]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Object movement and moving objects to intersections.
[architektonas] / src / drawingview.cpp
index 0e563e7e892e3ecba6e563d8af1b7798ee8e05ba..a86e857880402542b3bdf4d53c16d4bb8133f4e7 100644 (file)
 
 #define BACKGROUND_MAX_SIZE    512
 
-// Class variable
-//Container DrawingView::document(Vector(0, 0));
-
 
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
-       useAntialiasing(true), numSelected(0), numHovered(0), shiftDown(false),
+       useAntialiasing(true), /*numSelected(0),*/ numHovered(0), shiftDown(false),
        ctrlDown(false),
        gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
-       scale(1.0), offsetX(-10), offsetY(-10),
-       gridPixels(0), collided(false), hoveringIntersection(false)
+       scale(1.0), offsetX(-10), offsetY(-10), document(true),
+       gridPixels(0), collided(false), hoveringIntersection(false),
+       dragged(NULL), draggingObject(false)
 {
-//     document.isTopLevelContainer = true;
 //wtf? doesn't work except in c++11??? document = { 0 };
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
@@ -382,7 +379,7 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
 //
 // Renders objects in the passed in vector
 //
-void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int layer)
+void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int layer, bool ignoreLayer/*= false*/)
 {
        std::vector<void *>::iterator i;
 
@@ -392,7 +389,7 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                float scaledThickness = Global::scale * obj->thickness;
 
                // If the object isn't on the current layer being drawn, skip it
-               if (obj->layer != layer)
+               if (!ignoreLayer && (obj->layer != layer))
                        continue;
 
                if ((Global::tool == TTRotate) && ctrlDown && obj->selected)
@@ -569,6 +566,30 @@ void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int
                        painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness);
                        break;
                }
+               case OTSpline:
+               {
+                       break;
+               }
+               case OTPolygon:
+               {
+                       break;
+               }
+               case OTContainer:
+               {
+                       // Containers require recursive rendering...
+                       Container * c = (Container *)obj;
+                       RenderObjects(painter, (*c).objects, layer);
+
+//printf("Container extents: <%lf, %lf>, <%lf, %lf>\nsize: %i\n", r.l, r.t, r.r, r.b, c->objects.size());
+                       // Containers also have special indicators showing they are selected
+                       if (c->selected || c->hitObject)
+                       {
+                               Rect r = GetObjectExtents(obj);
+                               painter->DrawRectCorners(r);
+                       }
+
+                       break;
+               }
                default:
                        break;
                }
@@ -675,13 +696,12 @@ void DrawingView::ToolDraw(Painter * painter)
                }
                else
                {
+                       painter->DrawCross(toolPoint[0]);
                        double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
-//                     painter->DrawLine(toolPoint[0], toolPoint[1]);
-//                     painter->DrawHandle(toolPoint[1]);
                        painter->SetBrush(QBrush(Qt::NoBrush));
                        painter->DrawEllipse(toolPoint[0], length, length);
-                       QString text = tr("Radius: %1 in.");//\n") + QChar(0x2221) + tr(": %2");
-                       informativeText = text.arg(length);//.arg(absAngle);
+                       QString text = tr("Radius: %1 in.");
+                       informativeText = text.arg(length);
                }
        }
        else if (Global::tool == TTArc)
@@ -740,17 +760,6 @@ void DrawingView::ToolDraw(Painter * painter)
                                return;
 
                        painter->DrawLine(toolPoint[0], toolPoint[1]);
-                       // Likely we need a tool container for this... (now we do!)
-#if 0
-                       if (ctrlDown)
-                       {
-                               painter->SetPen(0x00FF00, 2.0, LSSolid);
-                               overrideColor = true;
-                       }
-
-                       RenderObjects(painter, toolObjects);
-                       overrideColor = false;
-#endif
 
                        double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
                        QString text = QChar(0x2221) + QObject::tr(": %1");
@@ -772,19 +781,7 @@ void DrawingView::ToolDraw(Painter * painter)
                                return;
                        
                        Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]);
-//                     painter->DrawLine(toolPoint[0], toolPoint[1]);
                        painter->DrawLine(mirrorPoint, toolPoint[1]);
-                       // Likely we need a tool container for this... (now we do!)
-#if 0
-                       if (ctrlDown)
-                       {
-                               painter->SetPen(0x00FF00, 2.0, LSSolid);
-                               overrideColor = true;
-                       }
-
-                       RenderObjects(painter, toolObjects);
-                       overrideColor = false;
-#endif
 
                        double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
 
@@ -1171,15 +1168,17 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
                // Handle tool processing, if any
                if (Global::tool)
                {
-                       if (Global::snapToGrid)
+                       if (hoveringIntersection)
+                               point = intersectionPoint;
+                       else if (Global::snapToGrid)
                                point = SnapPointToGrid(point);
 
-                       //Also, may want to figure out if hovering over a snap point on an object,
-                       //snap to grid if not.
+                       //Also, may want to figure out if hovering over a snap point on an
+                       //object, snap to grid if not.
                        // Snap to object point if valid...
 //                     if (Global::snapPointIsValid)
 //                             point = Global::snapPoint;
-                       
+
                        ToolHandler(ToolMouseDown, point);
                        return;
                }
@@ -1196,10 +1195,14 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
                        AddHoveredToSelection();
                        update();       // needed??
                        GetHovered(hover);      // prolly needed
+                       dragged = (Object *)hover[0];
+                       draggingObject = true;
 
                        // Needed for grab & moving objects
                        // We do it *after*... why? (doesn't seem to confer any advantage...)
-                       if (Global::snapToGrid)
+                       if (hoveringIntersection)
+                               oldPoint = intersectionPoint;
+                       else if (Global::snapToGrid)
                                oldPoint = SnapPointToGrid(point);
 
                        return;
@@ -1232,8 +1235,9 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
        if (event->buttons() & Qt::MiddleButton)
        {
                point = Vector(event->x(), event->y());
-               // Since we're using Qt coords for scrolling, we have to adjust them here to
-               // conform to Cartesian coords, since the origin is using Cartesian. :-)
+               // Since we're using Qt coords for scrolling, we have to adjust them
+               // here to conform to Cartesian coords, since the origin is using
+               // Cartesian. :-)
                Vector delta(oldPoint, point);
                delta /= Global::zoom;
                delta.y = -delta.y;
@@ -1254,18 +1258,6 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                return;
        }
 
-       // Handle object movement (left button down & over an object)
-       if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool)
-       {
-               if (Global::snapToGrid)
-                       point = SnapPointToGrid(point);
-
-               HandleObjectMovement(point);
-               update();
-               oldPoint = point;
-               return;
-       }
-
        // Do object hit testing...
        bool needUpdate = HitTestObjects(point);
 
@@ -1273,18 +1265,17 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
        if (numHovered > 1)
        {
                GetHovered(hover);
+               Object * obj1 = (Object *)hover[0], * obj2 = (Object *)hover[1];
 
-//             double t, u;
-//             int numIntersecting = Geometry::Intersects((Object *)hover[0], (Object *)hover[1], &t, &u);
-               Geometry::Intersects((Object *)hover[0], (Object *)hover[1]);
+               Geometry::Intersects(obj1, obj2);
                int numIntersecting = Global::numIntersectParams;
                double t = Global::intersectParam[0];
                double u = Global::intersectParam[1];
 
                if (numIntersecting > 0)
                {
-                       Vector v1 = Geometry::GetPointForParameter((Object *)hover[0], t);
-                       Vector v2 = Geometry::GetPointForParameter((Object *)hover[1], u);
+                       Vector v1 = Geometry::GetPointForParameter(obj1, t);
+                       Vector v2 = Geometry::GetPointForParameter(obj2, u);
                        QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)");
                        informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y);
 
@@ -1313,10 +1304,26 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                }
        }
 
+       // Handle object movement (left button down & over an object)
+       if ((event->buttons() & Qt::LeftButton) && draggingObject && !Global::tool)
+       {
+               if (hoveringIntersection)
+                       point = intersectionPoint;
+               else if (Global::snapToGrid)
+                       point = SnapPointToGrid(point);
+
+               HandleObjectMovement(point);
+               update();
+               oldPoint = point;
+               return;
+       }
+
        // Do tool handling, if any are active...
        if (Global::tool)
        {
-               if (Global::snapToGrid)
+               if (hoveringIntersection)
+                       point = intersectionPoint;
+               else if (Global::snapToGrid)
                        point = SnapPointToGrid(point);
 
                ToolHandler(ToolMouseMove, point);
@@ -1335,8 +1342,8 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
        if (event->button() == Qt::LeftButton)
        {
 //We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
-//could set it up to use the document's update function (assumes that all object updates
-//are being reported correctly:
+//could set it up to use the document's update function (assumes that all object
+//updates are being reported correctly:
 //             if (document.NeedsUpdate())
                // Do an update if collided with at least *one* object in the document
 //             if (collided)
@@ -1365,11 +1372,9 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
                {
                        if (((Object *)(*i))->selected)
                                select.push_back(*i);
-
-//hmm, this is no good, too late to do any good :-P
-//                     if ((*i)->hovered)
-//                             hover.push_back(*i);
                }
+
+               draggingObject = false;
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -1425,6 +1430,30 @@ void DrawingView::keyPressEvent(QKeyEvent * event)
 
                update();
        }
+
+       if (select.size() > 0)
+       {
+               if (event->key() == Qt::Key_Up)
+               {
+                       TranslateObjects(select, Point(0, +1.0));
+                       update();
+               }
+               else if (event->key() == Qt::Key_Down)
+               {
+                       TranslateObjects(select, Point(0, -1.0));
+                       update();
+               }
+               else if (event->key() == Qt::Key_Right)
+               {
+                       TranslateObjects(select, Point(+1.0, 0));
+                       update();
+               }
+               else if (event->key() == Qt::Key_Left)
+               {
+                       TranslateObjects(select, Point(-1.0, 0));
+                       update();
+               }
+       }
 }
 
 
@@ -1468,10 +1497,84 @@ Point DrawingView::SnapPointToGrid(Point point)
 }
 
 
+Rect DrawingView::GetObjectExtents(Object * obj)
+{
+       // Default to empty rect, if object checks below fail for some reason
+       Rect rect;
+
+       switch (obj->type)
+       {
+       case OTLine:
+       {
+               rect = Rect(obj->p[0], obj->p[1]);
+               break;
+       }
+       case OTCircle:
+       {
+               rect = Rect(obj->p[0], obj->p[0]);
+               rect.Expand(obj->radius[0]);
+               break;
+       }
+       case OTArc:
+       {
+               Arc * a = (Arc *)obj;
+
+               double start = a->angle[0];
+               double end = start + a->angle[1];
+               rect = Rect(Point(cos(start), sin(start)), Point(cos(end), sin(end)));
+
+               // If the end of the arc is before the beginning, add 360 degrees to it
+               if (end < start)
+                       end += TAU;
+
+               // Adjust the bounds depending on which axes are crossed
+               if ((start < QTR_TAU) && (end > QTR_TAU))
+                       rect.t = 1.0;
+
+               if ((start < HALF_TAU) && (end > HALF_TAU))
+                       rect.l = -1.0;
+
+               if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU))
+                       rect.b = -1.0;
+
+               if ((start < TAU) && (end > TAU))
+                       rect.r = 1.0;
+
+               if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU)))
+                       rect.t = 1.0;
+
+               if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU)))
+                       rect.l = -1.0;
+
+               if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU)))
+                       rect.b = -1.0;
+
+               rect *= a->radius[0];
+               rect.Translate(a->p[0]);
+
+               break;
+       }
+       case OTContainer:
+       {
+               Container * c = (Container *)obj;
+               std::vector<void *>::iterator i = c->objects.begin();
+               rect = GetObjectExtents((Object *)*i);
+               i++;
+
+               for(; i!=c->objects.end(); i++)
+                       rect |= GetObjectExtents((Object *)*i);
+       }
+       default:
+               break;
+       }
+
+       return rect;
+}
+
+
 void DrawingView::CheckObjectBounds(void)
 {
        std::vector<void *>::iterator i;
-       numSelected = 0;
 
        for(i=document.objects.begin(); i!=document.objects.end(); i++)
        {
@@ -1566,9 +1669,6 @@ void DrawingView::CheckObjectBounds(void)
                default:
                        break;
                }
-
-               if (obj->selected)
-                       numSelected++;
        }
 }
 
@@ -1583,105 +1683,145 @@ bool DrawingView::HitTestObjects(Point point)
        {
                Object * obj = (Object *)(*i);
 
-               switch (obj->type)
-               {
-               case OTLine:
+               // If we're seeing the object we're dragging, skip it
+               if (draggingObject && (obj == dragged))
+                       continue;
+
+               if (HitTest(obj, point))
+                       needUpdate = true;
+
+               if (obj->hovered)
                {
-                       bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject;
-                       obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false;
-                       Vector lineSegment = obj->p[1] - obj->p[0];
-                       Vector v1 = point - obj->p[0];
-                       Vector v2 = point - obj->p[1];
-                       double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point);
-                       double distance;
-
-                       if (t < 0.0)
-                               distance = v1.Magnitude();
-                       else if (t > 1.0)
-                               distance = v2.Magnitude();
-                       else
-                               // distance = ?Det?(ls, v1) / |ls|
-                               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
-                                       / lineSegment.Magnitude());
+                       numHovered++;
+//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered);
+                       emit(ObjectHovered(obj));
+               }
+       }
 
-                       if ((v1.Magnitude() * Global::zoom) < 8.0)
-                               obj->hitPoint[0] = true;
-                       else if ((v2.Magnitude() * Global::zoom) < 8.0)
-                               obj->hitPoint[1] = true;
-                       else if ((distance * Global::zoom) < 5.0)
-                               obj->hitObject = true;
+       return needUpdate;
+}
 
-                       obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
 
-                       if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
-                               needUpdate = true;
+bool DrawingView::HitTest(Object * obj, Point point)
+{
+       bool needUpdate = false;
 
-                       break;
-               }
-               case OTCircle:
-               {
-                       bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
-                       obj->hitPoint[0] = obj->hitObject = false;
-                       double length = Vector::Magnitude(obj->p[0], point);
+       switch (obj->type)
+       {
+       case OTLine:
+       {
+               bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false;
+               Vector lineSegment = obj->p[1] - obj->p[0];
+               Vector v1 = point - obj->p[0];
+               Vector v2 = point - obj->p[1];
+               double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point);
+               double distance;
+
+               if (t < 0.0)
+                       distance = v1.Magnitude();
+               else if (t > 1.0)
+                       distance = v2.Magnitude();
+               else
+                       // distance = ?Det?(ls, v1) / |ls|
+                       distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+                               / lineSegment.Magnitude());
 
-                       if ((length * Global::zoom) < 8.0)
-                               obj->hitPoint[0] = true;
-                       else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
-                               obj->hitObject = true;
+               if ((v1.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[0] = true;
+               else if ((v2.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[1] = true;
+               else if ((distance * Global::zoom) < 5.0)
+                       obj->hitObject = true;
 
-                       obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
 
-                       if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
-                               needUpdate = true;
+               if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
 
-                       break;
-               }
-               case OTArc:
-               {
-                       bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
-                       obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false;
-                       double length = Vector::Magnitude(obj->p[0], point);
-                       double angle = Vector::Angle(obj->p[0], point);
+               break;
+       }
+       case OTCircle:
+       {
+               bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitObject = false;
+               double length = Vector::Magnitude(obj->p[0], point);
 
-                       // Make sure we get the angle in the correct spot
-                       if (angle < obj->angle[0])
-                               angle += TAU;
+               if ((length * Global::zoom) < 8.0)
+                       obj->hitPoint[0] = true;
+               else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
+                       obj->hitObject = true;
 
-                       // Get the span that we're pointing at...
-                       double span = angle - obj->angle[0];
+               obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
 
-                       // N.B.: Still need to hit test the arc start & arc span handles...
-                       double spanAngle = obj->angle[0] + obj->angle[1];
-                       Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]);
-                       Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]);
-                       double length2 = Vector::Magnitude(point, handle1);
-                       double length3 = Vector::Magnitude(point, handle2);
+               if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
 
-                       if ((length * Global::zoom) < 8.0)
-                               obj->hitPoint[0] = true;
-                       else if ((length2 * Global::zoom) < 8.0)
-                               obj->hitPoint[1] = true;
-                       else if ((length3 * Global::zoom) < 8.0)
-                               obj->hitPoint[2] = true;
-                       else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
-                               obj->hitObject = true;
+               break;
+       }
+       case OTArc:
+       {
+               bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false;
+               double length = Vector::Magnitude(obj->p[0], point);
+               double angle = Vector::Angle(obj->p[0], point);
+
+               // Make sure we get the angle in the correct spot
+               if (angle < obj->angle[0])
+                       angle += TAU;
+
+               // Get the span that we're pointing at...
+               double span = angle - obj->angle[0];
+
+               // N.B.: Still need to hit test the arc start & arc span handles...
+               double spanAngle = obj->angle[0] + obj->angle[1];
+               Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]);
+               Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]);
+               double length2 = Vector::Magnitude(point, handle1);
+               double length3 = Vector::Magnitude(point, handle2);
+
+               if ((length * Global::zoom) < 8.0)
+                       obj->hitPoint[0] = true;
+               else if ((length2 * Global::zoom) < 8.0)
+                       obj->hitPoint[1] = true;
+               else if ((length3 * Global::zoom) < 8.0)
+                       obj->hitPoint[2] = true;
+               else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
+                       obj->hitObject = true;
+
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false);
+
+               if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
+
+               break;
+       }
+       case OTContainer:
+       {
+               // Containers must be recursively tested...
+               Container * c = (Container *)obj;
+               c->hitObject = false;
+               c->hovered = false;
+               std::vector<void *>::iterator i;
 
-                       obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false);
+               for(i=c->objects.begin(); i!=c->objects.end(); i++)
+               {
+                       Object * cObj = (Object *)*i;
 
-                       if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject))
+                       if (HitTest(cObj, point))
                                needUpdate = true;
 
-                       break;
-               }
-               default:
-                       break;
+                       if (cObj->hitObject == true)
+                               c->hitObject = true;
+
+                       if (cObj->hovered == true)
+                               c->hovered = true;
                }
 
-               if (obj->hovered)
-//             {
-                       numHovered++;
-//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered);
-//             }
+               break;
+       }
+       default:
+               break;
        }
 
        return needUpdate;
@@ -1692,7 +1832,8 @@ void DrawingView::HandleObjectMovement(Point point)
 {
        Point delta = point - oldPoint;
 //printf("HOM: old = (%f,%f), new = (%f, %f), delta = (%f, %f)\n", oldPoint.x, oldPoint.y, point.x, point.y, delta.x, delta.y);
-       Object * obj = (Object *)hover[0];
+//     Object * obj = (Object *)hover[0];
+       Object * obj = dragged;
 //printf("Object type = %i (size=%i), ", obj->type, hover.size());
 //printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false"));
 
@@ -1791,90 +1932,15 @@ void DrawingView::HandleObjectMovement(Point point)
                        informativeText = text.arg(obj->radius[0], 0, 'd', 4);
                }
 
+               break;
+       case OTContainer:
+               // This is shitty, but works for now until I can code up something
+               // nicer :-)
+               TranslateObject(obj, delta);
+
                break;
        default:
                break;
        }
 }
 
-
-
-#if 0
-       // This returns true if we've moved over an object...
-       if (document.PointerMoved(point)) // <-- This
-       // This is where the object would do automagic dragging & shit. Since we don't
-       // do that anymore, we need a strategy to handle it.
-       {
-
-/*
-Now objects handle mouse move snapping as well. The code below mainly works only
-for tools; we need to fix it so that objects work as well...
-
-There's a problem with the object point snapping in that it's dependent on the
-order of the objects in the document. Most likely this is because it counts the
-selected object last and thus fucks up the algorithm. Need to fix this...
-
-
-*/
-               // Do object snapping here. Grid snapping on mouse down is done in the
-               // objects themselves, only because we have to hit test the raw point,
-               // not the snapped point. There has to be a better way...!
-               if (document.penultimateObjectHovered)
-               {
-                       // Two objects are hovered, see if we have an intersection point
-                       if ((document.lastObjectHovered->type == OTLine) && (document.penultimateObjectHovered->type == OTLine))
-                       {
-                               double t;
-                               int n = Geometry::Intersects((Line *)document.lastObjectHovered, (Line *)document.penultimateObjectHovered, &t);
-
-                               if (n == 1)
-                               {
-                                       Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t);
-                                       Global::snapPointIsValid = true;
-                               }
-                       }
-                       else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle))
-                       {
-                               Point p1, p2;
-                               int n = Geometry::Intersects((Circle *)document.lastObjectHovered, (Circle *)document.penultimateObjectHovered, 0, 0, 0, 0, &p1, &p2);
-
-                               if (n == 1)
-                               {
-                                       Global::snapPoint = p1;
-                                       Global::snapPointIsValid = true;
-                               }
-                               else if (n == 2)
-                               {
-                                       double d1 = Vector(point, p1).Magnitude();
-                                       double d2 = Vector(point, p2).Magnitude();
-
-                                       if (d1 < d2)
-                                               Global::snapPoint = p1;
-                                       else
-                                               Global::snapPoint = p2;
-
-                                       Global::snapPointIsValid = true;
-                               }
-                       }
-               }
-//             else
-//             {
-                       // Otherwise, it was a single object hovered...
-//             }
-       }
-
-       if (toolAction)
-       {
-               if (Global::snapToGrid)
-                       point = Global::SnapPointToGrid(point);
-
-               // We always snap to object points, and they take precendence over
-               // grid points...
-               if (Global::snapPointIsValid)
-                       point = Global::snapPoint;
-
-               toolAction->MouseMoved(point);
-       }
-#else
-#endif
-