]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Add ability to add Arcs to document.
[architektonas] / src / drawingview.cpp
index 99c4da9f2779054f5edbb6e607ee4e4f8f44371e..9e1b56c784e02698733c85cd205c1bc913db372f 100644 (file)
@@ -35,6 +35,7 @@
 #include "mathconstants.h"
 #include "painter.h"
 #include "structs.h"
+#include "utils.h"
 
 
 #define BACKGROUND_MAX_SIZE    512
@@ -45,7 +46,8 @@
 
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
-       useAntialiasing(true), numSelected(0),
+       useAntialiasing(true), numSelected(0), numHovered(0), shiftDown(false),
+       ctrlDown(false),
        gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
        scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)),
        gridPixels(0), collided(false)//, toolAction(NULL)
@@ -76,8 +78,8 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
 #endif
 #else
        Line * line = new Line;//(Vector(5, 5), Vector(50, 40), &document);
-       line->p1 = Vector(5, 5);
-       line->p2 = Vector(50, 40);
+       line->p[0] = Vector(5, 5);
+       line->p[1] = Vector(50, 40);
        line->type = OTLine;
        line->thickness = 2.0;
        line->style = LSDash;
@@ -263,24 +265,6 @@ zero; so we do another modulus operation on the result to achieve this.
 }
 
 
-void DrawingView::AddNewObjectToDocument(Object * object)
-{
-       if (object)
-       {
-//             object->Reparent(&document);
-//             document.Add(object);
-               update();
-       }
-//printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
-}
-
-
-void DrawingView::HandleActionUpdate(void)
-{
-       update();
-}
-
-
 void DrawingView::SetCurrentLayer(int layer)
 {
        Global::currentLayer = layer;
@@ -321,74 +305,86 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        painter.DrawLine(0, -16384, 0, 16384);
        painter.DrawLine(-16384, 0, 16384, 0);
 
-       // The top level document takes care of rendering for us...
-//     document.Draw(&painter);
-       // Not any more it doesn't...
-       RenderObjects(&painter, &document);
+       // Do object rendering...
+       RenderObjects(&painter, document.objects);
 
-#if 0
-       if (toolAction)
+       // Do tool rendering, if any...
+       if (Global::tool)
        {
                painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
                painter.DrawCrosshair(oldPoint);
-               toolAction->Draw(&painter);
+               ToolDraw(&painter);
        }
-#endif
 
-#if 1
+       // Do selection rectangle rendering, if any
        if (Global::selectionInProgress)
        {
                painter.SetPen(QPen(QColor(255, 127, 0, 255)));
                painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
                painter.DrawRect(Global::selection);
        }
-#endif
+
+       if (!informativeText.isEmpty())
+               painter.DrawInformativeText(informativeText);
 }
 
 
-void DrawingView::RenderObjects(Painter * painter, Container * c)
+//
+// Renders objects in the passed in vector
+//
+void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v)
 {
        std::vector<void *>::iterator i;
 
-       for(i=c->objects.begin(); i!=c->objects.end(); i++)
+       for(i=v.begin(); i!=v.end(); i++)
        {
                Object * obj = (Object *)(*i);
                float scaledThickness = Global::scale * obj->thickness;
-               painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
-               painter->SetBrush(obj->color);
 
-               if (obj->selected || obj->hovered)
-                       painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
+               if ((Global::tool == TTRotate) && ctrlDown && obj->selected)
+               {
+                       painter->SetPen(0x00FF00, 2.0, LSSolid);
+               }
+               else
+               {
+                       painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
+                       painter->SetBrush(obj->color);
+
+                       if (obj->selected || obj->hitObject)
+                               painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
+               }
 
                switch (obj->type)
                {
                case OTLine:
-               {
-                       Line * l = (Line *)obj;
-                       painter->DrawLine(l->p1, l->p2);
+                       painter->DrawLine(obj->p[0], obj->p[1]);
+
+                       if (obj->hitPoint[0])
+                               painter->DrawHandle(obj->p[0]);
+
+                       if (obj->hitPoint[1])
+                               painter->DrawHandle(obj->p[1]);
+
                        break;
-               }
                case OTCircle:
-               {
-                       Circle * ci = (Circle *)obj;
                        painter->SetBrush(QBrush(Qt::NoBrush));
-                       painter->DrawEllipse(ci->p1, ci->radius, ci->radius);
+                       painter->DrawEllipse(obj->p[0], obj->radius[0], obj->radius[0]);
+
+                       if (obj->hitPoint[0])
+                               painter->DrawHandle(obj->p[0]);
+
                        break;
-               }
                case OTArc:
-               {
-                       Arc * a = (Arc *)obj;
-                       painter->DrawArc(a->p1, a->radius, a->angle1, a->angle2);
+                       painter->DrawArc(obj->p[0], obj->radius[0], obj->angle[0], obj->angle[1]);
                        break;
-               }
                case OTDimension:
                {
                        Dimension * d = (Dimension *)obj;
 
-                       Vector v(d->p1, d->p2);
+                       Vector v(d->p[0], d->p[1]);
                        double angle = v.Angle();
                        Vector unit = v.Unit();
-                       Vector linePt1 = d->p1, linePt2 = d->p2;
+                       Vector linePt1 = d->p[0], linePt2 = d->p[1];
                        Vector ortho;
                        double x1, y1, length;
 
@@ -396,41 +392,41 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                        {
                                if ((angle < 0) || (angle > PI))
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y);
                                        ortho = Vector(1.0, 0);
                                        angle = PI3_OVER_2;
                                }
                                else
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y);
                                        ortho = Vector(-1.0, 0);
                                        angle = PI_OVER_2;
                                }
 
                                linePt1.x = linePt2.x = x1;
-                               length = fabs(d->p1.y - d->p2.y);
+                               length = fabs(d->p[0].y - d->p[1].y);
                        }
                        else if (d->subtype == DTLinearHorz)
                        {
                                if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y);
                                        ortho = Vector(0, 1.0);
                                        angle = 0;
                                }
                                else
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y);
                                        ortho = Vector(0, -1.0);
                                        angle = PI;
                                }
 
                                linePt1.y = linePt2.y = y1;
-                               length = fabs(d->p1.x - d->p2.x);
+                               length = fabs(d->p[0].x - d->p[1].x);
                        }
                        else if (d->subtype == DTLinear)
                        {
@@ -445,8 +441,8 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                        Point p2 = linePt2 + (ortho * 10.0 * scaledThickness);
                        Point p3 = linePt1 + (ortho * 16.0 * scaledThickness);
                        Point p4 = linePt2 + (ortho * 16.0 * scaledThickness);
-                       Point p5 = d->p1 + (ortho * 4.0 * scaledThickness);
-                       Point p6 = d->p2 + (ortho * 4.0 * scaledThickness);
+                       Point p5 = d->p[0] + (ortho * 4.0 * scaledThickness);
+                       Point p6 = d->p[1] + (ortho * 4.0 * scaledThickness);
 
                /*
                The numbers hardcoded into here, what are they?
@@ -461,8 +457,8 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                        double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness));
                //printf("Dimension::Draw(): t = %lf\n", t);
 
-               // On the screen, it's acting like this is actually 58%...
-               // This is correct, we want it to happen at > 50%
+                       // On the screen, it's acting like this is actually 58%...
+                       // This is correct, we want it to happen at > 50%
                        if (t > 0.58)
                        {
                                // Draw main dimension line + arrowheads
@@ -511,7 +507,7 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                case OTText:
                {
                        Text * t = (Text *)obj;
-                       painter->DrawTextObject(t->p1, t->s.c_str(), scaledThickness);
+                       painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness);
                        break;
                }
                default:
@@ -521,21 +517,43 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
 }
 
 
-void DrawingView::DeleteSelectedItems(void)
+void DrawingView::AddHoveredToSelection(void)
 {
-       std::vector<void *>::iterator i = document.objects.begin();
+       std::vector<void *>::iterator i;
 
-       while (i != document.objects.end())
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
        {
-               Object * obj = (Object *)(*i);
+               if (((Object *)(*i))->hovered)
+                       ((Object *)(*i))->selected = true;
+       }
+}
 
-               if (obj->selected)
-               {
-                       delete obj;
-                       document.objects.erase(i);
-               }
-               else
-                       i++;
+
+void DrawingView::GetSelection(std::vector<void *> & v)
+{
+       v.clear();
+       std::vector<void *>::iterator i;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               if (((Object *)(*i))->selected)
+                       v.push_back(*i);
+       }
+}
+
+
+void DrawingView::GetHovered(std::vector<void *> & v)
+{
+       v.clear();
+       std::vector<void *>::iterator i;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               if (((Object *)(*i))->hovered)
+//             {
+//printf("GetHovered: adding object (%X) to hover... hp1=%s, hp2=%s, hl=%s\n", (*i), (((Line *)(*i))->hitPoint[0] ? "true" : "false"), (((Line *)(*i))->hitPoint[1] ? "true" : "false"), (((Line *)(*i))->hitObject ? "true" : "false"));
+                       v.push_back(*i);
+//             }
        }
 }
 
@@ -547,42 +565,448 @@ void DrawingView::resizeEvent(QResizeEvent * /*event*/)
 }
 
 
+void DrawingView::ToolHandler(int mode, Point p)
+{
+       if (Global::tool == TTLine)
+               LineHandler(mode, p);
+       else if (Global::tool == TTCircle)
+               CircleHandler(mode, p);
+       else if (Global::tool == TTArc)
+               ArcHandler(mode, p);
+       else if (Global::tool == TTRotate)
+               RotateHandler(mode, p);
+}
+
+
+void DrawingView::ToolDraw(Painter * painter)
+{
+       if (Global::tool == TTLine)
+       {
+               if (Global::toolState == TSNone)
+               {
+                       painter->DrawHandle(toolPoint[0]);
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       painter->DrawHandle(toolPoint[1]);
+               }
+               else
+               {
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       painter->DrawHandle(toolPoint[1]);
+
+                       Vector v(toolPoint[0], toolPoint[1]);
+                       double absAngle = v.Angle() * RADIANS_TO_DEGREES;
+                       double absLength = v.Magnitude();
+                       QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
+                       informativeText = text.arg(absLength).arg(absAngle);
+               }
+       }
+       else if (Global::tool == TTCircle)
+       {
+               if (Global::toolState == TSNone)
+               {
+                       painter->DrawHandle(toolPoint[0]);
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       painter->DrawHandle(toolPoint[1]);
+               }
+               else
+               {
+                       double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+//                     painter->DrawLine(toolPoint[0], toolPoint[1]);
+//                     painter->DrawHandle(toolPoint[1]);
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(toolPoint[0], length, length);
+                       QString text = tr("Radius: %1 in.");//\n") + QChar(0x2221) + tr(": %2");
+                       informativeText = text.arg(length);//.arg(absAngle);
+               }
+       }
+       else if (Global::tool == TTArc)
+       {
+               if (Global::toolState == TSNone)
+               {
+                       painter->DrawHandle(toolPoint[0]);
+               }
+               else if (Global::toolState == TSPoint2)
+               {
+                       double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(toolPoint[0], length, length);
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       painter->DrawHandle(toolPoint[1]);
+                       QString text = tr("Radius: %1 in.");
+                       informativeText = text.arg(length);
+               }
+               else if (Global::toolState == TSPoint3)
+               {
+                       double angle = Vector::Angle(toolPoint[0], toolPoint[2]);
+                       painter->DrawLine(toolPoint[0], toolPoint[2]);
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x);
+                       painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x));
+                       QString text = tr("Angle start: %1") + QChar(0x00B0);
+                       informativeText = text.arg(RADIANS_TO_DEGREES * angle);
+               }
+               else
+               {
+                       double angle = Vector::Angle(toolPoint[0], toolPoint[3]);
+                       double span = angle - toolPoint[2].x;
+
+                       if (span < 0)
+                               span += PI_TIMES_2;
+
+                       painter->DrawLine(toolPoint[0], toolPoint[3]);
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x);
+                       painter->SetPen(0xFF00FF, 2.0, LSSolid);
+                       painter->DrawArc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+                       painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x));
+                       QString text = tr("Arc span: %1") + QChar(0x00B0);
+                       informativeText = text.arg(RADIANS_TO_DEGREES * span);
+               }
+       }
+       else if (Global::tool == TTRotate)
+       {
+               if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1))
+                       painter->DrawHandle(toolPoint[0]);
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+                       painter->DrawHandle(toolPoint[1]);
+               else
+               {
+                       if (toolPoint[0] == toolPoint[1])
+                               return;
+                       
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       // Likely we need a tool container for this... (now we do!)
+#if 0
+                       if (ctrlDown)
+                       {
+                               painter->SetPen(0x00FF00, 2.0, LSSolid);
+                               overrideColor = true;
+                       }
+
+                       RenderObjects(painter, toolObjects);
+                       overrideColor = false;
+#endif
+
+                       double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
+
+                       QString text = QChar(0x2221) + QObject::tr(": %1");
+                       informativeText = text.arg(absAngle);
+
+                       if (ctrlDown)
+                               informativeText += " (Copy)";
+
+//                     painter->DrawInformativeText(text);
+               }
+       }
+}
+
+
+void DrawingView::LineHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       Line * l = new Line(toolPoint[0], toolPoint[1]);
+                       document.objects.push_back(l);
+                       toolPoint[0] = toolPoint[1];
+               }
+       }
+}
+
+
+void DrawingView::CircleHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+                       Circle * c = new Circle(toolPoint[0], length);
+                       document.objects.push_back(c);
+                       toolPoint[0] = toolPoint[1];
+                       Global::toolState = TSNone;
+               }
+       }
+}
+
+
+void DrawingView::ArcHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else if (Global::toolState == TSPoint2)
+                       toolPoint[1] = p;
+               else if (Global::toolState == TSPoint3)
+                       toolPoint[2] = p;
+               else
+                       toolPoint[3] = p;
+
+               break;
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else if (Global::toolState == TSPoint2)
+                       toolPoint[1] = p;
+               else if (Global::toolState == TSPoint3)
+                       toolPoint[2] = p;
+               else
+                       toolPoint[3] = p;
+
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+                       Global::toolState = TSPoint2;
+               }
+               else if (Global::toolState == TSPoint2)
+               {
+                       if (shiftDown)
+                       {
+                               // Key override is telling us to start circle at new center, not
+                               // continue the current one.
+                               toolPoint[0] = toolPoint[1];
+                               return;
+                       }
+
+                       // Set the radius in toolPoint[1].x
+                       toolPoint[1].x = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+                       Global::toolState = TSPoint3;
+               }
+               else if (Global::toolState == TSPoint3)
+               {
+                       // Set the angle in toolPoint[2].x
+                       toolPoint[2].x = Vector::Angle(toolPoint[0], toolPoint[2]);
+                       Global::toolState = TSPoint4;
+               }
+               else
+               {
+                       double endAngle = Vector::Angle(toolPoint[0], toolPoint[3]);
+                       double span = endAngle - toolPoint[2].x;
+
+                       if (span < 0)
+                               span += PI_TIMES_2;
+
+                       Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+                       document.objects.push_back(arc);
+                       Global::toolState = TSNone;
+               }
+       }
+}
+
+
+void DrawingView::RotateHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+               {
+                       toolPoint[0] = p;
+                       SavePointsFrom(select, toolScratch);
+                       Global::toolState = TSPoint1;
+               }
+               else if (Global::toolState == TSPoint1)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseMove:
+               if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
+                       toolPoint[0] = p;
+               else if (Global::toolState == TSPoint2)
+               {
+                       toolPoint[1] = p;
+
+                       if (shiftDown)
+                               return;
+
+                       double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
+                       std::vector<void *>::iterator j = select.begin();
+                       std::vector<Object>::iterator i = toolScratch.begin();
+
+                       for(; i!=toolScratch.end(); i++, j++)
+                       {
+                               Object obj = *i;
+                               Point p1 = Geometry::RotatePointAroundPoint(obj.p[0], toolPoint[0], angle);
+                               Point p2 = Geometry::RotatePointAroundPoint(obj.p[1], toolPoint[0], angle);
+                               Object * obj2 = (Object *)(*j);
+                               obj2->p[0] = p1;
+                               obj2->p[1] = p2;
+
+                               if (obj.type == OTArc)
+                               {
+                                       obj2->angle[0] = obj.angle[0] + angle;
+
+                                       if (obj2->angle[0] > PI_TIMES_2)
+                                               obj2->angle[0] -= PI_TIMES_2;
+                               }
+                       }
+               }
+
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSPoint1)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       // Either we're finished with our rotate, or we're stamping a copy.
+                       if (ctrlDown)
+                       {
+                               // Stamp a copy of the selection at the current rotation & bail
+                               std::vector<void *> temp;
+                               CopyObjects(select, temp);
+                               ClearSelected(temp);
+                               AddObjectsTo(document.objects, temp);
+                               RestorePointsTo(select, toolScratch);
+                               return;
+                       }
+
+                       toolPoint[0] = p;
+                       Global::toolState = TSPoint1;
+                       SavePointsFrom(select, toolScratch);
+               }
+
+               break;
+       case ToolKeyDown:
+               // Reset the selection if shift held down...
+               if (shiftDown)
+                       RestorePointsTo(select, toolScratch);
+
+               break;
+       case ToolKeyUp:
+               // Reset selection when key is let up
+               if (!shiftDown)
+                       RotateHandler(ToolMouseMove, toolPoint[1]);
+
+               break;
+       case ToolCleanup:
+               RestorePointsTo(select, toolScratch);
+       }
+}
+
+
 void DrawingView::mousePressEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
        {
                Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-//             collided = document.Collided(point);
-               collided = false;
-
-               // Do an update if collided with at least *one* object in the document
-//             if (collided)
-//                     update();
 
-#if 0
-               if (toolAction)
+               // Handle tool processing, if any
+               if (Global::tool)
                {
                        if (Global::snapToGrid)
-                               point = Global::SnapPointToGrid(point);
+                               point = SnapPointToGrid(point);
+
+                       //Also, may want to figure out if hovering over a snap point on an object,
+                       //snap to grid if not.
+                       // Snap to object point if valid...
+//                     if (Global::snapPointIsValid)
+//                             point = Global::snapPoint;
+                       
+                       ToolHandler(ToolMouseDown, point);
+                       return;
+               }
 
-                       // We always snap to object points, and they take precendence over
-                       // grid points...
-                       if (Global::snapPointIsValid)
-                               point = Global::snapPoint;
+               // Clear the selection only if CTRL isn't being held on click
+               if (!ctrlDown)
+                       ClearSelected(document.objects);
+//                     ClearSelection();
 
-                       toolAction->MouseDown(point);
+               // If any objects are being hovered on click, add them to the selection
+               // & return
+               if (numHovered > 0)
+               {
+                       AddHoveredToSelection();
+                       update();       // needed??
+                       GetHovered(hover);      // prolly needed
+
+                       // Needed for grab & moving objects
+                       // We do it *after*... why? (doesn't seem to confer any advantage...)
+                       if (Global::snapToGrid)
+                               oldPoint = SnapPointToGrid(point);
+
+                       return;
                }
-#endif
 
-#if 1
                // Didn't hit any object and not using a tool, so do a selection rectangle
-               if (!(collided))// || toolAction))
-               {
-                       Global::selectionInProgress = true;
-                       Global::selection.setTopLeft(QPointF(point.x, point.y));
-                       Global::selection.setBottomRight(QPointF(point.x, point.y));
-               }
-#endif
+               Global::selectionInProgress = true;
+               Global::selection.setTopLeft(QPointF(point.x, point.y));
+               Global::selection.setBottomRight(QPointF(point.x, point.y));
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -618,139 +1042,446 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                return;
        }
 
-#if 1
-       // Grid processing... (only snap here is left button is down)
-       if ((event->buttons() & Qt::LeftButton) && Global::snapToGrid)
-       {
-               point = SnapPointToGrid(point);
-       }
-
-       // Snap points on objects always take precedence over the grid, whether
-       // dragging an object or not...
-//thisnowok
-       if (Global::snapPointIsValid)
+       // If we're doing a selection rect, see if any objects are engulfed by it
+       // (implies left mouse button held down)
+       if (Global::selectionInProgress)
        {
-// Uncommenting this causes the cursor to become unresponsive after the first
-// object is added.
-//             point = Global::snapPoint;
+               CheckObjectBounds();
+               update();
+               return;
        }
-#endif
 
-       // Do checking here to see if object can be selected or not
-       if (Global::selectionInProgress)
+       // Handle object movement (left button down & over an object)
+       if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool)
        {
-               std::vector<void *>::iterator i;
-//             QRectF bounds;
-               numSelected = 0;
+               if (Global::snapToGrid)
+                       point = SnapPointToGrid(point);
 
-               for(i=document.objects.begin(); i!=document.objects.end(); i++)
-               {
-                       Object * obj = (Object *)(*i);
-                       obj->selected = false;
-//                     QRectF extents;
+               HandleObjectMovement(point);
+               update();
+               oldPoint = point;
+               return;
+       }
 
-                       switch (obj->type)
-                       {
-                       case OTLine:
-                       {
-                               Line * l = (Line *)obj;
+       // Do object hit testing...
+       bool needUpdate = HitTestObjects(point);
 
-                               if (Global::selection.contains(l->p1.x, l->p1.y) && Global::selection.contains(l->p2.x, l->p2.y))
-                                       l->selected = true;
+       // Do tool handling, if any are active...
+       if (Global::tool)
+       {
+               if (Global::snapToGrid)
+                       point = SnapPointToGrid(point);
 
-                               break;
-                       }
-                       case OTCircle:
-                       {
-                               Circle * c = (Circle *)obj;
+               ToolHandler(ToolMouseMove, point);
+       }
 
-                               if (Global::selection.contains(c->p1.x - c->radius, c->p1.y - c->radius) && Global::selection.contains(c->p1.x + c->radius, c->p1.y + c->radius))
-                                       c->selected = true;
+       // This is used to draw the tool crosshair...
+       oldPoint = point;
 
-                               break;
-                       }
-                       case OTArc:
-                       {
-                               Arc * a = (Arc *)obj;
+       if (needUpdate || Global::tool)
+               update();
+}
 
-       double start = a->angle1;
-       double end = start + a->angle2;
-       QPointF p1(cos(start), sin(start));
-       QPointF p2(cos(end), sin(end));
-       QRectF bounds(p1, p2);
 
-#if 1
-       // Swap X/Y coordinates if they're backwards...
-       if (bounds.left() > bounds.right())
+void DrawingView::mouseReleaseEvent(QMouseEvent * event)
+{
+       if (event->button() == Qt::LeftButton)
+       {
+//We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
+//could set it up to use the document's update function (assumes that all object updates
+//are being reported correctly:
+//             if (document.NeedsUpdate())
+               // Do an update if collided with at least *one* object in the document
+//             if (collided)
+                       update();
+
+               if (Global::tool)
+               {
+                       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+                       ToolHandler(ToolMouseUp, point);
+                       return;
+               }
+
+               if (Global::selectionInProgress)
+                       Global::selectionInProgress = false;
+
+               informativeText.clear();
+// Should we be doing this automagically? Hmm...
+               // Clear our vectors
+               select.clear();
+               hover.clear();
+
+               // Scoop 'em up
+               std::vector<void *>::iterator i;
+
+               for(i=document.objects.begin(); i!=document.objects.end(); i++)
+               {
+                       if (((Object *)(*i))->selected)
+                               select.push_back(*i);
+
+//hmm, this is no good, too late to do any good :-P
+//                     if ((*i)->hovered)
+//                             hover.push_back(*i);
+               }
+       }
+       else if (event->button() == Qt::MiddleButton)
        {
-               double temp = bounds.left();
-               bounds.setLeft(bounds.right());
-               bounds.setRight(temp);
+               scrollDrag = false;
+               setCursor(Qt::ArrowCursor);
        }
+}
+
+
+void DrawingView::wheelEvent(QWheelEvent * event)
+{
+       double zoomFactor = 1.25;
+       QSize sizeWin = size();
+       Vector center(sizeWin.width() / 2.0, sizeWin.height() / 2.0);
+       center = Painter::QtToCartesianCoords(center);
 
-       if (bounds.bottom() > bounds.top())
+       // This is not centering for some reason. Need to figure out why. :-/
+       if (event->delta() > 0)
        {
-               double temp = bounds.bottom();
-               bounds.setBottom(bounds.top());
-               bounds.setTop(temp);
+               Vector newOrigin = center - ((center - Global::origin) / zoomFactor);
+               Global::origin = newOrigin;
+               Global::zoom *= zoomFactor;
+       }
+       else
+       {
+               Vector newOrigin = center + ((-center + Global::origin) * zoomFactor);
+               Global::origin = newOrigin;
+               Global::zoom /= zoomFactor;
        }
-#else
-       // Doesn't work as advertised! For shame!
-       bounds = bounds.normalized();
-#endif
 
-       // If the end of the arc is before the beginning, add 360 degrees to it
-       if (end < start)
-               end += 2.0 * PI;
+//     Global::gridSpacing = gridPixels / Painter::zoom;
+//     UpdateGridBackground();
+       SetGridSize(Global::gridSpacing * Global::zoom);
+       update();
+//     zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing));
+}
 
-       // Adjust the bounds depending on which axes are crossed
-       if ((start < PI_OVER_2) && (end > PI_OVER_2))
-               bounds.setTop(1.0);
 
-       if ((start < PI) && (end > PI))
-               bounds.setLeft(-1.0);
+void DrawingView::keyPressEvent(QKeyEvent * event)
+{
+       bool oldShift = shiftDown;
+       bool oldCtrl = ctrlDown;
 
-       if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2)))
-               bounds.setBottom(-1.0);
+       if (event->key() == Qt::Key_Shift)
+               shiftDown = true;
+       else if (event->key() == Qt::Key_Control)
+               ctrlDown = true;
 
-       if ((start < (2.0 * PI)) && (end > (2.0 * PI)))
-               bounds.setRight(1.0);
+       if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+       {
+               if (Global::tool)
+                       ToolHandler(ToolKeyDown, Point(0, 0));
 
-       if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2)))
-               bounds.setTop(1.0);
+               update();
+       }
+}
 
-       if ((start < (3.0 * PI)) && (end > (3.0 * PI)))
-               bounds.setLeft(-1.0);
 
-       if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
-               bounds.setBottom(-1.0);
+void DrawingView::keyReleaseEvent(QKeyEvent * event)
+{
+       bool oldShift = shiftDown;
+       bool oldCtrl = ctrlDown;
 
-       bounds.setTopLeft(QPointF(bounds.left() * a->radius, bounds.top() * a->radius));
-       bounds.setBottomRight(QPointF(bounds.right() * a->radius, bounds.bottom() * a->radius));
-       bounds.translate(a->p1.x, a->p1.y);
+       if (event->key() == Qt::Key_Shift)
+               shiftDown = false;
+       else if (event->key() == Qt::Key_Control)
+               ctrlDown = false;
 
-                               if (Global::selection.contains(bounds))
-                                       a->selected = true;
+       if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+       {
+               if (Global::tool)
+                       ToolHandler(ToolKeyUp, Point(0, 0));
 
-                               break;
+               update();
+       }
+}
+
+
+//
+// This looks strange, but it's really quite simple: We want a point that's
+// more than half-way to the next grid point to snap there while conversely we
+// want a point that's less than half-way to to the next grid point then snap
+// to the one before it. So we add half of the grid spacing to the point, then
+// divide by it so that we can remove the fractional part, then multiply it
+// back to get back to the correct answer.
+//
+Point DrawingView::SnapPointToGrid(Point point)
+{
+       point += Global::gridSpacing / 2.0;             // *This* adds to Z!!!
+       point /= Global::gridSpacing;
+       point.x = floor(point.x);//need to fix this for negative numbers...
+       point.y = floor(point.y);
+       point.z = 0;                                    // Make *sure* Z doesn't go anywhere!!!
+       point *= Global::gridSpacing;
+       return point;
+}
+
+
+void DrawingView::CheckObjectBounds(void)
+{
+       std::vector<void *>::iterator i;
+       numSelected = 0;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+               obj->selected = false;
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+
+                       if (Global::selection.contains(l->p[0].x, l->p[0].y) && Global::selection.contains(l->p[1].x, l->p[1].y))
+                               l->selected = true;
+
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * c = (Circle *)obj;
+
+                       if (Global::selection.contains(c->p[0].x - c->radius[0], c->p[0].y - c->radius[0]) && Global::selection.contains(c->p[0].x + c->radius[0], c->p[0].y + c->radius[0]))
+                               c->selected = true;
+
+                       break;
+               }
+               case OTArc:
+               {
+                       Arc * a = (Arc *)obj;
+
+                       double start = a->angle[0];
+                       double end = start + a->angle[1];
+                       QPointF p1(cos(start), sin(start));
+                       QPointF p2(cos(end), sin(end));
+                       QRectF bounds(p1, p2);
+
+#if 1
+                       // Swap X/Y coordinates if they're backwards...
+                       if (bounds.left() > bounds.right())
+                       {
+                               double temp = bounds.left();
+                               bounds.setLeft(bounds.right());
+                               bounds.setRight(temp);
                        }
-                       default:
-                               break;
+
+                       if (bounds.bottom() > bounds.top())
+                       {
+                               double temp = bounds.bottom();
+                               bounds.setBottom(bounds.top());
+                               bounds.setTop(temp);
                        }
+#else
+                       // Doesn't work as advertised! For shame!
+                       bounds = bounds.normalized();
+#endif
+
+                       // If the end of the arc is before the beginning, add 360 degrees to it
+                       if (end < start)
+                               end += 2.0 * PI;
+
+                       // Adjust the bounds depending on which axes are crossed
+                       if ((start < PI_OVER_2) && (end > PI_OVER_2))
+                               bounds.setTop(1.0);
+
+                       if ((start < PI) && (end > PI))
+                               bounds.setLeft(-1.0);
+
+                       if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2)))
+                               bounds.setBottom(-1.0);
+
+                       if ((start < (2.0 * PI)) && (end > (2.0 * PI)))
+                               bounds.setRight(1.0);
+
+                       if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2)))
+                               bounds.setTop(1.0);
+
+                       if ((start < (3.0 * PI)) && (end > (3.0 * PI)))
+                               bounds.setLeft(-1.0);
+
+                       if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
+                               bounds.setBottom(-1.0);
+
+                       bounds.setTopLeft(QPointF(bounds.left() * a->radius[0], bounds.top() * a->radius[0]));
+                       bounds.setBottomRight(QPointF(bounds.right() * a->radius[0], bounds.bottom() * a->radius[0]));
+                       bounds.translate(a->p[0].x, a->p[0].y);
+
+                       if (Global::selection.contains(bounds))
+                               a->selected = true;
+
+                       break;
+               }
+               default:
+                       break;
+               }
+
+               if (obj->selected)
+                       numSelected++;
+       }
+}
+
+
+bool DrawingView::HitTestObjects(Point point)
+{
+       std::vector<void *>::iterator i;
+       numHovered = 0;
+       bool needUpdate = false;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject;
+                       obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false;
+                       Vector lineSegment = obj->p[1] - obj->p[0];
+                       Vector v1 = point - obj->p[0];
+                       Vector v2 = point - obj->p[1];
+                       double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point);
+                       double distance;
+
+                       if (t < 0.0)
+                               distance = v1.Magnitude();
+                       else if (t > 1.0)
+                               distance = v2.Magnitude();
+                       else
+                               // distance = ?Det?(ls, v1) / |ls|
+                               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+                                       / lineSegment.Magnitude());
+
+                       if ((v1.Magnitude() * Global::zoom) < 8.0)
+                               obj->hitPoint[0] = true;
+                       else if ((v2.Magnitude() * Global::zoom) < 8.0)
+                               obj->hitPoint[1] = true;
+                       else if ((distance * Global::zoom) < 5.0)
+                               obj->hitObject = true;
+
+                       obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
+
+                       if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
+                               needUpdate = true;
+
+                       break;
+               }
+               case OTCircle:
+               {
+                       bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
+                       obj->hitPoint[0] = obj->hitObject = false;
+                       double length = Vector::Magnitude(obj->p[0], point);
+
+                       if ((length * Global::zoom) < 8.0)
+                               obj->hitPoint[0] = true;
+                       else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
+                               obj->hitObject = true;
+
+                       obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+
+                       if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
+                               needUpdate = true;
+
+                       break;
+               }
+               case OTArc:
+               {
+                       bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
+                       obj->hitPoint[0] = obj->hitObject = false;
+                       double length = Vector::Magnitude(obj->p[0], point);
+                       double angle = Vector::Angle(obj->p[0], point);
+
+                       // Make sure we get the angle in the correct spot
+                       if (angle < obj->angle[0])
+                               angle += PI_TIMES_2;
+
+                       // Get the span that we're pointing at...
+                       double span = angle - obj->angle[0];
+
+                       // N.B.: Still need to hit test the arc start & arc span handles...
+
+                       if ((length * Global::zoom) < 8.0)
+                               obj->hitPoint[0] = true;
+                       else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
+                               obj->hitObject = true;
+
+                       obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+
+                       if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
+                               needUpdate = true;
+
+                       break;
+               }
+               default:
+                       break;
+               }
+
+               if (obj->hovered)
+//             {
+                       numHovered++;
+//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered);
+//             }
+       }
+
+       return needUpdate;
+}
+
+
+void DrawingView::HandleObjectMovement(Point point)
+{
+       Point delta = point - oldPoint;
+//printf("HOM: old = (%f,%f), new = (%f, %f), delta = (%f, %f)\n", oldPoint.x, oldPoint.y, point.x, point.y, delta.x, delta.y);
+       Object * obj = (Object *)hover[0];
+//printf("Object type = %i (size=%i), ", obj->type, hover.size());
+//printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false"));
 
-                       if (obj->selected)
-                               numSelected++;
+       switch (obj->type)
+       {
+       case OTLine:
+               if (obj->hitPoint[0])
+                       obj->p[0] = point;
+               else if (obj->hitPoint[1])
+                       obj->p[1] = point;
+               else if (obj->hitObject)
+               {
+                       obj->p[0] += delta;
+                       obj->p[1] += delta;
                }
+
+               break;
+       case OTCircle:
+               if (obj->hitPoint[0])
+                       obj->p[0] = point;
+               else if (obj->hitObject)
+               {
+//this doesn't work. we need to save this on mouse down for this to work correctly!
+//                     double oldRadius = obj->radius[0];
+                       obj->radius[0] = Vector::Magnitude(obj->p[0], point);
+
+                       QString text = QObject::tr("Radius: %1");//\nScale: %2%");
+                       informativeText = text.arg(obj->radius[0], 0, 'd', 4);//.arg(obj->radius[0] / oldRadius * 100.0, 0, 'd', 0);
+               }
+
+               break;
+       default:
+               break;
        }
+}
+
 
-//     oldPoint = point;
-//we should keep track of the last point here and only pass this down *if* the point
-//changed...
 
 #if 0
        // This returns true if we've moved over an object...
-       if (document.PointerMoved(point))
+       if (document.PointerMoved(point)) // <-- This
+       // This is where the object would do automagic dragging & shit. Since we don't
+       // do that anymore, we need a strategy to handle it.
        {
+
 /*
 Now objects handle mouse move snapping as well. The code below mainly works only
 for tools; we need to fix it so that objects work as well...
@@ -820,188 +1551,6 @@ selected object last and thus fucks up the algorithm. Need to fix this...
 
                toolAction->MouseMoved(point);
        }
+#else
 #endif
-       bool needUpdate = false;
-
-       // Don't do this kind of checking unless we're not doing a selection rectangle!
-       // Hmm, lines don't stay selected if globally selected... !!! FIX !!!
-       // it's because there were extra state variables, the hit* vars...
-       if (!Global::selectionInProgress)
-       {
-       std::vector<void *>::iterator i;
-       int numHovered = 0;
-
-       for(i=document.objects.begin(); i!=document.objects.end(); i++)
-       {
-               Object * obj = (Object *)(*i);
-//             obj->selected = false;
-
-               switch (obj->type)
-               {
-               case OTLine:
-               {
-                       Line * l = (Line *)obj;
-
-//     bool hitPoint1, hitPoint2, hitLine;
-       l->hitPoint[0] = l->hitPoint[1] = l->hitObject = false;
-       Vector lineSegment = l->p2 - l->p1;
-       Vector v1 = point - l->p1;
-       Vector v2 = point - l->p2;
-       double t = Geometry::ParameterOfLineAndPoint(l->p1, l->p2, point);
-       double distance;
-
-       if (t < 0.0)
-               distance = v1.Magnitude();
-       else if (t > 1.0)
-               distance = v2.Magnitude();
-       else
-               // distance = ?Det?(ls, v1) / |ls|
-               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
-                       / lineSegment.Magnitude());
-
-       if ((v1.Magnitude() * Global::zoom) < 8.0)
-       {
-               l->hitPoint[0] = true;
-//             snapPoint = l->p1;
-//             snapPointIsValid = true;
-       }
-       else if ((v2.Magnitude() * Global::zoom) < 8.0)
-       {
-               l->hitPoint[1] = true;
-//             snapPoint = l->p2;
-//             snapPointIsValid = true;
-       }
-       else if ((distance * Global::zoom) < 5.0)
-               l->hitObject = true;
-
-       bool oldHovered = l->hovered;
-       l->hovered = (l->hitPoint[0] || l->hitPoint[1] || l->hitObject ? true : false);
-
-       if (oldHovered != l->hovered)
-               needUpdate = true;
-
-                       break;
-               }
-               case OTCircle:
-               {
-                       Circle * c = (Circle *)obj;
-
-
-                       break;
-               }
-               default:
-                       break;
-               }
-       }
-       }
-
-       // This is used to draw the tool crosshair...
-       oldPoint = point;
-
-//     if (/*document.NeedsUpdate() ||*/ Global::selectionInProgress /*|| toolAction*/)
-       if (needUpdate || Global::selectionInProgress)
-               update();
-}
-
-
-void DrawingView::mouseReleaseEvent(QMouseEvent * event)
-{
-       if (event->button() == Qt::LeftButton)
-       {
-#if 0
-               document.PointerReleased();
-#endif
-
-//We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
-//could set it up to use the document's update function (assumes that all object updates
-//are being reported correctly:
-//             if (document.NeedsUpdate())
-//             if (collided)
-                       update();       // Do an update if collided with at least *one* object in the document
-
-#if 0
-               if (toolAction)
-                       toolAction->MouseReleased();
-#endif
-
-               if (Global::selectionInProgress)
-               {
-                       // Select all the stuff inside of selection
-                       Global::selectionInProgress = false;
-               }
-       }
-       else if (event->button() == Qt::MiddleButton)
-       {
-               scrollDrag = false;
-               setCursor(Qt::ArrowCursor);
-       }
-}
-
-
-void DrawingView::wheelEvent(QWheelEvent * event)
-{
-       double zoomFactor = 1.25;
-       QSize sizeWin = size();
-       Vector center(sizeWin.width() / 2.0, sizeWin.height() / 2.0);
-       center = Painter::QtToCartesianCoords(center);
-
-       // This is not centering for some reason. Need to figure out why. :-/
-       if (event->delta() > 0)
-       {
-               Vector newOrigin = center - ((center - Global::origin) / zoomFactor);
-               Global::origin = newOrigin;
-               Global::zoom *= zoomFactor;
-       }
-       else
-       {
-               Vector newOrigin = center + ((-center + Global::origin) * zoomFactor);
-               Global::origin = newOrigin;
-               Global::zoom /= zoomFactor;
-       }
-
-#if 1
-//     Global::gridSpacing = gridPixels / Painter::zoom;
-//     UpdateGridBackground();
-       SetGridSize(Global::gridSpacing * Global::zoom);
-       update();
-//     zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing));
-#endif
-}
-
-
-void DrawingView::keyPressEvent(QKeyEvent * event)
-{
-#if 0
-       if (toolAction)
-               toolAction->KeyDown(event->key());
-#endif
-}
-
-
-void DrawingView::keyReleaseEvent(QKeyEvent * event)
-{
-#if 0
-       if (toolAction)
-               toolAction->KeyReleased(event->key());
-#endif
-}
-
-//
-// This looks strange, but it's really quite simple: We want a point that's
-// more than half-way to the next grid point to snap there while conversely we
-// want a point that's less than half-way to to the next grid point then snap
-// to the one before it. So we add half of the grid spacing to the point, then
-// divide by it so that we can remove the fractional part, then multiply it
-// back to get back to the correct answer.
-//
-Point DrawingView::SnapPointToGrid(Point point)
-{
-       point += Global::gridSpacing / 2.0;             // *This* adds to Z!!!
-       point /= Global::gridSpacing;
-       point.x = floor(point.x);//need to fix this for negative numbers...
-       point.y = floor(point.y);
-       point.z = 0;                                    // Make *sure* Z doesn't go anywhere!!!
-       point *= Global::gridSpacing;
-       return point;
-}