// STILL TO BE DONE:
//
// - Lots of stuff
+// - Layer locking (hiding works)
//
// Uncomment this for debugging...
#define BACKGROUND_MAX_SIZE 512
-enum { ToolMouseDown, ToolMouseMove, ToolMouseUp };
-
// Class variable
//Container DrawingView::document(Vector(0, 0));
DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
// The value in the settings file will override this.
useAntialiasing(true), numSelected(0), numHovered(0), shiftDown(false),
- ctrlDown(false), overrideColor(false),
+ ctrlDown(false),
gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
- scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)),
- gridPixels(0), collided(false)//, toolAction(NULL)
+ scale(1.0), offsetX(-10), offsetY(-10),
+ gridPixels(0), collided(false), hoveringIntersection(false)
{
// document.isTopLevelContainer = true;
//wtf? doesn't work except in c++11??? document = { 0 };
line->thickness = 2.0;
line->style = LSDash;
line->color = 0xFF7F00;
+ line->layer = 0;
document.objects.push_back(line);
document.objects.push_back(new Line(Vector(50, 40), Vector(10, 83)));
document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2)));
}
-void DrawingView::AddNewObjectToDocument(Object * object)
+void DrawingView::SetCurrentLayer(int /*layer*/)
+{
+//Not needed anymore...
+// Global::currentLayer = layer;
+//printf("DrawingView::CurrentLayer = %i\n", layer);
+}
+
+
+//
+// Basically, we just make a single pass through the Container. If the layer #
+// is less than the layer # being deleted, then do nothing. If the layer # is
+// equal to the layer # being deleted, then delete the object. If the layer #
+// is greater than the layer # being deleted, then set the layer # to its layer
+// # - 1.
+//
+void DrawingView::DeleteCurrentLayer(int layer)
{
- if (object)
+//printf("DrawingView::DeleteCurrentLayer(): currentLayer = %i\n", layer);
+ std::vector<void *>::iterator i = document.objects.begin();
+
+ while (i != document.objects.end())
{
-// object->Reparent(&document);
-// document.Add(object);
- update();
+ Object * obj = (Object *)(*i);
+
+ if (obj->layer < layer)
+ i++;
+ else if (obj->layer == layer)
+ {
+ document.objects.erase(i);
+ delete obj;
+ }
+ else
+ {
+ obj->layer--;
+ i++;
+ }
}
-//printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
+
+ // We've just done a destructive action, so update the screen!
+ update();
}
-void DrawingView::HandleActionUpdate(void)
+void DrawingView::HandleLayerToggle(void)
{
+ // A layer's visibility was toggled, so update the screen...
update();
}
-void DrawingView::SetCurrentLayer(int layer)
+//
+// A layer was moved up or down in the layer list, so we have to swap the
+// document's object's layer numbers in the layers that were swapped.
+//
+void DrawingView::HandleLayerSwap(int layer1, int layer2)
{
- Global::currentLayer = layer;
-//printf("DrawingView::CurrentLayer = %i\n", layer);
+//printf("DrawingView: Swapping layers %i and %i.\n", layer1, layer2);
+ std::vector<void *>::iterator i;
+
+ for(i=document.objects.begin(); i!=document.objects.end(); i++)
+ {
+ Object * obj = (Object *)(*i);
+
+ if (obj->layer == layer1)
+ obj->layer = layer2;
+ else if (obj->layer == layer2)
+ obj->layer = layer1;
+ }
}
painter.DrawLine(-16384, 0, 16384, 0);
// Do object rendering...
- RenderObjects(&painter, document.objects);
+ for(int i=0; i<Global::numLayers; i++)
+ {
+ if (Global::layerHidden[i] == false)
+ RenderObjects(&painter, document.objects, i);
+ }
// Do tool rendering, if any...
if (Global::tool)
painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
painter.DrawRect(Global::selection);
}
+
+ if (hoveringIntersection)
+ painter.DrawHandle(intersectionPoint);
+
+ if (!informativeText.isEmpty())
+ painter.DrawInformativeText(informativeText);
}
//
// Renders objects in the passed in vector
//
-void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v)
+void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int layer)
{
std::vector<void *>::iterator i;
Object * obj = (Object *)(*i);
float scaledThickness = Global::scale * obj->thickness;
- if (!overrideColor)
+ // If the object isn't on the current layer being drawn, skip it
+ if (obj->layer != layer)
+ continue;
+
+ if ((Global::tool == TTRotate) && ctrlDown && obj->selected)
+ {
+ painter->SetPen(0x00FF00, 2.0, LSSolid);
+ }
+ else
{
painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
painter->SetBrush(obj->color);
switch (obj->type)
{
case OTLine:
- {
- Line * l = (Line *)obj;
- painter->DrawLine(l->p[0], l->p[1]);
+ painter->DrawLine(obj->p[0], obj->p[1]);
- if (l->hitPoint[0])
- painter->DrawHandle(l->p[0]);
+ if (obj->hitPoint[0])
+ painter->DrawHandle(obj->p[0]);
- if (l->hitPoint[1])
- painter->DrawHandle(l->p[1]);
+ if (obj->hitPoint[1])
+ painter->DrawHandle(obj->p[1]);
break;
- }
case OTCircle:
- {
- Circle * ci = (Circle *)obj;
painter->SetBrush(QBrush(Qt::NoBrush));
- painter->DrawEllipse(ci->p[0], ci->radius, ci->radius);
+ painter->DrawEllipse(obj->p[0], obj->radius[0], obj->radius[0]);
+
+ if (obj->hitPoint[0])
+ painter->DrawHandle(obj->p[0]);
+
break;
- }
case OTArc:
- {
- Arc * a = (Arc *)obj;
- painter->DrawArc(a->p[0], a->radius, a->angle1, a->angle2);
+ painter->DrawArc(obj->p[0], obj->radius[0], obj->angle[0], obj->angle[1]);
+
+ if (obj->hitPoint[0])
+ painter->DrawHandle(obj->p[0]);
+
+ if (obj->hitPoint[1])
+ painter->DrawHandle(obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]));
+
+ if (obj->hitPoint[2])
+ painter->DrawHandle(obj->p[0] + (Vector(cos(obj->angle[0] + obj->angle[1]), sin(obj->angle[0] + obj->angle[1])) * obj->radius[0]));
+
break;
- }
case OTDimension:
{
Dimension * d = (Dimension *)obj;
double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness));
//printf("Dimension::Draw(): t = %lf\n", t);
- // On the screen, it's acting like this is actually 58%...
- // This is correct, we want it to happen at > 50%
+ // On the screen, it's acting like this is actually 58%...
+ // This is correct, we want it to happen at > 50%
if (t > 0.58)
{
// Draw main dimension line + arrowheads
}
-void DrawingView::DeleteSelectedItems(void)
-{
- std::vector<void *>::iterator i = document.objects.begin();
-
- while (i != document.objects.end())
- {
- Object * obj = (Object *)(*i);
-
- if (obj->selected)
- {
- delete obj;
- document.objects.erase(i);
- }
- else
- i++;
- }
-}
-
-
-void DrawingView::ClearSelection(void)
-{
- std::vector<void *>::iterator i;
-
- for(i=document.objects.begin(); i!=document.objects.end(); i++)
- ((Object *)(*i))->selected = false;
-}
-
-
void DrawingView::AddHoveredToSelection(void)
{
std::vector<void *>::iterator i;
}
-void DrawingView::ToolMouse(int mode, Point p)
+void DrawingView::ToolHandler(int mode, Point p)
{
if (Global::tool == TTLine)
LineHandler(mode, p);
+ else if (Global::tool == TTCircle)
+ CircleHandler(mode, p);
+ else if (Global::tool == TTArc)
+ ArcHandler(mode, p);
else if (Global::tool == TTRotate)
RotateHandler(mode, p);
+ else if (Global::tool == TTMirror)
+ MirrorHandler(mode, p);
}
double absAngle = v.Angle() * RADIANS_TO_DEGREES;
double absLength = v.Magnitude();
QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
- text = text.arg(absLength).arg(absAngle);
- painter->DrawInformativeText(text);
+ informativeText = text.arg(absLength).arg(absAngle);
+ }
+ }
+ else if (Global::tool == TTCircle)
+ {
+ if (Global::toolState == TSNone)
+ {
+ painter->DrawHandle(toolPoint[0]);
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ painter->DrawHandle(toolPoint[1]);
+ }
+ else
+ {
+ double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+// painter->DrawLine(toolPoint[0], toolPoint[1]);
+// painter->DrawHandle(toolPoint[1]);
+ painter->SetBrush(QBrush(Qt::NoBrush));
+ painter->DrawEllipse(toolPoint[0], length, length);
+ QString text = tr("Radius: %1 in.");//\n") + QChar(0x2221) + tr(": %2");
+ informativeText = text.arg(length);//.arg(absAngle);
+ }
+ }
+ else if (Global::tool == TTArc)
+ {
+ if (Global::toolState == TSNone)
+ {
+ painter->DrawHandle(toolPoint[0]);
+ }
+ else if (Global::toolState == TSPoint2)
+ {
+ double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+ painter->SetBrush(QBrush(Qt::NoBrush));
+ painter->DrawEllipse(toolPoint[0], length, length);
+ painter->DrawLine(toolPoint[0], toolPoint[1]);
+ painter->DrawHandle(toolPoint[1]);
+ QString text = tr("Radius: %1 in.");
+ informativeText = text.arg(length);
+ }
+ else if (Global::toolState == TSPoint3)
+ {
+ double angle = Vector::Angle(toolPoint[0], toolPoint[2]);
+ painter->DrawLine(toolPoint[0], toolPoint[2]);
+ painter->SetBrush(QBrush(Qt::NoBrush));
+ painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x);
+ painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x));
+ QString text = tr("Angle start: %1") + QChar(0x00B0);
+ informativeText = text.arg(RADIANS_TO_DEGREES * angle);
+ }
+ else
+ {
+ double angle = Vector::Angle(toolPoint[0], toolPoint[3]);
+ double span = angle - toolPoint[2].x;
+
+ if (span < 0)
+ span += PI_TIMES_2;
+
+ painter->DrawLine(toolPoint[0], toolPoint[3]);
+ painter->SetBrush(QBrush(Qt::NoBrush));
+ painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x);
+ painter->SetPen(0xFF00FF, 2.0, LSSolid);
+ painter->DrawArc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+ painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x));
+ QString text = tr("Arc span: %1") + QChar(0x00B0);
+ informativeText = text.arg(RADIANS_TO_DEGREES * span);
}
}
else if (Global::tool == TTRotate)
{
if (toolPoint[0] == toolPoint[1])
return;
-
+
painter->DrawLine(toolPoint[0], toolPoint[1]);
// Likely we need a tool container for this... (now we do!)
#if 0
#endif
double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
-
QString text = QChar(0x2221) + QObject::tr(": %1");
- text = text.arg(absAngle);
+ informativeText = text.arg(absAngle);
if (ctrlDown)
- text += " (Copy)";
+ informativeText += " (Copy)";
+ }
+ }
+ else if (Global::tool == TTMirror)
+ {
+ if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1))
+ painter->DrawHandle(toolPoint[0]);
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ painter->DrawHandle(toolPoint[1]);
+ else
+ {
+ if (toolPoint[0] == toolPoint[1])
+ return;
+
+ Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]);
+// painter->DrawLine(toolPoint[0], toolPoint[1]);
+ painter->DrawLine(mirrorPoint, toolPoint[1]);
+ // Likely we need a tool container for this... (now we do!)
+#if 0
+ if (ctrlDown)
+ {
+ painter->SetPen(0x00FF00, 2.0, LSSolid);
+ overrideColor = true;
+ }
+
+ RenderObjects(painter, toolObjects);
+ overrideColor = false;
+#endif
+
+ double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
- painter->DrawInformativeText(text);
+ if (absAngle > 180.0)
+ absAngle -= 180.0;
+
+ QString text = QChar(0x2221) + QObject::tr(": %1");
+ informativeText = text.arg(absAngle);
+
+ if (ctrlDown)
+ informativeText += " (Copy)";
}
}
}
else
{
Line * l = new Line(toolPoint[0], toolPoint[1]);
+ l->layer = Global::activeLayer;
document.objects.push_back(l);
toolPoint[0] = toolPoint[1];
}
}
+void DrawingView::CircleHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+ case ToolMouseMove:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+ case ToolMouseUp:
+ if (Global::toolState == TSNone)
+ {
+ Global::toolState = TSPoint2;
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ // Key override is telling us to make a new line, not continue the
+ // previous one.
+ toolPoint[0] = toolPoint[1];
+ }
+ else
+ {
+ double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+ Circle * c = new Circle(toolPoint[0], length);
+ c->layer = Global::activeLayer;
+ document.objects.push_back(c);
+ toolPoint[0] = toolPoint[1];
+ Global::toolState = TSNone;
+ }
+ }
+}
+
+
+void DrawingView::ArcHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else if (Global::toolState == TSPoint2)
+ toolPoint[1] = p;
+ else if (Global::toolState == TSPoint3)
+ toolPoint[2] = p;
+ else
+ toolPoint[3] = p;
+
+ break;
+ case ToolMouseMove:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else if (Global::toolState == TSPoint2)
+ toolPoint[1] = p;
+ else if (Global::toolState == TSPoint3)
+ toolPoint[2] = p;
+ else
+ toolPoint[3] = p;
+
+ break;
+ case ToolMouseUp:
+ if (Global::toolState == TSNone)
+ {
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ Global::toolState = TSPoint2;
+ }
+ else if (Global::toolState == TSPoint2)
+ {
+ if (shiftDown)
+ {
+ // Key override is telling us to start circle at new center, not
+ // continue the current one.
+ toolPoint[0] = toolPoint[1];
+ return;
+ }
+
+ // Set the radius in toolPoint[1].x
+ toolPoint[1].x = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+ Global::toolState = TSPoint3;
+ }
+ else if (Global::toolState == TSPoint3)
+ {
+ // Set the angle in toolPoint[2].x
+ toolPoint[2].x = Vector::Angle(toolPoint[0], toolPoint[2]);
+ Global::toolState = TSPoint4;
+ }
+ else
+ {
+ double endAngle = Vector::Angle(toolPoint[0], toolPoint[3]);
+ double span = endAngle - toolPoint[2].x;
+
+ if (span < 0)
+ span += PI_TIMES_2;
+
+ Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+ arc->layer = Global::activeLayer;
+ document.objects.push_back(arc);
+ Global::toolState = TSNone;
+ }
+ }
+}
+
+
void DrawingView::RotateHandler(int mode, Point p)
{
switch (mode)
if (Global::toolState == TSNone)
{
toolPoint[0] = p;
- toolObjects.clear();
- CopyObjects(select, toolObjects);
-// ClearSelected(toolObjects);
+ SavePointsFrom(select, toolScratch);
Global::toolState = TSPoint1;
}
else if (Global::toolState == TSPoint1)
break;
case ToolMouseMove:
-/*
-There's two approaches to this that we can do:
-
- -- Keep a copy of selected objects & rotate those (drawing rotated + selected)
- -- Rotate the selected (drawing selected only)
-
-Either way, we need to have a copy of the points before we change them; we also need
-to know whether or not to discard any changes made--maybe with a ToolCleanup()
-function.
-*/
if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
toolPoint[0] = p;
else if (Global::toolState == TSPoint2)
{
-// need to reset the selected points to their non-rotated state in this case...
+ toolPoint[1] = p;
+
if (shiftDown)
return;
+ double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
+ std::vector<void *>::iterator j = select.begin();
+ std::vector<Object>::iterator i = toolScratch.begin();
+
+ for(; i!=toolScratch.end(); i++, j++)
+ {
+ Object obj = *i;
+ Point p1 = Geometry::RotatePointAroundPoint(obj.p[0], toolPoint[0], angle);
+ Point p2 = Geometry::RotatePointAroundPoint(obj.p[1], toolPoint[0], angle);
+ Object * obj2 = (Object *)(*j);
+ obj2->p[0] = p1;
+ obj2->p[1] = p2;
+
+ if (obj.type == OTArc)
+ {
+ obj2->angle[0] = obj.angle[0] + angle;
+
+ if (obj2->angle[0] > PI_TIMES_2)
+ obj2->angle[0] -= PI_TIMES_2;
+ }
+ }
+ }
+
+ break;
+ case ToolMouseUp:
+ if (Global::toolState == TSPoint1)
+ {
+ Global::toolState = TSPoint2;
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ // Key override is telling us to make a new line, not continue the
+ // previous one.
+ toolPoint[0] = toolPoint[1];
+ }
+ else
+ {
+ // Either we're finished with our rotate, or we're stamping a copy.
+ if (ctrlDown)
+ {
+ // Stamp a copy of the selection at the current rotation & bail
+ std::vector<void *> temp;
+ CopyObjects(select, temp);
+ ClearSelected(temp);
+ AddObjectsTo(document.objects, temp);
+ RestorePointsTo(select, toolScratch);
+ return;
+ }
+
+ toolPoint[0] = p;
+ Global::toolState = TSPoint1;
+ SavePointsFrom(select, toolScratch);
+ }
+
+ break;
+ case ToolKeyDown:
+ // Reset the selection if shift held down...
+ if (shiftDown)
+ RestorePointsTo(select, toolScratch);
+
+ break;
+ case ToolKeyUp:
+ // Reset selection when key is let up
+ if (!shiftDown)
+ RotateHandler(ToolMouseMove, toolPoint[1]);
+
+ break;
+ case ToolCleanup:
+ RestorePointsTo(select, toolScratch);
+ }
+}
+
+
+void DrawingView::MirrorHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ {
+ toolPoint[0] = p;
+ SavePointsFrom(select, toolScratch);
+ Global::toolState = TSPoint1;
+ }
+ else if (Global::toolState == TSPoint1)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+ case ToolMouseMove:
+ if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
+ toolPoint[0] = p;
+ else if (Global::toolState == TSPoint2)
+ {
toolPoint[1] = p;
- double angle = Vector(toolPoint[1], toolPoint[0]).Angle();
+ if (shiftDown)
+ return;
+
+ double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
std::vector<void *>::iterator j = select.begin();
- std::vector<void *>::iterator i = toolObjects.begin();
+ std::vector<Object>::iterator i = toolScratch.begin();
-// for(; i!=select.end(); i++, j++)
- for(; i!=toolObjects.end(); i++, j++)
+ for(; i!=toolScratch.end(); i++, j++)
{
- Object * obj = (Object *)(*i);
- Point p1 = Geometry::RotatePointAroundPoint(obj->p[0], toolPoint[0], angle);
- Point p2 = Geometry::RotatePointAroundPoint(obj->p[1], toolPoint[0], angle);
+ Object obj = *i;
+ Point p1 = Geometry::MirrorPointAroundLine(obj.p[0], toolPoint[0], toolPoint[1]);
+ Point p2 = Geometry::MirrorPointAroundLine(obj.p[1], toolPoint[0], toolPoint[1]);
Object * obj2 = (Object *)(*j);
obj2->p[0] = p1;
obj2->p[1] = p2;
+
+ if (obj.type == OTArc)
+ {
+ // This is 2*mirror angle - obj angle - obj span
+ obj2->angle[0] = (2.0 * angle) - obj.angle[0] - obj.angle[1];
+
+ if (obj2->angle[0] > PI_TIMES_2)
+ obj2->angle[0] -= PI_TIMES_2;
+ }
}
}
}
else
{
-#if 0
- Line * l = new Line(toolPoint[0], toolPoint[1]);
- document.objects.push_back(l);
- toolPoint[0] = toolPoint[1];
-#endif
+ // Either we're finished with our rotate, or we're stamping a copy.
+ if (ctrlDown)
+ {
+ // Stamp a copy of the selection at the current rotation & bail
+ std::vector<void *> temp;
+ CopyObjects(select, temp);
+ ClearSelected(temp);
+ AddObjectsTo(document.objects, temp);
+ RestorePointsTo(select, toolScratch);
+ return;
+ }
+
+ toolPoint[0] = p;
+ Global::toolState = TSPoint1;
+ SavePointsFrom(select, toolScratch);
}
+
+ break;
+ case ToolKeyDown:
+ // Reset the selection if shift held down...
+ if (shiftDown)
+ RestorePointsTo(select, toolScratch);
+
+ break;
+ case ToolKeyUp:
+ // Reset selection when key is let up
+ if (!shiftDown)
+ MirrorHandler(ToolMouseMove, toolPoint[1]);
+
+ break;
+ case ToolCleanup:
+ RestorePointsTo(select, toolScratch);
}
}
// if (Global::snapPointIsValid)
// point = Global::snapPoint;
- ToolMouse(ToolMouseDown, point);
+ ToolHandler(ToolMouseDown, point);
return;
}
// Clear the selection only if CTRL isn't being held on click
if (!ctrlDown)
- ClearSelection();
+ ClearSelected(document.objects);
+// ClearSelection();
// If any objects are being hovered on click, add them to the selection
// & return
GetHovered(hover); // prolly needed
// Needed for grab & moving objects
+ // We do it *after*... why? (doesn't seem to confer any advantage...)
if (Global::snapToGrid)
oldPoint = SnapPointToGrid(point);
Global::selection.setBottomRight(QPointF(point.x, point.y));
// Only needs to be done here, as mouse down is always preceded by movement
Global::snapPointIsValid = false;
+ hoveringIntersection = false;
// Scrolling...
if (event->buttons() & Qt::MiddleButton)
// Handle object movement (left button down & over an object)
if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool)
{
+ if (Global::snapToGrid)
+ point = SnapPointToGrid(point);
+
HandleObjectMovement(point);
update();
oldPoint = point;
// Do object hit testing...
bool needUpdate = HitTestObjects(point);
+ // Check for multi-hover...
+ if (numHovered > 1)
+ {
+ GetHovered(hover);
+
+// double t, u;
+// int numIntersecting = Geometry::Intersects((Object *)hover[0], (Object *)hover[1], &t, &u);
+ Geometry::Intersects((Object *)hover[0], (Object *)hover[1]);
+ int numIntersecting = Global::numIntersectParams;
+ double t = Global::intersectParam[0];
+ double u = Global::intersectParam[1];
+
+ if (numIntersecting > 0)
+ {
+ Vector v1 = Geometry::GetPointForParameter((Object *)hover[0], t);
+ Vector v2 = Geometry::GetPointForParameter((Object *)hover[1], u);
+ QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)");
+ informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y);
+
+ hoveringIntersection = true;
+ intersectionPoint = v1;
+ }
+
+ numIntersecting = Global::numIntersectPoints;
+
+ if (numIntersecting > 0)
+ {
+ Vector v1 = Global::intersectPoint[0];
+ QString text = tr("Intersection <%1, %2>");
+ informativeText = text.arg(v1.x).arg(v1.y);
+
+ hoveringIntersection = true;
+ intersectionPoint = v1;
+ }
+ }
+
// Do tool handling, if any are active...
if (Global::tool)
{
if (Global::snapToGrid)
point = SnapPointToGrid(point);
- ToolMouse(ToolMouseMove, point);
+ ToolHandler(ToolMouseMove, point);
}
// This is used to draw the tool crosshair...
if (Global::tool)
{
Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
- ToolMouse(ToolMouseUp, point);
+ ToolHandler(ToolMouseUp, point);
return;
}
if (Global::selectionInProgress)
- {
- // Select all the stuff inside of selection
Global::selectionInProgress = false;
- // Clear our vectors
- select.clear();
- hover.clear();
+ informativeText.clear();
+// Should we be doing this automagically? Hmm...
+ // Clear our vectors
+ select.clear();
+ hover.clear();
- // Scoop 'em up
- std::vector<void *>::iterator i;
+ // Scoop 'em up
+ std::vector<void *>::iterator i;
- for(i=document.objects.begin(); i!=document.objects.end(); i++)
- {
- if (((Object *)(*i))->selected)
- select.push_back(*i);
+ for(i=document.objects.begin(); i!=document.objects.end(); i++)
+ {
+ if (((Object *)(*i))->selected)
+ select.push_back(*i);
//hmm, this is no good, too late to do any good :-P
-// if ((*i)->hovered)
-// hover.push_back(*i);
- }
+// if ((*i)->hovered)
+// hover.push_back(*i);
}
}
else if (event->button() == Qt::MiddleButton)
Global::zoom /= zoomFactor;
}
-#if 1
// Global::gridSpacing = gridPixels / Painter::zoom;
// UpdateGridBackground();
SetGridSize(Global::gridSpacing * Global::zoom);
update();
// zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing));
-#endif
}
void DrawingView::keyPressEvent(QKeyEvent * event)
{
-#if 0
- if (toolAction)
- toolAction->KeyDown(event->key());
-#endif
bool oldShift = shiftDown;
bool oldCtrl = ctrlDown;
ctrlDown = true;
if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+ {
+ if (Global::tool)
+ ToolHandler(ToolKeyDown, Point(0, 0));
+
update();
+ }
}
void DrawingView::keyReleaseEvent(QKeyEvent * event)
{
-#if 0
- if (toolAction)
- toolAction->KeyReleased(event->key());
-#endif
bool oldShift = shiftDown;
bool oldCtrl = ctrlDown;
ctrlDown = false;
if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+ {
+ if (Global::tool)
+ ToolHandler(ToolKeyUp, Point(0, 0));
+
update();
+ }
}
+
//
// This looks strange, but it's really quite simple: We want a point that's
// more than half-way to the next grid point to snap there while conversely we
{
Circle * c = (Circle *)obj;
- if (Global::selection.contains(c->p[0].x - c->radius, c->p[0].y - c->radius) && Global::selection.contains(c->p[0].x + c->radius, c->p[0].y + c->radius))
+ if (Global::selection.contains(c->p[0].x - c->radius[0], c->p[0].y - c->radius[0]) && Global::selection.contains(c->p[0].x + c->radius[0], c->p[0].y + c->radius[0]))
c->selected = true;
break;
{
Arc * a = (Arc *)obj;
- double start = a->angle1;
- double end = start + a->angle2;
+ double start = a->angle[0];
+ double end = start + a->angle[1];
QPointF p1(cos(start), sin(start));
QPointF p2(cos(end), sin(end));
QRectF bounds(p1, p2);
if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
bounds.setBottom(-1.0);
- bounds.setTopLeft(QPointF(bounds.left() * a->radius, bounds.top() * a->radius));
- bounds.setBottomRight(QPointF(bounds.right() * a->radius, bounds.bottom() * a->radius));
+ bounds.setTopLeft(QPointF(bounds.left() * a->radius[0], bounds.top() * a->radius[0]));
+ bounds.setBottomRight(QPointF(bounds.right() * a->radius[0], bounds.bottom() * a->radius[0]));
bounds.translate(a->p[0].x, a->p[0].y);
if (Global::selection.contains(bounds))
{
case OTLine:
{
- Line * l = (Line *)obj;
- bool oldHP0 = l->hitPoint[0], oldHP1 = l->hitPoint[1], oldHO = l->hitObject;
- l->hitPoint[0] = l->hitPoint[1] = l->hitObject = false;
- Vector lineSegment = l->p[1] - l->p[0];
- Vector v1 = point - l->p[0];
- Vector v2 = point - l->p[1];
- double t = Geometry::ParameterOfLineAndPoint(l->p[0], l->p[1], point);
+ bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject;
+ obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false;
+ Vector lineSegment = obj->p[1] - obj->p[0];
+ Vector v1 = point - obj->p[0];
+ Vector v2 = point - obj->p[1];
+ double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point);
double distance;
if (t < 0.0)
/ lineSegment.Magnitude());
if ((v1.Magnitude() * Global::zoom) < 8.0)
- {
- l->hitPoint[0] = true;
-// snapPoint = l->p1;
-// snapPointIsValid = true;
- }
+ obj->hitPoint[0] = true;
else if ((v2.Magnitude() * Global::zoom) < 8.0)
- {
- l->hitPoint[1] = true;
-// snapPoint = l->p2;
-// snapPointIsValid = true;
- }
+ obj->hitPoint[1] = true;
else if ((distance * Global::zoom) < 5.0)
- l->hitObject = true;
+ obj->hitObject = true;
-// bool oldHovered = l->hovered;
- l->hovered = (l->hitPoint[0] || l->hitPoint[1] || l->hitObject ? true : false);
-// l->hovered = l->hitObject;
+ obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
-// if (oldHovered != l->hovered)
- if ((oldHP0 != l->hitPoint[0]) || (oldHP1 != l->hitPoint[1]) || (oldHO != l->hitObject))
+ if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
needUpdate = true;
break;
}
case OTCircle:
{
- Circle * c = (Circle *)obj;
+ bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
+ obj->hitPoint[0] = obj->hitObject = false;
+ double length = Vector::Magnitude(obj->p[0], point);
+
+ if ((length * Global::zoom) < 8.0)
+ obj->hitPoint[0] = true;
+ else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
+ obj->hitObject = true;
+
+ obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+ if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
+ needUpdate = true;
+
+ break;
+ }
+ case OTArc:
+ {
+ bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
+ obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false;
+ double length = Vector::Magnitude(obj->p[0], point);
+ double angle = Vector::Angle(obj->p[0], point);
+
+ // Make sure we get the angle in the correct spot
+ if (angle < obj->angle[0])
+ angle += PI_TIMES_2;
+
+ // Get the span that we're pointing at...
+ double span = angle - obj->angle[0];
+
+ // N.B.: Still need to hit test the arc start & arc span handles...
+ double spanAngle = obj->angle[0] + obj->angle[1];
+ Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]);
+ Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]);
+ double length2 = Vector::Magnitude(point, handle1);
+ double length3 = Vector::Magnitude(point, handle2);
+
+ if ((length * Global::zoom) < 8.0)
+ obj->hitPoint[0] = true;
+ else if ((length2 * Global::zoom) < 8.0)
+ obj->hitPoint[1] = true;
+ else if ((length3 * Global::zoom) < 8.0)
+ obj->hitPoint[2] = true;
+ else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
+ obj->hitObject = true;
+
+ obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false);
+
+ if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject))
+ needUpdate = true;
break;
}
void DrawingView::HandleObjectMovement(Point point)
{
- if (Global::snapToGrid)
- point = SnapPointToGrid(point);
-
Point delta = point - oldPoint;
+//printf("HOM: old = (%f,%f), new = (%f, %f), delta = (%f, %f)\n", oldPoint.x, oldPoint.y, point.x, point.y, delta.x, delta.y);
Object * obj = (Object *)hover[0];
//printf("Object type = %i (size=%i), ", obj->type, hover.size());
//printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false"));
switch (obj->type)
{
case OTLine:
- {
- Line * l = (Line *)obj;
+ if (obj->hitPoint[0])
+ obj->p[0] = point;
+ else if (obj->hitPoint[1])
+ obj->p[1] = point;
+ else if (obj->hitObject)
+ {
+ obj->p[0] += delta;
+ obj->p[1] += delta;
+ }
- if (l->hitPoint[0])
- l->p[0] = point;
- else if (l->hitPoint[1])
- l->p[1] = point;
- else if (l->hitObject)
+ break;
+ case OTCircle:
+ if (obj->hitPoint[0])
+ obj->p[0] = point;
+ else if (obj->hitObject)
{
- l->p[0] += delta;
- l->p[1] += delta;
+//this doesn't work. we need to save this on mouse down for this to work correctly!
+// double oldRadius = obj->radius[0];
+ obj->radius[0] = Vector::Magnitude(obj->p[0], point);
+
+ QString text = QObject::tr("Radius: %1");//\nScale: %2%");
+ informativeText = text.arg(obj->radius[0], 0, 'd', 4);//.arg(obj->radius[0] / oldRadius * 100.0, 0, 'd', 0);
+ }
+
+ break;
+ case OTArc:
+ if (obj->hitPoint[0])
+ obj->p[0] = point;
+ else if (obj->hitPoint[1])
+ {
+ // Change the Arc's span (handle #1)
+ if (shiftDown)
+ {
+ double angle = Vector::Angle(obj->p[0], point);
+ double delta = angle - obj->angle[0];
+
+ if (delta < 0)
+ delta += PI_TIMES_2;
+
+ obj->angle[1] -= delta;
+ obj->angle[0] = angle;
+
+ if (obj->angle[1] < 0)
+ obj->angle[1] += PI_TIMES_2;
+
+ QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0);
+ informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2);
+ return;
+ }
+
+ double angle = Vector::Angle(obj->p[0], point);
+ obj->angle[0] = angle;
+ QString text = QObject::tr("Start angle: %1") + QChar(0x00B0);
+ informativeText = text.arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 4);
+ }
+ else if (obj->hitPoint[2])
+ {
+ // Change the Arc's span (handle #2)
+ if (shiftDown)
+ {
+ double angle = Vector::Angle(obj->p[0], point);
+ obj->angle[1] = angle - obj->angle[0];
+
+ if (obj->angle[1] < 0)
+ obj->angle[1] += PI_TIMES_2;
+
+ QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0);
+ informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2);
+ return;
+ }
+
+ double angle = Vector::Angle(obj->p[0], point);
+ obj->angle[0] = angle - obj->angle[1];
+
+ if (obj->angle[0] < 0)
+ obj->angle[0] += PI_TIMES_2;
+
+ QString text = QObject::tr("End angle: %1") + QChar(0x00B0);
+ informativeText = text.arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 4);
+ }
+ else if (obj->hitObject)
+ {
+ if (shiftDown)
+ {
+ return;
+ }
+
+ obj->radius[0] = Vector::Magnitude(obj->p[0], point);
+ QString text = QObject::tr("Radius: %1");
+ informativeText = text.arg(obj->radius[0], 0, 'd', 4);
}
break;
- }
default:
break;
}