]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Fixed Container loading, informative display.
[architektonas] / src / drawingview.cpp
index ab9f565fc2423bcb4f5a0c2b076eeaf63e64f500..838d45aae4f62e59827d082a9c6b34eb8c6eca18 100644 (file)
@@ -47,7 +47,7 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
        scale(1.0), offsetX(-10), offsetY(-10),
        document(Vector(0, 0)),
-       gridSpacing(12.0), gridPixels(0), collided(false), rotateTool(false),
+       /*gridSpacing(12.0),*/ gridPixels(0), collided(false), rotateTool(false),
        rx(150.0), ry(150.0),
        scrollDrag(false), addLineTool(false), addCircleTool(false),
        addDimensionTool(false),
@@ -57,6 +57,7 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
+       Object::gridSpacing = 12.0;
 //     toolPalette = new ToolWindow();
 //     CreateCursors();
 //     setCursor(cur[TOOLSelect]);
@@ -168,7 +169,8 @@ void DrawingView::SetGridSize(uint32_t size)
        pmp.end();
 
        // Set up new BG brush & zoom level (pixels per base unit)
-       Painter::zoom = gridPixels / gridSpacing;
+//     Painter::zoom = gridPixels / gridSpacing;
+       Painter::zoom = gridPixels / Object::gridSpacing;
        UpdateGridBackground();
 }
 
@@ -282,6 +284,7 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
 }
 
 
+#if 0
 //
 // This looks strange, but it's really quite simple: We want a point that's
 // more than half-way to the next grid point to snap there while conversely we
@@ -300,6 +303,7 @@ Vector DrawingView::SnapPointToGrid(Vector point)
        point *= gridSpacing;
        return point;
 }
+#endif
 
 
 void DrawingView::paintEvent(QPaintEvent * /*event*/)
@@ -369,9 +373,19 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
                Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
 
 // Problem with this: Can't select stuff very well with the snap grid on.
-// Completely screws things up.
+// Completely screws things up, as sometimes things don't fall on the grid.
+/*
+So, how to fix this? Have the Object check itself?
+Maybe we can fix this by having the initial point not be snapped, but when there's
+a drag, we substitute the snapped point 'oldPoint' which the Object keeps track of
+internally to know how far it was dragged...
+
+Now we do... :-/
+*/
+#if 0
                if (Object::snapToGrid)
-                       point = SnapPointToGrid(point);
+                       point = Object::SnapPointToGrid(point);
+#endif
 
                collided = document.Collided(point);
 
@@ -379,7 +393,12 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
                        update();       // Do an update if collided with at least *one* object in the document
 
                if (toolAction)
+               {
+                       if (Object::snapToGrid)
+                               point = Object::SnapPointToGrid(point);
+
                        toolAction->MouseDown(point);
+               }
 
                // Didn't hit any object and not using a tool, so do a selection rectangle
                if (!(collided || toolAction))
@@ -421,25 +440,11 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
        }
 
        // Grid processing...
-#if 1
        if ((event->buttons() & Qt::LeftButton) && Object::snapToGrid)
        {
-#if 0
-               point += gridSpacing / 2.0;                                     // *This* adds to Z!!!
-               point /= gridSpacing;
-//200% is ok, gridSpacing = 6 in this case...
-//won't run into problems until gridSpacing = 1.5 (zoom = 800%)
-//run into problems with this approach: when zoom level is 200% this truncates to
-//integers, which is *not* what's wanted here...
-               point.x = floor(point.x);//need to fix this for negative numbers...
-               point.y = floor(point.y);
-               point.z = 0;                                                            // Make *sure* Z doesn't go anywhere!!!
-               point *= gridSpacing;
-#else
-               point = SnapPointToGrid(point);
-#endif
+               point = Object::SnapPointToGrid(point);
        }
-#endif
+
        oldPoint = point;
 //we should keep track of the last point here and only pass this down *if* the point
 //changed...
@@ -452,7 +457,7 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
        {
                if (Object::snapToGrid)
                {
-                       point = SnapPointToGrid(point);
+                       point = Object::SnapPointToGrid(point);
                        oldPoint = point;
                }