]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Added 'delete selected objects' functionality back.
[architektonas] / src / drawingview.cpp
index 629999f148b4a83a9bb604bb0360bc502b54d2a1..99c4da9f2779054f5edbb6e607ee4e4f8f44371e 100644 (file)
 #include "drawingview.h"
 
 #include <stdint.h>
-#include "mathconstants.h"
-
-#include "arc.h"
-#include "circle.h"
-#include "dimension.h"
 #include "geometry.h"
-#include "line.h"
+#include "global.h"
+#include "mathconstants.h"
 #include "painter.h"
+#include "structs.h"
 
 
 #define BACKGROUND_MAX_SIZE    512
 
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
-       useAntialiasing(true),
+       useAntialiasing(true), numSelected(0),
        gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
-       scale(1.0), offsetX(-10), offsetY(-10), document(Vector(0, 0)),
-       gridPixels(0), collided(false), toolAction(NULL)
+       scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)),
+       gridPixels(0), collided(false)//, toolAction(NULL)
 {
-       document.isTopLevelContainer = true;
+//     document.isTopLevelContainer = true;
+//wtf? doesn't work except in c++11??? document = { 0 };
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
-       Object::gridSpacing = 12.0;             // In base units (inch is default)
+       Global::gridSpacing = 12.0;             // In base units (inch is default)
 
+#if 0
        Line * line = new Line(Vector(5, 5), Vector(50, 40), &document);
        document.Add(line);
        document.Add(new Line(Vector(50, 40), Vector(10, 83), &document));
@@ -75,6 +74,24 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // Alternate way to do the above...
        line->SetDimensionOnLine();
 #endif
+#else
+       Line * line = new Line;//(Vector(5, 5), Vector(50, 40), &document);
+       line->p1 = Vector(5, 5);
+       line->p2 = Vector(50, 40);
+       line->type = OTLine;
+       line->thickness = 2.0;
+       line->style = LSDash;
+       line->color = 0xFF7F00;
+       document.objects.push_back(line);
+       document.objects.push_back(new Line(Vector(50, 40), Vector(10, 83)));
+       document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2)));
+       document.objects.push_back(new Circle(Vector(100, 100), 36));
+       document.objects.push_back(new Circle(Vector(50, 150), 49));
+       document.objects.push_back(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3)),
+       document.objects.push_back(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5));
+       document.objects.push_back(new Dimension(Vector(50, 40), Vector(5, 5)));
+       document.objects.push_back(new Text(Vector(10, 83), "Here is some awesome text!"));
+#endif
 
 /*
 Here we set the grid size in pixels--12 in this case. Initially, we have our
@@ -85,16 +102,16 @@ arbitrary 12 pixels) to anything we want (within reason, of course :-).
 
 The drawing enforces the grid spacing through the drawing->gridSpacing variable.
 
-       drawing->gridSpacing = 12.0 / Painter::zoom;
+       drawing->gridSpacing = 12.0 / Global::zoom;
 
-Painter::zoom is the zoom factor for the drawing, and all mouse clicks are
-translated to Cartesian coordinates through this. (Initially, Painter::zoom is
+Global::zoom is the zoom factor for the drawing, and all mouse clicks are
+translated to Cartesian coordinates through this. (Initially, Global::zoom is
 set to 1.0. SCREEN_ZOOM is set to 1.0/4.0.)
 
 Really, the 100% zoom level can be set at *any* zoom level, it's more of a
 convenience function than any measure of absolutes. Doing things that way we
 could rid ourselves of the whole SCREEN_ZOOM parameter and all the attendant
-shittyness that comes with it.
+shittiness that comes with it.
 
 However, it seems that SCREEN_ZOOM is used to make text and arrow sizes show up
 a certain way, which means we should probably create something else in those
@@ -108,13 +125,13 @@ inch regardless of the zoom level a piece of text can be larger or smaller than
 this. Maybe this is the case for having a base unit and basing point sizes off
 of that.
 
-Here's what's been figured out. Painter::zoom is simply the ratio of pixels to
+Here's what's been figured out. Global::zoom is simply the ratio of pixels to
 base units. What that means is that if you have a 12px grid with a 6" grid size
-(& base unit of "inches"), Painter::zoom becomes 12px / 6" = 2.0 px/in.
+(& base unit of "inches"), Global::zoom becomes 12px / 6" = 2.0 px/in.
 
 Dimensions now have a "size" parameter to set their absolute size in relation
 to the base unit. ATM, the arrows are drawn in pixels, but also scaled by
-Painter::zoom *and* size. Same with the dimension text; it's drawn at 10pt and
+Global::zoom *and* size. Same with the dimension text; it's drawn at 10pt and
 scaled the same way as the arrowheads.
 
 Need a way to scale line widths as well. :-/ Shouldn't be too difficult, just
@@ -126,6 +143,7 @@ we do! :-)
 }
 
 
+#if 0
 void DrawingView::SetToolActive(Action * action)
 {
        if (action != NULL)
@@ -136,6 +154,7 @@ void DrawingView::SetToolActive(Action * action)
                connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate()));
        }
 }
+#endif
 
 
 void DrawingView::SetGridSize(uint32_t size)
@@ -160,7 +179,7 @@ void DrawingView::SetGridSize(uint32_t size)
 
        // Set up new BG brush & zoom level (pixels per base unit)
 //     Painter::zoom = gridPixels / gridSpacing;
-       Painter::zoom = gridPixels / Object::gridSpacing;
+       Global::zoom = gridPixels / Global::gridSpacing;
        UpdateGridBackground();
 }
 
@@ -248,8 +267,8 @@ void DrawingView::AddNewObjectToDocument(Object * object)
 {
        if (object)
        {
-               object->Reparent(&document);
-               document.Add(object);
+//             object->Reparent(&document);
+//             document.Add(object);
                update();
        }
 //printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
@@ -264,7 +283,7 @@ void DrawingView::HandleActionUpdate(void)
 
 void DrawingView::SetCurrentLayer(int layer)
 {
-       Object::currentLayer = layer;
+       Global::currentLayer = layer;
 //printf("DrawingView::CurrentLayer = %i\n", layer);
 }
 
@@ -295,7 +314,7 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        if (useAntialiasing)
                qtPainter.setRenderHint(QPainter::Antialiasing);
 
-       Object::SetViewportHeight(size().height());
+       Global::viewportHeight = size().height();
 
        // Draw coordinate axes
        painter.SetPen(QPen(Qt::blue, 1.0, Qt::DotLine));
@@ -303,27 +322,227 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        painter.DrawLine(-16384, 0, 16384, 0);
 
        // The top level document takes care of rendering for us...
-       document.Draw(&painter);
+//     document.Draw(&painter);
+       // Not any more it doesn't...
+       RenderObjects(&painter, &document);
 
+#if 0
        if (toolAction)
        {
                painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
                painter.DrawCrosshair(oldPoint);
                toolAction->Draw(&painter);
        }
+#endif
 
-       if (Object::selectionInProgress)
+#if 1
+       if (Global::selectionInProgress)
        {
                painter.SetPen(QPen(QColor(255, 127, 0, 255)));
                painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
-               painter.DrawRect(Object::selection);
+               painter.DrawRect(Global::selection);
+       }
+#endif
+}
+
+
+void DrawingView::RenderObjects(Painter * painter, Container * c)
+{
+       std::vector<void *>::iterator i;
+
+       for(i=c->objects.begin(); i!=c->objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+               float scaledThickness = Global::scale * obj->thickness;
+               painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
+               painter->SetBrush(obj->color);
+
+               if (obj->selected || obj->hovered)
+                       painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+                       painter->DrawLine(l->p1, l->p2);
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * ci = (Circle *)obj;
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(ci->p1, ci->radius, ci->radius);
+                       break;
+               }
+               case OTArc:
+               {
+                       Arc * a = (Arc *)obj;
+                       painter->DrawArc(a->p1, a->radius, a->angle1, a->angle2);
+                       break;
+               }
+               case OTDimension:
+               {
+                       Dimension * d = (Dimension *)obj;
+
+                       Vector v(d->p1, d->p2);
+                       double angle = v.Angle();
+                       Vector unit = v.Unit();
+                       Vector linePt1 = d->p1, linePt2 = d->p2;
+                       Vector ortho;
+                       double x1, y1, length;
+
+                       if (d->subtype == DTLinearVert)
+                       {
+                               if ((angle < 0) || (angle > PI))
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       ortho = Vector(1.0, 0);
+                                       angle = PI3_OVER_2;
+                               }
+                               else
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       ortho = Vector(-1.0, 0);
+                                       angle = PI_OVER_2;
+                               }
+
+                               linePt1.x = linePt2.x = x1;
+                               length = fabs(d->p1.y - d->p2.y);
+                       }
+                       else if (d->subtype == DTLinearHorz)
+                       {
+                               if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       ortho = Vector(0, 1.0);
+                                       angle = 0;
+                               }
+                               else
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       ortho = Vector(0, -1.0);
+                                       angle = PI;
+                               }
+
+                               linePt1.y = linePt2.y = y1;
+                               length = fabs(d->p1.x - d->p2.x);
+                       }
+                       else if (d->subtype == DTLinear)
+                       {
+                               angle = Vector(linePt1, linePt2).Angle();
+                               ortho = Vector::Normal(linePt1, linePt2);
+                               length = v.Magnitude();
+                       }
+
+                       unit = Vector(linePt1, linePt2).Unit();
+
+                       Point p1 = linePt1 + (ortho * 10.0 * scaledThickness);
+                       Point p2 = linePt2 + (ortho * 10.0 * scaledThickness);
+                       Point p3 = linePt1 + (ortho * 16.0 * scaledThickness);
+                       Point p4 = linePt2 + (ortho * 16.0 * scaledThickness);
+                       Point p5 = d->p1 + (ortho * 4.0 * scaledThickness);
+                       Point p6 = d->p2 + (ortho * 4.0 * scaledThickness);
+
+               /*
+               The numbers hardcoded into here, what are they?
+               I believe they are pixels.
+               */
+                       // Draw extension lines (if certain type)
+                       painter->DrawLine(p3, p5);
+                       painter->DrawLine(p4, p6);
+
+                       // Calculate whether or not the arrowheads are too crowded to put inside
+                       // the extension lines. 9.0 is the length of the arrowhead.
+                       double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness));
+               //printf("Dimension::Draw(): t = %lf\n", t);
+
+               // On the screen, it's acting like this is actually 58%...
+               // This is correct, we want it to happen at > 50%
+                       if (t > 0.58)
+                       {
+                               // Draw main dimension line + arrowheads
+                               painter->DrawLine(p1, p2);
+                               painter->DrawArrowhead(p1, p2, scaledThickness);
+                               painter->DrawArrowhead(p2, p1, scaledThickness);
+                       }
+                       else
+                       {
+                               // Draw outside arrowheads
+                               Point p7 = p1 - (unit * 9.0 * scaledThickness);
+                               Point p8 = p2 + (unit * 9.0 * scaledThickness);
+                               painter->DrawArrowhead(p1, p7, scaledThickness);
+                               painter->DrawArrowhead(p2, p8, scaledThickness);
+                               painter->DrawLine(p1, p1 - (unit * 14.0 * scaledThickness));
+                               painter->DrawLine(p2, p2 + (unit * 14.0 * scaledThickness));
+                       }
+
+                       // Draw length of dimension line...
+                       painter->SetFont(QFont("Arial", 8.0 * Global::zoom * scaledThickness));
+                       Point ctr = p2 + (Vector(p2, p1) / 2.0);
+
+               #if 0
+                       QString dimText = QString("%1\"").arg(Vector(endpoint - position).Magnitude());
+               #else
+                       QString dimText;
+
+                       if (length < 12.0)
+                               dimText = QString("%1\"").arg(length);
+                       else
+                       {
+                               double feet = (double)((int)length / 12);
+                               double inches = length - (feet * 12.0);
+
+                               if (inches == 0)
+                                       dimText = QString("%1'").arg(feet);
+                               else
+                                       dimText = QString("%1' %2\"").arg(feet).arg(inches);
+                       }
+               #endif
+
+                       painter->DrawAngledText(ctr, angle, dimText, scaledThickness);
+
+                       break;
+               }
+               case OTText:
+               {
+                       Text * t = (Text *)obj;
+                       painter->DrawTextObject(t->p1, t->s.c_str(), scaledThickness);
+                       break;
+               }
+               default:
+                       break;
+               }
+       }
+}
+
+
+void DrawingView::DeleteSelectedItems(void)
+{
+       std::vector<void *>::iterator i = document.objects.begin();
+
+       while (i != document.objects.end())
+       {
+               Object * obj = (Object *)(*i);
+
+               if (obj->selected)
+               {
+                       delete obj;
+                       document.objects.erase(i);
+               }
+               else
+                       i++;
        }
 }
 
 
 void DrawingView::resizeEvent(QResizeEvent * /*event*/)
 {
-       Painter::screenSize = Vector(size().width(), size().height());
+       Global::screenSize = Vector(size().width(), size().height());
        UpdateGridBackground();
 }
 
@@ -333,32 +552,37 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
        if (event->button() == Qt::LeftButton)
        {
                Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-               collided = document.Collided(point);
+//             collided = document.Collided(point);
+               collided = false;
 
                // Do an update if collided with at least *one* object in the document
-               if (collided)
-                       update();
+//             if (collided)
+//                     update();
 
+#if 0
                if (toolAction)
                {
-                       if (Object::snapToGrid)
-                               point = Object::SnapPointToGrid(point);
+                       if (Global::snapToGrid)
+                               point = Global::SnapPointToGrid(point);
 
                        // We always snap to object points, and they take precendence over
                        // grid points...
-                       if (Object::snapPointIsValid)
-                               point = Object::snapPoint;
+                       if (Global::snapPointIsValid)
+                               point = Global::snapPoint;
 
                        toolAction->MouseDown(point);
                }
+#endif
 
+#if 1
                // Didn't hit any object and not using a tool, so do a selection rectangle
-               if (!(collided || toolAction))
+               if (!(collided))// || toolAction))
                {
-                       Object::selectionInProgress = true;
-                       Object::selection.setTopLeft(QPointF(point.x, point.y));
-                       Object::selection.setBottomRight(QPointF(point.x, point.y));
+                       Global::selectionInProgress = true;
+                       Global::selection.setTopLeft(QPointF(point.x, point.y));
+                       Global::selection.setBottomRight(QPointF(point.x, point.y));
                }
+#endif
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -373,9 +597,9 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
 void DrawingView::mouseMoveEvent(QMouseEvent * event)
 {
        Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-       Object::selection.setBottomRight(QPointF(point.x, point.y));
+       Global::selection.setBottomRight(QPointF(point.x, point.y));
        // Only needs to be done here, as mouse down is always preceded by movement
-       Object::snapPointIsValid = false;
+       Global::snapPointIsValid = false;
 
        // Scrolling...
        if (event->buttons() & Qt::MiddleButton)
@@ -384,9 +608,9 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                // Since we're using Qt coords for scrolling, we have to adjust them here to
                // conform to Cartesian coords, since the origin is using Cartesian. :-)
                Vector delta(oldPoint, point);
-               delta /= Painter::zoom;
+               delta /= Global::zoom;
                delta.y = -delta.y;
-               Painter::origin -= delta;
+               Global::origin -= delta;
 
                UpdateGridBackground();
                update();
@@ -394,28 +618,136 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                return;
        }
 
-#if 0
+#if 1
        // Grid processing... (only snap here is left button is down)
-       if ((event->buttons() & Qt::LeftButton) && Object::snapToGrid)
+       if ((event->buttons() & Qt::LeftButton) && Global::snapToGrid)
        {
-               point = Object::SnapPointToGrid(point);
+               point = SnapPointToGrid(point);
        }
 
        // Snap points on objects always take precedence over the grid, whether
        // dragging an object or not...
 //thisnowok
-       if (Object::snapPointIsValid)
+       if (Global::snapPointIsValid)
        {
 // Uncommenting this causes the cursor to become unresponsive after the first
 // object is added.
-//             point = Object::snapPoint;
+//             point = Global::snapPoint;
        }
 #endif
 
+       // Do checking here to see if object can be selected or not
+       if (Global::selectionInProgress)
+       {
+               std::vector<void *>::iterator i;
+//             QRectF bounds;
+               numSelected = 0;
+
+               for(i=document.objects.begin(); i!=document.objects.end(); i++)
+               {
+                       Object * obj = (Object *)(*i);
+                       obj->selected = false;
+//                     QRectF extents;
+
+                       switch (obj->type)
+                       {
+                       case OTLine:
+                       {
+                               Line * l = (Line *)obj;
+
+                               if (Global::selection.contains(l->p1.x, l->p1.y) && Global::selection.contains(l->p2.x, l->p2.y))
+                                       l->selected = true;
+
+                               break;
+                       }
+                       case OTCircle:
+                       {
+                               Circle * c = (Circle *)obj;
+
+                               if (Global::selection.contains(c->p1.x - c->radius, c->p1.y - c->radius) && Global::selection.contains(c->p1.x + c->radius, c->p1.y + c->radius))
+                                       c->selected = true;
+
+                               break;
+                       }
+                       case OTArc:
+                       {
+                               Arc * a = (Arc *)obj;
+
+       double start = a->angle1;
+       double end = start + a->angle2;
+       QPointF p1(cos(start), sin(start));
+       QPointF p2(cos(end), sin(end));
+       QRectF bounds(p1, p2);
+
+#if 1
+       // Swap X/Y coordinates if they're backwards...
+       if (bounds.left() > bounds.right())
+       {
+               double temp = bounds.left();
+               bounds.setLeft(bounds.right());
+               bounds.setRight(temp);
+       }
+
+       if (bounds.bottom() > bounds.top())
+       {
+               double temp = bounds.bottom();
+               bounds.setBottom(bounds.top());
+               bounds.setTop(temp);
+       }
+#else
+       // Doesn't work as advertised! For shame!
+       bounds = bounds.normalized();
+#endif
+
+       // If the end of the arc is before the beginning, add 360 degrees to it
+       if (end < start)
+               end += 2.0 * PI;
+
+       // Adjust the bounds depending on which axes are crossed
+       if ((start < PI_OVER_2) && (end > PI_OVER_2))
+               bounds.setTop(1.0);
+
+       if ((start < PI) && (end > PI))
+               bounds.setLeft(-1.0);
+
+       if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2)))
+               bounds.setBottom(-1.0);
+
+       if ((start < (2.0 * PI)) && (end > (2.0 * PI)))
+               bounds.setRight(1.0);
+
+       if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2)))
+               bounds.setTop(1.0);
+
+       if ((start < (3.0 * PI)) && (end > (3.0 * PI)))
+               bounds.setLeft(-1.0);
+
+       if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
+               bounds.setBottom(-1.0);
+
+       bounds.setTopLeft(QPointF(bounds.left() * a->radius, bounds.top() * a->radius));
+       bounds.setBottomRight(QPointF(bounds.right() * a->radius, bounds.bottom() * a->radius));
+       bounds.translate(a->p1.x, a->p1.y);
+
+                               if (Global::selection.contains(bounds))
+                                       a->selected = true;
+
+                               break;
+                       }
+                       default:
+                               break;
+                       }
+
+                       if (obj->selected)
+                               numSelected++;
+               }
+       }
+
 //     oldPoint = point;
 //we should keep track of the last point here and only pass this down *if* the point
 //changed...
 
+#if 0
        // This returns true if we've moved over an object...
        if (document.PointerMoved(point))
        {
@@ -442,8 +774,8 @@ selected object last and thus fucks up the algorithm. Need to fix this...
 
                                if (n == 1)
                                {
-                                       Object::snapPoint = document.lastObjectHovered->GetPointAtParameter(t);
-                                       Object::snapPointIsValid = true;
+                                       Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t);
+                                       Global::snapPointIsValid = true;
                                }
                        }
                        else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle))
@@ -453,8 +785,8 @@ selected object last and thus fucks up the algorithm. Need to fix this...
 
                                if (n == 1)
                                {
-                                       Object::snapPoint = p1;
-                                       Object::snapPointIsValid = true;
+                                       Global::snapPoint = p1;
+                                       Global::snapPointIsValid = true;
                                }
                                else if (n == 2)
                                {
@@ -462,11 +794,11 @@ selected object last and thus fucks up the algorithm. Need to fix this...
                                        double d2 = Vector(point, p2).Magnitude();
 
                                        if (d1 < d2)
-                                               Object::snapPoint = p1;
+                                               Global::snapPoint = p1;
                                        else
-                                               Object::snapPoint = p2;
+                                               Global::snapPoint = p2;
 
-                                       Object::snapPointIsValid = true;
+                                       Global::snapPointIsValid = true;
                                }
                        }
                }
@@ -478,21 +810,96 @@ selected object last and thus fucks up the algorithm. Need to fix this...
 
        if (toolAction)
        {
-               if (Object::snapToGrid)
-                       point = Object::SnapPointToGrid(point);
+               if (Global::snapToGrid)
+                       point = Global::SnapPointToGrid(point);
 
                // We always snap to object points, and they take precendence over
                // grid points...
-               if (Object::snapPointIsValid)
-                       point = Object::snapPoint;
+               if (Global::snapPointIsValid)
+                       point = Global::snapPoint;
 
                toolAction->MouseMoved(point);
        }
+#endif
+       bool needUpdate = false;
+
+       // Don't do this kind of checking unless we're not doing a selection rectangle!
+       // Hmm, lines don't stay selected if globally selected... !!! FIX !!!
+       // it's because there were extra state variables, the hit* vars...
+       if (!Global::selectionInProgress)
+       {
+       std::vector<void *>::iterator i;
+       int numHovered = 0;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+//             obj->selected = false;
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+
+//     bool hitPoint1, hitPoint2, hitLine;
+       l->hitPoint[0] = l->hitPoint[1] = l->hitObject = false;
+       Vector lineSegment = l->p2 - l->p1;
+       Vector v1 = point - l->p1;
+       Vector v2 = point - l->p2;
+       double t = Geometry::ParameterOfLineAndPoint(l->p1, l->p2, point);
+       double distance;
+
+       if (t < 0.0)
+               distance = v1.Magnitude();
+       else if (t > 1.0)
+               distance = v2.Magnitude();
+       else
+               // distance = ?Det?(ls, v1) / |ls|
+               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+                       / lineSegment.Magnitude());
+
+       if ((v1.Magnitude() * Global::zoom) < 8.0)
+       {
+               l->hitPoint[0] = true;
+//             snapPoint = l->p1;
+//             snapPointIsValid = true;
+       }
+       else if ((v2.Magnitude() * Global::zoom) < 8.0)
+       {
+               l->hitPoint[1] = true;
+//             snapPoint = l->p2;
+//             snapPointIsValid = true;
+       }
+       else if ((distance * Global::zoom) < 5.0)
+               l->hitObject = true;
+
+       bool oldHovered = l->hovered;
+       l->hovered = (l->hitPoint[0] || l->hitPoint[1] || l->hitObject ? true : false);
+
+       if (oldHovered != l->hovered)
+               needUpdate = true;
+
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * c = (Circle *)obj;
+
+
+                       break;
+               }
+               default:
+                       break;
+               }
+       }
+       }
 
        // This is used to draw the tool crosshair...
        oldPoint = point;
 
-       if (document.NeedsUpdate() || Object::selectionInProgress || toolAction)
+//     if (/*document.NeedsUpdate() ||*/ Global::selectionInProgress /*|| toolAction*/)
+       if (needUpdate || Global::selectionInProgress)
                update();
 }
 
@@ -501,7 +908,9 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
        {
+#if 0
                document.PointerReleased();
+#endif
 
 //We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
 //could set it up to use the document's update function (assumes that all object updates
@@ -510,13 +919,15 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 //             if (collided)
                        update();       // Do an update if collided with at least *one* object in the document
 
+#if 0
                if (toolAction)
                        toolAction->MouseReleased();
+#endif
 
-               if (Object::selectionInProgress)
+               if (Global::selectionInProgress)
                {
                        // Select all the stuff inside of selection
-                       Object::selectionInProgress = false;
+                       Global::selectionInProgress = false;
                }
        }
        else if (event->button() == Qt::MiddleButton)
@@ -537,35 +948,60 @@ void DrawingView::wheelEvent(QWheelEvent * event)
        // This is not centering for some reason. Need to figure out why. :-/
        if (event->delta() > 0)
        {
-               Vector newOrigin = center - ((center - Painter::origin) / zoomFactor);
-               Painter::origin = newOrigin;
-               Painter::zoom *= zoomFactor;
+               Vector newOrigin = center - ((center - Global::origin) / zoomFactor);
+               Global::origin = newOrigin;
+               Global::zoom *= zoomFactor;
        }
        else
        {
-               Vector newOrigin = center + ((-center + Painter::origin) * zoomFactor);
-               Painter::origin = newOrigin;
-               Painter::zoom /= zoomFactor;
+               Vector newOrigin = center + ((-center + Global::origin) * zoomFactor);
+               Global::origin = newOrigin;
+               Global::zoom /= zoomFactor;
        }
 
-//     Object::gridSpacing = gridPixels / Painter::zoom;
+#if 1
+//     Global::gridSpacing = gridPixels / Painter::zoom;
 //     UpdateGridBackground();
-       SetGridSize(Object::gridSpacing * Painter::zoom);
+       SetGridSize(Global::gridSpacing * Global::zoom);
        update();
-//     zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Object::gridSpacing));
+//     zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing));
+#endif
 }
 
 
 void DrawingView::keyPressEvent(QKeyEvent * event)
 {
+#if 0
        if (toolAction)
                toolAction->KeyDown(event->key());
+#endif
 }
 
 
 void DrawingView::keyReleaseEvent(QKeyEvent * event)
 {
+#if 0
        if (toolAction)
                toolAction->KeyReleased(event->key());
+#endif
+}
+
+//
+// This looks strange, but it's really quite simple: We want a point that's
+// more than half-way to the next grid point to snap there while conversely we
+// want a point that's less than half-way to to the next grid point then snap
+// to the one before it. So we add half of the grid spacing to the point, then
+// divide by it so that we can remove the fractional part, then multiply it
+// back to get back to the correct answer.
+//
+Point DrawingView::SnapPointToGrid(Point point)
+{
+       point += Global::gridSpacing / 2.0;             // *This* adds to Z!!!
+       point /= Global::gridSpacing;
+       point.x = floor(point.x);//need to fix this for negative numbers...
+       point.y = floor(point.y);
+       point.z = 0;                                    // Make *sure* Z doesn't go anywhere!!!
+       point *= Global::gridSpacing;
+       return point;
 }