#define BACKGROUND_MAX_SIZE 512
+enum { ToolMouseDown, ToolMouseMove, ToolMouseUp };
+
// Class variable
//Container DrawingView::document(Vector(0, 0));
painter.DrawCrosshair(oldPoint);
toolAction->Draw(&painter);
}
+#else
+ if (Global::tool)
+ {
+ painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
+ painter.DrawCrosshair(oldPoint);
+ ToolDraw(&painter);
+ }
#endif
#if 1
}
+void DrawingView::ToolMouse(int mode, Point p)
+{
+ if (Global::tool == TTLine)
+ LineHandler(mode, p);
+}
+
+
+void DrawingView::ToolDraw(Painter * painter)
+{
+ if (Global::tool == TTLine)
+ {
+ if (Global::toolState == TSNone)
+ {
+ painter->DrawHandle(toolPoint[0]);
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ painter->DrawHandle(toolPoint[1]);
+ }
+ else
+ {
+ painter->DrawLine(toolPoint[0], toolPoint[1]);
+ painter->DrawHandle(toolPoint[1]);
+ }
+ }
+}
+
+
+void DrawingView::LineHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+ case ToolMouseMove:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+ case ToolMouseUp:
+ if (Global::toolState == TSNone)
+ {
+ Global::toolState = TSPoint2;
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ toolPoint[0] = toolPoint[1];
+ }
+ else
+ {
+ Line * l = new Line(toolPoint[0], toolPoint[1]);
+ document.objects.push_back(l);
+ toolPoint[0] = toolPoint[1];
+ }
+ }
+}
+
+
void DrawingView::mousePressEvent(QMouseEvent * event)
{
if (event->button() == Qt::LeftButton)
#else
if (Global::tool)
{
+ if (Global::snapToGrid)
+ point = SnapPointToGrid(point);
+
+ // Snap to object point if valid...
+
+
+// ToolMouseDown(point);
+ ToolMouse(ToolMouseDown, point);
+ //Also, may want to figure out if hovering over a snap point on an object,
+ //snap to grid if not.
return;
}
#endif
#if 1
// Grid processing... (only snap here is left button is down)
- if ((event->buttons() & Qt::LeftButton) && Global::snapToGrid)
+ // Umm, WHY??
+ // well, it causes problems with selecting lines that aren't close to a grid line!
+ // THAT'S WHY!
+ // But even still, this is a bad approach, we need to not just do this for every
+ // case because it's WRONG to do it that way! !!! FIX !!!
+ if (/*(event->buttons() & Qt::LeftButton) &&*/ Global::snapToGrid)
{
point = SnapPointToGrid(point);
}
toolAction->MouseMoved(point);
}
+#else
#endif
+
bool needUpdate = false;
// Don't do this kind of checking unless we're not doing a selection rectangle!
}
//printf("MouseMove: numHovered = %i\n", numHovered);
+ // Tool handling...
+ if (Global::tool)
+ {
+ // Need to do snapping, etc. as well
+// ToolMouseMove(point);
+ ToolMouse(ToolMouseMove, point);
+ }
+
// This is used to draw the tool crosshair...
oldPoint = point;
#if 0
if (toolAction)
toolAction->MouseReleased();
+#else
+ if (Global::tool)
+ {
+ Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+// ToolMouseUp(point);
+ ToolMouse(ToolMouseUp, point);
+ return;
+ }
#endif
if (Global::selectionInProgress)
if (toolAction)
toolAction->KeyDown(event->key());
#endif
+ bool oldShift = shiftDown;
+ bool oldCtrl = ctrlDown;
+
if (event->key() == Qt::Key_Shift)
shiftDown = true;
else if (event->key() == Qt::Key_Control)
ctrlDown = true;
+
+ if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+ update();
}
if (toolAction)
toolAction->KeyReleased(event->key());
#endif
+ bool oldShift = shiftDown;
+ bool oldCtrl = ctrlDown;
+
if (event->key() == Qt::Key_Shift)
shiftDown = false;
else if (event->key() == Qt::Key_Control)
ctrlDown = false;
+
+ if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+ update();
}
//