]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Fixed add Line tool to respect keyboard override, slight cleanup to code.
[architektonas] / src / drawingview.cpp
index a214f02fd901d4b0d339bd3dca571be9dd810044..d5dd3a4d8d392c8668ab0302aad6270991d11bab 100644 (file)
@@ -4,7 +4,7 @@
 // (C) 2011 Underground Software
 // See the README and GPLv3 files for licensing and warranty information
 //
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
 //
 // Who  When        What
 // ---  ----------  -------------------------------------------------------------
 
 // FIXED:
 //
+// - Redo rendering code to *not* use Qt's transform functions, as they are tied
+//   to a left-handed system and we need a right-handed one. [DONE]
 //
 // STILL TO BE DONE:
 //
-// - Redo rendering code to *not* use Qt's transform functions, as they are tied
-//   to a left-handed system and we need a right-handed one.
+// - Lots of stuff
 //
 
 // Uncomment this for debugging...
 #include "drawingview.h"
 
 #include <stdint.h>
+#include "geometry.h"
+#include "global.h"
 #include "mathconstants.h"
-
-#include "arc.h"
-#include "circle.h"
-#include "dimension.h"
-#include "drawlineaction.h"
-#include "line.h"
 #include "painter.h"
+#include "structs.h"
+
+
+#define BACKGROUND_MAX_SIZE    512
+
+enum { ToolMouseDown, ToolMouseMove, ToolMouseUp };
+
+// Class variable
+//Container DrawingView::document(Vector(0, 0));
 
 
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
-       useAntialiasing(true),
-       scale(1.0), offsetX(-10), offsetY(-10),
-       document(Vector(0, 0)),
-       gridSpacing(32.0), collided(false), rotateTool(false), rx(150.0), ry(150.0),
-       scrollDrag(false), addLineTool(false), toolAction(NULL)
+       useAntialiasing(true), numSelected(0), numHovered(0), shiftDown(false),
+       ctrlDown(false),
+       gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
+       scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)),
+       gridPixels(0), collided(false)//, toolAction(NULL)
 {
+//     document.isTopLevelContainer = true;
+//wtf? doesn't work except in c++11??? document = { 0 };
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
-//     toolPalette = new ToolWindow();
-//     CreateCursors();
-//     setCursor(cur[TOOLSelect]);
-//     setMouseTracking(true);
+       Global::gridSpacing = 12.0;             // In base units (inch is default)
 
+#if 0
        Line * line = new Line(Vector(5, 5), Vector(50, 40), &document);
        document.Add(line);
        document.Add(new Line(Vector(50, 40), Vector(10, 83), &document));
@@ -64,53 +70,227 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        document.Add(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3, &document)),
        document.Add(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5, &document));
 #if 1
-       Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), &document);
+       Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), DTLinear, &document);
        line->SetDimensionOnLine(dimension);
        document.Add(dimension);
 #else
        // Alternate way to do the above...
        line->SetDimensionOnLine();
 #endif
-//     connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
-//             SLOT(AddNewObjectToDocument(Object *)));
-}
+#else
+       Line * line = new Line;//(Vector(5, 5), Vector(50, 40), &document);
+       line->p1 = Vector(5, 5);
+       line->p2 = Vector(50, 40);
+       line->type = OTLine;
+       line->thickness = 2.0;
+       line->style = LSDash;
+       line->color = 0xFF7F00;
+       document.objects.push_back(line);
+       document.objects.push_back(new Line(Vector(50, 40), Vector(10, 83)));
+       document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2)));
+       document.objects.push_back(new Circle(Vector(100, 100), 36));
+       document.objects.push_back(new Circle(Vector(50, 150), 49));
+       document.objects.push_back(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3)),
+       document.objects.push_back(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5));
+       document.objects.push_back(new Dimension(Vector(50, 40), Vector(5, 5)));
+       document.objects.push_back(new Text(Vector(10, 83), "Here is some awesome text!"));
+#endif
 
-void DrawingView::SetRotateToolActive(bool state/*= true*/)
-{
-       rotateTool = state;
-       update();
+/*
+Here we set the grid size in pixels--12 in this case. Initially, we have our
+zoom set to make this represent 12 inches at a zoom factor of 25%. (This is
+arbitrary.) So, to be able to decouple the grid size from the zoom, we need
+to be able to set the size of the background grid (which we do here at an
+arbitrary 12 pixels) to anything we want (within reason, of course :-).
+
+The drawing enforces the grid spacing through the drawing->gridSpacing variable.
+
+       drawing->gridSpacing = 12.0 / Global::zoom;
+
+Global::zoom is the zoom factor for the drawing, and all mouse clicks are
+translated to Cartesian coordinates through this. (Initially, Global::zoom is
+set to 1.0. SCREEN_ZOOM is set to 1.0/4.0.)
+
+Really, the 100% zoom level can be set at *any* zoom level, it's more of a
+convenience function than any measure of absolutes. Doing things that way we
+could rid ourselves of the whole SCREEN_ZOOM parameter and all the attendant
+shittiness that comes with it.
+
+However, it seems that SCREEN_ZOOM is used to make text and arrow sizes show up
+a certain way, which means we should probably create something else in those
+objects to take its place--like some kind of scale factor. This would seem to
+imply that certain point sizes actually *do* tie things like fonts to absolute
+sizes on the screen, but not necessarily because you could have an inch scale
+with text that is quite small relative to other objects on the screen, which
+currently you have to zoom in to see (and which blows up the text). Point sizes
+in an application like this are a bit meaningless; even though an inch is an
+inch regardless of the zoom level a piece of text can be larger or smaller than
+this. Maybe this is the case for having a base unit and basing point sizes off
+of that.
+
+Here's what's been figured out. Global::zoom is simply the ratio of pixels to
+base units. What that means is that if you have a 12px grid with a 6" grid size
+(& base unit of "inches"), Global::zoom becomes 12px / 6" = 2.0 px/in.
+
+Dimensions now have a "size" parameter to set their absolute size in relation
+to the base unit. ATM, the arrows are drawn in pixels, but also scaled by
+Global::zoom *and* size. Same with the dimension text; it's drawn at 10pt and
+scaled the same way as the arrowheads.
+
+Need a way to scale line widths as well. :-/ Shouldn't be too difficult, just
+need a thickness parameter similar to the "size" param for dimensions. (And now
+we do! :-)
+
+*/
+       SetGridSize(12);        // This is in pixels
 }
 
-void DrawingView::SetAddLineToolActive(bool state/*= true*/)
+
+#if 0
+void DrawingView::SetToolActive(Action * action)
 {
-       if (state && toolAction == NULL)
+       if (action != NULL)
        {
-               toolAction = new DrawLineAction();
+               toolAction = action;
                connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
                        SLOT(AddNewObjectToDocument(Object *)));
+               connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate()));
        }
-       else if (!state && toolAction)
+}
+#endif
+
+
+void DrawingView::SetGridSize(uint32_t size)
+{
+       // Sanity check
+       if (size == gridPixels)
+               return;
+
+       // Recreate the background bitmap
+       gridPixels = size;
+       QPainter pmp(&gridBackground);
+       pmp.fillRect(0, 0, BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE, QColor(240, 240, 240));
+       pmp.setPen(QPen(QColor(210, 210, 255), 2.0, Qt::SolidLine));
+
+       for(int i=0; i<(BACKGROUND_MAX_SIZE-1); i+=gridPixels)
        {
-               delete toolAction;
-               toolAction = NULL;
+               pmp.drawLine(i, 0, i, BACKGROUND_MAX_SIZE - 1);
+               pmp.drawLine(0, i, BACKGROUND_MAX_SIZE - 1, i);
        }
 
-       addLineTool = state;
-       update();
-//printf("DrawingView::SetAddLineToolActive(). toolAction=%08X\n", toolAction);
+       pmp.end();
+
+       // Set up new BG brush & zoom level (pixels per base unit)
+//     Painter::zoom = gridPixels / gridSpacing;
+       Global::zoom = gridPixels / Global::gridSpacing;
+       UpdateGridBackground();
 }
 
+
+void DrawingView::UpdateGridBackground(void)
+{
+       // Transform the origin to Qt coordinates
+       Vector pixmapOrigin = Painter::CartesianToQtCoords(Vector());
+       int x = (int)pixmapOrigin.x;
+       int y = (int)pixmapOrigin.y;
+       // Use mod arithmetic to grab the correct swatch of background
+/*
+Negative numbers still screw it up... Need to think about what we're
+trying to do here. The fact that it worked with 72 seems to have been pure luck.
+It seems the problem is negative numbers: We can't let that happen.
+When taking away the zero, it pops over 1 px at zero, then goes about 1/2 a
+grid at x<0.
+
+The bitmap looks like this:
+
++---+---+---+---+---
+|   |   |   |   |
+|   |   |   |   |
++---+---+---+---+---
+|   |   |   |   |
+|   |   |   |   |
+|   |   |   |   |
+
+@ x = 1, we want it to look like:
+
+-+---+---+---+---+---
+ |   |   |   |   |
+ |   |   |   |   |
+-+---+---+---+---+---
+ |   |   |   |   |
+ |   |   |   |   |
+ |   |   |   |   |
+
+Which means we need to grab the sample from x = 3. @ x = -1:
+
+---+---+---+---+---
+   |   |   |   |
+   |   |   |   |
+---+---+---+---+---
+   |   |   |   |
+   |   |   |   |
+   |   |   |   |
+
+Which means we need to grab the sample from x = 1. Which means we have to take
+the mirror of the modulus of gridPixels.
+
+Doing a mod of a negative number is problematic: 1st, the compiler converts the
+negative number to an unsigned int, then it does the mod. Gets you wrong answers
+most of the time, unless you use a power of 2. :-P So what we do here is just
+take the modulus of the negation, which means we don't have to worry about
+mirroring it later.
+
+The positive case looks gruesome (and it is) but it boils down to this: We take
+the modulus of the X coordinate, then mirror it by subtraction from the
+maximum (in this case, gridPixels). This gives us a number in the range of 1 to
+gridPixels. But we need the case where the result equalling gridPixels to be
+zero; so we do another modulus operation on the result to achieve this.
+*/
+       if (x < 0)
+               x = -x % gridPixels;
+       else
+               x = (gridPixels - (x % gridPixels)) % gridPixels;
+
+       if (y < 0)
+               y = -y % gridPixels;
+       else
+               y = (gridPixels - (y % gridPixels)) % gridPixels;
+
+       // Here we grab a section of the bigger pixmap, so that the background
+       // *looks* like it's scrolling...
+       QPixmap pm = gridBackground.copy(x, y, gridPixels, gridPixels);
+       QPalette pal = palette();
+       pal.setBrush(backgroundRole(), QBrush(pm));
+       setAutoFillBackground(true);
+       setPalette(pal);
+}
+
+
 void DrawingView::AddNewObjectToDocument(Object * object)
 {
        if (object)
        {
-               object->Reparent(&document);
-               document.Add(object);
+//             object->Reparent(&document);
+//             document.Add(object);
                update();
        }
 //printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
 }
 
+
+void DrawingView::HandleActionUpdate(void)
+{
+       update();
+}
+
+
+void DrawingView::SetCurrentLayer(int layer)
+{
+       Global::currentLayer = layer;
+//printf("DrawingView::CurrentLayer = %i\n", layer);
+}
+
+
 QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
 {
        // This is undoing the transform, e.g. going from client coords to local coords.
@@ -119,6 +299,7 @@ QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
        return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y()));
 }
 
+
 QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
 {
        // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?)
@@ -127,6 +308,7 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
        return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
 }
 
+
 void DrawingView::paintEvent(QPaintEvent * /*event*/)
 {
        QPainter qtPainter(this);
@@ -135,65 +317,420 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        if (useAntialiasing)
                qtPainter.setRenderHint(QPainter::Antialiasing);
 
-       Painter::screenSize = Vector(size().width(), size().height());
-       Object::SetViewportHeight(size().height());
+       Global::viewportHeight = size().height();
 
        // Draw coordinate axes
-
        painter.SetPen(QPen(Qt::blue, 1.0, Qt::DotLine));
        painter.DrawLine(0, -16384, 0, 16384);
        painter.DrawLine(-16384, 0, 16384, 0);
 
-       // Draw supplemental (tool related) points
+       // The top level document takes care of rendering for us...
+//     document.Draw(&painter);
+       // Not any more it doesn't...
+       RenderObjects(&painter, &document);
+
+#if 0
+       if (toolAction)
+       {
+               painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
+               painter.DrawCrosshair(oldPoint);
+               toolAction->Draw(&painter);
+       }
+#else
+       if (Global::tool)
+       {
+               painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
+               painter.DrawCrosshair(oldPoint);
+               ToolDraw(&painter);
+       }
+#endif
+
+#if 1
+       if (Global::selectionInProgress)
+       {
+               painter.SetPen(QPen(QColor(255, 127, 0, 255)));
+               painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
+               painter.DrawRect(Global::selection);
+       }
+#endif
+}
 
-       if (rotateTool)
+
+void DrawingView::RenderObjects(Painter * painter, Container * c)
+{
+       std::vector<void *>::iterator i;
+
+       for(i=c->objects.begin(); i!=c->objects.end(); i++)
        {
-               painter.SetPen(QPen(QColor(0, 200, 0), 2.0, Qt::SolidLine));
-               painter.DrawLine(rx - 10, ry, rx + 10, ry);
-               painter.DrawLine(rx, ry - 10, rx, ry + 10);
+               Object * obj = (Object *)(*i);
+               float scaledThickness = Global::scale * obj->thickness;
+               painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
+               painter->SetBrush(obj->color);
+
+               if (obj->selected || obj->hovered)
+                       painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+                       painter->DrawLine(l->p1, l->p2);
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * ci = (Circle *)obj;
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(ci->p1, ci->radius, ci->radius);
+                       break;
+               }
+               case OTArc:
+               {
+                       Arc * a = (Arc *)obj;
+                       painter->DrawArc(a->p1, a->radius, a->angle1, a->angle2);
+                       break;
+               }
+               case OTDimension:
+               {
+                       Dimension * d = (Dimension *)obj;
+
+                       Vector v(d->p1, d->p2);
+                       double angle = v.Angle();
+                       Vector unit = v.Unit();
+                       Vector linePt1 = d->p1, linePt2 = d->p2;
+                       Vector ortho;
+                       double x1, y1, length;
+
+                       if (d->subtype == DTLinearVert)
+                       {
+                               if ((angle < 0) || (angle > PI))
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       ortho = Vector(1.0, 0);
+                                       angle = PI3_OVER_2;
+                               }
+                               else
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       ortho = Vector(-1.0, 0);
+                                       angle = PI_OVER_2;
+                               }
+
+                               linePt1.x = linePt2.x = x1;
+                               length = fabs(d->p1.y - d->p2.y);
+                       }
+                       else if (d->subtype == DTLinearHorz)
+                       {
+                               if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       ortho = Vector(0, 1.0);
+                                       angle = 0;
+                               }
+                               else
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       ortho = Vector(0, -1.0);
+                                       angle = PI;
+                               }
+
+                               linePt1.y = linePt2.y = y1;
+                               length = fabs(d->p1.x - d->p2.x);
+                       }
+                       else if (d->subtype == DTLinear)
+                       {
+                               angle = Vector(linePt1, linePt2).Angle();
+                               ortho = Vector::Normal(linePt1, linePt2);
+                               length = v.Magnitude();
+                       }
+
+                       unit = Vector(linePt1, linePt2).Unit();
+
+                       Point p1 = linePt1 + (ortho * 10.0 * scaledThickness);
+                       Point p2 = linePt2 + (ortho * 10.0 * scaledThickness);
+                       Point p3 = linePt1 + (ortho * 16.0 * scaledThickness);
+                       Point p4 = linePt2 + (ortho * 16.0 * scaledThickness);
+                       Point p5 = d->p1 + (ortho * 4.0 * scaledThickness);
+                       Point p6 = d->p2 + (ortho * 4.0 * scaledThickness);
+
+               /*
+               The numbers hardcoded into here, what are they?
+               I believe they are pixels.
+               */
+                       // Draw extension lines (if certain type)
+                       painter->DrawLine(p3, p5);
+                       painter->DrawLine(p4, p6);
+
+                       // Calculate whether or not the arrowheads are too crowded to put inside
+                       // the extension lines. 9.0 is the length of the arrowhead.
+                       double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness));
+               //printf("Dimension::Draw(): t = %lf\n", t);
+
+               // On the screen, it's acting like this is actually 58%...
+               // This is correct, we want it to happen at > 50%
+                       if (t > 0.58)
+                       {
+                               // Draw main dimension line + arrowheads
+                               painter->DrawLine(p1, p2);
+                               painter->DrawArrowhead(p1, p2, scaledThickness);
+                               painter->DrawArrowhead(p2, p1, scaledThickness);
+                       }
+                       else
+                       {
+                               // Draw outside arrowheads
+                               Point p7 = p1 - (unit * 9.0 * scaledThickness);
+                               Point p8 = p2 + (unit * 9.0 * scaledThickness);
+                               painter->DrawArrowhead(p1, p7, scaledThickness);
+                               painter->DrawArrowhead(p2, p8, scaledThickness);
+                               painter->DrawLine(p1, p1 - (unit * 14.0 * scaledThickness));
+                               painter->DrawLine(p2, p2 + (unit * 14.0 * scaledThickness));
+                       }
+
+                       // Draw length of dimension line...
+                       painter->SetFont(QFont("Arial", 8.0 * Global::zoom * scaledThickness));
+                       Point ctr = p2 + (Vector(p2, p1) / 2.0);
+
+               #if 0
+                       QString dimText = QString("%1\"").arg(Vector(endpoint - position).Magnitude());
+               #else
+                       QString dimText;
+
+                       if (length < 12.0)
+                               dimText = QString("%1\"").arg(length);
+                       else
+                       {
+                               double feet = (double)((int)length / 12);
+                               double inches = length - (feet * 12.0);
+
+                               if (inches == 0)
+                                       dimText = QString("%1'").arg(feet);
+                               else
+                                       dimText = QString("%1' %2\"").arg(feet).arg(inches);
+                       }
+               #endif
+
+                       painter->DrawAngledText(ctr, angle, dimText, scaledThickness);
+
+                       break;
+               }
+               case OTText:
+               {
+                       Text * t = (Text *)obj;
+                       painter->DrawTextObject(t->p1, t->s.c_str(), scaledThickness);
+                       break;
+               }
+               default:
+                       break;
+               }
        }
+}
 
-// Maybe we can make the grid into a background brush instead, and let Qt deal
-// with it???
-       // Draw grid
 
-#if 0
-       painter.setPen(QPen(QColor(90, 90, 90), 1.0, Qt::DotLine));
+void DrawingView::DeleteSelectedItems(void)
+{
+       std::vector<void *>::iterator i = document.objects.begin();
 
-       //these two loops kill performance!
-       // Also, these overwrite our coordinate axes
-       for(double x=0; x<size().width(); x+=gridSpacing*10.0)
-               painter.drawLine((int)x, -16384, (int)x, 16384);
+       while (i != document.objects.end())
+       {
+               Object * obj = (Object *)(*i);
 
-       for(double y=0; y<size().height(); y+=gridSpacing*10.0)
-               painter.drawLine(-16384, (int)y, 16384, (int)y);
-#endif
+               if (obj->selected)
+               {
+                       delete obj;
+                       document.objects.erase(i);
+               }
+               else
+                       i++;
+       }
+}
 
-       painter.SetPen(QPen(Qt::black, 1.0, Qt::SolidLine));
 
-       for(double x=0; x<size().width(); x+=gridSpacing)
-               for(double y=0; y<size().height(); y+=gridSpacing)
-                       painter.DrawPoint((int)x, (int)y);
+void DrawingView::ClearSelection(void)
+{
+       std::vector<void *>::iterator i;
 
-       // The top level document takes care of rendering for us...
-       document.Draw(&painter);
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+               ((Object *)(*i))->selected = false;
+}
 
-       if (toolAction)
-               toolAction->Draw(&painter);
+
+void DrawingView::AddHoveredToSelection(void)
+{
+       std::vector<void *>::iterator i;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               if (((Object *)(*i))->hovered)
+                       ((Object *)(*i))->selected = true;
+       }
+}
+
+
+void DrawingView::GetSelection(std::vector<void *> & v)
+{
+       v.empty();
+       std::vector<void *>::iterator i;
+
+       for(i=v.begin(); i!=v.end(); i++)
+       {
+               if (((Object *)(*i))->selected)
+                       v.push_back(*i);
+       }
+}
+
+
+void DrawingView::GetHovered(std::vector<void *> & v)
+{
+       v.empty();
+       std::vector<void *>::iterator i;
+
+       for(i=v.begin(); i!=v.end(); i++)
+       {
+               if (((Object *)(*i))->hovered)
+                       v.push_back(*i);
+       }
+}
+
+
+void DrawingView::resizeEvent(QResizeEvent * /*event*/)
+{
+       Global::screenSize = Vector(size().width(), size().height());
+       UpdateGridBackground();
+}
+
+
+void DrawingView::ToolMouse(int mode, Point p)
+{
+       if (Global::tool == TTLine)
+               LineHandler(mode, p);
+}
+
+
+void DrawingView::ToolDraw(Painter * painter)
+{
+       if (Global::tool == TTLine)
+       {
+               if (Global::toolState == TSNone)
+               {
+                       painter->DrawHandle(toolPoint[0]);
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       painter->DrawHandle(toolPoint[1]);
+               }
+               else
+               {
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       painter->DrawHandle(toolPoint[1]);
+               }
+       }
+}
+
+
+void DrawingView::LineHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       Line * l = new Line(toolPoint[0], toolPoint[1]);
+                       document.objects.push_back(l);
+                       toolPoint[0] = toolPoint[1];
+               }
+       }
 }
 
+
 void DrawingView::mousePressEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
        {
                Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-               collided = document.Collided(point);
+//             collided = document.Collided(point);
+               collided = false;
 
-               if (collided)
-                       update();       // Do an update if collided with at least *one* object in the document
+               // Do an update if collided with at least *one* object in the document
+//             if (collided)
+//                     update();
+               // Actually, we already know what we're going to click on as all the collision
+               // detection already happened in the mouse move function...!
+//printf("MouseDown: ctrl=%s, numHovered=%i\n", (ctrlDown ? "DOWN" : "up"), numHovered);
 
+#if 0
                if (toolAction)
+               {
+                       if (Global::snapToGrid)
+                               point = Global::SnapPointToGrid(point);
+
+                       // We always snap to object points, and they take precendence over
+                       // grid points...
+                       if (Global::snapPointIsValid)
+                               point = Global::snapPoint;
+
                        toolAction->MouseDown(point);
+               }
+#else
+               if (Global::tool)
+               {
+                       if (Global::snapToGrid)
+                               point = SnapPointToGrid(point);
+
+                       // Snap to object point if valid...
+                       
+
+//                     ToolMouseDown(point);
+                       ToolMouse(ToolMouseDown, point);
+                       //Also, may want to figure out if hovering over a snap point on an object,
+                       //snap to grid if not.
+                       return;
+               }
+#endif
+
+               if (!ctrlDown)
+                       ClearSelection();
+
+               if (numHovered > 0)
+                       AddHoveredToSelection();
+
+#if 1
+               // Didn't hit any object and not using a tool, so do a selection rectangle
+               if (!(numHovered || Global::tool))
+               {
+                       Global::selectionInProgress = true;
+                       Global::selection.setTopLeft(QPointF(point.x, point.y));
+                       Global::selection.setBottomRight(QPointF(point.x, point.y));
+               }
+#endif
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -204,61 +741,349 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
        }
 }
 
+
 void DrawingView::mouseMoveEvent(QMouseEvent * event)
 {
        Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+       Global::selection.setBottomRight(QPointF(point.x, point.y));
+       // Only needs to be done here, as mouse down is always preceded by movement
+       Global::snapPointIsValid = false;
 
+       // Scrolling...
        if (event->buttons() & Qt::MiddleButton)
        {
                point = Vector(event->x(), event->y());
                // Since we're using Qt coords for scrolling, we have to adjust them here to
                // conform to Cartesian coords, since the origin is using Cartesian. :-)
-               Vector delta(point, oldPoint);
-               delta /= Painter::zoom;
+               Vector delta(oldPoint, point);
+               delta /= Global::zoom;
                delta.y = -delta.y;
-               Painter::origin -= delta;
+               Global::origin -= delta;
+
+               UpdateGridBackground();
                update();
                oldPoint = point;
                return;
        }
 
-       // Grid processing...
 #if 1
-       // This looks strange, but it's really quite simple: We want a point that's
-       // more than half-way to the next grid point to snap there while conversely
-       // we want a point that's less than half-way to to the next grid point then
-       // snap to the one before it. So we add half of the grid spacing to the
-       // point, then divide by it so that we can remove the fractional part, then
-       // multiply it back to get back to the correct answer.
-       if (event->buttons() & Qt::LeftButton)
-       {
-               point += gridSpacing / 2.0;                                     // *This* adds to Z!!!
-               point /= gridSpacing;
-               point.x = floor(point.x);//need to fix this for negative numbers...
-               point.y = floor(point.y);
-               point.z = 0;                                                            // Make *sure* Z doesn't go anywhere!!!
-               point *= gridSpacing;
+       // Grid processing... (only snap here is left button is down)
+       // Umm, WHY??
+       // well, it causes problems with selecting lines that aren't close to a grid line!
+       // THAT'S WHY!
+       // But even still, this is a bad approach, we need to not just do this for every
+       // case because it's WRONG to do it that way! !!! FIX !!!
+       if (/*(event->buttons() & Qt::LeftButton) &&*/ Global::snapToGrid)
+       {
+               point = SnapPointToGrid(point);
+       }
+
+       // Snap points on objects always take precedence over the grid, whether
+       // dragging an object or not...
+//thisnowok
+       if (Global::snapPointIsValid)
+       {
+// Uncommenting this causes the cursor to become unresponsive after the first
+// object is added.
+//             point = Global::snapPoint;
        }
 #endif
+
+       // Do checking here to see if object can be selected or not
+       if (Global::selectionInProgress)
+       {
+               std::vector<void *>::iterator i;
+//             QRectF bounds;
+               numSelected = 0;
+
+               for(i=document.objects.begin(); i!=document.objects.end(); i++)
+               {
+                       Object * obj = (Object *)(*i);
+                       obj->selected = false;
+//                     QRectF extents;
+
+                       switch (obj->type)
+                       {
+                       case OTLine:
+                       {
+                               Line * l = (Line *)obj;
+
+                               if (Global::selection.contains(l->p1.x, l->p1.y) && Global::selection.contains(l->p2.x, l->p2.y))
+                                       l->selected = true;
+
+                               break;
+                       }
+                       case OTCircle:
+                       {
+                               Circle * c = (Circle *)obj;
+
+                               if (Global::selection.contains(c->p1.x - c->radius, c->p1.y - c->radius) && Global::selection.contains(c->p1.x + c->radius, c->p1.y + c->radius))
+                                       c->selected = true;
+
+                               break;
+                       }
+                       case OTArc:
+                       {
+                               Arc * a = (Arc *)obj;
+
+       double start = a->angle1;
+       double end = start + a->angle2;
+       QPointF p1(cos(start), sin(start));
+       QPointF p2(cos(end), sin(end));
+       QRectF bounds(p1, p2);
+
+#if 1
+       // Swap X/Y coordinates if they're backwards...
+       if (bounds.left() > bounds.right())
+       {
+               double temp = bounds.left();
+               bounds.setLeft(bounds.right());
+               bounds.setRight(temp);
+       }
+
+       if (bounds.bottom() > bounds.top())
+       {
+               double temp = bounds.bottom();
+               bounds.setBottom(bounds.top());
+               bounds.setTop(temp);
+       }
+#else
+       // Doesn't work as advertised! For shame!
+       bounds = bounds.normalized();
+#endif
+
+       // If the end of the arc is before the beginning, add 360 degrees to it
+       if (end < start)
+               end += 2.0 * PI;
+
+       // Adjust the bounds depending on which axes are crossed
+       if ((start < PI_OVER_2) && (end > PI_OVER_2))
+               bounds.setTop(1.0);
+
+       if ((start < PI) && (end > PI))
+               bounds.setLeft(-1.0);
+
+       if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2)))
+               bounds.setBottom(-1.0);
+
+       if ((start < (2.0 * PI)) && (end > (2.0 * PI)))
+               bounds.setRight(1.0);
+
+       if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2)))
+               bounds.setTop(1.0);
+
+       if ((start < (3.0 * PI)) && (end > (3.0 * PI)))
+               bounds.setLeft(-1.0);
+
+       if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
+               bounds.setBottom(-1.0);
+
+       bounds.setTopLeft(QPointF(bounds.left() * a->radius, bounds.top() * a->radius));
+       bounds.setBottomRight(QPointF(bounds.right() * a->radius, bounds.bottom() * a->radius));
+       bounds.translate(a->p1.x, a->p1.y);
+
+                               if (Global::selection.contains(bounds))
+                                       a->selected = true;
+
+                               break;
+                       }
+                       default:
+                               break;
+                       }
+
+                       if (obj->selected)
+                               numSelected++;
+               }
+       }
+
+//     oldPoint = point;
 //we should keep track of the last point here and only pass this down *if* the point
 //changed...
-       document.PointerMoved(point);
 
-       if (document.NeedsUpdate())
-               update();
+#if 0
+       // This returns true if we've moved over an object...
+       if (document.PointerMoved(point)) // <-- This
+       // This is where the object would do automagic dragging & shit. Since we don't
+       // do that anymore, we need a strategy to handle it.
+       {
+
+/*
+Now objects handle mouse move snapping as well. The code below mainly works only
+for tools; we need to fix it so that objects work as well...
+
+There's a problem with the object point snapping in that it's dependent on the
+order of the objects in the document. Most likely this is because it counts the
+selected object last and thus fucks up the algorithm. Need to fix this...
+
+
+*/
+               // Do object snapping here. Grid snapping on mouse down is done in the
+               // objects themselves, only because we have to hit test the raw point,
+               // not the snapped point. There has to be a better way...!
+               if (document.penultimateObjectHovered)
+               {
+                       // Two objects are hovered, see if we have an intersection point
+                       if ((document.lastObjectHovered->type == OTLine) && (document.penultimateObjectHovered->type == OTLine))
+                       {
+                               double t;
+                               int n = Geometry::Intersects((Line *)document.lastObjectHovered, (Line *)document.penultimateObjectHovered, &t);
+
+                               if (n == 1)
+                               {
+                                       Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t);
+                                       Global::snapPointIsValid = true;
+                               }
+                       }
+                       else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle))
+                       {
+                               Point p1, p2;
+                               int n = Geometry::Intersects((Circle *)document.lastObjectHovered, (Circle *)document.penultimateObjectHovered, 0, 0, 0, 0, &p1, &p2);
+
+                               if (n == 1)
+                               {
+                                       Global::snapPoint = p1;
+                                       Global::snapPointIsValid = true;
+                               }
+                               else if (n == 2)
+                               {
+                                       double d1 = Vector(point, p1).Magnitude();
+                                       double d2 = Vector(point, p2).Magnitude();
+
+                                       if (d1 < d2)
+                                               Global::snapPoint = p1;
+                                       else
+                                               Global::snapPoint = p2;
+
+                                       Global::snapPointIsValid = true;
+                               }
+                       }
+               }
+//             else
+//             {
+                       // Otherwise, it was a single object hovered...
+//             }
+       }
 
        if (toolAction)
        {
+               if (Global::snapToGrid)
+                       point = Global::SnapPointToGrid(point);
+
+               // We always snap to object points, and they take precendence over
+               // grid points...
+               if (Global::snapPointIsValid)
+                       point = Global::snapPoint;
+
                toolAction->MouseMoved(point);
-               update();
        }
+#else
+#endif
+
+       bool needUpdate = false;
+
+       // Don't do this kind of checking unless we're not doing a selection rectangle!
+       // Hmm, lines don't stay selected if globally selected... !!! FIX !!! [DONE]
+       // it's because there were extra state variables, the hit* vars...
+       if (!Global::selectionInProgress)
+       {
+       std::vector<void *>::iterator i;
+       numHovered = 0;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+//             obj->selected = false;
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+
+//     bool hitPoint1, hitPoint2, hitLine;
+       l->hitPoint[0] = l->hitPoint[1] = l->hitObject = false;
+       Vector lineSegment = l->p2 - l->p1;
+       Vector v1 = point - l->p1;
+       Vector v2 = point - l->p2;
+       double t = Geometry::ParameterOfLineAndPoint(l->p1, l->p2, point);
+       double distance;
+
+       if (t < 0.0)
+               distance = v1.Magnitude();
+       else if (t > 1.0)
+               distance = v2.Magnitude();
+       else
+               // distance = ?Det?(ls, v1) / |ls|
+               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+                       / lineSegment.Magnitude());
+
+       if ((v1.Magnitude() * Global::zoom) < 8.0)
+       {
+               l->hitPoint[0] = true;
+//             snapPoint = l->p1;
+//             snapPointIsValid = true;
+       }
+       else if ((v2.Magnitude() * Global::zoom) < 8.0)
+       {
+               l->hitPoint[1] = true;
+//             snapPoint = l->p2;
+//             snapPointIsValid = true;
+       }
+       else if ((distance * Global::zoom) < 5.0)
+               l->hitObject = true;
+
+       bool oldHovered = l->hovered;
+       l->hovered = (l->hitPoint[0] || l->hitPoint[1] || l->hitObject ? true : false);
+
+       if (oldHovered != l->hovered)
+               needUpdate = true;
+
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * c = (Circle *)obj;
+
+
+                       break;
+               }
+               default:
+                       break;
+               }
+
+               if (obj->hovered)
+               {
+                       numHovered++;
+//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered);
+               }
+       }
+       }
+//printf("MouseMove: numHovered = %i\n", numHovered);
+
+       // Tool handling...
+       if (Global::tool)
+       {
+               // Need to do snapping, etc. as well
+//             ToolMouseMove(point);
+               ToolMouse(ToolMouseMove, point);
+       }
+
+       // This is used to draw the tool crosshair...
+       oldPoint = point;
+
+//     if (/*document.NeedsUpdate() ||*/ Global::selectionInProgress /*|| toolAction*/)
+       if (needUpdate || Global::selectionInProgress || Global::tool)
+               update();
 }
 
+
 void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
        {
+#if 0
                document.PointerReleased();
+#endif
 
 //We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
 //could set it up to use the document's update function (assumes that all object updates
@@ -267,8 +1092,41 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 //             if (collided)
                        update();       // Do an update if collided with at least *one* object in the document
 
+#if 0
                if (toolAction)
                        toolAction->MouseReleased();
+#else
+               if (Global::tool)
+               {
+                       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+//                     ToolMouseUp(point);
+                       ToolMouse(ToolMouseUp, point);
+                       return;
+               }
+#endif
+
+               if (Global::selectionInProgress)
+               {
+                       // Select all the stuff inside of selection
+                       Global::selectionInProgress = false;
+
+                       // Clear our vectors
+                       select.empty();
+                       hover.empty();
+
+                       // Scoop 'em up
+                       std::vector<void *>::iterator i;
+
+                       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+                       {
+                               if (((Object *)(*i))->selected)
+                                       select.push_back(*i);
+
+//hmm, this is no good, too late to do any good :-P
+//                             if ((*i)->hovered)
+//                                     hover.push_back(*i);
+                       }
+               }
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -276,3 +1134,92 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
                setCursor(Qt::ArrowCursor);
        }
 }
+
+
+void DrawingView::wheelEvent(QWheelEvent * event)
+{
+       double zoomFactor = 1.25;
+       QSize sizeWin = size();
+       Vector center(sizeWin.width() / 2.0, sizeWin.height() / 2.0);
+       center = Painter::QtToCartesianCoords(center);
+
+       // This is not centering for some reason. Need to figure out why. :-/
+       if (event->delta() > 0)
+       {
+               Vector newOrigin = center - ((center - Global::origin) / zoomFactor);
+               Global::origin = newOrigin;
+               Global::zoom *= zoomFactor;
+       }
+       else
+       {
+               Vector newOrigin = center + ((-center + Global::origin) * zoomFactor);
+               Global::origin = newOrigin;
+               Global::zoom /= zoomFactor;
+       }
+
+#if 1
+//     Global::gridSpacing = gridPixels / Painter::zoom;
+//     UpdateGridBackground();
+       SetGridSize(Global::gridSpacing * Global::zoom);
+       update();
+//     zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing));
+#endif
+}
+
+
+void DrawingView::keyPressEvent(QKeyEvent * event)
+{
+#if 0
+       if (toolAction)
+               toolAction->KeyDown(event->key());
+#endif
+       bool oldShift = shiftDown;
+       bool oldCtrl = ctrlDown;
+
+       if (event->key() == Qt::Key_Shift)
+               shiftDown = true;
+       else if (event->key() == Qt::Key_Control)
+               ctrlDown = true;
+
+       if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+               update();
+}
+
+
+void DrawingView::keyReleaseEvent(QKeyEvent * event)
+{
+#if 0
+       if (toolAction)
+               toolAction->KeyReleased(event->key());
+#endif
+       bool oldShift = shiftDown;
+       bool oldCtrl = ctrlDown;
+
+       if (event->key() == Qt::Key_Shift)
+               shiftDown = false;
+       else if (event->key() == Qt::Key_Control)
+               ctrlDown = false;
+
+       if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+               update();
+}
+
+//
+// This looks strange, but it's really quite simple: We want a point that's
+// more than half-way to the next grid point to snap there while conversely we
+// want a point that's less than half-way to to the next grid point then snap
+// to the one before it. So we add half of the grid spacing to the point, then
+// divide by it so that we can remove the fractional part, then multiply it
+// back to get back to the correct answer.
+//
+Point DrawingView::SnapPointToGrid(Point point)
+{
+       point += Global::gridSpacing / 2.0;             // *This* adds to Z!!!
+       point /= Global::gridSpacing;
+       point.x = floor(point.x);//need to fix this for negative numbers...
+       point.y = floor(point.y);
+       point.z = 0;                                    // Make *sure* Z doesn't go anywhere!!!
+       point *= Global::gridSpacing;
+       return point;
+}
+