]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Added mouse wheel zoom.
[architektonas] / src / drawingview.cpp
index f5ff2e35a5adaf917a0f3ec83ee15eb1d168a7b9..9341a76279044ef78c64e3d21a39f95d85cda41c 100644 (file)
 
 // FIXED:
 //
+// - Redo rendering code to *not* use Qt's transform functions, as they are tied
+//   to a left-handed system and we need a right-handed one. [DONE]
 //
 // STILL TO BE DONE:
 //
-// - Redo rendering code to *not* use Qt's transform functions, as they are tied
-//   to a left-handed system and we need a right-handed one.
+// - Lots of stuff
 //
 
 // Uncomment this for debugging...
 #include "arc.h"
 #include "circle.h"
 #include "dimension.h"
-#include "drawcircleaction.h"
-#include "drawlineaction.h"
 #include "line.h"
 #include "painter.h"
 
 
+#define BACKGROUND_MAX_SIZE    512
+
+// Class variable
+//Container DrawingView::document(Vector(0, 0));
+
+
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
        useAntialiasing(true),
+       gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
        scale(1.0), offsetX(-10), offsetY(-10),
        document(Vector(0, 0)),
-       gridSpacing(32.0), collided(false), rotateTool(false), rx(150.0), ry(150.0),
-       scrollDrag(false), addLineTool(false), toolAction(NULL)
+       /*gridSpacing(12.0),*/ gridPixels(0), collided(false), //rotateTool(false),
+//     rx(150.0), ry(150.0),
+//     scrollDrag(false), addLineTool(false), addCircleTool(false),
+//     addDimensionTool(false),
+       toolAction(NULL)
 {
+       document.isTopLevelContainer = true;
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
+       Object::gridSpacing = 12.0;
 //     toolPalette = new ToolWindow();
 //     CreateCursors();
 //     setCursor(cur[TOOLSelect]);
@@ -65,61 +76,182 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        document.Add(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3, &document)),
        document.Add(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5, &document));
 #if 1
-       Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), &document);
+       Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), DTLinear, &document);
        line->SetDimensionOnLine(dimension);
        document.Add(dimension);
 #else
        // Alternate way to do the above...
        line->SetDimensionOnLine();
 #endif
-//     connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
-//             SLOT(AddNewObjectToDocument(Object *)));
-}
 
-void DrawingView::SetRotateToolActive(bool state/*= true*/)
-{
-       rotateTool = state;
-       update();
+/*
+Here we set the grid size in pixels--12 in this case. Initially, we have our
+zoom set to make this represent 12 inches at a zoom factor of 25%. (This is
+arbitrary.) So, to be able to decouple the grid size from the zoom, we need
+to be able to set the size of the background grid (which we do here at an
+arbitrary 12 pixels) to anything we want (within reason, of course :-).
+
+The drawing enforces the grid spacing through the drawing->gridSpacing variable.
+
+       drawing->gridSpacing = 12.0 / Painter::zoom;
+
+Painter::zoom is the zoom factor for the drawing, and all mouse clicks are
+translated to Cartesian coordinates through this. (Initially, Painter::zoom is
+set to 1.0. SCREEN_ZOOM is set to 1.0/4.0.)
+
+Really, the 100% zoom level can be set at *any* zoom level, it's more of a
+convenience function than any measure of absolutes. Doing things that way we
+could rid ourselves of the whole SCREEN_ZOOM parameter and all the attendant
+shittyness that comes with it.
+
+However, it seems that SCREEN_ZOOM is used to make text and arrow sizes show up
+a certain way, which means we should probably create something else in those
+objects to take its place--like some kind of scale factor. This would seem to
+imply that certain point sizes actually *do* tie things like fonts to absolute
+sizes on the screen, but not necessarily because you could have an inch scale
+with text that is quite small relative to other objects on the screen, which
+currently you have to zoom in to see (and which blows up the text). Point sizes
+in an application like this are a bit meaningless; even though an inch is an
+inch regardless of the zoom level a piece of text can be larger or smaller than
+this. Maybe this is the case for having a base unit and basing point sizes off
+of that.
+
+Here's what's been figured out. Painter::zoom is simply the ratio of pixels to
+base units. What that means is that if you have a 12px grid with a 6" grid size
+(& base unit of "inches"), Painter::zoom becomes 12px / 6" = 2.0 px/in.
+
+Dimensions now have a "size" parameter to set their absolute size in relation
+to the base unit. ATM, the arrows are drawn in pixels, but also scaled by
+Painter::zoom *and* size. Same with the dimension text; it's drawn at 10pt and
+scaled the same way as the arrowheads.
+
+Need a way to scale line widths as well. :-/ Shouldn't be too difficult, just
+need a thickness parameter similar to the "size" param for dimensions. (And now
+we do! :-)
+
+*/
+       SetGridSize(12);
 }
 
-void DrawingView::SetAddLineToolActive(bool state/*= true*/)
+
+void DrawingView::SetToolActive(Action * action)
 {
-       if (state && toolAction == NULL)
+       if (action != NULL)
        {
-               toolAction = new DrawLineAction();
+               toolAction = action;
                connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
                        SLOT(AddNewObjectToDocument(Object *)));
+               connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate()));
        }
-       else if (!state && toolAction)
-       {
-               delete toolAction;
-               toolAction = NULL;
-       }
-
-       addLineTool = state;
-       update();
-//printf("DrawingView::SetAddLineToolActive(). toolAction=%08X\n", toolAction);
 }
 
-void DrawingView::SetAddCircleToolActive(bool state/*= true*/)
+
+void DrawingView::SetGridSize(uint32_t size)
 {
-       if (state && toolAction == NULL)
-       {
-               toolAction = new DrawCircleAction();
-               connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
-                       SLOT(AddNewObjectToDocument(Object *)));
-       }
-       else if (!state && toolAction)
+       // Sanity check
+       if (size == gridPixels)
+               return;
+
+       // Recreate the background bitmap
+       gridPixels = size;
+       QPainter pmp(&gridBackground);
+       pmp.fillRect(0, 0, BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE, QColor(240, 240, 240));
+       pmp.setPen(QPen(QColor(210, 210, 255), 2.0, Qt::SolidLine));
+
+       for(int i=0; i<(BACKGROUND_MAX_SIZE-1); i+=gridPixels)
        {
-               delete toolAction;
-               toolAction = NULL;
+               pmp.drawLine(i, 0, i, BACKGROUND_MAX_SIZE - 1);
+               pmp.drawLine(0, i, BACKGROUND_MAX_SIZE - 1, i);
        }
 
-       addCircleTool = state;
-       update();
-//printf("DrawingView::SetAddLineToolActive(). toolAction=%08X\n", toolAction);
+       pmp.end();
+
+       // Set up new BG brush & zoom level (pixels per base unit)
+//     Painter::zoom = gridPixels / gridSpacing;
+       Painter::zoom = gridPixels / Object::gridSpacing;
+       UpdateGridBackground();
 }
 
+
+void DrawingView::UpdateGridBackground(void)
+{
+       // Transform the origin to Qt coordinates
+       Vector pixmapOrigin = Painter::CartesianToQtCoords(Vector());
+       int x = (int)pixmapOrigin.x;
+       int y = (int)pixmapOrigin.y;
+       // Use mod arithmetic to grab the correct swatch of background
+/*
+Negative numbers still screw it up... Need to think about what we're
+trying to do here. The fact that it worked with 72 seems to have been pure luck.
+It seems the problem is negative numbers: We can't let that happen.
+When taking away the zero, it pops over 1 px at zero, then goes about 1/2 a
+grid at x<0.
+
+The bitmap looks like this:
+
++---+---+---+---+---
+|   |   |   |   |
+|   |   |   |   |
++---+---+---+---+---
+|   |   |   |   |
+|   |   |   |   |
+|   |   |   |   |
+
+@ x = 1, we want it to look like:
+
+-+---+---+---+---+---
+ |   |   |   |   |
+ |   |   |   |   |
+-+---+---+---+---+---
+ |   |   |   |   |
+ |   |   |   |   |
+ |   |   |   |   |
+
+Which means we need to grab the sample from x = 3. @ x = -1:
+
+---+---+---+---+---
+   |   |   |   |
+   |   |   |   |
+---+---+---+---+---
+   |   |   |   |
+   |   |   |   |
+   |   |   |   |
+
+Which means we need to grab the sample from x = 1. Which means we have to take
+the mirror of the modulus of gridPixels.
+
+Doing a mod of a negative number is problematic: 1st, the compiler converts the
+negative number to an unsigned int, then it does the mod. Gets you wrong answers
+most of the time, unless you use a power of 2. :-P So what we do here is just
+take the modulus of the negation, which means we don't have to worry about
+mirroring it later.
+
+The positive case looks gruesome (and it is) but it boils down to this: We take
+the modulus of the X coordinate, then mirror it by subtraction from the
+maximum (in this case, gridPixels). This gives us a number in the range of 1 to
+gridPixels. But we need the case where the result equalling gridPixels to be
+zero; so we do another modulus operation on the result to achieve this.
+*/
+       if (x < 0)
+               x = -x % gridPixels;
+       else
+               x = (gridPixels - (x % gridPixels)) % gridPixels;
+
+       if (y < 0)
+               y = -y % gridPixels;
+       else
+               y = (gridPixels - (y % gridPixels)) % gridPixels;
+
+       // Here we grab a section of the bigger pixmap, so that the background
+       // *looks* like it's scrolling...
+       QPixmap pm = gridBackground.copy(x, y, gridPixels, gridPixels);
+       QPalette pal = palette();
+       pal.setBrush(backgroundRole(), QBrush(pm));
+       setAutoFillBackground(true);
+       setPalette(pal);
+}
+
+
 void DrawingView::AddNewObjectToDocument(Object * object)
 {
        if (object)
@@ -131,6 +263,20 @@ void DrawingView::AddNewObjectToDocument(Object * object)
 //printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
 }
 
+
+void DrawingView::HandleActionUpdate(void)
+{
+       update();
+}
+
+
+void DrawingView::SetCurrentLayer(int layer)
+{
+       Object::currentLayer = layer;
+//printf("DrawingView::CurrentLayer = %i\n", layer);
+}
+
+
 QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
 {
        // This is undoing the transform, e.g. going from client coords to local coords.
@@ -139,6 +285,7 @@ QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
        return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y()));
 }
 
+
 QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
 {
        // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?)
@@ -147,6 +294,7 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
        return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
 }
 
+
 void DrawingView::paintEvent(QPaintEvent * /*event*/)
 {
        QPainter qtPainter(this);
@@ -155,65 +303,80 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        if (useAntialiasing)
                qtPainter.setRenderHint(QPainter::Antialiasing);
 
-       Painter::screenSize = Vector(size().width(), size().height());
        Object::SetViewportHeight(size().height());
 
        // Draw coordinate axes
-
        painter.SetPen(QPen(Qt::blue, 1.0, Qt::DotLine));
        painter.DrawLine(0, -16384, 0, 16384);
        painter.DrawLine(-16384, 0, 16384, 0);
 
-       // Draw supplemental (tool related) points
+       // The top level document takes care of rendering for us...
+       document.Draw(&painter);
 
-       if (rotateTool)
+       if (toolAction)
        {
-               painter.SetPen(QPen(QColor(0, 200, 0), 2.0, Qt::SolidLine));
-               painter.DrawLine(rx - 10, ry, rx + 10, ry);
-               painter.DrawLine(rx, ry - 10, rx, ry + 10);
+               painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
+               painter.DrawCrosshair(oldPoint);
+               toolAction->Draw(&painter);
        }
 
-// Maybe we can make the grid into a background brush instead, and let Qt deal
-// with it???
-       // Draw grid
-
-#if 0
-       painter.setPen(QPen(QColor(90, 90, 90), 1.0, Qt::DotLine));
-
-       //these two loops kill performance!
-       // Also, these overwrite our coordinate axes
-       for(double x=0; x<size().width(); x+=gridSpacing*10.0)
-               painter.drawLine((int)x, -16384, (int)x, 16384);
-
-       for(double y=0; y<size().height(); y+=gridSpacing*10.0)
-               painter.drawLine(-16384, (int)y, 16384, (int)y);
-#endif
-
-       painter.SetPen(QPen(Qt::black, 1.0, Qt::SolidLine));
+       if (Object::selectionInProgress)
+       {
+               painter.SetPen(QPen(QColor(255, 127, 0, 255)));
+               painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
+               painter.DrawRect(Object::selection);
+       }
+}
 
-       for(double x=0; x<size().width(); x+=gridSpacing)
-               for(double y=0; y<size().height(); y+=gridSpacing)
-                       painter.DrawPoint((int)x, (int)y);
 
-       // The top level document takes care of rendering for us...
-       document.Draw(&painter);
-
-       if (toolAction)
-               toolAction->Draw(&painter);
+void DrawingView::resizeEvent(QResizeEvent * /*event*/)
+{
+       Painter::screenSize = Vector(size().width(), size().height());
+       UpdateGridBackground();
 }
 
+
 void DrawingView::mousePressEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
        {
                Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+
+// Problem with this: Can't select stuff very well with the snap grid on.
+// Completely screws things up, as sometimes things don't fall on the grid.
+/*
+So, how to fix this? Have the Object check itself?
+Maybe we can fix this by having the initial point not be snapped, but when there's
+a drag, we substitute the snapped point 'oldPoint' which the Object keeps track of
+internally to know how far it was dragged...
+
+Now we do... :-/
+*/
+#if 0
+               if (Object::snapToGrid)
+                       point = Object::SnapPointToGrid(point);
+#endif
+
                collided = document.Collided(point);
 
                if (collided)
                        update();       // Do an update if collided with at least *one* object in the document
 
                if (toolAction)
+               {
+                       if (Object::snapToGrid)
+                               point = Object::SnapPointToGrid(point);
+
                        toolAction->MouseDown(point);
+               }
+
+               // Didn't hit any object and not using a tool, so do a selection rectangle
+               if (!(collided || toolAction))
+               {
+                       Object::selectionInProgress = true;
+                       Object::selection.setTopLeft(QPointF(point.x, point.y));
+                       Object::selection.setBottomRight(QPointF(point.x, point.y));
+               }
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -224,9 +387,11 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
        }
 }
 
+
 void DrawingView::mouseMoveEvent(QMouseEvent * event)
 {
        Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+       Object::selection.setBottomRight(QPointF(point.x, point.y));
 
        if (event->buttons() & Qt::MiddleButton)
        {
@@ -237,43 +402,41 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                delta /= Painter::zoom;
                delta.y = -delta.y;
                Painter::origin -= delta;
+
+               UpdateGridBackground();
                update();
                oldPoint = point;
                return;
        }
 
        // Grid processing...
-#if 1
-       // This looks strange, but it's really quite simple: We want a point that's
-       // more than half-way to the next grid point to snap there while conversely
-       // we want a point that's less than half-way to to the next grid point then
-       // snap to the one before it. So we add half of the grid spacing to the
-       // point, then divide by it so that we can remove the fractional part, then
-       // multiply it back to get back to the correct answer.
-       if (event->buttons() & Qt::LeftButton)
+       if ((event->buttons() & Qt::LeftButton) && Object::snapToGrid)
        {
-               point += gridSpacing / 2.0;                                     // *This* adds to Z!!!
-               point /= gridSpacing;
-               point.x = floor(point.x);//need to fix this for negative numbers...
-               point.y = floor(point.y);
-               point.z = 0;                                                            // Make *sure* Z doesn't go anywhere!!!
-               point *= gridSpacing;
+               point = Object::SnapPointToGrid(point);
        }
-#endif
+
+       oldPoint = point;
 //we should keep track of the last point here and only pass this down *if* the point
 //changed...
        document.PointerMoved(point);
 
-       if (document.NeedsUpdate())
+       if (document.NeedsUpdate() || Object::selectionInProgress)
                update();
 
        if (toolAction)
        {
+               if (Object::snapToGrid)
+               {
+                       point = Object::SnapPointToGrid(point);
+                       oldPoint = point;
+               }
+
                toolAction->MouseMoved(point);
                update();
        }
 }
 
+
 void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
@@ -289,6 +452,12 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 
                if (toolAction)
                        toolAction->MouseReleased();
+
+               if (Object::selectionInProgress)
+               {
+                       // Select all the stuff inside of selection
+                       Object::selectionInProgress = false;
+               }
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -296,3 +465,46 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
                setCursor(Qt::ArrowCursor);
        }
 }
+
+
+void DrawingView::wheelEvent(QWheelEvent * event)
+{
+       double zoomFactor = 1.25;
+       QSize sizeWin = /*drawing->*/size();
+       Vector center(sizeWin.width() / 2.0, sizeWin.height() / 2.0);
+       center = Painter::QtToCartesianCoords(center);
+
+       if (event->delta() > 0)
+       {
+               Vector newOrigin = center - ((center - Painter::origin) / zoomFactor);
+               Painter::origin = newOrigin;
+               Painter::zoom *= zoomFactor;
+       }
+       else
+       {
+               Vector newOrigin = center + ((-center + Painter::origin) * zoomFactor);
+               Painter::origin = newOrigin;
+               Painter::zoom /= zoomFactor;
+       }
+
+//     Object::gridSpacing = /*drawing->*/gridPixels / Painter::zoom;
+       SetGridSize(Object::gridSpacing * Painter::zoom);
+//     /*drawing->*/UpdateGridBackground();
+       /*drawing->*/update();
+//     zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Object::gridSpacing));
+}
+
+
+void DrawingView::keyPressEvent(QKeyEvent * event)
+{
+       if (toolAction)
+               toolAction->KeyDown(event->key());
+}
+
+
+void DrawingView::keyReleaseEvent(QKeyEvent * event)
+{
+       if (toolAction)
+               toolAction->KeyReleased(event->key());
+}
+