]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Changed Actions to emit signal when needing a graphical update.
[architektonas] / src / drawingview.cpp
index 95721178a70be35ee56600f4a492390b8f1ed44c..656545b945c3738442e47513b96878f2843fe2f1 100644 (file)
@@ -19,6 +19,7 @@
 //
 // STILL TO BE DONE:
 //
+// - Lots of stuff
 //
 
 // Uncomment this for debugging...
@@ -40,6 +41,9 @@
 
 #define BACKGROUND_MAX_SIZE    512
 
+// Class variable
+//Container DrawingView::document(Vector(0, 0));
+
 
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
@@ -47,10 +51,10 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
        scale(1.0), offsetX(-10), offsetY(-10),
        document(Vector(0, 0)),
-       /*gridSpacing(12.0),*/ gridPixels(0), collided(false), rotateTool(false),
-       rx(150.0), ry(150.0),
-       scrollDrag(false), addLineTool(false), addCircleTool(false),
-       addDimensionTool(false),
+       /*gridSpacing(12.0),*/ gridPixels(0), collided(false), //rotateTool(false),
+//     rx(150.0), ry(150.0),
+//     scrollDrag(false), addLineTool(false), addCircleTool(false),
+//     addDimensionTool(false),
        toolAction(NULL)
 {
        document.isTopLevelContainer = true;
@@ -130,13 +134,6 @@ we do! :-)
 }
 
 
-void DrawingView::SetRotateToolActive(bool state/*= true*/)
-{
-       rotateTool = state;
-       update();
-}
-
-
 void DrawingView::SetToolActive(Action * action)
 {
        if (action != NULL)
@@ -144,6 +141,7 @@ void DrawingView::SetToolActive(Action * action)
                toolAction = action;
                connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
                        SLOT(AddNewObjectToDocument(Object *)));
+               connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate()));
        }
 }
 
@@ -266,6 +264,19 @@ void DrawingView::AddNewObjectToDocument(Object * object)
 }
 
 
+void DrawingView::HandleActionUpdate(void)
+{
+       update();
+}
+
+
+void DrawingView::SetCurrentLayer(int layer)
+{
+       Object::currentLayer = layer;
+//printf("DrawingView::CurrentLayer = %i\n", layer);
+}
+
+
 QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
 {
        // This is undoing the transform, e.g. going from client coords to local coords.
@@ -284,28 +295,6 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
 }
 
 
-#if 0
-//
-// This looks strange, but it's really quite simple: We want a point that's
-// more than half-way to the next grid point to snap there while conversely we
-// want a point that's less than half-way to to the next grid point then snap
-// to the one before it. So we add half of the grid spacing to the point, then
-// divide by it so that we can remove the fractional part, then multiply it
-// back to get back to the correct answer.
-//
-Vector DrawingView::SnapPointToGrid(Vector point)
-{
-       point += gridSpacing / 2.0;             // *This* adds to Z!!!
-       point /= gridSpacing;
-       point.x = floor(point.x);//need to fix this for negative numbers...
-       point.y = floor(point.y);
-       point.z = 0;                                    // Make *sure* Z doesn't go anywhere!!!
-       point *= gridSpacing;
-       return point;
-}
-#endif
-
-
 void DrawingView::paintEvent(QPaintEvent * /*event*/)
 {
        QPainter qtPainter(this);
@@ -314,35 +303,18 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        if (useAntialiasing)
                qtPainter.setRenderHint(QPainter::Antialiasing);
 
-//     Painter::screenSize = Vector(size().width(), size().height());
        Object::SetViewportHeight(size().height());
 
        // Draw coordinate axes
-
        painter.SetPen(QPen(Qt::blue, 1.0, Qt::DotLine));
        painter.DrawLine(0, -16384, 0, 16384);
        painter.DrawLine(-16384, 0, 16384, 0);
 
-       // Draw supplemental (tool related) points
-// NOTE that this can be done as an action!
-// In that case, we would need access to the document...
-// [We can do that by making the document a class object...]
-       if (rotateTool)
-       {
-               painter.SetPen(QPen(QColor(0, 200, 0), 2.0, Qt::SolidLine));
-               painter.DrawLine(rx - 10, ry, rx + 10, ry);
-               painter.DrawLine(rx, ry - 10, rx, ry + 10);
-       }
-
-// Maybe we can make the grid into a background brush instead, and let Qt deal
-// with it??? YES!!
-
        // The top level document takes care of rendering for us...
        document.Draw(&painter);
 
        if (toolAction)
        {
-//             painter.SetPen(QPen(Qt::green, 1.0, Qt::DashLine));
                painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
                painter.DrawCrosshair(oldPoint);
                toolAction->Draw(&painter);
@@ -350,9 +322,7 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
 
        if (Object::selectionInProgress)
        {
-//             painter.SetPen(QPen(Qt::green, 1.0, Qt::SolidLine));
                painter.SetPen(QPen(QColor(255, 127, 0, 255)));
-//             painter.SetBrush(QBrush(Qt::NoBrush));
                painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
                painter.DrawRect(Object::selection);
        }
@@ -501,10 +471,10 @@ void DrawingView::keyPressEvent(QKeyEvent * event)
 {
        if (toolAction)
        {
-               bool needUpdate = toolAction->KeyDown(event->key());
+               /*bool needUpdate =*/ toolAction->KeyDown(event->key());
 
-               if (needUpdate)
-                       update();
+//             if (needUpdate)
+//                     update();
        }
 }
 
@@ -513,10 +483,10 @@ void DrawingView::keyReleaseEvent(QKeyEvent * event)
 {
        if (toolAction)
        {
-               bool needUpdate = toolAction->KeyReleased(event->key());
+               /*bool needUpdate =*/ toolAction->KeyReleased(event->key());
 
-               if (needUpdate)
-                       update();
+//             if (needUpdate)
+//                     update();
        }
 }