = Vector::Dot(Vector(point - obj->p[1]), obj->p[2]);
+                               point = obj->p[1] + (obj->p[2] * magnitudeAlongB);
+                       }
+
                        obj->p[0] = point;
+               }
                else if (obj->hitPoint[1])
+               {
+                       if (Global::fixedLength)
+                       {
+                               Vector unit = Vector::Unit(obj->p[0], point);
+                               point = obj->p[0] + (unit * obj->length);
+                       }
+
+                       if (Global::fixedAngle)
+                       {
+                               double magnitudeAlongB = Vector::Dot(Vector(point - obj->p[0]), obj->p[2]);
+                               point = obj->p[0] + (obj->p[2] * magnitudeAlongB);
+                       }
+
                        obj->p[1] = point;
+               }
                else if (obj->hitObject)
                {
                        obj->p[0] += delta;
@@ -1943,20 +3047,26 @@ void DrawingView::HandleObjectMovement(Point point)
                }
 
                break;
+
        case OTCircle:
                if (obj->hitPoint[0])
                        obj->p[0] = point;
                else if (obj->hitObject)
                {
-//this doesn't work. we need to save this on mouse down for this to work correctly!
-//                     double oldRadius = obj->radius[0];
-                       obj->radius[0] = Vector::Magnitude(obj->p[0], point);
+                       if (shiftDown)
+                       {
+                               double oldRadius = obj->length;
+                               obj->radius[0] = Vector::Magnitude(obj->p[0], point);
 
-                       QString text = QObject::tr("Radius: %1");//\nScale: %2%");
-                       informativeText = text.arg(obj->radius[0], 0, 'd', 4);//.arg(obj->radius[0] / oldRadius * 100.0, 0, 'd', 0);
+                               QString text = QObject::tr("Radius: %1\nScale: %2%");
+                               informativeText = text.arg(obj->radius[0], 0, 'f', 4).arg(obj->radius[0] / oldRadius * 100.0, 0, 'f', 0);
+                       }
+                       else
+                               obj->p[0] += delta;
                }
 
                break;
+
        case OTArc:
                if (obj->hitPoint[0])
                        obj->p[0] = point;
@@ -1978,14 +3088,14 @@ void DrawingView::HandleObjectMovement(Point point)
                                        obj->angle[1] += TAU;
 
                                QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0);
-                               informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2);
+                               informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'f', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'f', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'f', 2);
                                return;
                        }
 
                        double angle = Vector::Angle(obj->p[0], point);
                        obj->angle[0] = angle;
                        QString text = QObject::tr("Start angle: %1") + QChar(0x00B0);
-                       informativeText = text.arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 4);
+                       informativeText = text.arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'f', 4);
                }
                else if (obj->hitPoint[2])
                {
@@ -1999,7 +3109,7 @@ void DrawingView::HandleObjectMovement(Point point)
                                        obj->angle[1] += TAU;
 
                                QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0);
-                               informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2);
+                               informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'f', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'f', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'f', 2);
                                return;
                        }
 
@@ -2009,26 +3119,89 @@ void DrawingView::HandleObjectMovement(Point point)
                        if (obj->angle[0] < 0)
                                obj->angle[0] += TAU;
 
+                       double endAngle = obj->angle[0] + obj->angle[1];
+
+                       if (endAngle > TAU)
+                               endAngle -= TAU;
+
                        QString text = QObject::tr("End angle: %1") + QChar(0x00B0);
-                       informativeText = text.arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 4);
+                       informativeText = text.arg(endAngle * RADIANS_TO_DEGREES, 0, 'f', 4);
                }
                else if (obj->hitObject)
                {
                        if (shiftDown)
                        {
-                               return;
+                               obj->radius[0] = Vector::Magnitude(obj->p[0], point);
+                               QString text = QObject::tr("Radius: %1");
+                               informativeText = text.arg(obj->radius[0], 0, 'f', 4);
                        }
+                       else
+                               obj->p[0] += delta;
+               }
+
+               break;
+
+       case OTPolyline:
+       {
+#if 1
+               // Do this for now...
+               ((Polyline *)obj)->Translate(delta);
+//             Polyline * pl = (Polyline *)obj;
 
-                       obj->radius[0] = Vector::Magnitude(obj->p[0], point);
-                       QString text = QObject::tr("Radius: %1");
-                       informativeText = text.arg(obj->radius[0], 0, 'd', 4);
+//             for(long unsigned int i=0; i<pl->points.size(); i++)
+//                     pl->points[i] += delta;
+#else
+               Polyline * pl = (Polyline *)obj;
+
+               for(long unsigned int i=0; i<(pl->points.size()-1); i++)
+#endif
+
+               break;
+       }
+
+       case OTDimension:
+               if (obj->hitPoint[0])
+                       obj->p[0] = point;
+               else if (obj->hitPoint[1])
+                       obj->p[1] = point;
+               else if (obj->hitObject)
+               {
+                       // Move measurement lines in/out
+                       if (shiftDown)
+                       {
+                               Dimension * d = (Dimension *)obj;
+                               double dist = Geometry::DistanceToLineFromPoint(d->lp[0], d->lp[1], point);
+                               float scaledThickness = Global::scale * obj->thickness;
+                               // Looks like offset is 0 to +MAX, but line is at 10.0.  So
+                               // anything less than 10.0 should set the offset to 0.
+                               d->offset = 0;
+
+                               if (dist > (10.0 * scaledThickness))
+                                       d->offset = dist - (10.0 * scaledThickness);
+                       }
+                       else
+                       {
+                               obj->p[0] += delta;
+                               obj->p[1] += delta;
+                       }
                }
 
                break;
+
+       case OTText:
+               if (obj->hitObject)
+                       obj->p[0] += delta;
+
+               break;
+
        case OTContainer:
                // This is shitty, but works for now until I can code up something
                // nicer :-)
-               TranslateObject(obj, delta);
+/*
+The idea is to make it so whichever point on the object in question is being dragged becomes the snap point for the container; shouldn't be too difficult to figure out how to do this.
+*/
+//             TranslateObject(obj, delta);
+               TranslateContainer((Container *)obj, point, delta);
 
                break;
        default:
@@ -2036,3 +3209,22 @@ void DrawingView::HandleObjectMovement(Point point)
        }
 }
 
+void DrawingView::AddDimensionTo(void * o)
+{
+       Object * obj = (Object *)o;
+
+       switch (obj->type)
+       {
+       case OTLine:
+               document.Add(new Dimension(obj->p[0], obj->p[1]));
+               break;
+       case OTCircle:
+               break;
+       case OTEllipse:
+               break;
+       case OTArc:
+               break;
+       case OTSpline:
+               break;
+       }
+}