#define BACKGROUND_MAX_SIZE 512
+// Class variable
+//Container DrawingView::document(Vector(0, 0));
+
DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
// The value in the settings file will override this.
useAntialiasing(true),
gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
- scale(1.0), offsetX(-10), offsetY(-10),
- document(Vector(0, 0)),
- /*gridSpacing(12.0),*/ gridPixels(0), collided(false), //rotateTool(false),
-// rx(150.0), ry(150.0),
-// scrollDrag(false), addLineTool(false), addCircleTool(false),
-// addDimensionTool(false),
- toolAction(NULL)
+ scale(1.0), offsetX(-10), offsetY(-10), document(Vector(0, 0)),
+ gridPixels(0), collided(false), toolAction(NULL)
{
document.isTopLevelContainer = true;
setBackgroundRole(QPalette::Base);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
- Object::gridSpacing = 12.0;
-// toolPalette = new ToolWindow();
-// CreateCursors();
-// setCursor(cur[TOOLSelect]);
-// setMouseTracking(true);
+ Object::gridSpacing = 12.0; // In base units (inch is default)
Line * line = new Line(Vector(5, 5), Vector(50, 40), &document);
document.Add(line);
we do! :-)
*/
- SetGridSize(12);
+ SetGridSize(12); // This is in pixels
}
toolAction = action;
connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
SLOT(AddNewObjectToDocument(Object *)));
+ connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate()));
}
}
}
+void DrawingView::HandleActionUpdate(void)
+{
+ update();
+}
+
+
void DrawingView::SetCurrentLayer(int layer)
{
Object::currentLayer = layer;
if (event->button() == Qt::LeftButton)
{
Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-
-// Problem with this: Can't select stuff very well with the snap grid on.
-// Completely screws things up, as sometimes things don't fall on the grid.
-/*
-So, how to fix this? Have the Object check itself?
-Maybe we can fix this by having the initial point not be snapped, but when there's
-a drag, we substitute the snapped point 'oldPoint' which the Object keeps track of
-internally to know how far it was dragged...
-
-Now we do... :-/
-*/
-#if 0
- if (Object::snapToGrid)
- point = Object::SnapPointToGrid(point);
-#endif
-
collided = document.Collided(point);
+ // Do an update if collided with at least *one* object in the document
if (collided)
- update(); // Do an update if collided with at least *one* object in the document
+ update();
if (toolAction)
{
point = Vector(event->x(), event->y());
// Since we're using Qt coords for scrolling, we have to adjust them here to
// conform to Cartesian coords, since the origin is using Cartesian. :-)
- Vector delta(point, oldPoint);
+// Vector delta(point, oldPoint);
+ Vector delta(oldPoint, point);
delta /= Painter::zoom;
delta.y = -delta.y;
Painter::origin -= delta;
}
-void DrawingView::keyPressEvent(QKeyEvent * event)
+void DrawingView::wheelEvent(QWheelEvent * event)
{
- if (toolAction)
- {
- bool needUpdate = toolAction->KeyDown(event->key());
+ double zoomFactor = 1.25;
+ QSize sizeWin = size();
+ Vector center(sizeWin.width() / 2.0, sizeWin.height() / 2.0);
+ center = Painter::QtToCartesianCoords(center);
- if (needUpdate)
- update();
+ // This is not centering for some reason. Need to figure out why. :-/
+ if (event->delta() > 0)
+ {
+ Vector newOrigin = center - ((center - Painter::origin) / zoomFactor);
+ Painter::origin = newOrigin;
+ Painter::zoom *= zoomFactor;
}
+ else
+ {
+ Vector newOrigin = center + ((-center + Painter::origin) * zoomFactor);
+ Painter::origin = newOrigin;
+ Painter::zoom /= zoomFactor;
+ }
+
+// Object::gridSpacing = gridPixels / Painter::zoom;
+// UpdateGridBackground();
+ SetGridSize(Object::gridSpacing * Painter::zoom);
+ update();
+// zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Object::gridSpacing));
}
-void DrawingView::keyReleaseEvent(QKeyEvent * event)
+void DrawingView::keyPressEvent(QKeyEvent * event)
{
if (toolAction)
- {
- bool needUpdate = toolAction->KeyReleased(event->key());
+ toolAction->KeyDown(event->key());
+}
- if (needUpdate)
- update();
- }
+
+void DrawingView::keyReleaseEvent(QKeyEvent * event)
+{
+ if (toolAction)
+ toolAction->KeyReleased(event->key());
}